06-20-2024 Update
Quelle: Deadlock Forum
- Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
- Rem Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
- Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
- The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
- Your personal builds are now always sorted to the top of the in-game Builds dropdown
- Various network related improvements when there is packet loss
- Rem Preferred heroes in your roster are now remember on the client across sessions
- Fixed chat wheel not working during the post-game sequence
- Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
- Re-enabled ultra wide UI mode
- Added street names and symbols to the Zipline UI
- Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
- Dynamo Updated reload animations for Warden, Dynamo, and Ivy
- Improved visibility of Inferno's Concussive Combustion
- Lady Geist Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
- Fixed the unit target UI not showing the activation button hint
- Added a Cosmic Veil to the hero demo map
- Ätherischer Schleier Added Ethereal Shift sounds
- Added wind sound when on the Zipline
- Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
- Footsteps are now quieter when obstructed by level geometry
- Bewegung und Ausdauer Dash-Down is now double tap CTRL instead of CTRL+SHIFT
- Vault bounty increased from 300 to 330
- Kopfschuss-Verstärker Fixed various bugs with Headshot Booster and Sharpshooter
- Added another entrance/exit to the underground tunnels from the warehouse interiors
- Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
- 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
- Lanes und Soldaten 2) Between the exterior Strong Neutral Camps and the outer lane near the T2
- Magische Infusion Added a new T1 Spirit item, Infuser
- Schaden und Resistenzen +8% Spirit Resist
- +10% Ammo
- Schaden und Resistenzen Active: Gain 12 Spirit and 20%
- Magielebensraub Spirit Lifesteal for 6 seconds. Cooldown: 35s
- Munitionsnachschub Added a new T1 Weapon item, Ammo Scavenger
- +20% Ammo
- +50 Health
- Seelenkugeln und Denies Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
- Schnelllader-Magazin Added a new T2 Weapon item, Active Reload
- 20% Reload Time
- Schaden und Resistenzen +8% Weapon Damage
- Kugellebensraub Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload
- UI has an indicator for the trigger window. Cooldown: 25s
- Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/
- Mystischer Schleier Added a new T2 Weapon item, Veil Walker
- +15% Ammo
- Schaden und Resistenzen +8% Weapon Damage
- Schaden und Resistenzen +200 Bullet Shield
- Passive: Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic
- Veils regenerate any shields you have. Cooldown: 20s
- Nahkampfansturm Added a new T2 Weapon item, Melee Charge
- Parieren +15% Melee Damage
- +10% Weapon Power
- +75 Health
- Parieren Passive: Hitting an enemy with a heavy melee reloads your weapon
- Nahkampfansturm Passive: Increases your heavy melee charge distance by 40%
- Parieren Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/
- Koloss Added a new T4 Vitality item, Colossus
- +500 HP
- Parieren +20% Melee Damage
- Schaden und Resistenzen +20% Weapon Damage
- Bewegung und Ausdauer Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
- Healing
- Rite: Duration increased from 15s to 17s (total regen increased from 350 to 370)
- Extra
- Schaden und Resistenzen Spirit: Spirit Power increased from +6 to +7
- Extra
- Charge: Now grants +7% Cooldown Reduction For Charged Abilities
- Extra
- Schaden und Resistenzen Charge: No longer grants +6 Spirit to Charged Abilities
- Swift
- Schaden und Resistenzen Striker: Negative bullet resist reduced from -6% to -5%
- Mystic
- Schaden und Resistenzen Shot: Spirit scaling increased from 0.45 to 0.6
- Enduring
- Schaden und Resistenzen Speed: Slow resist increased from 35% to 40%
- Enduring
- Speed: Now grants +1.5 HP Regen
- Healing
- Schaden und Resistenzen Booster: Spirit Resist reduced from 8% to 7%
- Healing
- Schaden und Resistenzen Booster: Now provides +7% Bullet Resist
- Return
- Fire: Cooldown reduced from 30s to 24s
- Restorative
- Locket: Fixed the max stack limit not being followed
- Restorative
- Locket: Max stacks increased from 15 to 18
- Schaden und Resistenzen Bullet
- Schaden und Resistenzen Resist Shredder: Bullet Resist Reduction increased from -10% to -12%
- Schaden und Resistenzen Bullet
- Schaden und Resistenzen Resist Shredder: Bullet Resist Reduction duration increased from 5s to 6s
- Verfall Decay: Cooldown reduced from 27s to 25s
- Unterdrückung Suppressor: Duration reduced from 4s to 2.5s
- Mystic
- Slow: Duration increased from 2s to 2.5s
- Titanic
- Magazine: Ammo increased from 65% to 75%
- Ethereal
- Shift: Cooldown reduced from 35s to 30s
- Rescue
- Beam: Cast range increased from 40m to 45m
- Rescue
- Beam: Cooldown reduced from 45s to 40s
- Silence
- Glyph: Cooldown reduced from 35s to 30s
- Superior
- Mina Stamina: Stamina increased from +2 to +3
- Superior
- Mina Stamina: Fire Rate increased from +12% to +15%
- Superior
- Mina Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25
- Heilender Nahkampf Lifestrike: Slow duration increased from 1.5s to 2s
- Heilender Nahkampf Lifestrike: Heal increased from 40% of damage to 45%
- Majestic
- Leap: Cooldown increased from 20s to 26s
- Majestic
- Schaden und Resistenzen Leap: Damage cooldown window increased from 4s to 5s
- Majestic
- Schaden und Resistenzen Leap: Fixed cooldown reduction affecting the damage cooldown
- Niederschlag Knockdown: Cooldown reduced from 40s to 30s
- Improved
- Schaden und Resistenzen Spirit: Spirit Power increased from +15 to +18
- Tesla: Bounce radius increased from 7m to 9m
- Burst
- Bewegung und Ausdauer Fire: Now increases your slide distance and duration by 25%
- Metal
- Schaden und Resistenzen Skin: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
- Inhibitor Inhibitor: Moved from Weapon tree to Vitality
- Inhibitor Inhibitor: No longer requires the component Slowing Bullets
- Inhibitor Inhibitor: Now has +175 Health
- Inhibitor Inhibitor: Weapon Damage reduced from 30% to 20%
- Crippling
- Magielebensraub Headshot: Bullet and Spirit Lifesteal reduced from 15% to 10%
- Unaufhaltsam Unstoppable: Active Spirit Resistance reduced from 40% to 20%
- Querschläger-Kugeln Ricochet: Ricochet Damage increased from 40% to 45%
- Querschläger-Kugeln Ricochet: Ammo increased from 30% to 35%
- Vampiric
- Burst: Now grants +150 Health
- Vampiric
- Schaden und Resistenzen Burst: Weapon Damage increased from 20% to 25%
- Vampiric
- Burst: Can now be cast while busy (such as while you are shooting)
- Siphon
- Bullets: Max HP Steal increased from 40 to 45
- Spiritual
- Overflow: Cooldown reduction increased from 10% to 15%
- Spiritual
- Schaden und Resistenzen Overflow: Bonus Spirit Power increased from +35 to +40
- Raserei Frenzy: Low HP Spirit Resist increased from +25% to +30%
- Raserei Frenzy: Fixed tooltip on Spirit Resist missing the %
- Shadow
- Weave: Now grants +30% Ammo
- Shadow
- Weave: Ambush Fire Rate increased from +50% to +60%
- Shadow
- Schaden und Resistenzen Weave: Ambush Spirit Power increased from +40 to +55
- Shadow
- Weave: Invisibility no longer plays footstep sounds (general change)
- Shadow
- Weave: Casting the item immediately puts you into Sprint mode
- Aderlasser Leech: Now grants +7 Spirit
- Mystic
- Schaden und Resistenzen Reverb: Delayed damage increased from 30% to 40%
- Boundless
- Schaden und Resistenzen Spirit: Spirit Power increased from +55 to +60
- Boundless
- Schaden und Resistenzen Spirit: Bonus Health increased from +175 to +200
- Abrams Abrams: Improved misc issues with Seismic Impact collision
- Abrams Abrams: Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
- Bebop Bebop: Hook hitbox reduced from 36 inches to 33
- Bebop Bebop: Hyper Beam cooldown increased from 100s to 110s
- Dynamo Dynamo: Rejuvenating Aurora move speed increased from 3.8 to 4.2
- Dynamo Dynamo: Singularity T1 radius reduced from +3m to +2m
- Dynamo Dynamo: Singularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
- Grey
- Haze Talon: Fixed Charged Shot being evaded by Haze's Bullet Dance
- Grey
- Talon: Rain of Arrows cooldown increased from 30s to 33s
- Grey
- Talon: Guided Owl can now explode in the air by pressing the release key
- Haze Haze: Sleep Dagger cooldown reduced from 29s to 27s
- Haze Haze: Sleep Dagger T2 cooldown changed from -15s to -13s
- Haze Haze: Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
- Haze Haze: Fixation bonus damage no longer ignores bullet falloff
- Haze Haze: Bullet Dance cast point reduced from 0.8s to 0.4s
- Haze Haze: Bullet Dance move speed increased from 3.5 to 4
- Infernus Infernus: Fixed Flame Dash duration not being affected by duration extender
- Ivy Ivy: Kudzu Bomb now does 50% less damage to objectives
- Kelvin Kelvin: Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
- Lady
- Verfall Geist: Essence Bomb no longer starts decaying the arm time while in the air
- Lady
- Geist: Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
- Lady
- Schaden und Resistenzen Geist: Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
- Lash Lash: Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
- McGinnis McGinnis: Turret range reduced from 30m to 25m
- McGinnis McGinnis: Turret HP scaling reduced from 40% to 30% (affects initial HP too)
- McGinnis McGinnis: Turret cooldown reduced from 35s to 30s
- McGinnis McGinnis: Turret Charge Time reduced from 8s to 6s
- McGinnis McGinnis: Base Spirit Resist increased from 20% to 25%
- McGinnis McGinnis: Base Regen increased from 1 to 2
- McGinnis McGinnis: Spectral Wall cooldown reduced from 35s to 30s
- McGinnis McGinnis: Heavy Barrage cooldown reduced from 110s to 100s
- Mo & Krill Mo & Krill: You can now cast items and Scorn while spinning out of Burrow
- Mo & Krill Mo & Krill: Combo bonus health per kill increased from 25 to 30
- Paradox Paradox: Kinetic Carbine cooldown increased from 22s to 24s
- Paradox Paradox: Paradoxical Swap cooldown increased from 35s to 45s
- Pocket Pocket: Barrage base damage reduced from 40 to 35
- Pocket Pocket: Barrage T1 reduced from +20 to +15
- Pocket Pocket: Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
- Seven Seven: Static Charge now uses the new instant cast option that Bebop Bomb uses
- Seven Seven: Power Surge spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
- Vindicta Vindicta: Crow Familiar debuff duration increased from 5s to 6s
- Vindicta Vindicta: Assassinate bonus damage increased from 130 to 145
- Yamato Yamato: Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
- Yamato Yamato: Shadow Transformation cooldown reduced from 110s to 100s
- Yamato Yamato: Shadow Transformation T3 increased from +1s to +1.5s
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