Mechanics

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Deadlock borrows ideas from shooters and from lane games, so a few systems are easy to miss at first. These pages cover the ones that decide most matches.

Each topic is grouped by where it matters, from the early lane to late-game objectives. Pages also list the words players actually use, so a search for slang lands on the right page.

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Progression

Economy

Combat

Movement

Objectives

Items

Status effects

I am new. Where should I start?
Start with Souls and last-hitting. They drive your money and your level, and most early mistakes trace back to them.
Does buying items lower my level?
No. Spending Souls in the shop never costs you levels. Souls count as both your money and your experience at the same time.