CS2 Collectible Pins
577 skinsCollectible Pins are enamel-style badge items that live in your CS2 inventory and can be equipped to your Steam/CS2 profile showcase. Unlike weapon skins they never appear on a gun in-match, carry no float or exterior, and have no StatTrak variant. They are purely profile and inventory collectibles, themed after CS iconography, operations, and in-jokes (skulls, the Phoenix, the Bloodhound, terror/CT motifs).



























































How pins are obtained
There are two main sources. Pin Capsules are bought directly from the in-game store and opened for a single random pin from that capsule's set; no key is required, the capsule itself is the purchase. Released sets include Pin Capsule Series 1, 2 and 3, each holding its own roster of designs at mixed rarity tiers. The second source is operations: Genuine pins were handed out or sold alongside operations such as Bloodhound, Hydra, Shattered Web, Broken Fang, Riptide and Ancient. Genuine pins are functionally distinct from capsule pins of the same theme and tend to be scarcer since their operation has ended.
Rarity tiers and the Genuine prefix
Pins use the standard collectible rarity color scale rather than weapon grades, so a capsule set mixes lower-tier pins with one or two higher-tier standouts. Opening a capsule has weighted odds toward the common tiers, which is why the chase pin in a series commands a premium. The Genuine prefix marks a pin earned through legitimate operation participation or drop rather than bought from a capsule; on otherwise identical artwork, Genuine versions are listed and priced separately on the market.
Equipping and display
A pin is equipped from your inventory to your profile, where it sits in the medals/collectibles row alongside service medals and coins. You can hold many but display a limited number at once, so collectors rotate rarer or operation pins into the visible slots as a flex. Pins do not interact with gameplay, loadouts, or the buy menu, and they cannot be applied to weapons, agents, or charms.
What drives pin value
Three factors matter: whether the source is still on sale, the rarity tier within its set, and whether it is a Genuine operation pin. Pins from capsules currently sold stay abundant and cheap. Once a capsule series is pulled from the store or an operation closes, the higher-tier and Genuine pins become the appreciating ones because supply is fixed and small relative to skins. There are no patterns, seeds, floats, or wear to chase, so a pin's price is essentially scarcity plus desirability of the artwork.
Frequently asked questions
Do CS2 pins show up in-game on my character or weapon?
No. Pins are profile and inventory collectibles only. They appear in your equipped collectibles row on your profile, never on your model, gun, or in the killfeed.
How do I get pins in CS2?
Buy a Pin Capsule from the in-game store and open it for one random pin from that set, or earn Genuine pins through operations. Both types are also buyable directly on the Steam Community Market.
What is the difference between a pin and a Genuine pin?
A Genuine pin was obtained through an operation (participation or drop) and carries the Genuine prefix. A capsule pin of the same theme is a separate item, usually more common, and prices differently on the market.
Do pins have float, wear, or StatTrak?
No. Pins have a single fixed artwork with no exterior, float value, pattern, or StatTrak counter. Their only variable is rarity tier and whether they are Genuine.
Why are some pins so cheap and others expensive?
Pins from capsules still on sale have continuous supply and stay cheap. Discontinued series, higher rarity tiers, and Genuine operation pins have fixed scarce supply, which is what pushes prices up.
Can I sell or trade pins?
Yes. Pins are tradable and marketable on the Steam Community Market subject to the usual trade hold and cooldown rules that apply to CS2 items.
Most pins enter the economy through Pin Capsules sold in the in-game store, with the rest tied to operations. Each pin has a single fixed artwork and a rarity grade shown by its color tier, and every pin is marketable and tradable on the Steam Community Market. Because supply keeps flowing while capsules remain on sale, common pins stay cheap, while discontinued and operation-locked pins are the ones that appreciate.
Prices range from $2.11 (Guardian 3 Pin) to $45.34 (Howl Pin). Compare markets to find the best place to buy or sell.
Updated: June 26, 2026