09-12-2024 Update
Источник: Deadlock Forum
- Matchmaking is now open 24/7 for all regions
- Added new minimap
- Updated base asset and added new unique Hero Icons
- Neutral Camps are now represented by a highlight glow on the buildings they are located within
- Линии и солдаты The Orange Lane (Orchard) is now the Green Lane (Greenwich)
- Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
- There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
- Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
- New players that are queued solo will only match with other new players until they get 4 wins
- Линии и солдаты The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
- A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
- AFK players will be automatically kicked out after a few minutes
- Abandon Match dialog is now more clear about consequences of leaving
- Abandon Match now has a time delay before you can click it to help protect against some accidental cases
- Added custom hotkeys per hero
- Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
- Урна душ Added little spirit frog legs to the Soul Urn
- Orange zipline is now green
- Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
- The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
- Added UI button hints when using "Alternate Cast Button" in some extra cases
- Added a slider for Double Tap Alternate Cast timing
- Added a slider for Press and Hold Alternate Cast required time
- Changes to Scoreboard (TAB) and Extra Info (ALT)
- Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
- Scoreboard (TAB):
- Enables cursor mode
- Displays Scoreboard
- Урон и сопротивления Displays Damage Summary
- Allows minimap ping and draw
- Extra Info (ALT):
- No longer enables cursor mode
- Дрём Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
- Can now more easily map ALT as an Alternate Cast button
- Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
- Client performance improvements
- Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
- Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
- Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
- Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
- Adjusted Midboss low health roar sound to be more distinct from spawn sound
- Added Maximum FPS Sliders for Dashboard and In-Game
- Дрём Removed Pause limit for hero testing, coop bot matches, and the tutorial
- Added support for launching the game in a secondary monitor properly
- Fixed friends menu scrolling up automatically when it shouldn't
- Fixed being unable to invite offline users to a party
- Fixed invite tooltips on friends menu not being positioned correctly
- Металлическая кожа Metal Skin effects revisions
- Семь Seven's Static Charge effects improvement to make the boundary more clear
- Updated medic healing beam colors to be consistent with other heals
- Парирование Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
- Added better indication when all four active slots are full
- Updated Ice Dome to fix some performance related issues
- Updated Torment visual effects to reduce some noise
- Тесла-пули Added sound for Tesla Bullets proc
- Токсичные пули Added sound for Toxic Bullets proc
- Божественный барьер Divine Barrier wings no longer fully opaque
- Reduced intensity of last hit status effect
- Осколок эха Updated Echo Shard sound effects
- Added low ammo indication sound
- Семь Improved clarity for Seven casting and channeling sounds
- Обновитель Updated Refresher effects colors from green to purple
- Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
- Леди Гайст Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
- Added Shoulder Charge wall impact effects
- Changed open mic audio settings to allow open mic to opt in to team chat or party chat
- Камень переноса Updated effects for the Warp Stone bullet resist buff
- Удачный выстрел Added Lucky Shot proc sound effect
- Берсерк Updated Berserker buff effects
- Заточка Adjusted Shiv's running reload animation
- Added wall impact animation for Abram's Shoulder Charge
- Движение и выносливость Lowered gun arm during Abram's jump animation to not obscure reticle
- Soul Jar return location effects will change color based on the captured state of the Soul Jar
- Леди Гайст Lady Geist Blood bomb revisions to improve visibility in team fights
- Improved visibility of heroes caught in the Singularity
- Distance field shadows and AO no longer visible behind cosmic veils
- Added sliders for FSR and FSR2 sharpness
- Серый Коготь Updated Wraith, Grey Talon, and Infernus VO
- Линии и солдаты Walker AoE Stomp has new effects
- Вязкус Viscous Splatter effects have been adjusted
- Глушитель Revised Silencer cast and duration sounds
- Перерождение Added Rebirth channel and revive sounds
- Насытитель Added Infuser cast sound
- Audio bug fixes related to switching spectating targets
- Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
- Линии и солдаты Flex Slot moved from "First Walker" to "Two Walkers"
- All ability and item cooldowns increased by 6% globally
- Max respawn time now happens at 35 minutes rather than 40 minutes
- T4 Items Cost reduced from 6300 to 6200
- Shield regeneration time reduced from 60s to 50s
- Движение и выносливость Wall Jump activation has been made more lenient
- Движение и выносливость Wall Jump launch angle can now be steered a bit more
- Движение и выносливость Jump shooting lockout period reduced from 0.25s to 0.15s
- Souls from bosses now appear much more spread out
- Rope climbing speed increased from 13 to 14
- Урон и сопротивления Taking non-dot damage while on a rope slows you by 30%
- Парирование Improved Heavy melee hit registration
- Мидбосс и воодушевитель Mid Boss warning now happens at 60% instead of 50%
- Линии и солдаты Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
- Парирование Successful Parry CD reduced from 0.5s to 0.25s
- Fixed Alt Fires not working with conditional bonuses (like Close Range)
- Парирование Melee trooper hitbox improved
- Линии и солдаты Fixed Medic Troopers sometimes using their heal on Guardian boss
- Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
- Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
- Headshot
- Урон и сопротивления Booster: Bonus damage reduced from 45 to 40
- High-Velocity
- Урон и сопротивления Mag: Weapon Damage reduced from 14% to 12%
- Restorative
- Shot: Healing from heroes increased from 35 to 40
- Restorative
- Shot: Healing from troopers increased from 10 to 15
- Hollow
- Урон и сопротивления Point Round: Conditional Weapon Damage increased from 20% to 22%
- Rapid
- Rounds: Fire Rate reduced from 12% to 9%
- Rapid
- Rounds: No longer provides -50 Max Health
- Active
- Reload: Lifesteal reduced from 22% to 20%
- Mystic
- Урон и сопротивления Shot: Spirit damage now considers bullet falloff
- Mystic
- Shot: Cooldown reduced from 6s to 5s
- Берсерк Berserker: Bullet Resist reduced from 8% to 7%
- Long
- Урон и сопротивления Range: Bullet Shield increased from +90 to +140
- Парирование Melee
- Charge: Charge distance bonus is moved to innate section
- Парирование Melee
- Charge: Passive now has a 8s cooldown
- Парирование Melee
- Парирование Charge: When passive triggers, you deal bonus +20% Melee Damage
- Парирование Melee
- Charge: Now gives a UI indication when reload procs
- Soul
- Урон и сопротивления Shredder Bullets: Weapon Damage increased from 6% to 7%
- Проворная поступь Fleetfoot: Active move speed reduced from 4 to 3
- Проворная поступь Fleetfoot: Cooldown reduced from 22s to 18s
- Проворная поступь Fleetfoot: Health increased from +75 to +90
- Warpstone: Range reduced from 13m to 11m
- Heroic
- Движение и выносливость Aura: Active movement speed bonus reduced from 3 to 2
- Burst
- Fire: Now provides +70 Health
- Прицельная стрельба Sharpshooter: Bullet Health increased from +175 to +200
- Hunter's
- Урон и сопротивления Aura: Bullet Resist reduction reduced from -10% to -9%
- Titanic
- Урон и сопротивления Magazine: Bullet Resist increased from 15% to 18%
- Alchemical
- Урон и сопротивления Fire: Spirit Power increased from +7 to +11
- Crippling
- Headshot: Debuff duration reduced from 5s to 4s
- Lucky
- Урон и сопротивления Shot: Bonus Damage increased from 80% to 90%
- Glass
- Cannon: Max stacks increased from 5 to 7
- Глушитель Silencer: Damage increased from 15% to 20%
- Ярость Frenzy: Linger duration increased from 4s to 6s
- Healing
- Урон и сопротивления Rite: Now grants +3 Spirit Power
- Enduring
- Спиритическая кража здоровья Spirit: Spirit Lifesteal increased from 8% to 10%
- Парирование Melee
- Парирование Lifesteal: Melee damage reduced from 15% to 13%
- Health
- Обряд лечения Nova: Now requires Healing Rite
- Health
- Урон и сопротивления Nova: Now grants +4 Spirit Power
- Health
- Nova: Range reduced from 18m to 15m
- Divine
- Урон и сопротивления Barrier: Bullet Shield shield reduced from 300 to 260
- Divine
- Урон и сопротивления Barrier: Spirit Shield shield reduced from 300 to 260
- Rescue
- Beam: Heal reduced from 30% to 26%
- Rescue
- Beam: Cast range reduced from 45m to 36m
- Rescue
- Обряд лечения Beam: No longer requires Healing Rite
- Выдержка Fortitude: Lane troopers do not reset the passive regen timer
- Витальный удар Lifestrike: Melee damage reduced from 40% to 35%
- Majestic
- Leap: Cooldown reduced from 24s to 22s
- Metal
- Skin: Cooldown reduced from 22s to 20s
- Ограничитель Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
- Колосс Colossus: Radius increased from 10m to 12m
- Колосс Colossus: Cooldown reduced from 45s to 35s
- Phantom
- Урон и сопротивления Strike: Damage reduced from 150 to 75
- Phantom
- Урон и сопротивления Strike: Spirit Power scaling reduced from 2 to 1
- Soul
- Перерождение Rebirth: No longer grants 20% Weapon Damage
- Soul
- Перерождение Rebirth: Cooldown Reduction reduced from 18% to 15%
- Неудержимость Unstoppable: Fixed not preventing Disarm properly
- Урон и сопротивления Spirit
- Парирование Strike: Melee damage reduced from 15% to 12%
- Урон и сопротивления Spirit
- Strike: Debuff duration reduced from 13s to 11s
- Урон и сопротивления Spirit
- Урон и сопротивления Strike: Spirit Shield reduced from 100 to 80
- Урон и сопротивления Spirit
- Strike: Regen reduced from 1 to 0.8
- Mystic
- Урон и сопротивления Reach: Spirit Resist increased from 5% to 6%
- Mystic
- Reach: Ability Range increased from 15% to 16%
- Extra
- Урон и сопротивления Spirit: Spirit increased from 8 to 9
- Ammo
- Scavenger: Neutral kills now count as a soul capture
- Ammo
- Scavenger: Buff duration increased from 35s to 40s
- Withering
- Whip: Fire Rate slow increased from 30% to 40%
- Slowing
- Hex: Projectile speed increased by 20%
- Сильвер Quicksilver
- Урон и сопротивления Reload: Damage increased from 50 to 65
- Surge of
- Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
- Rapid
- Добавочные заряды Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
- Improved
- Урон и сопротивления Burst: Damage reduced from 10% of Max HP to 9%
- Improved
- Урон и сопротивления Reach: Spirit Power increased from +6 to +8
- Torment
- Pulse: Health increased from +125 to +140
- Silence
- Урон и сопротивления Glyph: Spirit Shield reduced from +200 to +150
- Echo
- Урон и сопротивления Shard: Spirit Power increased from +8 to +12
- Абрамс Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
- Абрамс Abrams: Shoulder Charge turn rate reduced a bit
- Абрамс Abrams: Infernal Resilience reduced from 17% to 16%
- Абрамс Abrams: Shoulder Charge stun time reduced from 1s to 0.85s
- Бибоп Bebop: Uppercut no longer roots your hero during cast time
- Бибоп Bebop: Can now keep firing if he jumps and his laser is already warmed up
- Бибоп Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
- Бибоп Bebop: Hook range reduced from 35m to 30m
- Бибоп Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
- Динамо Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used
- Динамо Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%
- Динамо Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%
- Динамо Dynamo: Quantum Entanglement cooldown increased from 11s to 12s
- Grey
- Talon: Fixed issues with Charged Shot hitting targets behind walls
- Grey
- Урон и сопротивления Talon: Fixed Guided Owl doing damage through buildings
- Grey
- Урон и сопротивления Talon: Rain of Arrows Weapon Damage reduced from +7 to +4
- Grey
- Урон и сопротивления Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5
- Grey
- Урон и сопротивления Talon: Bullet damage growth per boon increased from +1.46 to +1.8
- Grey
- Talon: Guided Owl cooldown increased from 110s to 120s
- Пелена Haze: Fixed issues with Sleep Dagger hitting targets behind walls
- Инфернус Infernus: Base health reduced from 625 to 600
- Инфернус Infernus: Flame Dash slow resistance increased from 30% to 50%
- Плющик Ivy: Fixed some control issues when flying near a wall
- Плющик Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s
- Кельвин Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%
- Кельвин Kelvin: Arctic Beam movement slow reduced from 80% to 70%
- Кельвин Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
- Кельвин Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
- Lady
- Урон и сопротивления Geist: Essence Bomb T3 damage increased from 22% to 26%
- Lady
- Урон и сопротивления Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15
- Lady
- Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
- Lady
- Урон и сопротивления Geist: Self Damage no longer consumes shields (general change)
- Хлыст Lash: Ground Slam now allows you to turn during the descent
- Хлыст Lash: Bullet growth from 1.15 to 0.9
- Хлыст Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85
- Хлыст Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
- Макгиннис McGinnis: Medicinal Spectre radius reduced from 6m to 5m
- Макгиннис McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07)
- Макгиннис McGinnis: Can no longer wall jump from Spectral Wall
- Макгиннис McGinnis: Spectral Wall min range reduced from 7m to 6m
- Макгиннис McGinnis: Spectral Wall duration reduced from 6s to 5s
- Макгиннис McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35
- Макгиннис McGinnis: Heavy Barrage min range reduced from 7m to 6m
- Макгиннис McGinnis: Mini Turrets bullet travel speed increased
- Мо и Мелкий Mo & Krill: Camera zooms out a little bit more when un-burrowing
- Мо и Мелкий Mo & Krill: Can cast Scorn while using Combo
- Мо и Мелкий Mo & Krill: Combo T2 reduced from +1s to +0.75s
- Парадокс Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls
- Карман Pocket: Barrage amp per stack reduced from 7% to 6%
- Карман Pocket: Bararge slow reduced from 40% to 30%
- Карман Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks
- Семь Seven: Base bullet resist reduced from 8% to 0%
- Семь Seven: Bullet resist no longer scales with Boons
- Семь Seven: Headshot reduction increased from 25% to 35%
- Семь Seven: Storm Cloud damage reduced from 124 to 110
- Семь Seven: Storm Cloud max radius reduced from 30m to 25m
- Семь Seven: Storm Cloud cooldown reduced from 180s to 140s
- Семь Seven: Storm Cloud audio is now a little clearer when it's cast
- Заточка Shiv: Fixed issues with Serrated Knives hitting targets behind walls
- Заточка Shiv: Slice and Dice damage reduced from 125 to 105
- Заточка Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%
- Заточка Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
- Заточка Shiv: Killing Blow T2 now also increases Rage Amp by +5%
- Виндикта Vindicta: Base bullet damage reduced from 14 to 13
- Виндикта Vindicta: Stake T1 duration reduced from +0.75s to +0.5s
- Виндикта Vindicta: Assassinate bonus gold is now shared with assisters
- Виндикта Vindicta: Crow Familiar now reduces bullet armor by 6%
- Виндикта Vindicta: Crow Familiar impact damage reduced from 50 to 40
- Виндикта Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
- Виндикта Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
- Виндикта Vindicta: You can now use stamina while flying to get an impulse in the facing direction
- Виндикта Vindicta: Space bar no longer exists the ability, you have to press the key again
- Виндикта Vindicta: Assassinate now does 20% more damage when getting a headshot
- Виндикта Vindicta: Assassinate scope ends when you are stunned
- Вязкус Viscous: Puddle Punch now correctly knocks people in The Cube up in the air
- Вязкус Viscous: Improved various issues with the camera
- Вязкус Viscous: Puddle punch now telegraphs an effect before it forms
- Вязкус Viscous: Base bullet damage reduced from 14 to 13
- Вязкус Viscous: Splatter damage reduced from 110 to 100
- Вязкус Viscous: Goo Ball turn rate improved a bit
- Вязкус Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
- Вязкус Viscous: Fixed Puddle Punch piercing Unstoppable
- Дозорный Warden: Bullet growth reduced from 1.31 to 1.2
- Дозорный Warden: Alchemical Flask debuff duration reduced from 7s to 6s
- Дозорный Warden: Alchemical Flask radius reduced from 7m to 6.5m
- Дозорный Warden: You gain 50% bullet resistance during the 2s ult channel
- Тень Wraith: Card Trick damage reduced from 100 to 80
- Тень Wraith: Card Trick spirit scaling increased from 1.2 to 1.5
- Тень Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side
- Ямато Yamato: Ammo now scales with Spirit Power (0.15)
- Ямато Yamato: Power Slash damage reduced from 170 to 160
- Ямато Yamato: Grapple post cast duration reduced from 0.5 to 0.2
- Ямато Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
- Ямато Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
- Ямато Yamato: Can now interrupt Power Slash with parry
- Inner
- Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
- Added veil in the opening at the front looking out toward the opposing side
- Added a cover barrier in front of the opening with the veil
- Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
- Линии и солдаты Angled the walkway connection from the outer lane exits to the inner lane exits
- Линии и солдаты Added an overhang below the Patron position
- Линии и солдаты Added two juke closets facing the Patron
- Дрём Removed the exterior ropes from the Garage and Nightclub
- Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
- Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
- Дрём Removed rooftop details from roofs that are not safe
- Added rooftop details to new valid rooftops
- Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
- Replaced wall landing in front of the Nursery and the Market with an electrical box
- Fixed breakable items outside the underground tunnel
- Дрём Removed some duplicate models, lights and geometry
- Fixed bug where the Hotel sign was replacing billboards on other rooftops
- Fixed rooftop details not aligned to the new height of the rooftops
- Fixed enemy team from being able to enter the base side passages
-