10-10-2024 Update

出典: Deadlock Forum

  • ランクとリーダーボード Added Ranked mode
  • ランクとリーダーボード We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
  • You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
  • The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
  • ランクとリーダーボード When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
  • Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
  • ランクとリーダーボード In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
  • ランクとリーダーボード The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
  • View attachment quick_cast_modes.mp4
  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
  • View attachment input_buffering.mp4
  • ビルド Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • ビルド If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • ダイナモ Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • ヤマト Replaced the temp Yamato VO with a new translation spoken by a native actress
  • レーンと兵士 Added Stomp AoE range indication as the Walker is about to use the ability
  • Updated the way status effects are shown above the healthbar
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • 魂の壺 Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Fixed Streamer mode not persisting between game relaunches
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • レスキュービーム Rescue beam now shows heal indicator if you heal someone with it
  • デバフリデューサー Fixed Debuff Reducer causing Teleporters to be faster
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • シヴ Fixed Shiv's Killing Blow sometimes sending him into orbit
  • シヴ Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
  • Fixed Quantum Entanglement's camera position anims not being smooth
  • ヤマト Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
  • Fixed Pausing not working when using hero specific key binds
  • ラッシュ Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
  • グレイタロン Fixed some cases where Grey Talon's trap effects would be stuck in the world
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Fixed issues with Bots not using ziplines properly
  • リターンファイア Added Return Fire proc sound
  • メタルスキン Added Metal Skin proc sound
  • マクギニス Updated McGinnis Heavy Barrage sound
  • レーンと兵士 Added Guardian and Walker death notification sound for all players
  • ダメージと耐性 Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Fixed hero death UI sound playing inconsistently
  • ダメージと耐性 Added bullet evasion sound effects
  • ケルビン Updated Kelvin weapon fire audio
  • インファーナス Updated Infernus weapon fire audio
  • Improved clarity for hero roster selection VO
  • レーンと兵士 Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • Re-enabled weapon-specific reload sounds
  • エイブラムス Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
  • ヒーリングリチュアル Added Healing Rite cast sound
  • レスキュービーム Added Rescue Beam heal and pull loop sounds
  • Added Health Nova cast sound
  • リターンファイア Added Return Fire cast sound
  • メタルスキン Revised Metal Skin cast sound
  • コロッサス Added Colossus cast and loop sounds
  • エコーシャード Added echo to Echo Shard cast sound
  • Added Silence Glyph cast and hit sounds
  • アモ・スカベンジャー Added Ammo Scavenger proc sound
  • ヒーリングショット Added Restorative Shot proc sound
  • トキシックバレット Added Toxic Bullets proc variations
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • スピリットオーバーフロー Improved visibility on Spiritual Overflow effects when heroes are airborne
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • レーンと兵士 The patron once again will warn you when your Walkers are under attack
  • レーンと兵士 The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • 魂の壺 Increased the time you need to carry the urn before the urn nags about not being delivered
  • Fixed more instances of the wrong name for a hero being called out
  • ダイナモ If you're Dynamo or Krill, you can now ping during your ult to alert your allies
  • ミラージュ Mirage still loves the Djinn, but he yells about them less frequently
  • ビバップ Added new custom charge and light melee and parry animations for Bebop
  • Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
  • グレイタロン Updated Grey Talon root effect for trap
  • グレイタロン Updated Grey Talon updated firing, projectile, impact effects
  • Updated Rain of Arrows effects
  • モー&クリル New heavy melee anims added to Mo & Krill and Ivy
  • レーンと兵士 Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • レディガイスト Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
  • Inferno Catalyst effect revisions to help show range better
  • レーンと兵士 Trooper death effects resolve quicker and more cleanly
  • ミラージュ Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges
  • レーンと兵士 Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
  • レーンと兵士 Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • ダメージと耐性 Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • レーンと兵士 Guardian damage vs players increased by 20%
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • レーンと兵士 Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • ミッド・ボスとリジュベネーター Mid Boss now has 15 regen
  • ミッド・ボスとリジュベネーター Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • ミッド・ボスとリジュベネーター Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
  • 魂の壺 Urn now causes the runner to be revealed on the minimap
  • 魂の壺 Heavy Melee against the urn runner now causes them to drop the urn
  • 魂の壺 Urn delivery now gives each player on your team a Golden Statue permanent buff
  • 魂の壺 Urn bounty increased by 15%
  • 魂の壺 Urn now falls down from the sky a little bit faster
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • レーンと兵士 Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • ダメージと耐性 Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • ウィングブーツ All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
  • スピリットライフスティール Bullet and Spirit Lifesteal now stack diminishingly
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Updated teleporter locations
  • レーンと兵士 Moved teleporters to travel between outer lane Walkers
  • Added teleporters in the underground tunnels
  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • レーンと兵士 Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Added upper level connection through the Subway Entrance building
  • Moved Guardians back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels
  • Garage and
  • Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
  • Monster
  • ダメージと耐性 Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
  • Restorative
  • ダメージと耐性 Shot: Weapon Damage reduced from 8% to 7%
  • Basic
  • Magazine: Ammo increased from 24% to 26%
  • パリィ Melee
  • Charge: Cooldown increased from 10.5s to 16s
  • Long
  • Range: Ammo increase from 20% to 25%
  • Tesla
  • ダメージと耐性 Bullets: Spirit scaling increased from 0.13 to 0.16
  • Alchemical
  • Fire: Now behaves like other grenades and does not bounce off walls
  • Alchemical
  • Fire: Base DPS increased from 45 to 55
  • Toxic
  • Bullets: Buildup is now 15% slower
  • フレンジー Frenzy: Low HP threshold increased from 40% to 50%
  • リコシェ Ricochet: Range reduced from 14m to 11m
  • サイレンサー Silencer: Spirit Power increased from 12 to 18
  • Vampiric
  • Burst: Added ammo on active increased from +50% to +75%
  • Vampiric
  • Burst: Cooldown reduced from 37s to 34s
  • Spiritual
  • Overflow: No longer grants +20% Fire Rate
  • Spiritual
  • ビルド Overflow: Upon full build-up, grants +35% Fire Rate
  • Spiritual
  • ダメージと耐性 Overflow: Activated Spirit Power increased from +45 to +50
  • Healing
  • Rite: Regen duration increased from 17s to 19s (same total heal)
  • Extra
  • Regen: Regen increased from 2.8 to 3
  • Extra
  • Regen: Ammo increased from 8% to 10%
  • Extra
  • ミナ Stamina: Stamina Recovery increased from 14% to 16%
  • Extra
  • ミナ Stamina: Fire Rate reduced from 7% to 6%
  • Extra
  • ミナ Stamina: Now gives +25 Health
  • Extra
  • ダメージと耐性 Health: Weapon Damage increased from 5% to 6%
  • Enduring
  • 移動とスタミナ Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
  • Enduring
  • ダメージと耐性 Speed: Slow resist reduced from 40% to 35%
  • Restorative
  • ダメージと耐性 Locket: Spirit Resist increased from 8% to 10%
  • Restorative
  • Locket: Now grants +1 Sprint
  • Return
  • Fire: Cooldown increased from 25s to 30s
  • Return
  • ダメージと耐性 Fire: Active bullet resist reduced from 25% to 20%
  • Health
  • ダメージと耐性 Nova: Spirit Power increased from +4 to +6
  • Combat
  • ダメージと耐性 Barrier: Weapon Damage reduced from 25% to 22%
  • フォルティチュード Fortitude: Health increased from +300 to +325
  • ライフストライク Lifestrike: Heal increased from 55% of melee damage to 65%
  • Superior
  • ミナ Stamina: Stamina Recovery increased from 20% to 25%
  • Veil
  • レーンと兵士 Walker: Speed increased from 3 to 4
  • Majestic
  • Leap: Cooldown increased from 23s to 26s
  • Rescue
  • Beam: Cast range reduced from 36m to 32m
  • ライフドレイン Leech: Weapon Damage increase from +15% to +20%
  • ライフドレイン Leech: Spirit Power increased from +12 to +18
  • Siphon
  • ダメージと耐性 Bullets: HP Steal Per Bullet increased from 45 to 50
  • Extra
  • ダメージと耐性 Spirit: Spirit Power increased from 9 to 10
  • Ammo
  • ダメージと耐性 Scavenger: Spirit Power Per Soul reduced from 2 to 1
  • Ammo
  • Scavenger: Max Stacks increased from 10 to 20
  • Withering
  • Whip: No longer grants +50 Health
  • Withering
  • ダメージと耐性 Whip: Now grants +100 Bullet Shield
  • Withering
  • Whip: Cooldown reduced from 26s to 22s
  • Cold
  • Front: Cooldown reduced from 34s to 28s
  • Mystic
  • エクスポージャー Vulnerability: Fixed it stacking with Escalating Exposure
  • Slowing
  • Hex: Slow reduced from 30% to 25%
  • Improved
  • ダメージと耐性 Spirit: Spirit Power increased from +23 to +28
  • Improved
  • ダメージと耐性 Burst: Max Health damage reduced from 9% to 7%
  • ノックダウン Knockdown: Cooldown reduced from 48s to 40s
  • Ethereal
  • Shift: Can no longer end it early
  • Torment
  • Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
  • Superior
  • ダメージと耐性 Cooldown: Now grants +100 Spirit Shield
  • Escalating
  • ダメージと耐性 Exposure: Spirit Resist On Damage reduced from -15% to -12%
  • Escalating
  • Exposure: Amp Per Stack reduced from 6% to 5%
  • Escalating
  • Exposure: Duration reduced from 15s to 12s
  • リフレッシャー Refresher: Cooldown increased from 212s to 230s
  • Mystic
  • Reverb: Slow reduced from 50% to 40%
  • エイブラムス Abrams: Base health reduced from 600 to 570
  • エイブラムス Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • エイブラムス Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
  • エイブラムス Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects
  • ビバップ Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
  • ビバップ Bebop: Sticky Bomb now loses 2 stacks on death
  • ビバップ Bebop: Sticky Bomb now has 15 max stacks
  • ビバップ Bebop: Hook range increased from 25m to 30m
  • ビバップ Bebop: Hook now also hits enemy troopers, killing them instantly
  • ビバップ Bebop: Fixed some cases where Hook would grab players from around corners
  • ビバップ Bebop: Hyper Beam movement slow reduced from 30% to 25%
  • ビバップ Bebop: Hyper Beam duration no longer scales with Spirit Power
  • ビバップ Bebop: Hyper Beam duration increased from 8s to 10s
  • ビバップ Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
  • ダイナモ Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s
  • ダイナモ Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s
  • ダイナモ Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
  • Grey
  • Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Grey
  • Talon: Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
  • Grey
  • Talon: Fixed Guided Owl colliding with nearby objects during cast
  • Grey
  • ダメージと耐性 Talon: Fire Rate no longer scales with Spirit Power
  • Grey
  • Talon: Base bullet damage now scales with Spirit Power (0.1)
  • Grey
  • Talon: Guided Owl 3s grace period for kill increased to 4s
  • Grey
  • Talon: Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
  • Grey
  • ダメージと耐性 Talon: Movespeed no longer scales with Spirit Power
  • Grey
  • Talon: Base stamina increased from 3 to 4
  • ヘイズ Haze: Fixation max stacks increased from 30 to 40
  • ヘイズ Haze: Fixation T3 reduced from +0.2 to +0.15
  • ヘイズ Haze: Bullet Dance no longer grants +15% Fire Rate
  • ヘイズ Haze: Bullet Dance base ability now grants 2 Targets Hit Per Shot
  • ヘイズ Haze: Bullet Dance base ability no longer grants +25% Evasion
  • ヘイズ Haze: Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
  • インファーナス Infernus: Catalyst Damage Amp reduced from 25% to 20%
  • インファーナス Infernus: Catalyst T3 Damage Amp increased from 15% to 20%
  • アイビー Ivy: Improved default camera position
  • アイビー Ivy: Take Flight control keys are now similar to Vindicta's
  • アイビー Ivy: Fixed some issues with control on Take Flight when near a wall
  • Lady
  • ダメージと耐性 Geist: Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
  • Lady
  • Geist: Life Drain can now be alternate-casted on allied heroes
  • Lady
  • Geist: Added double tap accidental protection for Life Drain to help against instant cancellations
  • Lady
  • Geist: Malice slow duration reduced from 6s to 4s
  • Lady
  • Geist: Malice amp duration reduced from 16s to 13s
  • Lady
  • Geist: You can now see how many Malice stacks you have on you as the opponent
  • ラッシュ Lash: Base bullet damage reduced from 10 to 9
  • ラッシュ Lash: Flog Heal vs heroes reduced from 80% to 70%
  • ラッシュ Lash: Flog Heal vs creeps reduced from 30% to 25%
  • マクギニス McGinnis: No longer has +25% Spirit Resist
  • マクギニス McGinnis: Now has +15% Bullet Resist
  • マクギニス McGinnis: Mini Turrets T1 no longer grants +1 charge
  • マクギニス McGinnis: Mini Turrets duration reduced from 30s to 24s
  • マクギニス McGinnis: Mini Turrets cooldown reduced from 30s to 24s
  • マクギニス McGinnis: Mini Turrets health scaling reduced from 30% to 20%
  • マクギニス McGinnis: Mini Turrets recharge time reduced from 5s to 3s
  • マクギニス McGinnis: Mini Turrets cast range increased from 15m to 20m
  • マクギニス McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • マクギニス McGinnis: Mini Turret damage reduction against objectives increased from -60% to -70%
  • マクギニス McGinnis: Fixed Ricochet not bouncing off of Mini Turrets
  • マクギニス McGinnis: Mini Turret spawn time reduced from 1s to 0.25s
  • マクギニス McGinnis: Mini Turret attack delay reduced from 0.35s to 0.2s
  • マクギニス McGinnis: Heavy Barrage radius increased from 4.5m to 5m
  • ミラージュ Mirage: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • ミラージュ Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
  • ミラージュ Mirage: Djinn's Mark base damage reduced from 16 to 12
  • ミラージュ Mirage: Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
  • ミラージュ Mirage: Djinn's Mark reveal duration increased from 2s to 3s
  • ミラージュ Mirage: Traveler now causes your camera to move to the destination during the channel
  • ミラージュ Mirage: Traveler T1 is now "+2 m/s" (was -20s cd)
  • ミラージュ Mirage: Traveler T2 is now "-30s cd" (was +2 m/s)
  • ミラージュ Mirage: Traveler T3 fire rate increased from 20% to 30%
  • モー&クリル Mo & Krill: Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • モー&クリル Mo & Krill: Combo cooldown reduced from 95s to 75s
  • パラドックス Paradox: Bullet growth per boon increased from 0.33 to 0.45
  • パラドックス Paradox: Time Wall bullet duration reduced from 1s to 0.7s
  • パラドックス Paradox: Fixed Time Wall not being spawned when looking down while casting
  • パラドックス Paradox: Paradoxical Swap cooldown increased from 48s to 65s
  • パラドックス Paradox: Paradoxical Swap range reduced from 30m to 25m
  • パラドックス Paradox: Paradoxical Swap T1 now reduces cooldown by 15s
  • パラドックス Paradox: Paradoxical Swap T3 now increases range by 20m
  • パラドックス Paradox: Pulse Grenade radius reduced from 7m to 6m
  • パラドックス Paradox: Pulse Grenade Damage Amp per Stack increased from 5% to 6%
  • パラドックス Paradox: Pulse Grenade T3 no longer increases Damage Amp by 2%
  • パラドックス Paradox: Pulse Grenade T3 now also increases the radius by 1m per pulse
  • ポケット Pocket: Shotgun falloff start reduced from 22m to 16m
  • ポケット Pocket: Enchanter's Satchel damage now respects line of sight
  • ポケット Pocket: Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
  • ポケット Pocket: Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
  • ポケット Pocket: Barrage radius reduced from 6.5m to 4.5m
  • ポケット Pocket: Barrage T3 now also increases radius by 2m
  • セブン Seven: Base regen increased from 1.5 to 3
  • セブン Seven: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
  • セブン Seven: Lightning Ball T3 increased from +1m to +2m
  • シヴ Shiv: Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
  • シヴ Shiv: Slice and Dice T1 improved from -3.75s to -4s
  • シヴ Shiv: Rage decay rate reduced from 0.35 to 0.25
  • シヴ Shiv: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
  • ヴィンディクタ Vindicta: Reverted recent falloff damage changes
  • ヴィンディクタ Vindicta: Fall off increased from 58m (default) to 64m
  • ヴィンディクタ Vindicta: Bullet damage growth per boon reduced from 0.79 to 0.55
  • ヴィンディクタ Vindicta: Flight duration no longer scales with Spirit Power
  • ヴィンディクタ Vindicta: Flight T2 now increases flight duration by 6s
  • ヴィンディクタ Vindicta: Flight bonus move speed above base now scales at 50% effectiveness
  • ヴィンディクタ Vindicta: No longer has -10% base bullet resist
  • ヴィンディクタ Vindicta: Health growth per boon reduced from 20 to 15
  • ヴィンディクタ Vindicta: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • ヴィンディクタ Vindicta: Stake duration reduced from 2s to 1.75s
  • ヴィンディクタ Vindicta: Assassinate bonus souls is now unsecured
  • ヴィンディクタ Vindicta: Shooting while flying now has similar speed impact as on the ground
  • ヴィンディクタ Vindicta: Flight air acceleration decreased a little
  • ヴィンディクタ Vindicta: Crow Familiar % damage no longer affects Mid Boss
  • ヴィスカス Viscous: Goo Ball no longer triggers on hit effect while in Ethereal Shift
  • ヴィスカス Viscous: Fixed Superior Stamina dash count not working with Goo Ball
  • ヴィスカス Viscous: Goo Ball stun duration reduced from 1s to 0.7s
  • ヴィスカス Viscous: Splatter base damage reduced from 100 to 90
  • ヴィスカス Viscous: Splatter T2 reduced from +70 to +60
  • ヴィスカス Viscous: Splatter Spirit damage scale increased from 1.5 to 1.9
  • ヴィスカス Viscous: Fixed Instant Cast not working for Puddle Punch
  • ウォーデン Warden: Alchemical Flask cooldown reduced from 14s to 12s
  • ウォーデン Warden: Alchemical Flask damage increased from 55 to 65
  • ウォーデン Warden: Alchemical Flask T1 is now +1 Stamina Reduction
  • ウォーデン Warden: Alchemical Flask T2 is now +50 Damage
  • ウォーデン Warden: Last Stand channel duration reduced from 2.2s to 2s
  • ウォーデン Warden: Last Stand range increased from 12m to 13m
  • レイス Wraith: Card Trick spirit scale reduced from 1.2 to 1.1
  • レイス Wraith: Card Trick generation via melee reduced by 50%
  • ヤマト Yamato: Power Slash cooldown increased from 8.5s to 10.5s
  • ヤマト Yamato: Power Slash T2 now also reduces cooldown by 2s
  • ヤマト Yamato: Shadow Transformation no longer grants you bullet and spirit resist
  • ヤマト Yamato: Shadow Transformation duration reduced from 4.5s to 4s
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