07-18-2024 Update

出典: Deadlock Forum

  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • ダメージと耐性 The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • ダメージと耐性 You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • ダメージと耐性 Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • ダメージと耐性 Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • ポケット Updated effects on Pocket effects to improve visibility
  • グレイタロン Added new cast effect for Grey Talon's Guided Owl
  • パリィ Updated effects for heavy melee
  • ダメージと耐性 Updated bullet resist debuff effects
  • コールドフロント Added new Cold Front visual effects
  • エコーシャード Added new Echo Shard visual effects
  • リフレッシャー Added new Refresher visual effects
  • ノックダウン Added Knockdown select, cast, delay, and impact sound effects
  • ウォーデン Added Warden Alchemical Flask cast, projectile, and impact sound effects
  • レイス Raised volume of Wraith Card Trick charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • インファーナス Fixed a bug where Infernus could get stuck in his Flame Dash pose
  • インファーナス Fixed a speed exploit with Infernus Flame Dash
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • ウォーデン Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • エイブラムス Added additional voice lines for Abrams
  • レム Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • レム Removed pause cooldown while in Sandbox
  • Added a small delay so kill lines play after death sound effects rather than under them
  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • レム Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • レーンと兵士 Guardian HP increased by 10%
  • パリィ Guardian melee no longer does a double instant melee attack sometimes
  • ラッシュ Guardian melee attack no longer has a splash range much larger than its visuals
  • レーンと兵士 Walker in mid lanes health increased by 12%
  • 移動とスタミナ Walker stomp can no longer be dodged with double jump
  • レーンと兵士 Walker stomp area increased a bit
  • レーンと兵士 Weakened Patron health increased by 20%
  • ミッド・ボスとリジュベネーター Mid Boss starting health increased from 4500 to 5000
  • ミッド・ボスとリジュベネーター Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • レイス Base ammo increased by 5% (except for Haze and Wraith)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • 魂の壺 Can no longer use the Teleporter while carrying the Urn
  • ダメージと耐性 Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit
  • Restorative
  • ダメージと耐性 Shot: Bullet Resist reduced from 8% to 7%
  • Headshot
  • Booster: Fire Rate reduced from 6% to 5%
  • ラピッドラウンド Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
  • フリートフット Fleetfoot: Now gives +25% Slide Distance
  • Mystic
  • ダメージと耐性 Shot: Now gives +4 Spirit
  • Active
  • Reload: Cooldown reduced from 21s to 17s
  • Active
  • Reload: Initial grace period increased from 0.2s to 0.3s
  • バーサーカー Berserker: Bullet Resist reduced from 10% to 8%
  • Kinetic
  • 移動とスタミナ Dash: Cooldown reduced from 12s to 10s
  • Veil
  • レーンと兵士 Walker: Moved to T3 Vitality
  • Burst
  • Fire: Now gives +2 m/s Move Speed during the 3s active
  • Escalating
  • Resilience: No longer grants +14% Ammo
  • Escalating
  • Resilience: Stack duration increased from 14s to 20s
  • Point
  • ダメージと耐性 Blank: Bullet Shield Health increased from 225 to 250
  • Alchemical
  • ダメージと耐性 Fire: Spirit Power increased from +5 to +7
  • シャープシューター Sharpshooter: Ammo increased from 15% to 20%
  • Titanic
  • Magazine: Ammo increased from 90% to 100%
  • Siphon
  • Bullets: Max frequency improved from 1s to 0.8s
  • サイレンサー Silencer: No longer provides +20% Ammo
  • リコシェ Ricochet: Now gives +100 Health
  • フレンジー Frenzy: Low Health Spirit Resist increased from 40% to 45%
  • Vampiric
  • Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
  • Vampiric
  • Burst: Cooldown increased from 24s to 35s
  • Healing
  • Rite: Active now gives +2 Sprint
  • Extra
  • Health: Health increased from +150 to +160
  • Extra
  • ミナ Stamina: Fire Rate reduced from 8% to 7%
  • Extra
  • Regen: Regen increased from 2.3 to 2.5
  • パリィ Melee
  • Lifesteal: Works against creeps for 25% effectiveness
  • ヒールベイン Healbane: Heal on hero kill reduced from 400 to 350
  • Health
  • Nova: Cooldown reduced from 65s to 60s
  • Health
  • Nova: Now heals over 2s instead of 3s
  • Divine
  • Barrier: Cast range increased from 25m to 30m
  • ダメージと耐性 Bullet
  • Lifesteal: Health increased from +50 to +75
  • ダメージと耐性 Spirit
  • ダメージと耐性 Lifesteal: No longer grants +8 Spirit Power
  • ダメージと耐性 Spirit
  • Lifesteal: Now grants +75 Health
  • Debuff
  • ダメージと耐性 Reducer: Weapon Damage reduced from 10% to 6%
  • Veil
  • レーンと兵士 Walker: Moved from T2 Weapon to T3 Vitality
  • Veil
  • レーンと兵士 Walker: Invisibility and speed duration increased from 4s to 5s
  • Veil
  • レーンと兵士 Walker: Cooldown reduced from 25s to 20s
  • Veil
  • レーンと兵士 Walker: Bullet Shield Health increased from 150 to 185
  • Veil
  • レーンと兵士 Walker: Now gives +185 Spirit Shield Health
  • フォルティチュード Fortitude: Bonus health increased from +250 to +275
  • Superior
  • ミナ Stamina: Air Jump/Dash Distance increased from +30% to +50%
  • Rescue
  • Beam: Cooldown reduced from 35s to 30s
  • Rescue
  • Beam: Heal amount increased from 25% to 30%
  • Majestic
  • Leap: Health increased from +75 to +100
  • ライフストライク Lifestrike: Works against creeps for 25% effectiveness
  • ライフドレイン Leech: Bonus health increased from 150 to 175
  • ライフドレイン Leech: Spirit Power increased from +10 to +12
  • ライフドレイン Leech: Weapon Damage increased from +12% to +15%
  • Shadow
  • Weave: Invis sprint speed reduced from +5 to +2
  • Phantom
  • Strike: No longer grants +200 Health
  • Phantom
  • ダメージと耐性 Strike: Now grants +15% Bullet Resist
  • Phantom
  • ダメージと耐性 Strike: Weapon Damage increased from 20% to 30%
  • Phantom
  • ダメージと耐性 Strike: No longer grants Bullet Shield on teleport
  • Phantom
  • Strike: Now disarms the enemy for the slow duration (3s)
  • ソウルリザレクション Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
  • ダメージと耐性 Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
  • Ammo
  • ダメージと耐性 Scavenger: Spirit Power Per Soul reduced from 3 to 2
  • インフューザー Infuser: Spirit Resistance reduced from 8% to 7%
  • ダメージと耐性 Spirit
  • パリィ Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10%
  • ダメージと耐性 Spirit Resist to the target for 8 seconds. Cooldown: 8
  • Slowing
  • Hex: Sprint reduced from +2 to +1
  • Improved
  • Cooldown: Cooldown Reduction increased from +13% to +14%
  • Withering
  • Whip: Cast Range increased from 17m to 18m
  • Silence
  • Glyph: Now grants +2 Sprint
  • Silence
  • ダメージと耐性 Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
  • Improved
  • ダメージと耐性 Spirit: Spirit Power increased from +18 to +21
  • Torment
  • Pulse: Target count increased from 1 to 2
  • Torment
  • Pulse: Fixed sometimes waking up neutrals
  • Rapid
  • Recharge: Bonus Ability Charges increased from +2 to +3
  • ノックダウン Knockdown: Cast range reduced from 50m to 35m
  • Superior
  • Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
  • Superior
  • Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
  • Surge of
  • Power: Cooldown reduced from 12s to 10s
  • Ethereal
  • Shift: Fixed a bug that could prevent you from shooting when you came out
  • Diviner's
  • Kevlar: Cooldown reduction increased from +8% to +12%
  • Mystic
  • Reverb: Slow now applies in the radius around the target
  • Mystic
  • Reverb: Radius increased from 12m to 16m
  • Echo
  • ダメージと耐性 Shard: Now grants +10% Bullet Resistance
  • Escalating
  • Exposure: Now grants +125 Health
  • Curse: No longer grants +20% Ammo
  • エイブラムス Abrams: Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
  • エイブラムス Abrams: Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
  • エイブラムス Abrams: Infernal Resilience damage regenerated reduced from 18% to 17%
  • エイブラムス Abrams: Infernal Resilience T3 increased from +8% to +9%
  • エイブラムス Abrams: Improved reliability of Seismic Impact
  • エイブラムス Abrams: Seismic Impact base radius increased from 6m to 9m
  • エイブラムス Abrams: Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
  • エイブラムス Abrams: Seismic Impact T3 moved to T2 (was -70s Cooldown)
  • エイブラムス Abrams: Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
  • ビバップ Bebop: Base HP regen increased from 1 to 2.5
  • ビバップ Bebop: No longer has 24% base bullet resistance
  • ビバップ Bebop: Now gains +2% Bullet Resistance per boon (happens 11 times)
  • ビバップ Bebop: Hook speed reduced from 3000 to 2850
  • ビバップ Bebop: Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • ビバップ Bebop: Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • ビバップ Bebop: Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • ビバップ Bebop: Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • ビバップ Bebop: Hyperbeam T2 increased from +120 to +140
  • ダイナモ Dynamo: Gun damage growth increased from 0.8 to 0.9
  • ダイナモ Dynamo: Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
  • ダイナモ Dynamo: Singularity duration reduced from 3 to 2.75
  • Grey
  • ダメージと耐性 Talon: Charged Shot damage reduced from 115 to 105
  • Grey
  • ダメージと耐性 Talon: Charged Shot spirit scaling increased from 1.3 to 1.6
  • ヘイズ Haze: Sleep Dagger min sleep time reduced from 0.3 to 0.2
  • ヘイズ Haze: Sleep Dagger wake-up time reduced from 0.15 to 0.1
  • ヘイズ Haze: Sleep Dagger projectile size reduced by 10%
  • ヘイズ Haze: Fixation T1 and T2 swapped
  • ヘイズ Haze: Fixation damage per stack reduced from 0.25 to 0.2
  • ヘイズ Haze: Bullet Dance fire rate increased from +20% to +25%
  • ヘイズ Haze: Bullet Dance radius increased from 14m to 15m
  • アイビー Ivy: Base damage reduced from 5.0 to 4.5
  • アイビー Ivy: Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • アイビー Ivy: Watcher's Covenant replicated healing reduced from 35% to 30%
  • ケルビン Kelvin: Frost Grenade cooldown reduced from 23s to 21s
  • ケルビン Kelvin: Ice Path trail duration increased from 15s to 18s
  • ケルビン Kelvin: Arctic Beam T3 now hits up to 2 additional targets
  • Lady
  • Geist: Base bullet damage reduced from 28 to 25
  • Lady
  • ダメージと耐性 Geist: Bullet damage growth increased from 1.84 to 2.1
  • Lady
  • Geist: Essence Bomb T2 reduced from +70 to +60
  • Lady
  • Geist: Essence Bomb T3 increased from 20% to 22%
  • Lady
  • Geist: Life Drain self slow reduced from -40% to -25%
  • Lady
  • Geist: Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  • ラッシュ Lash: Grapple weapon damage is now added into the T2 instead of in the base
  • ラッシュ Lash: Ground Strike radius reduced from 13m to 11m
  • ラッシュ Lash: Death Slam grab time reduced from 0.8s to 0.6s
  • ラッシュ Lash: Death Slam cast range increased from 14m to 18m
  • ラッシュ Lash: Death Slam throw distance reduced from 20m to 12m
  • ラッシュ Lash: Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
  • マクギニス McGinnis: Spectral Wall cooldown increased from 30s to 35s
  • マクギニス McGinnis: Base melee damage reduced by 20%
  • マクギニス McGinnis: Spectral Wall segments that are touching the Rejuv will be destroyed
  • パラドックス Paradox: Time Wall projectile stop duration reduced from 1.25s to 1s
  • パラドックス Paradox: Pulse Grenade amp duration increased from 6s to 8s
  • パラドックス Paradox: Paradoxical Swap projectile size reduced by 10%
  • ポケット Pocket: Base bullet resistance improved from -20% to -15%
  • ポケット Pocket: Base gun damage reduced from 5.6 to 5.0
  • ポケット Pocket: Gun damage growth increased from 0.35 to 0.4
  • セブン Seven: Base regen increased from 1 to 1.5
  • セブン Seven: Base bullet resistance reduced from 20% to 8%
  • セブン Seven: Now gains +1% Bullet Resistance per boon (happens 11 times)
  • セブン Seven: Power Surge scaling reduced from 0.2 to 0.16
  •