11-21-2024 Update
Source: Deadlock Forum
- Parties classées et classements This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
- Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
- Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
- Parties classées et classements Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
- You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
- The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
- Parties classées et classements Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
- If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
- Voies et soldats When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
- Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
- Parties classées et classements There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
- Added secondary key binds for actions
- You are now able to browse and favorite builds in the dashboard
- Sandbox mode now shows the souls value of the current items you have in your inventory
- Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
- Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
- Commend toasts now stay on your screen until they are dismissed
- Commend toasts now have a button to return the commend to the player that commended you
- Dégâts et résistances Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
- Builds There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
- Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
- You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
- Parade Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
- Low priority games now require wins to count
- Venator Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
- Abrams Fixed Abrams camera
- Added icon variants for high or low ground for small/medium/large camps
- Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
- Purchase Log in the shop now shows enemy and ally purchases with different colors
- Fixed F1-F5 Keys not working (for moving camera to allies)
- Updated active items to have uniform sliding/cast delay behavior
- Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
- Slowing
- Hex: No longer interrupts sliding, to match other similar actives
- Décomposition Decay: Cast delay changed from 0.25s to 0.1s, to match other similar actives
- Décomposition Decay: No longer interrupts sliding, to match other similar actives
- Withering
- Whip: No longer interrupts sliding, to match other similar actives
- Silence
- Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
- Coup d'enclume Knockdown: Cast delay changed from 0.25s to 0.1s, to match other similar actives
- Coup d'enclume Knockdown: No longer interrupts sliding, to match other similar actives
- The through-wall ally silhouette health bars are now more accurate
- Optimized lighting in the map for better rendering performance
- Malédiction de ralentissement Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
- Rem Removed redundant Replay keybinds (now shares with Spectating)
- Added Chat Wheel Options as keybinds so you can bind keys to certain responses
- Fixed not being able to ping enemy items
- Added music and ambient sounds to hotel
- Seven Added new run animation for Seven
- Mirage Revised Mirage Fire Scarabs projectile and cast sounds
- Revised Casting bridge buff loop
- Seven Remastered weapon fire for Seven
- Paradox Remastered weapon fire for Paradox
- Fixed a bug where nearly all sound stops and never returns
- Fixed respawn music cue failing to play with shop menu open
- Fixed music not playing while the player is outside their base and their base is under attack
- Nébula Fixed haze smoke bomb loop not playing for teammates
- Improved negative feedback sound effect timing
- Fixed some cases where some sounds could overpower everything else
- Added key and button name localization support for keybinds
- Mirage Visual update to Mirage Tornado bullet evasion buff
- Visual update to Medicinal Specter to improve visibility
- Brutus Visual update to turret tracers, muzzle flash and impacts
- Sand Blast revision to help user judge distance and AOE
- Added preview state to Flying Strike
- Added effect to when the zipline ability first starts
- Added an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies)
- Fixed Ground Strike preview cone visual to be more accurate
- Nébula Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Haze by saying "you are perfection, Haze", the Amber Hand would say "Haze will dance, and they will fall")
- Voies et soldats Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
- Updated
- Bebop Bebop VO: remaster pass and added some content
- Updated
- Myxo Viscous VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
- Updated
- Paradox Paradox VO: remaster pass and added some content
- Updated
- Kelvin Kelvin VO: remaster pass and added some content
- Trappeur Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
- Updated
- Holliday Holliday VO: remaster pass and added some content
- Some rendering performance improvements
- Fixed some lightmap quality regressions
- Fixed textures being slightly too blurry in FSR2
- Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
- Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
- Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
- Steam Game Recording timeline no longer records Shrine objectives as "The World"
- Fixed fps_max accidentally being changed to slider maximum value when out of slider range
- Video Settings slider for fps_max goes up to 400
- Fixing tooltips on keybind dropdowns not working correctly
- Yamato New sounds added to Yamato's Flying Strike while aiming
- Miro et Minus New sounds added to Mo & Krill's Burrow and Sand Blast abilities
- Brutus Hit confirm sound added to Lash's Flog ability
- Miro et Minus Fixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early
- Miro et Minus Fixed Mo & Krill's Burrow traveling/underground sound not looping correctly
- Steam Input support
- Fixed Controller binds not working when the same Keyboard binds were empty
- Fixed Show Scoreboard glyph in Sandbox Mode UI
- Voies et soldats Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
- Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
- Dégâts et résistances Walkers Stomp now also deals 10% Max HP as damage
- Walkers Laser now also deals 2% Max HP DPS
- Dégâts et résistances Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
- Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
- Voies et soldats Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
- Voies et soldats Patron Laser now also deals 3% Max HP DPS
- Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians
- Boss du milieu et Réanimateur Mid Boss trooper health for first spawn reduced from 95% to 70%
- Voies et soldats Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
- Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
- Voies et soldats Trooper soul changed from 60/40% in the kill/orb to 65/35%
- Voies et soldats Medic Trooper now has 3 charges of heal rather than 2
- Falloff min range reduced from 22m to 20m
- Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
- Parade Improved various issues with Heavy Melee vs Dash/Parry when there is latency
- Rem Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
- Parade Powerups now require a heavy melee to claim (art visuals updated)
- Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
- Previously was +20% Fire Rate and +40% Ammo for 160s.
- Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
- Survival
- Previously was +400 Health and +1% Max Health Regen for 160s.
- Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
- Casting
- Dégâts et résistances Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
- Dégâts et résistances Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
- Déplacement et endurance Movement
- Mina Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
- Mina Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
- Urne d'âmes Urn time to reveal increased from 20s to 25s
- Urne d'âmes Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
- Urne d'âmes Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
- Voies et soldats Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
- Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
- View attachment truck_update.mp4
- Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
- Rem Removed stairs up to the Radio Station interior from the underground Teleport Station
- Redesigned Radio Station interior to be more open
- View attachment canal_update.mp4
- Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
- Rem Removed the cosmic veils from the entrances of the connection corridor
- View attachment connection_update.mp4
- Voies et soldats Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
- View attachment armory_update.mp4
- Voies et soldats Moved the side lane teleporters to the crawl space under the Hard camp
- View attachment teleporter_update.mp4
- Rem Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
- Rem Removed Rope inside the Police Station/Garment Building
- Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
- Added a fence guard beside the stairs inside the Garage/Night Club
- Added zapper effect to the antenna models on rooftops
- New building facade art in Amber Blue and Purple lanes
- Added a street gate structure between the Garage and the Record Shop
- Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
- Abrams Abrams: Infernal Resilience reduced from 14% to 11% and T3 from 7% to 5.5%
- Abrams Abrams: Siphon Life Heal vs Heroes reduced from 100% to 75%
- Abrams Abrams: Siphon Life Heal vs Non-Heroes reduced from 50% to 40%
- Bebop Bebop: Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
- Dynamo Dynamo: Rejuvenating Aurora regen reduced from 32 to 30
- Dynamo Dynamo: Rejuvenating Aurora Spirit Power scaling reduced from 0.5 to 0.45
- Dynamo Dynamo: Rejuvenating Aurora T3 reduced from 3.8% to 3.4%
- Grey
- Talon: Rain of Arrows T3 reduced from 50% Lifesteal to 40%
- Infernus Infernus: Catalyst T2 reduced from 15% Lifesteal to 12%
- Infernus Infernus: Catalyst T3 reduced from -40% Heal Degen to -33%
- Infernus Infernus: Concussive Combustion T3 reduced from 100% to 85%
- Lyanne Ivy: Watcher's Covenant Bullet Lifesteal reduced from 15% to 12%
- Lyanne Ivy: Stone Form Max Health Heal reduced from 10% to 8%
- Lyanne Ivy: Stone Form T3 Max Health Heal reduced from +20% to +16%
- Kelvin Kelvin: Frost Grenade T2 reduced from +125 Heal to +100
- Kelvin Kelvin: Frozen Shelter regen reduced from 120 to 110
- Kelvin Kelvin: Frozen Shelter T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
- Brutus Lash: Flog heal vs heroes reduced from 70% to 65%
- Brutus Lash: Flog heal vs creeps reduced from 25% to 20%
- McGinnis McGinnis: Medicinal Specter T3 reduced from 5% to 4.5%
- Miro et Minus Mo & Krill: Scorn heal vs heroes reduced from 2x to 1.6x
- Miro et Minus Mo & Krill: Scorn heal vs creeps reduced from 0.7x to 0.6x
- Pocket Pocket: Affliction T2 Healing Reduction reduced from 60% to 50%
- Marshal Warden: Last Stand non-hero lifesteal reduced from 50% to 20%
- Marshal Warden: Last Stand hero lifesteal reduced from 100% to 80%
- Scopa Wraith: Full Auto T3 lifesteal reduced from 35% to 30%
- Myxo Viscous: The Cube regen reduced from 40 to 35
- Myxo Viscous: The Cube T2 regen reduced from +35 to +30
- Myxo Viscous: The Cube regen spirit power scaling reduced from 0.2 to 0.18
- Surin Shiv: Bloodletting reduced from 22% to 20%
- Surin Shiv: Bloodletting T1 reduced from +8% to +6%
- Surin Shiv: Bloodletting rage bonus reduced from +15% to 14%
- Soul
- Vol de vie spirituel Shredder Bullets: Spirit Lifesteal reduced from 20% to 18%
- Active
- Balles vampiriques Reload: Bullet Lifesteal reduced from 20% to 18%
- Chasseur de têtes Headhunter: Heal per Headshot reduced from 8% to 7%
- Heroic
- Balles vampiriques Aura: Bullet Lifesteal reduced from 20% to 18%
- Toxic
- Bullets: Healing Reduction reduced from 65% to 50%
- Vampiric
- Balles vampiriques Burst: Bullet Lifesteal reduced from 100% to 80%
- Parade Melee
- Lifesteal: Lifesteal reduced from 20% to 18%
- Dégâts et résistances Bullet
- Lifesteal: Lifesteal reduced from 28% to 26%
- Restorative
- Locket: Regen per stack reduced from 35 to 32
- Dégâts et résistances Spirit
- Lifesteal: Lifesteal reduced from 23% to 22%
- Châtiment curatif Healbane: Healing Reduction reduced from 45% to 40%
- Frappe fortifiante Lifestrike: Lifesteal reduced from 65% to 55%
- Décomposition Decay: Healing Reduction reduced from 70% to 55%
- Sangsue Leech: Bullet Lifesteal reduced from 35% to 32%
- Sangsue Leech: Spirit Lifesteal reduced from 35% to 32%
- Rapid
- Rounds: Fire Rate increased from 10% to 11%
- Monster
- Rounds: Bonus Health reduced from 50 to 30
- Furie Berserker: Weapon Damage per stack increased from 5% to 6%
- Soul
- Dégâts et résistances Shredder Bullets: Spirit Amp reduced from 10% to 8%
- Chasseur de têtes Headhunter: Head Shot Bonus Damage reduced from +140 to +130
- Heroic
- Aura: Cooldown reduced from 25s to 20s
- Alchemical
- Fire: DPS burn lingers on targets for 1s
- Hunter's
- Aura: Fire Rate slow reduced from 10% to 9%
- Fronde magique New T3 Weapon Item, Spellslinger
- Vol de vie spirituel Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
- Glass
- Balles ralentissantes Cannon: Now requires Slowing Bullets and grants the slow passive
- Sourdine Silencer: Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Toxic Bullets)
- Lucky
- Dégâts et résistances Shot: Damage multiplier increased from 90% to 110%
- Lucky
- Dégâts et résistances Shot: Now grants +150 Bullet Shield
- Parade Melee
- Dégâts et résistances Lifesteal: Now grants +3% Bullet Resist
- Reactive
- Dégâts et résistances Barrier: Bullet Shield health reduced from 400 to 350
- Return
- Surplus de régénération Fire: Now requires Extra Regen
- Debuff
- Dégâts et résistances Reducer: Debuff Resist reduced from 30% to 28%
- Debuff
- Dégâts et résistances Reducer: Weapon Damage increased from 6% to 8%
- Divine
- Dégâts et résistances Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
- Divine
- Barrier: No longer grants +1 Sprint
- Healing
- Nova: No longer has +6% Ability Range
- Châtiment curatif Healbane: Duration increased from 6s to 7s
- Debuff
- Rem Remover: Active buff duration on purge increased from 3s to 4s
- Debuff
- Rem Remover: Purging a debuff now also heals you for 10% Max HP
- Rescue
- Beam: Heal reduced from 26% to 24%
- Rescue
- Beam: Now grants +6% Ability Range
- Rescue
- Beam: Cooldown increased from 26s to 36s
- Rescue
- Beam: Pull speed reduced by 15%
- Metal
- Skin: Active now reduces your Move Speed by 1.5
- Superior
- Mina Stamina: Now grants +75 Health
- Superior
- Mina Stamina: Now increases Wall Jump count by 1 as well
- Majestic
- Dégâts et résistances Leap: Now grants +6% Spirit Resist
- Phantom
- Brutus Strike: Cast range now ignores the Z height (similar to Lash's Death Slam)
- Ammo
- Scavenger: While at max stacks you gain +2 Sprint
- Second souffle Infuser: Cooldown reduced from 37s to 32s
- Décomposition Decay: Healing Reduction reduced from 70% to 55%
- Décomposition Decay: Damage increased from 1% to 1.4%
- Withering
- Whip: Cooldown reduced from 18s to 15s
- Improved
- Dégâts et résistances Spirit: Health increased from 100 to 125
- Silence
- Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
- Silence
- Glyph: Cooldown reduced from 32s to 24s
- Ethereal
- Dégâts et résistances Shift: Post Shift now also grants +20 Spirit Power
- Rapid
- Recharge: Time between charges reduced from 65% to 60%
- Knock
- Brutus Down: Cast range now ignores the Z height (similar to Lash's Death Slam)
- Mystic
- Slow: Now grants +1 Sprint
- Mystic
- Slow: Health increased from 140 to 160
- Torment
- Parade Pulse: Now grants +15% Melee Resistance
- Dégâts et résistances New T3 Spirit Item, Spirit
- Frappe spirituelle Snatch: Requires Spirit Strike. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
- Dégâts et résistances New T3 Spirit Item, Arcane
- Élan cinétique Surge: Requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
- Diviner's
- Vol de vie spirituel Kevlar: No longer grants +20% Spirit Lifesteal
- Diviner's
- Kevlar: Now grants +7% Ability Duration
- Echo
- Shard: Cast delay reduced from 0.3s to 0.25s
- Mystic
- Dégâts et résistances Reverb: Damage increased from 40% to 45%
- Rembobineur Refresher: Cooldown increased from 230s to 260s
- Abrams Abrams: Base regen increased from 1 to 1.5
- Abrams Abrams: Siphon Life range now scales with Spirit Power (0.05)
- Abrams Abrams: Siphon Life damage scaling with Spirit Power increased from 0.4 to 0.5
- Abrams Abrams: Seismic Impact drag down collision improved a bit
- Bebop Bebop: Exploding Uppercut T2 bonus now applies to melee damage too
- Bebop Bebop: Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
- Dynamo Dynamo: Kinetic Pulse now slides around geometry when it hits an obstruction
- Dynamo Dynamo: Rejuvenating Aurora now allows you to reload during it (currently only allows you to continue reloading if cast before)
- Dynamo Dynamo: Quantum Entanglement pulling allies no longer cancels their channel
- Dynamo Dynamo: Quantum Entanglement now has a visual indicator for allies that will teleport
- Dynamo Dynamo: Quantum Entanglement ally range increased from 9m to 10m
- Dynamo Dynamo: Quantum Entanglement cooldown increased from 15s to 16s
- Dynamo Dynamo: Quantum Entanglement T3 cooldown reduction improved from -4s to -5s
- Dynamo Dynamo: Rejuvenating Aurora now allows you to use melee before T3 upgrade
- Grey
- Dégâts et résistances Talon: Bullet damage increased from 24 to 25
- Grey
- Talon: Health growth per boon increased from 27 to 29
- Grey
- Talon: Immobilizing Trap now tethers targets rather than rooting them
- Grey
- Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
- Grey
- Talon: Immobilizing Trap no longer applies 50% slow for 1s
- Grey
- Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
- Grey
- Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
- Grey
- Talon: Immobilizing Trap radius increased from 6 to 6.2
- Grey
- Talon: Immobilizing Trap T1 CD improved from -19s to -20s
- Grey
- Talon: Guided Owl camera now returns more quickly when the Owl collides very far away
- Nébula Haze: Fixed Bullet Dance sometimes freezing your client
- Nébula Haze: Using items during Smoke Bomb no longer breaks invisibility
- Nébula Haze: Smoke Bomb cooldown reduced from 37s to 30s
- Nébula Haze: Smoke Bomb T1 changed from -14s to +6 Invis Sprint Speed
- Nébula Haze: Smoke Bomb T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
- Nébula Haze: Smoke Bomb T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
- Nébula Haze: Fixation damage vs objectives reduced by 30%
- Nébula Haze: Bullet Dance Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
- Nébula Haze: Bullet Dance T1 changed to +7 Spirit Damage
- Infernus Infernus: Afterburn buildup decay time is now 15% slower
- Infernus Infernus: Concussive Combustion radius increased from 12m to 13m
- Infernus Infernus: Concussive Combustion T2 radius reduced from +4m to +3m
- Lyanne Ivy: Stone Form drag down collision improved a bit
- Lyanne Ivy: Bullet damage increased from 5 to 5.2
- Lyanne Ivy: Bullet damage growth reduced from 0.36 to 0.34
- Lyanne Ivy: Fixed being launched incorrectly when using Stone Form on certain geometry
- Lyanne Ivy: Fixed Stone Form having a brief period of vulnerability after cast
- Lyanne Ivy: Air Drop flight controls improved a bit
- Lyanne Ivy: Air Drop duration reduced from 17s to 16s
- Lyanne Ivy: Air Drop cooldown increased from 85s to 90s
- Lyanne Ivy: Air Drop speed can now be increased with movespeed or sprint items (when out of combat)
- Lyanne Ivy: Air Drop now amplifies Sprint values by 1.5x
- Kelvin Kelvin: Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
- Lady
- Dégâts et résistances Geist: Essence Bomb Self Damage spirit scaling reduced from 2 to 1.8
- Brutus Lash: Ground Strike drag down collision improved a bit
- McGinnis McGinnis: Bullet Velocity increased from 533 to 590
- McGinnis McGinnis: Fixed Wall triggering Reactive Barrier before T3 stun
- McGinnis McGinnis: Mini Turrets health no longer scales with your hero's health.
- McGinnis McGinnis: Mini Turrets Spirit Resist reduced from 70% to 30%
- McGinnis McGinnis: Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
- McGinnis McGinnis: Mini Turrets now gain +20 Health per Boon
- McGinnis McGinnis: Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
- McGinnis McGinnis: Fixed Mini Turrets dying causing you to lose sprint
- McGinnis McGinnis: Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
- McGinnis McGinnis: Mini Turrets bullet velocity increased from 406 to 500
- Mirage Mirage: Tornado speed reduced by 10%
- Mirage Mirage: Fixed Tornado being usable while immobilized
- Mirage Mirage: Tornado and Fire Scarabs ability slots swapped
- Mirage Mirage: Traveler cooldown increased from 130s to 145s
- Mirage Mirage: Traveler T2 increased from -40s to -55s
- Mirage Mirage: Traveler can now be cast by targeting the top bar portraits
- Miro et Minus Mo & Krill: Headshot resistance now only applies to the big head
- Miro et Minus Mo & Krill: Burrow can now go under Spectral Wall
- Miro et Minus Mo & Krill: Combo now pulls the target closer to you over time
- Miro et Minus Mo & Krill: Combo health gain increased from 30 to 70
- Miro et Minus Mo & Krill: Sand Blast duration reduced from 3.5s to 3s
- Miro et Minus Mo & Krill: Sand Blast T3 slow reduced from 50% to 40%
- Paradox Paradox: Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
- Paradox Paradox: Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
- Paradox Paradox: Time Wall now deals 50 damage for going through it
- Seven Seven: Storm Cloud now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
- Seven Seven: Storm Cloud expand time reduced from 2s to 1.5s
- Surin Shiv: Serrated Knives cooldown reduced from 19s to 16s
- Surin Shiv: Serrated Knives can now capture souls
- Surin Shiv: Slice and Dice base damage increased from 105 to 110
- Surin Shiv: Slice and Dice T2 reduced from +75 to +70
- Surin Shiv: Slice and Dice cooldown reduced from 16s to 15s
- Surin Shiv: Slice and Dice T1 reduced from -4s to -3s
- Surin Shiv: Killing Blow threshold increased from 20% to 22%
- Surin Shiv: Killing Blow T2 reduced from +8% Enemy Health Threshold to +6%
- Surin Shiv: Killing Blow Full Rage Damage Bonus increased from 15% to 17%
- Surin Shiv: Killing Blow T2 reduced from +10% Full Rage Bonus Damage to +8%
- Surin Shiv: Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
- Surin Shiv: Killing Blow Rage per spirit damage increased from 0.013 to 0.014
- Surin Shiv: Killing Blow cast range increased from 14m to 15m
- Vindicta Vindicta: Crow Familiar changed from 0.2s cast delay to 0.2s post cast time
- Vindicta Vindicta: Crow Familiar now also reduces spirit resistance by 6%
- Vindicta Vindicta: Crow Familiar T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
- Vindicta Vindicta: Stake radius increased from 8m to 9m
- Vindicta Vindicta: Stake now sucks enemies 3m towards the center (and limits movement to 6m from center)
- Vindicta Vindicta: Stake T1 changed from +0.5s to -40% Fire Rate
- Vindicta Vindicta: Stake T3 changed from Disarm to +0.75s
- Vindicta Vindicta: Assassinate min charge up increased from 25% to 50%
- Vindicta Vindicta: Assassinate bonus damage on low hp base damage reduced from 135 to 120
- Vindicta Vindicta: Fixed Assassinate being stuck if you zoom in and get silenced
- Myxo Viscous: Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
- Marshal Warden: Fire Rate spirit scaling reduced from 0.3 to 0.25
- Marshal Warden: Alchemical Flask now respects LOS
- Marshal Warden: Last Stand cooldown increased from 138s to 140s
- Marshal Warden: Last Stand resistance during channel increased from 50% to 60%
- Scopa Wraith: Full Auto T2 no longer has spirit scaling (moved to T3)
- Scopa Wraith: Full Auto T3 now also adds spirit scaling
- Scopa Wraith: Telekinesis now causes the target to oscillate up and down a little bit
- Yamato Yamato: Improved cases where Power Slash would hit enemies behind cover
- Yamato Yamato: Shadow Transformation no longer heals on cast
- Yamato Yamato: Shadow Transformation T3 increased from +2s to +3s
- Yamato Yamato: Shadow Transformation now heals for 15% of your max hp on hero kill
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