08-01-2024 Update

出典: Deadlock Forum

  • ヴィスカス Added a new hero, Viscous. He's green.
  • Improved client performance
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
  • View attachment dl_builds.mp4
  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
  • NA region testing times now start 1 hour earlier weekdays and weekends
  • レム Minimum hero roster requirement reduced from 4 to 3
  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client
  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
  • View attachment dl_minimap_teleporter.mp4
  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
  • View attachment DL_minimap_tunnels.mp4
  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The
  • UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
  • Hero
  • Sandbox: Added an orb spawner for practicing last-hitting orbs
  • Hero
  • Sandbox: Added a dummy hero that patrols left and right to practice targeting
  • Added a checkbox on the startup development dialog to be able to choose to not show it again
  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position
  • Adjusted Zipline camera positions for various heroes to help with visibility
  • Double tap threshold increased from 0.2s to 0.3s
  • ラッシュ Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
  • レーンと兵士 Candle Trooper behind-wall HUD indicator now also shows near-death state
  • ダメージと耐性 Fixed taking damage not interrupting teleporters
  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable
  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates
  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)
  • パラドックス Fixed Paradox Swap sometimes putting players behind walls
  • ラッシュ Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
  • エイブラムス Fixed Abrams' Charge and Siphon pings not playing the correct VO
  • Fixed Walkers having a pause at the end of their Rocket Barrage
  • ダメージと耐性 Fixed multiple instances of "Killing Blow" in the Damage Report
  • レム Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
  • Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed
  • Changed camera to more closely track the followed hero angles when watching replays
  • Player names no longer show up above hero's heads when in replay free-cam mode
  • Increased post-game time by 1s
  • Fixed upgrading abilities via hotkeys not working while dead
  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
  • インファーナス Fixed various bugs with Infernus that caused significant lag
  • Fixed Shrines not having collision
  • ヤマト Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted
  • アイビー Added a bunch of new Ivy lines including updated pings, kill lines, etc
  • Improved mix clarity for game dialog
  • ソウル球とディナイ Improved distinction between orb collect and orb deny sounds
  • Fixed various cheat/debug commands being accessible
  • Updated
  • ポケット Pocket animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.
  • モー&クリル Updated Mo & Krill Burrow start, duration, and end sounds
  • モー&クリル Updated Mo & Krill Combo sound
  • モー&クリル Updated Mo & Krill Sand Blast cast sound mix
  • ウォーデン Updated Warden Alchemical Flask impact sounds
  • ウォーデン Updated Warden Binding Word sound mix for teammates
  • ポケット Updated Pocket Enchanted Satchel cast and delay sounds
  • Added sleep status sound
  • レイス Updated Wraith zipline animations
  • 魂の壺 Fixed a bug with Urn that could cause you to be permanently silenced
  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop
  • ラッシュ Added new visual effects for Lash's Ground Strike
  • アイビー Improved ground impact effects for Ivy's True Form
  • The client now culls more sounds when they are below a volume threshold
  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
  • Shortened weapons and abilities volume attenuation over distance
  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
  • Replaced two oil trucks with a new vehicle prop
  • Improved visibility of low health state on troopers about to die
  • ポケット Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world
  • レーンと兵士 Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
  • Teleporters are now in pairs that send you between them to traverse the map horizontally
  • レム Removed outer lane teleporters
  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
  • Old teleport exit location changed to a connection to the street that slopes down to Mid
  • View attachment mid_update (1).mp4
  • レーンと兵士 Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
  • View attachment station_update (2).mp4
  • レーンと兵士 Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
  • View attachment mid_update_2 (1).mp4
  • レーンと兵士 Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
  • レーンと兵士 Walker laser DPS vs troopers increased from 150 to 190
  • レーンと兵士 Parrying a Guardian attack will no longer cause the Guardian to be stunned
  • レーンと兵士 When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
  • レーンと兵士 Weakened Patron HP regen increased from 80 to 120
  • レーンと兵士 Weakened Patron out of combat delay reduced from 30s to 20s
  • Rejuv bonus reduced from 75% to 50% respawn time reduction
  • ミッド・ボスとリジュベネーター Mid Boss health gained per minute increased from 350 to 425
  • 魂の壺 Urn now gives the team that is behind +2 more sprint when carrying it
  • ダメージと耐性 Bullet damage falloff now maxes out at ~60m instead of ~65m
  • 移動とスタミナ Movement
  • ミナ Powerup: Stamina regen increased from 20% to 30%
  • 移動とスタミナ Movement
  • Powerup: Sprint speed increased from +2 to +3
  • 移動とスタミナ Movement
  • Powerup: Zipline bonus increased from 30% to 50%
  • Powerup: Ammo increased from +30% to +40%
  • Powerup durations increased from 150s to 160s
  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
  • View attachment climb_update (1).mp4
  • レーンと兵士 Moved kiosk cover prop in the outer lanes to space out trooper paths
  • Moved delivery truck out from the street curb near the underground shop
  • Moved breakable idols from the street level juke spots to other locations
  • レム Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue
  • Replaced some trees on the Amber side with steam vents
  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
  • Raised the sign on the roof of the garage
  • レム Removed the smoke wall from the end of the alleys
  • Hollow
  • ダメージと耐性 Point Ward: Bonus damage reduced from 25% to 20%
  • Monster
  • Rounds: HP Bonus increased from +50 to +65
  • Rapid
  • Rounds: HP Penalty increased from -40 HP to -50 HP
  • Mystic
  • Shot: Base Spirit Damage reduced from +70 to +65
  • バーサーカー Berserker: Damage required to earn a stack increased from 100 to 110
  • Kinetic
  • 移動とスタミナ Dash: Now gives 1 HP regen
  • Slowing
  • ダメージと耐性 Bullets: Weapon Damage increased from 14% to 16%
  • Added a new T3 Weapon Item, Pristine
  • スピリットアーマー Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
  • Hunter's
  • Aura: No longer grants +16% Ammo
  • Hunter's
  • Aura: Now grants +150 Health
  • Point
  • ダメージと耐性 Blank: Bullet Shield increased from 250 to 300
  • Point
  • ダメージと耐性 Blank: Weapon Damage increased from 40% to 45%
  • Titanic
  • ダメージと耐性 Magazine: Now gives +8% Bullet resistance
  • Heroic
  • Aura: Bonus Health increased from +125 to +150
  • Intensifying
  • ダメージと耐性 Magazine: Fixed a bug that allowed you to gain weapon damage without firing
  • リコシェ Ricochet: Bonus Health increased from 100 to 125
  • リコシェ Ricochet: Now gives +8% Fire Rate
  • Glass
  • ダメージと耐性 Cannon: Weapon Damage increased from 70% to 75%
  • サイレンサー Silencer: Cooldown increased from 25s to 34s
  • Siphon
  • ダメージと耐性 Bullets: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
  • Spiritual
  • スピリットライフスティール Overflow: Now grants +10% Spirit Lifesteal
  • Extra
  • Regen: Regen increased from 2.5 to 2.7
  • パリィ Melee
  • Lifesteal: Bonus health increased from +50 to +70
  • Restorative
  • ミナ Locket: When consuming at max stacks, replenishes target's stamina fully
  • Return
  • ダメージと耐性 Fire: Bullet Damage returned increased from 70% to 80%
  • Return
  • Fire: Bonus HP increased from +100 to +125
  • Divine
  • Barrier: Cast range increased from 30m to 35m
  • Divine
  • Barrier: Now grants +1.5 HP Regen
  • Health
  • Nova: Bonus HP increased from +50 to +75
  • Reactive
  • Barrier: Now grants +75 HP
  • Rescue
  • Beam: Pull speed is now 25% faster
  • Rescue
  • Beam: Now grants +2 Sprint
  • Rescue
  • Beam: Bonus HP increased from +100 to +125
  • Metal
  • Skin: Duration increased from 3s to 3.5s
  • ライフストライク Lifestrike: Bullet Resist increased from 6% to 8%
  • Veil
  • レーンと兵士 Walker: Bullet and Spirit Shields increased from 185 to 200
  • Veil
  • レーンと兵士 Walker: Cooldown reduced from 20s to 18s
  • Veil
  • レーンと兵士 Walker: Weapon Damage increased from 6% to 10%
  • Superior
  • ミナ Stamina: Fire Rate reduced from 15% to 10%
  • コロッサス Colossus: Bonus HP increased from 500 to 600
  • Soul
  • リザレクション Rebirth: Cooldown reduction increased from 10% to 15%
  • Phantom
  • Strike: Cast range increased from 30m to 35m
  • インヒビター Inhibitor: Debuff duration increased from 2s to 2.5s
  • ライフドレイン Leech: Now provides +30% Degen Resistance (reduces anti heal effects by 30%)
  • ダメージと耐性 Spirit
  • ダメージと耐性 Strike: Spirit Damage increased from 30 to 40
  • Ammo
  • ダメージと耐性 Scavenger: Spirit Power duration increased from 18s to 24s
  • Cold
  • ダメージと耐性 Front: Damage reduced from 115 to 100
  • Cold
  • ダメージと耐性 Front: Spirit Power damage scaling increased from 0.98 to 1.25
  • Duration
  • Extender: Bonus HP increased from 75 to 100
  • Silence
  • ダメージと耐性 Glyph: Spirit Shield increased from 150 to 225
  • Superior
  • Duration: Bonus HP increased from 125 to 175
  • Surge of
  • ダメージと耐性 Power: Imbued Spirit Power increased from +24 to +26
  • Torment: Now has a regular cooldown that is reduced by cooldown reduction
  • Escalating
  • Exposure: First stack no longer does double amp value
  • Escalating
  • ダメージと耐性 Exposure: Now passively applies -12% Spirit Resist when dealing Spirit Damage
  • リフレッシャー Refresher: Cooldown reduced from 220s to 200s
  • リフレッシャー Refresher: Spirit Resist increased from 12% to 14%
  • Echo
  • ダメージと耐性 Shard: Bullet Resist increased from 10% to 16%
  • Diviner's
  • Kevlar: Buff duration increased from 12s to 15s
  • エイブラムス Abrams: Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
  • エイブラムス Abrams: Fixed some cases where Shoulder Charge did not stun when hitting a wall
  • エイブラムス Abrams: Fixed enemies being able to double jump out of Seismic Impact
  • エイブラムス Abrams: Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage
  • エイブラムス Abrams: Seismic Impact damage reduced from 200 to 175
  • ビバップ Bebop: Bullet Resistance growth per boon increased from 2% to 2.5%
  • ビバップ Bebop: Sticky Bomb now prioritizes enemies over allies
  • ビバップ Bebop: Hyper Beam duration now scales with Spirit (0.08)
  • ビバップ Bebop: Hyper Beam spirit scaling increased from 2.2 to 2.4
  • ダイナモ Dynamo: Kinetic Pulse width increased from 4m to 4.5m
  • ダイナモ Dynamo: Kinetic Pulse recharge time reduced from 6s to 5s
  • ダイナモ Dynamo: Rejuvenating Aurora regen Spirit Power scaling increased from 0.4 to 0.5
  • Grey
  • Talon: Charged Shot collision size reduced by 10%
  • Grey
  • Talon: Guided Owl explosion radius increased from 10m to 12m
  • Grey
  • Talon: Guided Owl cooldown reduced from 120s to 110s
  • ヘイズ Haze: Bullet damage falloff is now 20% more falloff than default
  • ヘイズ Haze: Can now cast Smoke Bomb while on zipline
  • インファーナス Infernus: Fixed Infernus being unable to slide out of Flame Dash
  • インファーナス Infernus: Afterburn T1 and T2 Swapped
  • インファーナス Infernus: Afterburn base DPS reduced from 18 to 15
  • インファーナス Infernus: Afterburn T3 DPS reduced from 33 to 30
  • インファーナス Infernus: Afterburn spirit scaling increased from 0.4 to 0.5
  • ケルビン Kelvin: Fixed Arctic Beam not having proper lag compensation
  • ケルビン Kelvin: Fixed some cases where Frost Grenade would explode and not hit anyone
  • ケルビン Kelvin: Arctic Beam can now be canceled directly by using parry
  • ケルビン Kelvin: Frost Grenade cast time reduced from 0.2s to 0.1s
  • ケルビン Kelvin: Frost Grenade recharge time reduced from 8s to 7s
  • ケルビン Kelvin: Ice Path sprint is now granted immediately on use
  • Lady
  • Geist: Base sprint reduced from 2 to 1
  • ラッシュ Lash: Base sprint reduced from 3 to 1
  • ラッシュ Lash: Ground Strike Damage Per Meter reduced from 6.3 to 6.0
  • マクギニス McGinnis: Mini Turrets no longer target immune structures
  • マクギニス McGinnis: Heavy Barrage cast/aim behavior improved for indoors and close range
  • マクギニス McGinnis: Reverted recent melee damage reduction
  • マクギニス McGinnis: Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
  • マクギニス McGinnis: Mini Turret base HP increased from +50 to +75
  • モー&クリル Mo & Krill: Can now reload while burrowed
  • パラドックス Paradox: Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
  • パラドックス Paradox: Bullet (and Kinetic Carbine) projectile speed reduced by 10%
  • パラドックス Paradox: Ammo count reduced from 54 to 45
  • ポケット Pocket: Affliction damage is dealt over 18s instead of 16s (same total damage, lower DPS)
  • ポケット Pocket: Enchanter's Satchel T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
  • セブン Seven: Static Charge stun duration reduced from 1.25s to 1.1s
  • セブン Seven: Static Charge T3 stun duration reduced from 1.25s to 1.1s
  • セブン Seven: Static Charge T2 radius increased from +5m to +7m
  • セブン Seven: Headshot damage taken reduced by 25%
  • ヴィンディクタ Vindicta: Flight cooldown reduced from 45 to 40
  • ヴィンディクタ Vindicta: Gun damage growth increased from 0.85 to 1.0
  • レイス Wraith: Card Trick post cast time reduced from 0.5s to 0.2s
  • レイス Wraith: Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
  • ヤマト Yamato: Power Slash collision size reduced by 10%
  • ヤマト Yamato: Bullet damage growth increased from 0.4 to 0.5
  •