11-07-2024 Update
Fuente: Deadlock Forum · Steam News
- Added Trapper to Hero Labs.
- Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
- Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
- Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
- Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
- Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
- Added checkbox in settings to force the game to take focus when the game is unpaused.
- You can now hover party members on the dashboard while in queue to view their roster.
- Recarga activa Active Reload indicator UI slightly adjusted.
- Added "Frenzied" text when you own Frenzy and go below 50% health.
- Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
- Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- Added hover tooltip descriptions to stats on the left side of the hud.
- Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
- Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
- Fixed Commends for All Heroes not showing up correctly in player profiles.
- Updated McGinnis Barrage explosions to show the edge of the aoe better.
- Fixed the 'x' button in the shop search not clearing the search box.
- Sinners Sacrifice now has a final damage state for clear read on final hit.
- Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
- Fixed various bugs with Duplicate Hero not working properly in private lobbies.
- Fixed Grey Talon getting assist credit while flying Guided Owl.
- Fixed Sinner's Sacrifice changing facing direction sometimes.
- Fixed a rare bug where shields would never regenerate.
- Fixed some cases where troopers could get stuck in the base.
- Fixed using melee to secure orbs being a little unresponsive.
- New effects for Viscous heavy melee.
- Added an ambient looping sound for each bridge powerup.
- Fixed some animation issues with Vindicta.
- Added new zipline animation for Vindicta.
- Looped music will resume playing if interrupted by a transient cue.
- Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
- Improved animation readability for Mo & Krill heavy melee.
- Reduced visual clutter on Seven's tracers with high fire rate.
- Reduced visual clutter on Wraith's tracers with high fire rate.
- Effects updates for Fortitude.
- Added missing lean animation near walls for Mirage.
- Sand Blast distance and aoe read improvements.
- Fixed issues where health regen effect will begin popping on and off if player is at max health.
- New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
- New sounds added to Lash’s Ground Strike and Flog abilities.
- Renamed "Mouse Wheel" to "Chat Wheel."
- Steam Input support:
- Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down).
- Added a "Replay Controls" action set.
- Allow Steam Deck to see the Key Bindings Screen.
- Improved Glyph Swapping behavior when mixing controller and keyboard inputs.
- Added Controller tab to house Controller specific options.
- Added a Steam Input Configurator launch button.
- Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }.
- Fixed crash in spectator mode when querying controller button state.
- Fixed Controller not working until loading a level.
- Official Steam Input configs for SteamDeck and DualSense have been updated.
- Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
- Troopers no longer increase their bounty by 20% at 8 minutes.
- Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
- Neutral Creeps now give 5% less souls.
- Troopers now take 28% more damage from Guardians.
- Walkers damage vs players increased by 10%.
- Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
- Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
- Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
- Biased Urn delivery locations moved slightly closer to neutral positions.
- Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
- Walker armor loss over time now happens at 16m instead of 14m.
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
- Mid Boss Rejuv Trooper Health increased by 30%.
- Fixed Troopers resistance against Base Guardians not working properly.
- Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
- Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
- [video mp4=https://cdn.steamstatic.com/apps/deadlock/blog/warehouseupdate.mp4 autoplay=false loop=false controls=true][/video]
- Removed all railings from fire escape stairs.
- Pass at making rooftops smoother to navigate.
- Removed angled supports from chimney.
- Removed collision from small props.
- Added stairs on top of Bodega.
- Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
- Replaced temp antennae with more "menacing" version to designate zap trigger locations.
- These changes were included early in the map update that came with the Halloween patch:
- New Hotel building art pass.
- Changed exit location from the player spawn area to the rest of the base to the angled walls.
- Cara a cara Close Quarters: No longer grants +85 Bullet Shield Health.
- Cara a cara Close Quarters: Now grants +5% Bullet Resist.
- Tiro restaurador Restorative Shot: No longer grants +7% Bullet Resist.
- Tiro restaurador Restorative Shot: Now grants +90 Bullet Shield.
- Tiro restaurador Restorative Shot: Now procs on orb shots for NPC heal value.
- Carga cuerpo a cuerpo Melee Charge: No longer grants +1 HP Regen.
- Carga cuerpo a cuerpo Melee Charge: Weapon Damage reduced from 12% to 10%.
- Largo alcance Long Range: Long range Weapon Damage reduced from 40% to 30%.
- Largo alcance Long Range: Now grants +10% Weapon Damage.
- Frenético Berserker: Bullet Resist increased from 7% to 9%.
- Recarga activa Active Reload: Now grants +50 Health.
- Balas ralentizantes Slowing Bullets: Spirit Power increased from +5 to +6.
- Tiro certero Sharpshooter: Long range Weapon Damage reduced from 70% to 50%.
- Tiro certero Sharpshooter: Now grants +20% Weapon Damage.
- Fuego alquímico Alchemical Fire: Now grants +1 Sprint.
- Aura heroica Heroic Aura: Cooldown reduced from 32s to 25s.
- Cargador intensificador Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s.
- Balas tóxicas Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health.
- Tejido de sombras Shadow Weave: Detection range increased from 18m to 22m.
- Cañón de vidrio Glass Cannon: Health loss reduced from -15% to -12%.
- Frenesí Frenzy: Low HP bullet resist increased from 45% to 55%.
- Tiro de suerte Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced.
- Silenciador Silencer: Now grants +12% Spirit Resist.
- Explosión vampírica Vampiric Burst: Cooldown reduced from 34s to 30s.
- Vida adicional Extra Health: Weapon Damage increased from 6% to 7%.
- Rito de curación Healing Rite: Duration increased from 19s to 20s (total health restored unchanged).
- Armadura antibalas Bullet Armor: Bullet Resist increased from 25% to 26%.
- Devolver fuego Return Fire: Duration reduced from 7s to 6s.
- Nova curativa Healing Nova: Now grants +6% Ability Range.
- Combat Barrier: Fire Rate increased from 6% to 7%.
- Reductor de desventajas Debuff Reducer: Health increased from +75 to +125.
- Maldición anticura Healbane: Healing reduction increased from -40% to -45%.
- Barrera reactiva Reactive Barrier: Restores 1 stamina on proc.
- Armadura espiritual Spirit Armor: Spirit Resist increased from 20% to 22%.
- Barrera divina Divine Barrier: No longer grants +8% Ability Range.
- Barrera divina Divine Barrier: Now grants +6 Spirit Power.
- Amuleto restaurador Restorative Locket: No longer grants +5 Spirit Power.
- Amuleto restaurador Restorative Locket: Now grants +25% Melee Resistance.
- Piel de metal Metal Skin: No longer blocks melee damage.
- Debuff Remover: Debuff Resistance increased from 35% to 40%.
- Debuff Remover: Cooldown reduced from 48s to 45s.
- Caminante del velo Veil Walker: Ammo increased from 12% to 15%.
- Caminante del velo Veil Walker: Weapon Damage increased from 10% to 15%.
- Fortificación Fortitude: Health increased from 365 to 400.
- Golpe vital Lifestrike: Bullet resistance increased from 8% to 10%.
- Renacimiento del alma Soul Rebirth: Removed from the game.
- Inhibidor Inhibitor: Slow reduced from 25% to 20%.
- Balas absorbentes Siphon Bullets: Now grants +15% Weapon Damage.
- Golpe fantasmal Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
- Carroñero de Munición Ammo Scavenger: Duration increased from 35s to 45s.
- Explosión mística Mystic Burst: Now triggers on your base damage, rather than how much the target receives.
- Hechizo ralentizador Slowing Hex: Now uses Enduring Spirit as a component.
- Hechizo ralentizador Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health.
- Hechizo ralentizador Slowing Hex: Spirit Power reduced from 5 to 4.
- Hechizo ralentizador Slowing Hex: No longer grants +1 Sprint.
- Hechizo ralentizador Slowing Hex: Damage reduced from 70 to 40.
- Withering Whip: Bullet Resist reduction reduced from -14% to -11%.
- Withering Whip: Cooldown reduced from 22s to 18s.
- Withering Whip: Now deals 50 Spirit Damage.
- Descomponer Decay: Now grants +1.5 HP Regen.
- Descomponer Decay: Now grants +8% Ability Duration.
- Descomponer Decay: Healing reduction increased from -50% to -70%.
- Descomponer Decay: Bleed Damage reduced from 3.1% to 1%.
- Descomponer Decay: Cooldown reduced from 45s to 33s.
- Improved Cooldown: Cooldown Reduction reduced from 16% to 14%.
- Improved Cooldown: Spirit Shield improved from 75 to 100.
- Improved Cooldown: Now grants +10% Ammo.
- Tiempo de recarga superior Superior Cooldown: Now grants +15% Ammo.
- Improved Burst: Now triggers on your base damage, rather than how much the target receives.
- Improved Burst: Max HP damage reduced from 9% to 8%.
- Alfombra mágica Magic Carpet: Now grants +10% Ability Range.
- Abrams Abrams: Reverted Melee attack speed reduction.
- Abrams Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction.
- Abrams Abrams: Shoulder Charge now carries momentum at the end of the charge.
- Abrams Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36.
- Abrams Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%.
- Abrams Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s.
- Abrams Abrams: Infernal Resilience T3 reduced from +8% to +7%.
- Abrams Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
- Bebop Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
- Bebop Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
- Bebop Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
- Bebop Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
- Bebop Bebop: Sticky Bomb now has 2x cast range when used on allies.
- Bebop Bebop: Hook damage reduced from 40 to 10.
- Bebop Bebop: Hook damage now has spirit scaling of 2x.
- Bebop Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
- Dínamo Dynamo: Now gains 1% Bullet Resist per Boon (0->14%).
- Dínamo Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly.
- Dínamo Dynamo: Singularity now deals 1.5% Max HP in the base ability.
- Dínamo Dynamo: Singularity T3 increased from 3.8% to 4%.
- Dínamo Dynamo: Singularity Base DPS reduced from 60 to 45.
- Garra Gris Grey Talon: Base bullet damage reduced from 27 to 24.
- Garra Gris Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- Garra Gris Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m.
- Garra Gris Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%.
- Garra Gris Grey Talon: Charged Shot hitbox size reduced by 20%.
- Bruma Haze: Bullet Dance no longer hits 2 targets.
- Bruma Haze: Bullet Dance now grants +30% Fire Rate.
- Bruma Haze: Bullet Dance now allows you to use items during it.
- Bruma Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.
- Infernus Infernus: Catalyst slow reduced from 40% to 35%.
- Infernus Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
- Hiedra Ivy: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
- Hiedra Ivy: Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
- Látigo Lash: Ground Strike can now be cast while on the zipline.
- Látigo Lash: Fixed interaction between Mirage's tornado and Death Slam.
- Látigo Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
- McGinnis McGinnis: Mini Turrets DPS reduced from 60 to 40.
- McGinnis McGinnis: Mini Turrets health reduced from 20% max HP to 15%.
- Espejismo Mirage: Bullet size reduced from 6 to 5.
- Espejismo Mirage: Tornado speed reduced from 20m to 18m.
- Espejismo Mirage: Tornado Lift Duration reduced from 1.1s to 1s.
- Espejismo Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%.
- Paradoja Paradox: Bullet velocity increased from 411 to 525.
- Paradoja Paradox: Time Wall no longer has charges.
- Paradoja Paradox: Time Wall no longer deals 10% Max Health Damage.
- Paradoja Paradox: Time Wall cooldown reduced from 37s to 25s.
- Paradoja Paradox: Time Wall T2 is now Deals 10% Max Health Damage.
- Paradoja Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%.
- Paradoja Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
- Pocket Pocket: Barrage spirit scaling increased from 0.4 to 0.5.
- Pocket Pocket: Light melee damage increased from 63 to 75.
- Vindicta Vindicta: Base bullet damage reduced from 15 to 13.
- Vindicta Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
- Vindicta Vindicta: Stake duration increased from 1.75s to 2s.
- Vindicta Vindicta: Flight T2 reduced from +8s to +6s.
- Vindicta Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s.
- Vindicta Vindicta: Assassinate starts at 25% power instead of 50% power.
- Viscoso Viscous: The Cube health regen now scales with spirit at 0.2.
- Viscoso Viscous: Goo Ball down dash ability moved from T3 to base ability.
- Viscoso Viscous: Goo Ball size now increases with range upgrades (doesn't affect collision with world).
- Viscoso Viscous: Fixed some hit detection issues with Goo Ball.
- Guardia Warden: Now has +1 Sprint.
- Guardia Warden: Bullet Velocity increased from 213 to 290.
- Guardia Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
- Guardia Warden: Last Stand T3 no longer grants unstoppable during channel.
- Guardia Warden: Last Stand now grants +50% Spirit Resist during channel.
- Espectro Wraith: Telekinesis cast time increased from 0.6 to 0.7.
- Espectro Wraith: Telekinesis damage reduced from 200 to 175.
- Yamato Yamato: Shadow Transformation now affects the grapple time speed.
- Yamato Yamato: Shadow Transformation duration increased from 4s to 6s.
- Yamato Yamato: Shadow Transformation no longer prevents death.
- Yamato Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist.
- Yamato Yamato: Shadow Transformation now heals for 30% hp (done after the dispel).
- Yamato Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).