08-01-2024 Update
แหล่งข้อมูล: Deadlock Forum
- วิสกัส Added a new hero, Viscous. He's green.
- Improved client performance
- Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
- View attachment dl_builds.mp4
- North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
- NA region testing times now start 1 hour earlier weekdays and weekends
- เรม Minimum hero roster requirement reduced from 4 to 3
- Added Oceanic servers and matchmaking region. Testing times are displayed in the client
- Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
- View attachment dl_minimap_teleporter.mp4
- When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
- View attachment DL_minimap_tunnels.mp4
- Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The
- UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
- Hero
- Sandbox: Added an orb spawner for practicing last-hitting orbs
- Hero
- Sandbox: Added a dummy hero that patrols left and right to practice targeting
- Added a checkbox on the startup development dialog to be able to choose to not show it again
- Your vision through a Cosmic Veil is now based on your hero position rather than camera position
- Adjusted Zipline camera positions for various heroes to help with visibility
- Double tap threshold increased from 0.2s to 0.3s
- แลช Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
- เลนและทรูปเปอร์ Candle Trooper behind-wall HUD indicator now also shows near-death state
- ดาเมจและต้านทาน Fixed taking damage not interrupting teleporters
- Fixed clicking on the top bar or minimap to change spectate targets being unreliable
- Fixed Function keys (F1-F5) being broken recently and not spectating team mates
- Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)
- พาราด็อกซ์ Fixed Paradox Swap sometimes putting players behind walls
- แลช Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
- เอบรัมส์ Fixed Abrams' Charge and Siphon pings not playing the correct VO
- Fixed Walkers having a pause at the end of their Rocket Barrage
- ดาเมจและต้านทาน Fixed multiple instances of "Killing Blow" in the Damage Report
- เรม Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
- Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed
- Changed camera to more closely track the followed hero angles when watching replays
- Player names no longer show up above hero's heads when in replay free-cam mode
- Increased post-game time by 1s
- Fixed upgrading abilities via hotkeys not working while dead
- Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
- อินเฟอร์นัส Fixed various bugs with Infernus that caused significant lag
- Fixed Shrines not having collision
- ยามาโตะ Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted
- ไอวี่ Added a bunch of new Ivy lines including updated pings, kill lines, etc
- Improved mix clarity for game dialog
- ลูกแก้วโซลและการดีนาย Improved distinction between orb collect and orb deny sounds
- Fixed various cheat/debug commands being accessible
- Updated
- พ็อกเก็ต Pocket animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.
- โมแอนด์คริลล์ Updated Mo & Krill Burrow start, duration, and end sounds
- โมแอนด์คริลล์ Updated Mo & Krill Combo sound
- โมแอนด์คริลล์ Updated Mo & Krill Sand Blast cast sound mix
- วอร์เดน Updated Warden Alchemical Flask impact sounds
- วอร์เดน Updated Warden Binding Word sound mix for teammates
- พ็อกเก็ต Updated Pocket Enchanted Satchel cast and delay sounds
- Added sleep status sound
- เรธ Updated Wraith zipline animations
- โกศเก็บวิญญาณ Fixed a bug with Urn that could cause you to be permanently silenced
- Fixed shop close sounds playing whenever the player enters the radius of a closed shop
- แลช Added new visual effects for Lash's Ground Strike
- ไอวี่ Improved ground impact effects for Ivy's True Form
- The client now culls more sounds when they are below a volume threshold
- The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
- Shortened weapons and abilities volume attenuation over distance
- Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
- Replaced two oil trucks with a new vehicle prop
- Improved visibility of low health state on troopers about to die
- พ็อกเก็ต Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world
- เลนและทรูปเปอร์ Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
- The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
- Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
- Teleporters are now in pairs that send you between them to traverse the map horizontally
- เรม Removed outer lane teleporters
- Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
- Old teleport exit location changed to a connection to the street that slopes down to Mid
- View attachment mid_update (1).mp4
- เลนและทรูปเปอร์ Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
- View attachment station_update (2).mp4
- เลนและทรูปเปอร์ Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
- View attachment mid_update_2 (1).mp4
- เลนและทรูปเปอร์ Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
- เลนและทรูปเปอร์ Walker laser DPS vs troopers increased from 150 to 190
- เลนและทรูปเปอร์ Parrying a Guardian attack will no longer cause the Guardian to be stunned
- เลนและทรูปเปอร์ When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
- เลนและทรูปเปอร์ Weakened Patron HP regen increased from 80 to 120
- เลนและทรูปเปอร์ Weakened Patron out of combat delay reduced from 30s to 20s
- Rejuv bonus reduced from 75% to 50% respawn time reduction
- มิดบอสและรีจูวีเนเตอร์ Mid Boss health gained per minute increased from 350 to 425
- โกศเก็บวิญญาณ Urn now gives the team that is behind +2 more sprint when carrying it
- ดาเมจและต้านทาน Bullet damage falloff now maxes out at ~60m instead of ~65m
- การเคลื่อนที่และสแตมินา Movement
- มินา Powerup: Stamina regen increased from 20% to 30%
- การเคลื่อนที่และสแตมินา Movement
- Powerup: Sprint speed increased from +2 to +3
- การเคลื่อนที่และสแตมินา Movement
- Powerup: Zipline bonus increased from 30% to 50%
- Powerup: Ammo increased from +30% to +40%
- Powerup durations increased from 150s to 160s
- Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
- View attachment climb_update (1).mp4
- เลนและทรูปเปอร์ Moved kiosk cover prop in the outer lanes to space out trooper paths
- Moved delivery truck out from the street curb near the underground shop
- Moved breakable idols from the street level juke spots to other locations
- เรม Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue
- Replaced some trees on the Amber side with steam vents
- Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
- Raised the sign on the roof of the garage
- เรม Removed the smoke wall from the end of the alleys
- Hollow
- ดาเมจและต้านทาน Point Ward: Bonus damage reduced from 25% to 20%
- Monster
- Rounds: HP Bonus increased from +50 to +65
- Rapid
- Rounds: HP Penalty increased from -40 HP to -50 HP
- Mystic
- Shot: Base Spirit Damage reduced from +70 to +65
- เบอร์เซิร์กเกอร์ Berserker: Damage required to earn a stack increased from 100 to 110
- Kinetic
- การเคลื่อนที่และสแตมินา Dash: Now gives 1 HP regen
- Slowing
- ดาเมจและต้านทาน Bullets: Weapon Damage increased from 14% to 16%
- Added a new T3 Weapon Item, Pristine
- สปิริตอาร์เมอร์ Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
- Hunter's
- Aura: No longer grants +16% Ammo
- Hunter's
- Aura: Now grants +150 Health
- Point
- ดาเมจและต้านทาน Blank: Bullet Shield increased from 250 to 300
- Point
- ดาเมจและต้านทาน Blank: Weapon Damage increased from 40% to 45%
- Titanic
- ดาเมจและต้านทาน Magazine: Now gives +8% Bullet resistance
- Heroic
- Aura: Bonus Health increased from +125 to +150
- Intensifying
- ดาเมจและต้านทาน Magazine: Fixed a bug that allowed you to gain weapon damage without firing
- ริโคเชต์ Ricochet: Bonus Health increased from 100 to 125
- ริโคเชต์ Ricochet: Now gives +8% Fire Rate
- Glass
- ดาเมจและต้านทาน Cannon: Weapon Damage increased from 70% to 75%
- ไซเลนเซอร์ Silencer: Cooldown increased from 25s to 34s
- Siphon
- ดาเมจและต้านทาน Bullets: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
- Spiritual
- สปิริตไลฟ์สตีล Overflow: Now grants +10% Spirit Lifesteal
- Extra
- Regen: Regen increased from 2.5 to 2.7
- การปัดป้อง Melee
- Lifesteal: Bonus health increased from +50 to +70
- Restorative
- มินา Locket: When consuming at max stacks, replenishes target's stamina fully
- Return
- ดาเมจและต้านทาน Fire: Bullet Damage returned increased from 70% to 80%
- Return
- Fire: Bonus HP increased from +100 to +125
- Divine
- Barrier: Cast range increased from 30m to 35m
- Divine
- Barrier: Now grants +1.5 HP Regen
- Health
- Nova: Bonus HP increased from +50 to +75
- Reactive
- Barrier: Now grants +75 HP
- Rescue
- Beam: Pull speed is now 25% faster
- Rescue
- Beam: Now grants +2 Sprint
- Rescue
- Beam: Bonus HP increased from +100 to +125
- Metal
- Skin: Duration increased from 3s to 3.5s
- ไลฟ์สไตรก์ Lifestrike: Bullet Resist increased from 6% to 8%
- Veil
- เลนและทรูปเปอร์ Walker: Bullet and Spirit Shields increased from 185 to 200
- Veil
- เลนและทรูปเปอร์ Walker: Cooldown reduced from 20s to 18s
- Veil
- เลนและทรูปเปอร์ Walker: Weapon Damage increased from 6% to 10%
- Superior
- มินา Stamina: Fire Rate reduced from 15% to 10%
- โคลอสซัส Colossus: Bonus HP increased from 500 to 600
- Soul
- รีเบิร์ธ Rebirth: Cooldown reduction increased from 10% to 15%
- Phantom
- Strike: Cast range increased from 30m to 35m
- อินฮิบิเตอร์ Inhibitor: Debuff duration increased from 2s to 2.5s
- ลีช Leech: Now provides +30% Degen Resistance (reduces anti heal effects by 30%)
- ดาเมจและต้านทาน Spirit
- ดาเมจและต้านทาน Strike: Spirit Damage increased from 30 to 40
- Ammo
- ดาเมจและต้านทาน Scavenger: Spirit Power duration increased from 18s to 24s
- Cold
- ดาเมจและต้านทาน Front: Damage reduced from 115 to 100
- Cold
- ดาเมจและต้านทาน Front: Spirit Power damage scaling increased from 0.98 to 1.25
- Duration
- Extender: Bonus HP increased from 75 to 100
- Silence
- ดาเมจและต้านทาน Glyph: Spirit Shield increased from 150 to 225
- Superior
- Duration: Bonus HP increased from 125 to 175
- Surge of
- ดาเมจและต้านทาน Power: Imbued Spirit Power increased from +24 to +26
- Torment: Now has a regular cooldown that is reduced by cooldown reduction
- Escalating
- Exposure: First stack no longer does double amp value
- Escalating
- ดาเมจและต้านทาน Exposure: Now passively applies -12% Spirit Resist when dealing Spirit Damage
- รีเฟรชเชอร์ Refresher: Cooldown reduced from 220s to 200s
- รีเฟรชเชอร์ Refresher: Spirit Resist increased from 12% to 14%
- Echo
- ดาเมจและต้านทาน Shard: Bullet Resist increased from 10% to 16%
- Diviner's
- Kevlar: Buff duration increased from 12s to 15s
- เอบรัมส์ Abrams: Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
- เอบรัมส์ Abrams: Fixed some cases where Shoulder Charge did not stun when hitting a wall
- เอบรัมส์ Abrams: Fixed enemies being able to double jump out of Seismic Impact
- เอบรัมส์ Abrams: Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage
- เอบรัมส์ Abrams: Seismic Impact damage reduced from 200 to 175
- บีบ็อป Bebop: Bullet Resistance growth per boon increased from 2% to 2.5%
- บีบ็อป Bebop: Sticky Bomb now prioritizes enemies over allies
- บีบ็อป Bebop: Hyper Beam duration now scales with Spirit (0.08)
- บีบ็อป Bebop: Hyper Beam spirit scaling increased from 2.2 to 2.4
- ไดนาโม Dynamo: Kinetic Pulse width increased from 4m to 4.5m
- ไดนาโม Dynamo: Kinetic Pulse recharge time reduced from 6s to 5s
- ไดนาโม Dynamo: Rejuvenating Aurora regen Spirit Power scaling increased from 0.4 to 0.5
- Grey
- Talon: Charged Shot collision size reduced by 10%
- Grey
- Talon: Guided Owl explosion radius increased from 10m to 12m
- Grey
- Talon: Guided Owl cooldown reduced from 120s to 110s
- เฮซ Haze: Bullet damage falloff is now 20% more falloff than default
- เฮซ Haze: Can now cast Smoke Bomb while on zipline
- อินเฟอร์นัส Infernus: Fixed Infernus being unable to slide out of Flame Dash
- อินเฟอร์นัส Infernus: Afterburn T1 and T2 Swapped
- อินเฟอร์นัส Infernus: Afterburn base DPS reduced from 18 to 15
- อินเฟอร์นัส Infernus: Afterburn T3 DPS reduced from 33 to 30
- อินเฟอร์นัส Infernus: Afterburn spirit scaling increased from 0.4 to 0.5
- เคลวิน Kelvin: Fixed Arctic Beam not having proper lag compensation
- เคลวิน Kelvin: Fixed some cases where Frost Grenade would explode and not hit anyone
- เคลวิน Kelvin: Arctic Beam can now be canceled directly by using parry
- เคลวิน Kelvin: Frost Grenade cast time reduced from 0.2s to 0.1s
- เคลวิน Kelvin: Frost Grenade recharge time reduced from 8s to 7s
- เคลวิน Kelvin: Ice Path sprint is now granted immediately on use
- Lady
- Geist: Base sprint reduced from 2 to 1
- แลช Lash: Base sprint reduced from 3 to 1
- แลช Lash: Ground Strike Damage Per Meter reduced from 6.3 to 6.0
- แมคกินนิส McGinnis: Mini Turrets no longer target immune structures
- แมคกินนิส McGinnis: Heavy Barrage cast/aim behavior improved for indoors and close range
- แมคกินนิส McGinnis: Reverted recent melee damage reduction
- แมคกินนิส McGinnis: Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
- แมคกินนิส McGinnis: Mini Turret base HP increased from +50 to +75
- โมแอนด์คริลล์ Mo & Krill: Can now reload while burrowed
- พาราด็อกซ์ Paradox: Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
- พาราด็อกซ์ Paradox: Bullet (and Kinetic Carbine) projectile speed reduced by 10%
- พาราด็อกซ์ Paradox: Ammo count reduced from 54 to 45
- พ็อกเก็ต Pocket: Affliction damage is dealt over 18s instead of 16s (same total damage, lower DPS)
- พ็อกเก็ต Pocket: Enchanter's Satchel T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
- เซเวน Seven: Static Charge stun duration reduced from 1.25s to 1.1s
- เซเวน Seven: Static Charge T3 stun duration reduced from 1.25s to 1.1s
- เซเวน Seven: Static Charge T2 radius increased from +5m to +7m
- เซเวน Seven: Headshot damage taken reduced by 25%
- วินดิกตา Vindicta: Flight cooldown reduced from 45 to 40
- วินดิกตา Vindicta: Gun damage growth increased from 0.85 to 1.0
- เรธ Wraith: Card Trick post cast time reduced from 0.5s to 0.2s
- เรธ Wraith: Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
- ยามาโตะ Yamato: Power Slash collision size reduced by 10%
- ยามาโตะ Yamato: Bullet damage growth increased from 0.4 to 0.5
-