05-16-2024 Update
Sumber: Deadlock Forum
- Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
- Lane dan trooper Redesigned the Walker model and visuals
- Added ambient sound effects
- Added jar smash sound effects
- Gelombang Es Updated Cold Front sound effects
- Improved NPC/minion weapon fire audio feedback for victims
- Damage dan resistansi Improved player damage received audio feedback
- Lash Updated Lash Death Slam sound effects
- Various minor fixes to Ground Strike and Death Slam effects
- Warden Warden's Last Stand has improved visual effects
- Fixed a bug where the shopping book visuals could get stuck on your hero
- Vindicta Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
- Warden New voice for Warden (in advance of upcoming model swap)
- Venator Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
- Lane dan trooper Updated VO for Amber Hand's Patron
- Increased the duration of the item-used popup text a bit
- Warden Fixed a bug where Warden's second and third abilities were swapped VO wise
- Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
- Added a short wall between Shrines level of the base and the Weakened Patron level
- Moved the taxi back into the street to fix players getting stuck between the front and the building corner
- Mo & Krill Moved a truck away from the garage to give wide enough path for Mo & Krill
- Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
- Stamina, charge, dan sprint Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
- Vindicta Fixed Vindicta being able to shoot above the base wall
- Fixed gaps where you could climb outside of the map
- Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
- Fixed a couple of spots where Mo could get stuck between a truck and wall
- Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
- Fixed no collision on water tower on the garage roof.
- Medium and Hard neutrals now spawn at 7 minutes
- Damage dan resistansi Neutrals now have 20% Spirit Resist
- Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
- Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
- Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
- Damage dan resistansi Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
- Zipline Boost ability is now available at the start of the game (used to start on cooldown)
- Shield break cooldown reduced from 80s to 60s
- Troopers run speed increased from 10 m/s to 11 m/s
- Lane dan trooper Medic Trooper health increased from 200 to 240
- Damage dan resistansi Added a new T3 Spirit Item, Shifting
- Shroud. Innate: +10%
- Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus
- Damage dan resistansi Spirit for 6s. Cooldown: 70s.
- Mystic
- Damage dan resistansi Burst: Bonus damage reduced from +40 to +35
- Medic
- Bullets: Cooldown reduced from 5s to 4s
- Headshot
- Damage dan resistansi Booster: Headshot damage increased from +30 to +50
- Close
- Damage dan resistansi Quarters: Bullet Shield increased from 70 to 85
- Close
- Damage dan resistansi Quarters: Weapon Damage reduced from 30% to 25%
- Healing
- Rite: Cooldown reduced from 90s to 80s
- Kinetic
- Mina Dash: No longer gives +1 Stamina
- Kinetic
- Mina Dash: Now causes your dash-jumps to only require 1 stamina
- Berserker Berserker: Weapon Damage Per Stack increased from 5% to 6%
- Mystic
- Shot: Cooldown increased from 3s to 5s
- Reactive
- Damage dan resistansi Barrier: Now provides a Spirit Shield instead of a Bullet Shield
- Health
- Nova: Now provides +50 Health
- Return
- Damage dan resistansi Fire: Now also reflects 30% of Spirit damage (requires line of sight)
- Return
- Damage dan resistansi Fire: Bullet damage returned reduced from 75% to 60%
- Return
- McGinnis Fire: Fixed not returning fire to McGinnis' sentries
- Silence
- Damage dan resistansi Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist
- Silence
- Glyph: Cooldown increased from 20s to 35s
- Penyusutan Decay: Now does 2.2% Max HP DPS instead of flat DPS
- Restorative
- Damage dan resistansi Locket: Now gives +4 Spirit
- Alchemical
- Fire: Moved from T2 to T3
- Alchemical
- Damage dan resistansi Fire: Now grants +150 Bullet Shield
- Alchemical
- Damage dan resistansi Fire: Now grants +12% Weapon Damage
- Alchemical
- Fire: Min/Max DPS increased from 40/80 to 45/85
- Majestic
- Leap: You can now use the active again while in the air to dive down faster
- Improved
- Damage dan resistansi Burst: Max HP bonus damage reduced from 13% to 11%
- Roboh Knockdown: Cast range increased from 40m to 50m
- Mystic
- Penekan Slow: Now requires Suppressor as a component
- Mystic
- Damage dan resistansi Slow: Now provides +75 Health, +3 Regen and +6 spirit
- Mystic
- Slow: Fire Rate slow increased from 20% to 35%
- Penyerang Nyawa Lifestrike: Cooldown reduced from 8s to 5s
- Withering
- Damage dan resistansi Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp
- Withering
- Whip: Now grants +15% Ammo
- Warp
- Rem Stone: Removed cast time
- Diviner's
- Damage dan resistansi Kevlar: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
- Echo
- Damage dan resistansi Shard: No longer gives +20 Spirit for the second cast
- Mystic
- Damage dan resistansi Reverb: Extra damage on the reverb reduced from 40% to 35%
- Kegilaan Frenzy: Bonus health increased from +150 to +200
- Bebop Bebop: Sticky Bomb T3 now applies the silence on cast instead of detonation
- Bebop Bebop: Sticky Bomb T3 silence duration reduced from 5s to 3.5s
- Bebop Bebop: Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
- Kelvin Kelvin: Now has +10% Base Spirit Resistance
- Kelvin Kelvin: Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
- Kelvin Kelvin: Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
- Grey
- Talon: Charged Shot cooldown reduced from 18s to 16s
- Haze Haze: Sleep Dagger cooldown increased from 25s to 27s
- Haze Haze: Smoke Bomb cooldown reduced from 45s to 35s
- Haze Haze: Smoke Bomb T1 changed to +4 Invis Sprint
- Haze Haze: Smoke Bomb T2 is now -20s Cooldown
- Infernus Infernus: Afterburn T2 now reduces enemy Spirit damage by 30%
- Ivy Ivy: True Form cooldown reduced from 50s to 40s
- Lady
- Geist: Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
- Lash Lash: Ground Strike Stomp Damage reduced from 125 to 110
- Lash Lash: Death Slam cooldown increased from 110s to 130s
- Lash Lash: Grapple Bullet Damage bonus increased from +4 to +6
- Lash Lash: Grapple cooldown decreased from 45s to 40s
- McGinnis McGinnis: Mini Turret T1 is now +1 Charge and +25% Movement Slow
- McGinnis McGinnis: Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
- McGinnis McGinnis: Spectral Wall cooldown reduced from 40s to 35s
- Mo & Krill Mo & Krill: Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
- Paradox Paradox: Kinetic Carbine T3 reduced from +75% to +50%
- Vindicta Vindicta: Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
- Vindicta Vindicta: Flight spirit damage per bullet increased from 8 to 12
- Vindicta Vindicta: Flight T2 bonus spirit damage per bullet increased from 8 to 12
- Warden Warden: Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
- Yamato Yamato: Shadow Explosion cooldown reduced from 120s to 90s
-