07-04-2024 Update
Quelle: Deadlock Forum
- Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
- Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
- Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
- Reworked the top bar HUD to reduce overall height
- While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
- Minimap now displays dead heroes for 5 seconds after their death
- Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
- Lanes und Soldaten Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
- Seelenkugeln und Denies All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
- Seelenurne Fixed the HUD cooldown state thrashing while picking up the Soul Urn
- Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
- Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
- Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
- Reduced the end of match delay from 10s to 4s
- Venator Added a shatter sound effect for meleeing the mid boss rejuvenator
- Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
- Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
- Infernus Added a sound for when Infernus's Afterburn procs
- Venator Added rejuvenator pickup sound
- Seelenurne Minimap now highlights Soul Urn dropoff location
- Wraith Updated Wraith Full Auto cast sound
- Schaden und Resistenzen Added audio feedback for environmental damage
- Fixed sounds associated with last hit playing unreliably
- Wraith Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
- Added traffic and construction ambient sounds and updated general ambience mix
- Seelenurne Urn count changed from 2 to 1 (previous souls value restored)
- Seelenurne Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
- Seelenurne Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
- Seelenurne Urn pickup time reduced from 4s to 2s
- Seelenurne Urn now has a 2s drop-off time
- Seelenurne Urn no longer applies a 15% slow
- Seelenurne Urn now prevents you from using the zipline while carrying it
- Seelenurne The person delivering the urn now gets +25% soul bonus
- Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
- Gun: +30% Clip and +20% Fire Rate for 100s
- Survival: +400 Max HP and +1% HP Regen for 100s
- Schaden und Resistenzen Casting: +20% Cooldown Reduction and +25 Spirit for 100s
- Mina Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
- Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
- Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
- Fixed Walkers not using their stomp properly
- Schaden und Resistenzen Troopers now deal 25% less damage to other troopers
- Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
- Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
- Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
- Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
- Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
- After 25 minutes, the
- HP: +15 to +20
- Schaden und Resistenzen Weapon Damage: +2% to +3%
- Schaden und Resistenzen Spirit Power: +2 to +3
- Fire Rate: +1.5% to +2%
- CD Reduction: 0.75% to 1%
- Ammo: 3% to 5%
- Schaden und Resistenzen Bullet falloff damage now starts at 25m instead of 27m
- Lanes und Soldaten Inner lane Walker arena (Amber Orange and Sapphire Blue):
- Added hallway on street level from the warehouse interior to underneath the overpass
- Lanes und Soldaten Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
- Added some juke closets around the map
- Added some balconies/awnings around the map
- Shortened the underground tunnels from the Subway entrance side
- Doorways into the Authority Building and Jazz Club are now offset
- Lanes und Soldaten Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
- Headshot
- Booster: Cooldown increased from 5s to 7s
- Headshot
- Booster: Fixed the item not visually going on cooldown when it procs
- Basic
- Magazine: Ammo increased from 15% to 20%
- Medic
- Heilende Kugel Bullets: Renamed to Restorative Shot
- Restorative
- Shot: Cooldown increased from 4s to 6s
- Monster
- Schaden und Resistenzen Rounds: Damage vs NPCs increased from +30% to +35%
- Active
- Reload: Cooldown reduced from 25s to 23s
- Active
- Reload: Active fire rate bonus increased from 15% to 18%
- Berserker Berserker: Weapon Damage per stack reduced from +6% to +5%
- Titanic
- Magazine: Reload penalty reduced from -15% to -10%
- Intensifying
- Magazine: Ammo reduced from 30% to 25%
- Point
- Mina Blank: Now gives +1 Stamina
- Hunter's
- Schaden und Resistenzen Aura: Bullet Resist reduction reduced from -15% to -10%
- Hunter's
- Aura: Fire Rate slow reduced from -15% to -10%
- Hunter's
- Aura: Solo enemy hero case increased from 2x to 3x
- Burst
- Bewegung und Ausdauer Fire: Slide distance increased from +35% to +50%
- Tesla
- Schaden und Resistenzen Bullets: Damage is now affected by falloff
- Tesla
- Bullets: Proc chance reduced from 30% to 25%
- Tesla
- Bewegung und Ausdauer Bullets: Jump radius reduced from 9m to 8m
- Escalating
- Resilience: Now gives +14% Ammo
- Lucky
- Shot: Slow duration reduced from 2s to 1.5s
- Lucky
- Schaden und Resistenzen Shot: No longer provides +20% Weapon Damage
- Querschläger-Kugeln Ricochet: Ricochet damage increased from 45% to 50%
- Verstummer Silencer: Debuff duration reduced from 3s to 2s
- Crippling
- Schaden und Resistenzen Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
- Siphon
- Bullets: Steal duration increased from 15s to 20s
- Sprint
- Boots: Sprint Speed reduced from +3 to +2
- Sprint
- Stiefel des Dauerläufers Boots: Now a component of Enduring Speed
- Extra
- Mina Stamina: Now provides +10% Stamina Recovery
- Extra
- Health: Increased from +140 to +150
- Enduring
- Stiefel des Sprinters Speed: Now requires Sprint Boots
- Enduring
- Speed: Now grants +2 Sprint
- Restorative
- Locket: Can now be cast on allies (30m cast range)
- Restorative
- Locket: Radius on gaining charges increased from 40m to 50m
- Restorative
- Locket: Cooldown increased from 18s to 24s
- Reactive
- Paradox Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
- Heilungsfluch Healbane: Debuff duration reduced from 7s to 6s
- Return
- Fire: Health bonus increased from +75 to +100
- Return
- Schaden und Resistenzen Fire: Fixed spirit damage returned counting as bullet damage
- Schaden und Resistenzen Bullet
- Lifesteal: Increased from 22% to 24%
- Rescue
- Beam: Cooldown reduced from 40s to 35s
- Superior
- Mina Stamina: Removed spirit bonus when doing 2x air jumps/dash
- Superior
- Mina Stamina: Now grants +8 Spirit
- Superior
- Mina Stamina: Now grants +30% Air Dash and Air Jump distance
- Seelenkraft Fortitude: Duration required to start regenerating reduced from 14s to 13s
- Majestic
- Leap: Shields no longer prevent the item from being disabled
- Debuff
- Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
- Debuff
- Reducer: Passive debuff resistance increased from 30% to 35%
- Debuff
- Reducer: Now gives +125 Health
- Debuff
- Reducer: Cooldown reduced from 45s to 25s
- Unaufhaltsam Unstoppable: No longer has components (loses slow resist and movespeed bonus)
- Koloss Colossus: Cooldown reduced from 65s to 45s
- Koloss Colossus: Model size increase from 10% to 20%
- Inhibitor Inhibitor: No longer grants +10% Fire Rate
- Inhibitor Inhibitor: Slow reduced from 35% to 25%
- Aderlasser Leech: Spirit Power increased from +7 to +10
- Aderlasser Leech: Weapon Damage increased from +8% to +12%
- Aderlasser Leech: Bonus Health increased from +125 to +150
- Shadow
- Weave: Ambush Fire Rate reduced from +60% to +40%
- Shadow
- Weave: Cooldown increased from 35s to 45s
- Shadow
- Weave: No longer instantly grants sprint
- Magische Infusion Infuser: Spirit Power reduced from +18 to +16
- Extra
- Schaden und Resistenzen Spirit: Now gives +25 Health
- Silver Quicksilver
- Reload: Cooldown increased from 5s to 12s
- Withering
- Whip: Now grants +50 Health
- Unterdrückung Suppressor: Duration reduced from 2.5s to 2s
- Verfall Decay: Bleed damage increased from 2.6% of current HP to 2.8%
- Verfall Decay: Spirit bonus increased from +5 to +7
- Duration
- Extender: Now grants +1.5 hp regen
- Schaden und Resistenzen Bullet
- Schaden und Resistenzen Resist Shredder: Debuff duration increased from 6s to 8s
- Schaden und Resistenzen Bullet
- Kugelrüstung Resist Shredder: Now gives +5% Bullet Armor
- Mystic
- Slow: Duration reduced from 2.5s to 2s
- Improved
- Burst: No longer applies 50% slow
- Improved
- Schaden und Resistenzen Burst: Now grants +100 Spirit Shield Health
- Improved
- Schaden und Resistenzen Burst: Now grants +12% Weapon Damage
- Superior
- Duration: Imbued duration increased from +30% to +32%
- Superior
- Duration: Non-imbued duration increased from +22% to +24%
- Improved
- Schaden und Resistenzen Spirit: Now grants +75 Health
- Niederschlag Knockdown: Cooldown increased from 30s to 45s
- Ethereal
- Shift: Cooldown reduced from 30s to 25s
- Mystic
- Reverb: The target is now slowed by 50% during the 3s delay
- Diviner's
- Kevlar: Now provides +8% Cooldown Reduction
- Diviner's
- Kevlar: Fixed the duration missing in the tooltip
- Diviner's
- Kevlar: Buff duration increased from 10s to 12s
- Diviner's
- Schaden und Resistenzen Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
- Eskalierende Bloßstellung Escalating Exposure now has a base of -12% Spirit Resist reduction
- Boundless
- Schaden und Resistenzen Spirit: Health Regen increased from +10 to +15
- Boundless
- Schaden und Resistenzen Spirit: Bonus Health increased from +200 to +300
- Abrams Abrams: Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
- Bebop Bebop: Base HP regen reduced from 2 to 1
- Bebop Bebop: Hyper Beam cast range increased from 60m to 70m
- Grey
- Schaden und Resistenzen Talon: Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
- Grey
- Talon: Fixed Charged Shot not piercing if it collides with a Mini Turret
- Haze Haze: Smoke Bomb no longer instantly grants sprint
- Haze Haze: Smoke Bomb duration increased from 6s to 8s
- Haze Haze: Smoke Bomb T1 is now -15s CD
- Haze Haze: Smoke Bomb T2 is now +6 Invis Sprint
- Haze Haze: Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
- Haze Haze: Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
- Infernus Infernus: Flame Dash dps linger duration increased from 0.4s to 1s
- Ivy Ivy: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
- Ivy Ivy: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
- Ivy Ivy: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
- Kelvin Kelvin: Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
- Kelvin Kelvin: Ice Path T3 bonus now lingers for 6s extra
- Lash Lash: Death Slam time to lock on increased from 0.8s to 0.9s
- McGinnis McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
- McGinnis McGinnis: Mini Turret damage reduction against objectives increased from -50% to -60%
- McGinnis McGinnis: Mini Turret falloff damage increased from -30% to -35%
- McGinnis McGinnis: Mini Turret cooldown reduced from 30s to 28s
- McGinnis McGinnis: Mini Turret recharge time reduced from 6s to 5s
- McGinnis McGinnis: Spectral Wall T1 and T2 swapped
- McGinnis McGinnis: Spectral Wall T1 stamina drain reduced from 2 to 1
- Mo & Krill Mo & Krill: Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
- Mo & Krill Mo & Krill: Health growth per boon reduced from 47 to 44
- Mo & Krill Mo & Krill: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
- Seven Seven: Static Charge cast range now scales with Spirit (0.1)
- Vindicta Vindicta: Flight cooldown reduced from 50s to 45s
- Vindicta Vindicta: Flight up and down speed improved a bit
- Warden Warden: Binding Word now drains 1 stamina from the target on cast
- Wraith Wraith: Project Mind T3 cooldown reduced from -35s to -30s
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