05-30-2024 Update
出典: Deadlock Forum
- レーンと兵士 Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
- Added a temporary matchmaking ban system for people that leave games
- レム Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
- Matches in the watch tab will now indicate if a friend is in that match
- A paused a game can only be unpaused by the player that paused for the first 30 seconds
- Once you pause a game, you cannot pause it again within 5 minutes
- Pause now says the player name pausing it
- Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
- Added a sound when you receive a chat message
- Increased the base font size for text chat
- Increased the duration text chat is visible
- You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
- You can now middle mouse click an ability to say its on cooldown
- You can now alt click your active items to say if they are ready or not
- Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
- Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
- Adjusted the health bar on Walkers to be easier to see
- Match found sound now plays regardless of window focus
- ミナ Added option to give fast stamina regen in Hero Sandbox
- Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
- Fixed zooming bypassing the shooting speed penalty
- Added new effects for Shifting Shroud
- パリィ T1 Boss now has quicker melee animations
- Fixed Turrets causing backdoor protection to be lost
- Fixed Guided Owl flying while the game is paused
- パリィ Fixed a bug with using Melee in the air that could cause you to move a lot
- Fixed some sound issues with Pulse Grenade
- エイブラムス Added new sprint animations for Abrams
- ラッシュ Various fixes to Lash's Ground Strike visual effects
- Fixed various bugs and crashes with hero guides
- ヴァルネラビリティ Fixed Turrets not proccing things like Mystic Vulnerability
- Fixed some outdated details on the minimap
- グレイタロン Grey Talon's Charged Shot effect matches the damage radius better
- Added visual tell for when Assassinate is active
- マクギニス Fixed some bugs that could cause McGinnis gun to be stuck
- Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
- アンストッパブル Fixed an edge case with Unstoppable and a debuff being applied on the same frame
- Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
- レーンと兵士 Fixed getting stuck going up the ramp on the inner lane street
- Fixed corner neutral camps not burrowing if they lose line of sight
- Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
- レーンと兵士 Lane Guardian HP increased from 3750 to 4600
- レーンと兵士 Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
- Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
- Base Guardians moved a little bit further towards the outside of the base
- パリィ Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
- パリィ Airborne Heavy Melee distance increased to match ground version
- パリィ Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
- Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
- レーンと兵士 Added breakable crates inside each lane's Cosmic Veil
- レーンと兵士 Expanded space in some of the lane's Cosmic Veils
- Audible distance of enemy footsteps is reduced
- パリィ Special 15 minute melee creep now upgrades again at 25 minutes
- Base zipline speed increased by 10%
- 魂の壺 Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
- レム Removed 3 bush trees on each inner lane near the urn bridge buildings
- レーンと兵士 Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
- レーンと兵士 Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
- レーンと兵士 Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
- Reduced width of forward base lookout bridges
- Basic
- Magazine: Ammo reduced from +16% to +15%
- Basic
- ダメージと耐性 Magazine: Weapon Damage reduced from +16% to +15%
- Headshot
- Booster: Cooldown reduced from 9s to 5s
- ダメージと耐性 Spirit
- Strike: Health Regen increased from 0.7 to 1
- Enduring
- ダメージと耐性 Spirit: No longer provides +1 Sprint
- Enduring
- スピリットライフスティール Spirit: +10% Spirit Lifesteal
- Soul
- ダメージと耐性 Shredder Bullets: Spirit Amp reduced from 14% to 12%
- Slowing
- Hex: Cooldown increased from 25 to 27
- Restorative
- ダメージと耐性 Locket: Spirit increased from +4 to +5
- ディケイ Decay: Cast range now scales with Spirit (0.2 factor)
- サプレッサー Suppressor: Fire rate slow increased from 30% to 35%
- Enduring
- Speed: Move Speed increased from +1.25 to +1.4
- Swift
- ダメージと耐性 Striker: Bullet Resist penalty reduced from -8% to -7%
- Alchemical
- ダメージと耐性 Fire: Now grants +5 Spirit
- Alchemical
- ダメージと耐性 Fire: Bullet Shield Health increased from +150 to +175
- Alchemical
- Fire: Cooldown reduced from 37 to 34
- Shifting
- Shroud: Duration increased from 2.75 to 3
- Shifting
- Shroud: Can now be canceled early
- Shifting
- Shroud: Cooldown reduced from 55s to 45s
- ノックダウン Knockdown: Cooldown reduced from 50s to 40s
- Superior
- ミナ Stamina: Spirit buff duration increased from 8s to 12s
- ライフストライク Lifestrike: Melee damage increased from +35% to +40%
- Toxic
- ダメージと耐性 Bullets: Now deals half damage against troopers and neutrals
- ライフドレイン Leech: No longer gives +8 Spirit
- Glass
- ダメージと耐性 Cannon: Weapon Damage reduced from +70% to +65%
- Mystic
- Reverb: No longer stops the echo if the target dies
- Vampiric
- Burst: Duration reduced from 5s to 4.5s
- Vampiric
- Burst: Lifesteal increased from 60% to 70%
- Shadow
- Weave: Invis Sprint increased from +3 to +5
- ダメージと耐性 Curse: Now grants +8 Spirit
- リフレッシャー Refresher: Spirit Resist increased from +10% to +12%
- サイレンサー Silencer: Ammo increased from +15% to +20%
- Spiritual
- ダメージと耐性 Overflow: Spirit bonus increased from 30 to 35
- Boundless
- ダメージと耐性 Spirit: Spirit increased from +40 to +45
- エイブラムス Abrams: Seismic Impact is now faster to play out
- エイブラムス Abrams: Seismic Impact now has a very brief busy state upon landing
- ビバップ Bebop: Hyperbeam width increased from 2.7m to 2.9m
- ビバップ Bebop: Base bullet armor increased from 20% to 24%
- ダイナモ Dynamo: Quantum Entanglement fire rate bonus reduced from 35% to 30%
- ダイナモ Dynamo: Singularity T1 range increased from +2m to +3m
- Grey
- ダメージと耐性 Talon: Charge Shot spirit scaling improved from 1 to 1.3
- Grey
- Talon: Guided Owl duration increased from 13s to 14s
- Grey
- Talon: Guided Owl T3 increased from 20% to 22%
- Grey
- Talon: Guided Owl player collision sized increased to regular sizes for these kind of projectiles
- ヘイズ Haze: Sleep Dagger cooldown increased from 27 to 29
- ヘイズ Haze: Sleep Dagger spirit scaling increased from 2.2 to 2.5
- ヘイズ Haze: Smoke Bomb T2 and T3 swapped
- ヘイズ Haze: Smoke Bomb T3 cooldown improved from -20s to -25s
- インファーナス Infernus: Afterburn T3 reduced from +40 dps to +35
- インファーナス Infernus: Flame Dash T1 duration reduced from 8s to 7s
- インファーナス Infernus: Flame Dash T1 Fire Rate slow increased from +30% to +35%
- インファーナス Infernus: Flame Dash T2 increased from +40 DPS to +45
- インファーナス Infernus: Flame Dash T3 increased from -15s to -20s
- アイビー Ivy: Kudzu Bomb T3 improved from +50 DPS to +60
- ケルビン Kelvin: Base health increased from 550 to 600
- ケルビン Kelvin: Frost Grenade radius increased from 6 to 6.5
- ケルビン Kelvin: Frost Grenade charge time reduced from 10s to 8s
- ケルビン Kelvin: Players can now slide down the Ice Path
- ケルビン Kelvin: Ice Path slow resistance increased from 50% to 60%
- ケルビン Kelvin: Ice Path T3 max spirit increased from 40 to 55
- Lady
- Geist: Soul Exchange cast time reduced from 0.5 to 0.2
- マクギニス McGinnis: Rocket Barrage now does less damage to objectives similar to other ability damage
- モー&クリル Mo & Krill: Sand Blast no longer affects bosses
- パラドックス Paradox: Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- パラドックス Paradox: Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- パラドックス Paradox: Kinetic Carbine damage reduced from +100% to +85%
- パラドックス Paradox: Paradoxical Swap range reduced from 40m to 35m
- パラドックス Paradox: Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
- ポケット Pocket: Barrage radius increased from 5m to 6m
- ポケット Pocket: Barrage cooldown reduced from 35 to 30
- ポケット Pocket: Barrage T3 increased from 100% to 150%
- ポケット Pocket: Flying Cloak speed increased by 7%
- ポケット Pocket: Flying Cloak T3 increased from +5 damage to +7
- ヴィンディクタ Vindicta: Now has -10% Base Bullet Resist
- ヴィンディクタ Vindicta: Flight no longer grants +1 bonus air speed
- ヴィンディクタ Vindicta: Flight falloff damage increase reduced from +20% to +10%
- ヴィンディクタ Vindicta: Fixed flight spirit damage being able to pierce Metal Skin
- ウォーデン Warden: Willpower T1 improved from +15% to +20%
- ウォーデン Warden: Last Stand duration increased from 5s to 6s
- レイス Wraith: Project Mind cooldown reduced from 50s to 45s
- ヤマト Yamato: Power Slash spirit scaling improved from 1.6 to 2.0
- ヤマト Yamato: Power Slash no longer does a very minor movement on enemies hit
- ヤマト Yamato: Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
- ヤマト Yamato: Shadow Transformation's ability speedup now affects the post-cast durations as well
- ヤマト Yamato: Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
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