06-17-2025 Update

Fonte: Deadlock Forum

  • Corsie e soldati Mid Lane Rework (between Guardians):
  • Rem Removed the Arch Monument.
  • Rem Removed the rope entrances to Mid Boss.
  • Rem Removed barrels and kiosk low cover.
  • Replaced bridge with a larger version.
  • Boss centrale e Rianimatore Added stairway entrance to Mid Boss.
  • Moved the veil areas to fit with the new bridge.
  • Boss centrale e Rianimatore Veil areas connect to Mid Boss.
  • Extended the wall cover further toward the bridge.
  • Boss centrale e Rianimatore Started Mid Boss Sewer theming.
  • Boss centrale e Rianimatore Added connection from the rope shafts to upper area of Mid Boss.
  • Boss centrale e Rianimatore Increase height of entrances to rope shafts from Mid Boss.
  • Added sloped mounds on side of stairs from the pit.
  • Adjusted breakables that were spread out in the underground
  • Flex Slot changed from "Two Guardians" to "Three Guardians"
  • Corsie e soldati Flex Slot changed from "Two Walker" to "Three Walkers"
  • Corsie e soldati Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Corsie e soldati Trooper damage to Walkers reduced from 80 DPS to 60 DPS
  • Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
  • Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
  • Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
  • Trooper base bounty reduced from 132 to 120
  • Corsie e soldati Trooper bounty growth per minute increased from 1 to 1.5
  • Urna delle anime Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
  • Urna delle anime Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
  • Urna delle anime Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
  • Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
  • Corsie e soldati Walker HP increased by 10%
  • Corsie e soldati Walker Spirit Resist reduced from 40% to 30%
  • Sfere delle anime e negazioni Soul Orb auto claim radius reduced from 40m to 35m
  • Headshot multiplier reduced from 1.9x to 1.8x
  • Fixed some issues with hitting troopers while on ziplines
  • Decadimento Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
  • Rejuv drop duration reduced from 9s to 8s
  • Opening
  • Rounds: No longer works against objectives
  • Extra
  • Regen: Regen reduced from 3.5 to 3
  • Healing
  • Booster: Regen reduced from 3.5 to 3
  • Enchanter's
  • Danni e resistenze Emblem: Spirit Resistance reduced from 18% to 15%
  • Forza d'animo Fortitude: Damage taken cooldown increased from 12s to 14s
  • Danni e resistenze Bullet
  • Resilience: Health threshold for bonus resistance reduced from 35% to 30%
  • Danni e resistenze Spirit
  • Resilience: Health threshold for bonus resistance reduced from 35% to 30%
  • Rescue
  • Beam: Cooldown increased from 30s to 60s
  • Radiant
  • Regeneration: Regen reduced from 5 HP to 4
  • Radiant
  • Regeneration: Healing on ability cast reduced from 100 to 70
  • Radiant
  • Regeneration: Healing on ability cast now scales with Boons (1.5)
  • Anticarro Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
  • Superior
  • Cooldown: Cooldown Reduction reduced from 25% to 24%
  • Calico Calico: Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
  • Calico Calico: Base Health reduced from 700 to 650
  • Calico Calico: Base Health Growth reduced by 13%
  • Calico Calico: Leaping Slash melee multiplier has been reduced from 1.6 to 1.3
  • Calico Calico: Return to Shadows T3 reduced from +30% Amp to +24%
  • Cryo Kelvin Arctic Beam cooldown increased from 24s to 25s
  • Cryo Kelvin: Arctic Beam T1 reduced from -7.5s Cooldown to -7s
  • Cryo Kelvin: Arctic Beam T3 range reduced from 13m to 10m
  • Lady
  • Geist: Base bullet damage reduced from 26 to 23
  • Lady
  • Geist: Life Drain self slow increased from 25% to 40%
  • Lady
  • Geist: Soul Exchange cast range reduced from 7m to 6m
  • Blob Viscous: Goo Ball hitbox size increased a bit (easier to hit him)
  • Blob Viscous: Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Blob Viscous: Goo Ball damage reduced from 140 to 120
  • Sergente Warden: Last Stand no longer gets reduced cooldown when interrupted
  • Sergente Warden: Last Stand DPS reduced from 90 to 80
  • Sergente Warden: Last Stand T2 DPS reduced from +60 to +50
  • Sergente Warden: Last Stand spirit scaling increased from 1.4 to 1.6
  • Bluff Wraith: Base health reduced from 700 to 650
  • Bluff Wraith: Bullet damage growth reduced by 18%
  • Bluff Wraith: Card Trick damage reduced from 70 to 60
  • Bluff Wraith: Card Trick spirit scaling increased from 0.84 to 1.1
  • Bluff Wraith: Card Trick T3 now also applies a 25% Slow for 1s
  • Bluff Wraith: Full Auto T2 reduced from 4 Spirit Damage to 3
  • Bluff Wraith: Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally
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