05-30-2024 Update
Source: Deadlock Forum
- Voies et soldats Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
- Added a temporary matchmaking ban system for people that leave games
- Rem Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
- Matches in the watch tab will now indicate if a friend is in that match
- A paused a game can only be unpaused by the player that paused for the first 30 seconds
- Once you pause a game, you cannot pause it again within 5 minutes
- Pause now says the player name pausing it
- Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
- Added a sound when you receive a chat message
- Increased the base font size for text chat
- Increased the duration text chat is visible
- You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
- You can now middle mouse click an ability to say its on cooldown
- You can now alt click your active items to say if they are ready or not
- Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
- Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
- Adjusted the health bar on Walkers to be easier to see
- Match found sound now plays regardless of window focus
- Mina Added option to give fast stamina regen in Hero Sandbox
- Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
- Fixed zooming bypassing the shooting speed penalty
- Added new effects for Shifting Shroud
- Parade T1 Boss now has quicker melee animations
- Fixed Turrets causing backdoor protection to be lost
- Fixed Guided Owl flying while the game is paused
- Parade Fixed a bug with using Melee in the air that could cause you to move a lot
- Fixed some sound issues with Pulse Grenade
- Abrams Added new sprint animations for Abrams
- Brutus Various fixes to Lash's Ground Strike visual effects
- Fixed various bugs and crashes with hero guides
- Vulnérabilité mystique Fixed Turrets not proccing things like Mystic Vulnerability
- Fixed some outdated details on the minimap
- Serregrise Grey Talon's Charged Shot effect matches the damage radius better
- Added visual tell for when Assassinate is active
- McGinnis Fixed some bugs that could cause McGinnis gun to be stuck
- Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
- Intouchable Fixed an edge case with Unstoppable and a debuff being applied on the same frame
- Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
- Voies et soldats Fixed getting stuck going up the ramp on the inner lane street
- Fixed corner neutral camps not burrowing if they lose line of sight
- Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
- Voies et soldats Lane Guardian HP increased from 3750 to 4600
- Voies et soldats Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
- Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
- Base Guardians moved a little bit further towards the outside of the base
- Parade Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
- Parade Airborne Heavy Melee distance increased to match ground version
- Parade Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
- Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
- Voies et soldats Added breakable crates inside each lane's Cosmic Veil
- Voies et soldats Expanded space in some of the lane's Cosmic Veils
- Audible distance of enemy footsteps is reduced
- Parade Special 15 minute melee creep now upgrades again at 25 minutes
- Base zipline speed increased by 10%
- Urne d'âmes Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
- Rem Removed 3 bush trees on each inner lane near the urn bridge buildings
- Voies et soldats Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
- Voies et soldats Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
- Voies et soldats Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
- Reduced width of forward base lookout bridges
- Basic
- Magazine: Ammo reduced from +16% to +15%
- Basic
- Dégâts et résistances Magazine: Weapon Damage reduced from +16% to +15%
- Headshot
- Booster: Cooldown reduced from 9s to 5s
- Dégâts et résistances Spirit
- Strike: Health Regen increased from 0.7 to 1
- Enduring
- Dégâts et résistances Spirit: No longer provides +1 Sprint
- Enduring
- Vol de vie spirituel Spirit: +10% Spirit Lifesteal
- Soul
- Dégâts et résistances Shredder Bullets: Spirit Amp reduced from 14% to 12%
- Slowing
- Hex: Cooldown increased from 25 to 27
- Restorative
- Dégâts et résistances Locket: Spirit increased from +4 to +5
- Décomposition Decay: Cast range now scales with Spirit (0.2 factor)
- Sabotage Suppressor: Fire rate slow increased from 30% to 35%
- Enduring
- Speed: Move Speed increased from +1.25 to +1.4
- Swift
- Dégâts et résistances Striker: Bullet Resist penalty reduced from -8% to -7%
- Alchemical
- Dégâts et résistances Fire: Now grants +5 Spirit
- Alchemical
- Dégâts et résistances Fire: Bullet Shield Health increased from +150 to +175
- Alchemical
- Fire: Cooldown reduced from 37 to 34
- Shifting
- Shroud: Duration increased from 2.75 to 3
- Shifting
- Shroud: Can now be canceled early
- Shifting
- Shroud: Cooldown reduced from 55s to 45s
- Coup d'enclume Knockdown: Cooldown reduced from 50s to 40s
- Superior
- Mina Stamina: Spirit buff duration increased from 8s to 12s
- Frappe fortifiante Lifestrike: Melee damage increased from +35% to +40%
- Toxic
- Dégâts et résistances Bullets: Now deals half damage against troopers and neutrals
- Sangsue Leech: No longer gives +8 Spirit
- Glass
- Dégâts et résistances Cannon: Weapon Damage reduced from +70% to +65%
- Mystic
- Reverb: No longer stops the echo if the target dies
- Vampiric
- Burst: Duration reduced from 5s to 4.5s
- Vampiric
- Burst: Lifesteal increased from 60% to 70%
- Shadow
- Weave: Invis Sprint increased from +3 to +5
- Dégâts et résistances Curse: Now grants +8 Spirit
- Rembobineur Refresher: Spirit Resist increased from +10% to +12%
- Sourdine Silencer: Ammo increased from +15% to +20%
- Spiritual
- Dégâts et résistances Overflow: Spirit bonus increased from 30 to 35
- Boundless
- Dégâts et résistances Spirit: Spirit increased from +40 to +45
- Abrams Abrams: Seismic Impact is now faster to play out
- Abrams Abrams: Seismic Impact now has a very brief busy state upon landing
- Bebop Bebop: Hyperbeam width increased from 2.7m to 2.9m
- Bebop Bebop: Base bullet armor increased from 20% to 24%
- Dynamo Dynamo: Quantum Entanglement fire rate bonus reduced from 35% to 30%
- Dynamo Dynamo: Singularity T1 range increased from +2m to +3m
- Grey
- Dégâts et résistances Talon: Charge Shot spirit scaling improved from 1 to 1.3
- Grey
- Talon: Guided Owl duration increased from 13s to 14s
- Grey
- Talon: Guided Owl T3 increased from 20% to 22%
- Grey
- Talon: Guided Owl player collision sized increased to regular sizes for these kind of projectiles
- Nébula Haze: Sleep Dagger cooldown increased from 27 to 29
- Nébula Haze: Sleep Dagger spirit scaling increased from 2.2 to 2.5
- Nébula Haze: Smoke Bomb T2 and T3 swapped
- Nébula Haze: Smoke Bomb T3 cooldown improved from -20s to -25s
- Infernus Infernus: Afterburn T3 reduced from +40 dps to +35
- Infernus Infernus: Flame Dash T1 duration reduced from 8s to 7s
- Infernus Infernus: Flame Dash T1 Fire Rate slow increased from +30% to +35%
- Infernus Infernus: Flame Dash T2 increased from +40 DPS to +45
- Infernus Infernus: Flame Dash T3 increased from -15s to -20s
- Lyanne Ivy: Kudzu Bomb T3 improved from +50 DPS to +60
- Kelvin Kelvin: Base health increased from 550 to 600
- Kelvin Kelvin: Frost Grenade radius increased from 6 to 6.5
- Kelvin Kelvin: Frost Grenade charge time reduced from 10s to 8s
- Kelvin Kelvin: Players can now slide down the Ice Path
- Kelvin Kelvin: Ice Path slow resistance increased from 50% to 60%
- Kelvin Kelvin: Ice Path T3 max spirit increased from 40 to 55
- Lady
- Geist: Soul Exchange cast time reduced from 0.5 to 0.2
- McGinnis McGinnis: Rocket Barrage now does less damage to objectives similar to other ability damage
- Miro et Minus Mo & Krill: Sand Blast no longer affects bosses
- Paradox Paradox: Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- Paradox Paradox: Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- Paradox Paradox: Kinetic Carbine damage reduced from +100% to +85%
- Paradox Paradox: Paradoxical Swap range reduced from 40m to 35m
- Paradox Paradox: Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
- Pocket Pocket: Barrage radius increased from 5m to 6m
- Pocket Pocket: Barrage cooldown reduced from 35 to 30
- Pocket Pocket: Barrage T3 increased from 100% to 150%
- Pocket Pocket: Flying Cloak speed increased by 7%
- Pocket Pocket: Flying Cloak T3 increased from +5 damage to +7
- Vindicta Vindicta: Now has -10% Base Bullet Resist
- Vindicta Vindicta: Flight no longer grants +1 bonus air speed
- Vindicta Vindicta: Flight falloff damage increase reduced from +20% to +10%
- Vindicta Vindicta: Fixed flight spirit damage being able to pierce Metal Skin
- Marshal Warden: Willpower T1 improved from +15% to +20%
- Marshal Warden: Last Stand duration increased from 5s to 6s
- Scopa Wraith: Project Mind cooldown reduced from 50s to 45s
- Yamato Yamato: Power Slash spirit scaling improved from 1.6 to 2.0
- Yamato Yamato: Power Slash no longer does a very minor movement on enemies hit
- Yamato Yamato: Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
- Yamato Yamato: Shadow Transformation's ability speedup now affects the post-cast durations as well
- Yamato Yamato: Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
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