Catatan patch Deadlock

Catatan pembaruan resmi Deadlock berdasarkan tanggal. Baca perubahan dari Valve dan lihat hero, item, serta mekanik dalam setiap pembaruan.

Minor Update - 09-16-2026

\[ General ] - Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes. - Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties…

Minor Update - 08-22-2026

- Radiant Regeneration: Heal on cast reduced from 70 to 65 - Restorative Locket: Spirit Resistance reduced from 10% to 8% - Celeste: Dazzling Trick cooldown increased from 32s to 34s - Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76" - Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s - Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s - C…

Minor Update - 08-12-2026

- Apollo: Riposte melee resist reduction increased from -22% to -25% - Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration" - Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s - Apollo: Fixed Itani Lo Sahn being canceled with movement abilities - Billy: Base health regen reduced from 2.5 to 2.0 - Billy: Rising Ram T3 changed from "On Impac…

Matchmaking Update

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update. STANDARD MODE Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread…

Minor Update - 07-28-2026

\[ General ] - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s - The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire - Fixed the party member / team mate audio volume slider for voice communications \[ Items ] - Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s - Crushing …

Minor Update - 07-09-2026

- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m) - Urn Runner move speed bonus reduced from +3.5m to +2m - Urn Runner Stamina Recovery increased from +15% to +25% - Urn talking frequency increased from every 8s to every 6s - Urn talking sound distance increased (easier to hear a nearby Urn Runner) - Unstable Rift warning time reduced from 25s to 20s - Rift Troopers now…

Minor Update - 07-01-2026

- Shiv: Alt Fire ammo cost reduced from 5 to 4 - Shiv: Weapon now has fixed pellet spread - Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies - Shiv: Slice and Dice damage increased from 60 to 75 - Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%

Minor Update - 06-30-2026

\[ Urn / King of the Hill ] - King of the Hill objective has been rethemed and renamed to "Unstable Rift" - Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. - Unst…

Minor Update - 06-11-2026

- Urn give up time reduced from 75s to 60s - Urn bounty reduced by 10% (unreduced for trailing team) - Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 - Kill comeback bounty values increased by 8% - Street Brawl: All ability and item range/radius values are reduced by 10% - Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25% - Opening Rounds: Spirit Pow…

Minor Update - 06-04-2026

- Urn mechanics have been reworked. Primary details: - Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. - Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. - The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather t…

Minor Update - 05-31-2026

- Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30% - Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0 - Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s - Apollo: Itani Lo Sahn damage increased from 190 to 200 - Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6 - Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit - Graves: Ghouls damage...

Minor Update - 05-28-2026

- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc - Urn timer now gets frozen with Frozen Shelter - Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited. - Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only - Fixed the trailing team Urn...

Minor Update - 05-25-2026

- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane - Urn timer extension when contested increased from 1.25s to 3s - Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s - Urn comeback bullet and spirit resist auras reduced from 50% to 35% - Urn pickup spot is now where the old comeback drop off spots were for when your team is...

05-22-2026 Update

Deadlock - Gameplay Update - 05-22-2026 - Steam News [ General ] - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2... store.steampowered.com

04-30-2026 Update

Deadlock - Gameplay Update - 04-30-2026 - Steam News [ General ] - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by... store.steampowered.com

04-10-2026 Update

[ General ] - Parrying is now allowed while ground dashing in order to bring it in-line with air dashing - Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to b…

03-25-2026 Update

- Bebop: Base health regen increased from 1.5 to 2.5 - Calico: Leaping Slash base damage increased from 50 to 60 - Celeste: Base regen reduced from 2 to 1 - Celeste: Dazzling Trick T3 silence duration reduced from +2s to +1.5s - Doorman: Call Bell slow increased from 30% to 35% - Doorman: Call Bell radius increased from 5m to 6m - Doorman: Doorway Distance increased from 60m to 70m - Doorman: Luggage Cart T…

03-21-2026 Update

- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december) - Hero health growth increased by +3 and 4% - Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100 - Small neutrals spirit resist increased from 35% to 45% - Greater Expansion: Ability Range reduced from 35% to 30% - Guardian Ward…

03-06-2026 Update

Deadlock - Gameplay Update - 03-06-2026 - Steam News [ General ] - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no... store.steampowered.com

Apollo - A Cut Above

Apollo After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's…

Introducing The Dazzling Celeste

Come one, come all! Today, we're introducing... Celeste It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which e…

Some Are Merciful, The Venator Is Not

Evil stirs in New York, and the Venator is here to answer. Venator Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot f…

The Curse Beckons for Silver

The votes are in and today's addition to the Cursed Apple is... Silver Silver makes her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing th…

01-30-2026 Update

- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window. - Parties of 3+ players now need to have an additional hero in…

Graves Prefers The Dead

Today's bone-chilling addition to the Cursed Apple is none other than... Graves The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of …

Rem Enters The City That Never Sleeps

The people have spoken, and the first new addition from the Old Gods, New Blood update is... Rem An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their …

Old Gods, New Blood

png The ritual takes form... Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen and more. View the Old Gods, New Blood update page.

12-29-2025 Update

- Bebop: Stamina increased from 2 to 3 - Bebop: Stamina regeneration cooldown increased from 4.55s to 6s - Bebop: Bebop Health per boon increased from +46 to +52 - Bebop: Sticky Bomb base damage reduced from 100 to 75 - Bebop: Sticky Bomb T2 damage reduced from 63 to 60 - Bebop: Sticky Bomb Spirit Scaling increased from 1.1 to 1.5 - Bebop: Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling - …

12-16-2025 Update

- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed - Move Speed bonuses now stack diminishingly - Base move speed reduced by 0.1 (except for heroes lower than 6.5) - Heroes with move speed spirit scaling have the values reduced by 40% - Updated move speed values on items: - Active Reload: Move speed reduced from 1 to 0.75 - Backstabber: Move sp…

11-21-2025 Update

[ General ] - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.…

10-24-2025 Update

* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines). * Mys…

10-02-2025 Update

[ General ] * Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) * Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affe…

09-04-2025 Update

- Rejuv only heals the person hitting the crystal - Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds - Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds - Abrams: Infernal Resilience damage regenerated increased from 12% to 13% - Bebop: Weapon Range growth per boon increased from 1.2 to 1.5 - Bebop:…

You Can't Kill Victor

Hero Spotlight: Victor A man who walks the line between life and death. Victor has learned to harness pain into power, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of…

Drifter Emerges from the Shadows

Hero Spotlight: Drifter Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as Stalker's Mark allows Drifter to appear…

Paige Writes Her Own Story

It's Monday, and today we're excited to announce the next hero joining us in the Cursed Apple is... Hero Spotlight: Paige Citizens of Manhattan will learn to appreciate the power of the written word when Paige joins the fight. With the mere toss of a book she can Conjure Dragons that sear enemies who get too close, or bind them to the ground with Captivating Read. Waning allies will find themselves emboldened by…

The Doorman, at your Service

Hero Spotlight: The Doorman He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the nee…

Billy Comes in Swinging

The votes are in! Today we are excited to announce that the next hero joining us in the Cursed Apple is... Billy! Hero Spotlight: Billy A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't e…

08-18-2025 Update

Deadlock - Six New Heroes - Steam News ... coming to the streets of the Cursed Apple store.steampowered.com

Six New Heroes

Six new heroes have been spotted on the streets of the Cursed Apple: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman who's always at your service, Victor the monster who can't be stopped, and Drifter who terrorizes the city. Rather than enabling all these new heroes at once, we're trying a new approach where we'll be staggering their release, unlocking one every other day…

07-29-2025 Update

[ General ] - Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200. - Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim …

07-04-2025 Update

[ General ] - Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%) - Spirit bonus based on souls spent in the tree is increased by 25% - Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected) - Spirit gained from leveling reduced from 1.25 to 1.1 - Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP i…

06-17-2025 Update

[ Map Changes ] Mid Lane Rework (between Guardians): - Removed the Arch Monument. - Removed the rope entrances to Mid Boss. - Removed barrels and kiosk low cover. - Replaced bridge with a larger version. - Added stairway entrance to Mid Boss. - Moved the veil areas to fit with the new bridge. - Veil areas connect to Mid Boss. - Extended the wall cover further toward the bridge. Mid Boss Changes: - Started Mid Boss...

05-27-2025 Update

- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min - Trooper resistance near base reduced from 40% to 35% - Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents - Fixed Neutrals near the base gaining the "near base" trooper resist - Added news kiosk structure in between Mid Lane Walker and base entrance - Added wall partition structures outside...

05-21-2025 Update

[ General ] - Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. - Trooper resistance near base reduced from 50% to 40% - Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) - Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn) - Melee damage growth per...

05-19-2025 Update

[ General ] - Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days) - Distance allowed to shoot Shrines increased by 7m - Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min) - 2 hero soul split ratio increased from 60% to 65% - Walker HP increased by 10% - Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes -...

05-11-2025 Update

- Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93) - Spirit Power scaling globally reduced by -7% - Lady Geist: Malice now costs 6% of your Current HP - Lady Geist: Malice damage reduced from 32 to 25 - Lady Geist: Malice damage spirit scaling reduced from 0.72 to 0.6 - Lady Geist: T2 Malice reduced from 40 to 30 - Shiv: Slice and Dice damage reduced...

Shop Rework Update

[ Shop Redesign ] - Full shop rework, including many new items. - Item slots are now all universal, rather than tree specific. - Total slot count reduced from 16 to 12. - Item costs are now discounted when you own the component. - New artwork for all item icons. - Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are…

04-17-2025 Update

[ General ] - Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. - Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) - Guardians attack range reduced from 38.1m to 35m - Guardians melee attempt...

04-04-2025 Update

- Added an option to allow canceling abilities with the ability key to the main options page. - Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7 - Soul orb size increased by 10% - Soul orb lag compensation buffer increased from 120ms to 140ms - Fixed issues with denying melee soul orbs - Fixed various other timing related bugs with Soul orbs - Fixed shotguns doing too much damage to Guardians - Removed...

03-16-2025 Update

- Neutral bounty increased by 5% - Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min) - Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday) - Restorative Locket: No longer grants +10% Spirit Resist - Divine Barrier: Shields reduced from 260 to 230  

03-13-2025 Update

- Increased horizontal soul orb movement a bit - Soul Orb spawn delay increased a bit and added some variability - Neutrals soul values reduced by 15% (including Sinner's Sacrifice) - Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5 - Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes - Golden Statue Buffs adjustments - Level 1 Ammo reduced from 4% to 3% - Level 2 Ammo...

Map Rework Update

Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes. [ Map Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc. - Added a new feature called "Explore Map" where yo…

02-11-2025 Update

- Calico: Leaping Slash T2 damage decreased from +75 to +60 - Calico: Return to Shadows cooldown increased from 90s to 100s - Calico: Return to Shadows speed reduced from +50% to +30% - Calico: Return to Shadows T2 now also grants +20% speed - Holliday: Powder Keg cooldown between charges increased from 2s to 3.5s - Holliday: Bounce Pad T2 damage reduced from +100 to +80 - Sinclair: Bullet Damage reduced by 15% -...

01-27-2025 Update

- Abrams: Infernal Resilience increased from 11% to 12% - Bebop: Uppercut air control lockout period reduced from 0.5s to 0.3s - Dynamo: Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8 - Dynamo: Kinetic Pulse T3 now also adds +1 Charge - Calico: Gloom Bombs now has updated impact SFX - Calico: Gloom Bombs now has an arming effect for when they are about to detonate - Calico: Leaping Slash only heals...

01-19-2025 Update

- Bebop: Hook T1 reduced from 30% more weapon damage to 25% - Bebop: Exploding Uppercut T2 reduced from +60% weapon damage to +50% - Bebop: Sticky Bomb damage reduced from 120 to 110 - Bebop: Sticky Bomb T2 reduced from +80 Damage to +75 - Calico: Bullet Damage increased from 2 to 2.2 - Calico: Leaping Slash Radius increased from 4m to 4.5m - Calico: Leaping Slash T2 damage increased from +50 to +75 - Calico: Ava...

01-17-2025 Update

- Added Holliday - Added Vyper - Added Calico - Added The Magnificent Sinclair  

Holliday, Vyper, Calico, and The Magnificent Sinclair

Today's update adds four new heroes to matchmaking: Holliday, Vyper, Calico, and The Magnificent Sinclair. Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the battlefield. So who are the new faces you’ll be seeing on the streets of New York? HOLLIDAY Armed with an heirloom rev…

01-12-2025 Update

- Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS) - Berserker: Weapon Damage per Stack reduced from 6% to 5% - Berserker: Bullet Resistance reduced from 9% to 8% - Frenzy: Weapon Damage per Stack reduced from 8% to 7% - Frenzy: Bullet Resistance reduced from 10% to 8% - Frenzy: Fire Rate reduced from 40% to 35% - Frenzy: Low Health...

12-31-2024 Update

- Rapid Recharge: Charge Time reduced from -60% to -45% - Rapid Recharge: Weapon Power increased from 12% to 18% - Yamato: Bullet damage growth reduced from 0.35 to 0.33 - Yamato: Shadow Transformation cooldown increased from 85s to 100s - Mirage: Fire Scarabs base damage reduced from 90 to 75 - Infernus: Flame Dash cooldown increased from 35s to 38s - Infernus: Flame Dash spirit scaling increased from 0.7 to 0.8 -...

12-21-2024 Update

- Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum - Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are) - T4 items cost reduced from 6.2k to 6k - Shield duration to not take damage before regenerating increased from 18s to 30s - Fixed Ethereal Shift not canceling abilities like Flight - Fixed...

12-17-2024 Update

Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy,...

Winter Visual Update

Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy,...

12-06-2024 Update

[ General Changes ] - Added a new hero, Raven, to Hero Labs. - Added park theming to purple lane. - Added park backdrop to park side of map. - Updated tree models to new visual style and added player collision to canopies. - For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating. - Moved the post-game survey to the final score screen. - Added text box field…

11-29-2024 Update

- Guardians now deal 25% more damage to troopers - Guardians now take 25% more damage from troopers/players - Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. ) - Respawn...

11-21-2024 Update

[ Matchmaking Rework ] - This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours. - Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global...

11-13-2024 Update

- Troopers now do 20% more damage to each other - Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) - First Urn is now always neutral regardless of NW lead - Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes - Heavy Melee canceling can no longer be done with some abilities (only items atm) - Team vs Team NW comeback formula toned...

11-10-2024 Update

- Soul Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22% (for 1/2/3/4/5/6 players) - Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50% - Yamato: Shadow Transformation Heal reduced from 30% to 25% - Yamato: Shadow Transformation duration reduced from 6s to 5.5s - Paradox: Paradoxical Swap time increased by 0.1s (to help with camera)  

11-07-2024 Update

[ General Changes ] - Added Trapper to Hero Labs. - Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time. - Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs. - Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the i…

11-01-2024 Update

- Grey Talon: Base bullet damage reduced from 30 to 27 - Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025 - Mirage: Fire Scarabs cooldown increased from 32s to 40s - Mirage: HP per boon reduced from 41 to 37 - Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death) - Paradox: Time Wall T3 silence duration reduced from 3s to 2.5s - Metal Skin: Cooldown...

10-29-2024 Update

- Added a notes system for Experimental Heroes in Hero Labs. Updates to those heroes will now be displayed in-game, rather than this subforum, whenever there are changes.  

10-27-2024 Update

- Urn NW lead requirement increased from 8% to 10% - Majestic Leap: Cooldown reduced from 45s to 40s - Shiv: Killing Blow cast range increased from 13m to 14m - Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017 - Shiv: Killing Blow drain rate reduced from 0.3 to 0.25 - Bebop: Sticky Bomb stacks no longer decrease on death - Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by...

10-24-2024 Update

Today's update adds Hero Labs (a new experimental hero matchmaking mode that adds six new in-progress heroes), player commends, as well as updates to character shaders and environment lighting, among the usual assortment of improvements, fixes, and balance adjustments. For the full patch notes, visit the Deadlock forums here: https://forums.playdeadlock.com/threads/10-24-2024-update.40951/ Example of the new cha…

10-18-2024 Update

Ranked Matchmaking Update: - We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.  

10-15-2024 Update

- Urn now reveals you after 20s from initial pickup - Urn sprint changed from +3/5 for winning/losing team to +2/6 - First flex slot is now granted after 3 Guardians die instead of 4 - Base kill bounty reduced from 225 to 150 (still scales to 1400 over time) - Respawn time at 20 minutes reduced from 45s to 40s - T3 Golden Statues spawn time moved from 25 min to 30 min - Range to attack lane Guardians increased from...

10-11-2024 Update

- Bebop: Sticky Bomb no longer has a cap (was 15 stacks) - Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%) - Bebop: Sticky Bomb still loses 2 stacks on death - Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range - Bebop: Hook collision against troopers reduced to 12 (default is 33) - Bebop: Hook no longer kills troopers...

10-10-2024 Update

[ Ranked Mode ] - Added Ranked mode We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality. You must have 50 games played in order to enter this mode. If you have any behavior related...

10-07-2024 Update

- Shadow Weave: Ambush Fire Rate reduced from +40% to +30% - Wraith: Card Trick Spirit scaling reduced from 1.5 to 1.2 - Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)  

10-02-2024 Update

- Respawn time at 20min reduced from 50s to 45s (was 40s previous patch) - Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min) - Ivy: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6 - Ivy: Kudzu Bomb T3 damage reduced from +60 to +50 - Ivy: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability - Ivy: Air Drop explosion now respects line of sight...

09-29-2024 Update

- Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster) - Initial respawn reduced from 12s to 8s - Urn now drops when teleporting with Mirage's Traveler - Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop  

09-27-2024 Update

- Mirage: Tornado lift duration reduced from 1.5s to 1.2s - Mirage: Tornado T1 bonus lift duration reduced from +0.5s to +0.4s - Mirage: Tornado base bullet evasion reduced from 30% to 25% - Mirage: Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s  

09-26-2024 Update

[ General Changes ] - Added new hero, Mirage. - Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2...

09-19-2024 Update

- Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane. - Private lobbies can now assign players to duo and solo lanes -...

09-17-2024 Update

- Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase. - Fixed troopers sometimes not dying after doing their death flash state - Fixed Unstoppable state not preventing fire rate reductions - Fixed Grey Talon's...

09-14-2024 Update

- Bebop: Hyper Beam cooldown increased from 117 to 130 - Bebop: Hyper Beam T1 reduced from -38s to -30s - Bebop: Hyper Beam end radius reduced from 5m to 4m - Bebop: Hyper Beam slow reduced from 40% to 30% - Bebop: Hyper Beam DPS reduced from 220 to 205 - Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7 - McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05 - Ammo Scavenger: Buff...

09-12-2024 Update

[ General Changes ] - Matchmaking is now open 24/7 for all regions - Added new minimap Updated base asset and added new unique Hero Icons Neutral Camps are now represented by a highlight glow on the buildings they are located within The Orange Lane (Orchard) is now the Green Lane (Greenwich) - Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls...

09-01-2024 Update

- Infernus: Flame Dash now has 30% Slow Resistance - Ivy: Air Drop self cast time reduced from 2 to 1.3 - Seven: Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7 - Viscous: Puddle Punch base cast range from 60m to 40m - Viscous: Puddle Punch T2 damage from +50 to +35 - Viscous: Puddle Punch base cooldown increased from 24 to 28 - Viscous: Puddle Punch now knocks people less high into the air - Viscous:...

08-29-2024 Update

[ General Changes ] - Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players) - Added Report button to ESC menu player list to allow reporting of teammates in-game - Improved visibility of report button on post-game screen - You can now drag-and-drop items between...

08-23-2024 Update

We are lifting the rules for public conversation about Deadlock to allow for things like streaming, community websites and discussions. Nothing else is changing with our state of development. We are remaining invite-only and continue to be in an early development stage with lots of temporary art and experimental gameplay.  

08-22-2024 Update

- Fixed High-Velocity Mag affecting some abilities - Silence Glyph: Damage reduced from 150 to 100 - Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0 - Silence Glyph: Cast range reduced from 40m to 25m - Silence Glyph: Sprint reduced from 2 to 1 - Silence Glyph: Spirit Shield reduced from +225 to +200 - Reactive Barrier: Cooldown increased from 20s to 30s - Return Fire: Bullet damage returned reduced...

08-18-2024 Update

- Restorative Locket: Spirit Resist reduced from 10% to 8% - Restorative Locket: Cooldown increased from 24s to 28s - Restorative Locket: Heal reduced from 40 per stack to 35 - Restorative Locket: Stamina restore changed from max stamina to 1 charge  

08-16-2024 Update

- Fixed spectating ending 1 minute before the game ended - Fixed Hero Demo starting you at max level - Fixed Lady Geist not being able to jump during Life Drain - Fixed the boon level display in the hero pages not working correctly - Changed default shop music back to original - Shiv: Gun base damage reduced from 6.3 to 5.7 - Shiv: Serrated Knives collision size reduced by 10% - Shiv: Serrated Knives projectile...

08-15-2024 Update

[ General Changes ] - Added a new hero, Shiv - Games can now be watched by an unlimited number of spectators - Spectator games now have 1 minute delay - Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress. - Language can be selected from the settings menu - Matchmaking windows...

08-06-2024 Update

- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion) - Server performance improvements - New categories added to builds are now wider by default - Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature - Viscous: Added a directional arrow...

08-01-2024 Update

[ General Changes ] - Added a new hero, Viscous. He's green. - Improved client performance - Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been...

07-23-2024 Update

- Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs - Mid Boss starting health increased from 5000 to 6000 - Mid Boss health gained per minute increased from 275 to 350 - Mid Boss warning sound now plays at 50% HP - Fixed bot behavior with the new Urn locations - Fixed some bugs with Hero Demo options not working due to a recent update - Fixed a rare case where you could...

07-18-2024 Update

[ General Changes ] - Accounts that are banned for cheating will now have all their invited accounts banned as well - The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons - You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait - Added a 'Compact' Damage Report mode that shows less information but...

07-11-2024 Update

[ General Changes ] - Testing schedule now starts 1 hour earlier for all regions - EU matchmaking region is now split up into two regions based on language - Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in - Fixed the Shop search not finding all the types of bonuses an item has - Various adjustments to the Damage Report feature - Damage Report now shows...

07-04-2024 Update

[ General Changes ] - Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8). - Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4). - Added a new Damage Report feature. You can now open a flyout panel within the...

06-27-2024 Update

[ General Changes ] - Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero. - Added settings option to allow weapon zoom to be a toggle - Added a game volume slider which will control volume independently from voice chat (VoIP) - General...

06-23-2024 Update

- Spirit Strike: Melee damage reduced from 20% to 15% - Melee Charge: No longer grants +15% Melee Damage - Veil Walker: Bullet Shield reduced from +200 to +150 - Veil Walker: Shield restore now takes 5s to fully regen - Veil Walker: Cooldown increased from 20s to 25s - Yamato: Shadow Transformation now causes you to be unable to die during the buff - There is no longer a reinforcement trooper wave after Guardians...

06-20-2024 Update

[ General Changes ] - Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2). - Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we...

06-16-2024 Update

- Carrying the Soul Urn no longer causes your hero to be revealed to enemies  

06-14-2024 Update

This update reverts the communication changes from yesterday. Thanks for sharing all your thoughts on the topic, we'll think about better ways to work on this in the future.  

06-13-2024 Update

[ General Changes] - Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match. - You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games. - Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other...

06-07-2024 Update

- Rejuv buff to candle troopers reduced from +100% HP to +50% - Fixed rejuv buff applying to objectives - Fixed various performance related issues from the previous update  

06-06-2024 Update

[ General Changes ] - Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted. - Replaced the neutral vaults with a new model, the Sinner's Sacrifice - Added the ability to change builds while in-game - Build...

06-01-2024 Update

- Return Fire: No longer applies procs - Return Fire: Bullet damage return increased from 60% to 70%  

05-30-2024 Update

[ General Changes ] - Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We...

05-24-2024 Update

- Decay: Cast range reduced from 30m to 15m - Withering Whip: No longer has +1 Stamina - Withering Whip: Duration reduced from 3.5s to 3s - Withering Whip: Bullet Resist Reduction reduced from -20% to -14%  

05-23-2024 Update

[ General Changes ] - Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT. - Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page. - Added post game player reporting option - Ally player glow-through-world silhouette now communicates their current health - Added ambient music track - Added unique Haze...

05-19-2024 Update

[ Item Gameplay Changes ] - Kinetic Dash passive now has a 14s cooldown - Silence Glyph duration reduced from 5s to 3.5s  

05-16-2024 Update

[ General Changes ] - Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT. - Redesigned the Walker model and visuals - Added ambient sound effects - Added jar smash sound effects - Updated Cold Front sound effects - Improved NPC/minion weapon fire audio feedback for victims - Improved player damage received audio feedback - Updated Lash Death Slam sound effects - Various...

05-13-2024 Update

We’ve heard a lot of feedback on matchmaking quality recently, especially with parties that include a wide range of skill spread and the impact they have on matches. We think it’s important to try to improve these as best we can so everyone can have fun playing. Options are a bit limited right now in general due to small queue sizes, but we have a few adjustments we are doing in today’s update that we hope will give...

05-10-2024 Update

[ General Changes ] - Sandbox mode now supports entering it with your party - Sandbox mode now has troopers spawning on the left side - Added Search By Match ID to the Watch Tab - Added Filter By Hero to the Watch Tab - You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane) - Map is now precached while in the...

05-03-2024 Update

General Changes: - Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting - Added a Resources page to the dashboard which contains a browsable item shop - Added overhead text display when another hero uses active items - The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right -...