08-29-2024 Update
แหล่งข้อมูล: Deadlock Forum
- Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
- Added Report button to ESC menu player list to allow reporting of teammates in-game
- Improved visibility of report button on post-game screen
- You can now drag-and-drop items between categories in Builds
- บิลด์และคำแนะนำ Added search to the Public Builds list, you can search by keyword within build names
- บิลด์และคำแนะนำ Newly published hero builds now store the language of the build
- Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
- Fixed issue with builds list not updating when changing between heroes in sandbox
- Added localization support for German, Polish, and Korean.
- Matchmaking window is now open 1 hour earlier on weekdays and weekends
- Players can only pause once per game
- A team can only pause at most 3 times in total amongst all the players
- แลช The game application now flashes when the game is unpaused
- Various client and server performance improvements
- Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
- การปัดป้อง Added a Melee Trainer bot in the 'gym' area of hero sandbox
- Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
- Added a checkbox on the post game survey to make it not show again in the future
- ดาเมจและต้านทาน Items now show their spirit power impact when using alt
- เรม Fixed profile match history not remembering the history page you were on
- Added Heal Amp and Debuff Resist to the Vitality stats in the shop
- ดาเมจและต้านทาน Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
- The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
- Can now reliably spectate a friend's game via the Friendlist
- Miscellaneous fixes to friends and party menus
- ดาเมจและต้านทาน Added unavailable state to Zipline UI when zipline is on damage cooldown
- Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
- Added new respawn countdown music 5 seconds before respawn
- Added alternate shop music which plays in the neutral shop
- Spectator count is now shown in-game
- Player names are now shown to spectators
- Added object motion blur
- Optimized performance of distance field ambient occlusion
- เอ็กซ์ตร้าชาร์จ Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
- Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
- ชาร์ปชูตเตอร์ Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
- Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
- แลช Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
- Added new effects for Withering Whip
- อีเธเรียลชิฟต์ Updated Ethereal Shift effects
- Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
- ชิฟ Fixed parts of Shiv's coat being considered a headshot
- บิลด์และคำแนะนำ Build list will now refresh if you change heroes in the sandbox
- Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
- Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
- Added custom effects for Abram's Seismic Impact T3 buff
- เมจิกคาร์เพต Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
- แลช Updated Lash Grapple cast sound
- ดีเคย์ Added Decay impact sound
- เรม Removed wind and city ambient looping sounds
- Volume and playback tweaks to one shot ambient sounds
- เรม Removed vent sounds in places where vents had been removed
- Fixed some spectator music bugs
- Updated negative feedback sound for clarity
- วอร์เดน Added hit confirm audio functionality to Warden's Alchemical Flask
- มาเจสติกลีป Updated Majestic Leap sound
- Updated bounce pad sound
- Improved some Binding Word effects to be less noisy
- การปัดป้อง Increased charged melee volume and falloff for victims
- Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
- ไดนาโม Improved clarity of Dynamo Singularity sound for team and opponents
- วิสกัส Updated Viscous primary fire sound
- Soul jar return effect tinted red like minimap to make it more clear it's the return location
- Player's low health screen effect more visible for longer if you're below 20% of your max HP
- Teleporter model and effect updated
- Updated Alchemical Flask projectile effect
- บีบ็อป Fixed Bebop being able to sprint while his gun is spun up
- เซเวน Added new voice content for Seven and Lash
- แชโดว์วีฟ Added Shadow Weave cast and ambush sounds
- Fixed bullets hitting the world immediately when looking sharply upward
- Fixed Sinner's Sacrifice not always correctly animating
- Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
- เลนและทรูปเปอร์ Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
- Fixed a bunch of minor typos / grammar errors in various texts
- Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
- มินา Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
- Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
- การเคลื่อนที่และสแตมินา Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
- View attachment Deadlock_Ropes.mp4
- A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
- Four teleporters have changed locations
- The upper floor teleporters have moved to the street level
- The interior teleporters have moved to the Bodega building and the Theater
- Teleporters are closed for the first 10 minutes (they look visually closed)
- Guardians no longer give 1 AP
- AP is now added to the following
- Soul levels: 3500, 5200, 8000, 9700
- การปัดป้อง Parry cooldown reduced from 6s to 5s
- โกศเก็บวิญญาณ Urn delivery sprint bonus increased from +2 to +3
- เลนและทรูปเปอร์ The minimum range the player must be to attack a walker is increased from 30m to 32m
- Golden Statues drop rate increased by 6%
- Replaced some bounce pads with ropes if the purpose was to go straight up
- Added two bounce pads next to sidelane walkers at cultural center and courthouse
- เลนและทรูปเปอร์ Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
- เรม Removed some rooftop zap volumes that damage players
- Several buildings have been made taller to make their rooftops out of bounds
- Several buildings have been made shorter to make them more accessible
- A few of the buildings have new passageways at higher floors that are along the way to the rooftop
- View attachment ropes_passages.mp4
- Breakable containers have been added to the new playable rooftops
- Juke closets have replaced the previous location of the upper floor teleporters
- The half of the underground tunnel towards the outer lanes has been made wider
- เลนและทรูปเปอร์ Tunnel walls now have the color of the lane that the exit is closest to
- เรม Removed the archway leading to the underground shop
- Placed temporary signage for interior buildings and storefronts for future reference
- Two upper floor juke spots have been converted to passages through buildings
- Added a new upper floor juke spot to each side
- เลนและทรูปเปอร์ Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
- Lowered the statue pedestals in the inner lanes outside of Mid
- Monster
- ดาเมจและต้านทาน Rounds: Bullet Resist vs NPC increased from 30% to 35%
- Hollow
- ดาเมจและต้านทาน Point Rounds: Spirit Shield increased from +80 to +85
- Restorative
- Shot: Heal from heroes increased from 30 to 35
- High-Velocity
- Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
- Active
- Reload: Lifesteal reduced from 30% to 22%
- Active
- Reload: Buff duration reduced from 8s to 7s
- Kinetic
- การเคลื่อนที่และสแตมินา Dash: Active Fire Rate reduced from 30% to 25%
- Long
- ดาเมจและต้านทาน Range: Now grants +90 Bullet Shield
- การปัดป้อง Melee
- Charge: Now grants +1 HP regen
- Swift
- Striker: Now grants +10% Ammo
- Titanic
- บุลเล็ตอาร์เมอร์ Magazine: Bullet Armor increased from 10% to 15%
- Toxic
- Bullets: Heal Reduction increased from -55% to -65%
- Toxic
- ดาเมจและต้านทาน Bullets: Bleed damage reduced from 6% to 5%
- Toxic
- Bullets: Now grants +100 Health
- Intensifying
- Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
- Warp
- ดาเมจและต้านทาน Stone: Active Bullet Resistance reduced from 40% to 30%
- ชาร์ปชูตเตอร์ Sharpshooter: Now grants +175 Bullet Shield
- ชาร์ปชูตเตอร์ Sharpshooter: No longer provides bonus headshot damage
- ชาร์ปชูตเตอร์ Sharpshooter: Weapon damage increased from 60% to 70%
- Burst
- Fire: Active duration increased from 3s to 4s
- Escalating
- ดาเมจและต้านทาน Resilience: Max Bullet Resist increased from 36% to 40%
- Alchemical
- Fire: Cooldown reduced from 28s to 26s
- Heroic
- Aura: Active duration increased from 5s to 6s
- เฮดฮันเตอร์ Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150
- ดาเมจและต้านทาน Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
- Siphon
- ดาเมจและต้านทาน Bullets: Weapon Damage reduced from 40% to 28%
- เฟรนซี Frenzy: Ammo increased from +9 to +12
- Lucky
- Shot: Proc chance increased from 30% to 35%
- ริโคเชต์ Ricochet: Bounce damage increased from 50% to 60%
- ริโคเชต์ Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
- การปัดป้อง Melee
- Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
- Healing
- Rite: Cooldown reduced from 65s to 60s
- Divine
- ดาเมจและต้านทาน Barrier: No longer grants +7% Bullet Resist
- Divine
- Barrier: No longer grants +1.5 Health Regen
- Divine
- Barrier: Now grants +1 Sprint
- Divine
- Barrier: Now grants +75 Health
- Divine
- Barrier: Now grants +8% Ability Range
- Combat
- Barrier: Now also grants +8% Fire Rate while active
- Enchanter's
- Barrer: Now also grants +8% Cooldown Reduction while active
- Reactive
- Barrier: Duration reduced from 13s to 9s
- Healing
- ลีช Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
- Healing
- ดาเมจและต้านทาน Booster: No longer has +6% Bullet Resist
- Superior
- มินา Stamina: Air Jump/Dash Distance reduced from +40% to +30%
- Metal
- Skin: Cooldown reduced from 25s to 22s
- Rescue
- Beam: Channel duration reduced from 3s to 2.5s
- ไลฟ์สไตรก์ Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
- ฟอร์ติจูด Fortitude: Damage taken duration threshold reduced from 12s to 11s
- Veil
- เลนและทรูปเปอร์ Walker: Cooldown reduced from 18s to 17s
- Majestic
- Leap: Cooldown reduced from 26s to 24s
- ลีช Leech: No longer has 30% Heal Reduction Resist
- อันสต็อปเอเบิล Unstoppable: Can now be cast while channeling
- อันสต็อปเอเบิล Unstoppable: Cooldown reduced from 65s to 60s
- Soul
- รีเบิร์ธ Rebirth: Cooldown reduction increased from +15% to +18%
- Soul
- รีเบิร์ธ Rebirth: Now grants +12 Spirit
- Soul
- รีเบิร์ธ Rebirth: Fixed being able to purchase globally during its brief respawn period
- Soul
- รีเบิร์ธ Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
- โคลอสซัส Colossus: Slow increased from 25% to 35%
- Shadow
- ดาเมจและต้านทาน Weave: Spirit Shield health increased from +200 to +300
- Shadow
- Weave: Spot radius reduced from 20m to 18m
- Phantom
- Strike: Cast range reduced from 30m to 25m
- Ammo
- Scavenger: Health increased from +50 to +60
- Extra
- Charge: Cooldown reduction increased from +8% to +10%
- ดาเมจและต้านทาน Spirit
- Strike: Debuff duration increased from 8s to 13s
- ดาเมจและต้านทาน Spirit
- ดาเมจและต้านทาน Strike: Spirit Shield increased from +85 to +100
- Extra
- ดาเมจและต้านทาน Spirit: Health increased from +25 to +35
- Withering
- Whip: No longer grants +20% Ammo
- Withering
- Whip: Now grants +8% Fire Rate
- Withering
- Whip: Fire Rate slow reduced from -40% to -30%
- Withering
- Whip: Cooldown reduced from 40s to 25s
- ซิลเวอร์ Quicksilver: No longer has +10% Reload Time
- ซัปเพรสเซอร์ Suppressor: Health regen reduced from 3 to 2.5
- ซัปเพรสเซอร์ Suppressor: Fire Rate reduction reduced from -30% to -25%
- Improved
- Cooldown: Cooldown Reduction increased from 15% to 16%
- Duration
- Extender: Health regen increased from 1.5 to 1.75
- Slowing
- Hex: Projectile speed increased by 30%
- Slowing
- Hex: Cooldown reduced from 27s to 25s
- Rapid
- Recharge: Charge count reduced from +3 to +2
- Rapid
- Recharge: Faster Time Between Charges increased from +40% to +55%
- Rapid
- Recharge: Cooldown for charged abilities increased from +20% to +25%
- น็อกดาวน์ Knockdown: Delay reduced from 3s to 2s
- น็อกดาวน์ Knockdown: Stun reduced from 1.25s to 0.9s
- น็อกดาวน์ Knockdown: Cast range increased from 35m to 45m
- Silence
- Glyph: Duration reduced from 3.5s to 3s
- Torment
- ดาเมจและต้านทาน Pulse: Spirit damage scaling increased from 0.2 to 0.24
- Surge of
- ดาเมจและต้านทาน Power: Imbued Ability Spirit Power increased from +28 to +34
- Superior
- Duration: Non-Imbued duration increased from +24% to +26%
- Improved
- ดาเมจและต้านทาน Spirit: Health Regen increased from 2 to 3
- Improved
- ดาเมจและต้านทาน Spirit: Health increased from +75 to +100
- Improved
- ดาเมจและต้านทาน Reach: Spirit Resist increased from +10% to +12%
- Curse: Duration reduced from 3.5 to 3.25
- Magic
- เมจิกคาร์เพต Carpet: You are now unslowable while on the Magic Carpet
- Magic
- Carpet: Cooldown reduced from 40s to 30s
- Magic
- Carpet: Barriers now last for 16s
- Echo
- ดาเมจและต้านทาน Shard: Now grants +8 Spirit Power
- Escalating
- Exposure: Base Spirit Resist reduction increased from -12% to -15%
- รีเฟรชเชอร์ Refresher: Now grants +8% Bullet Resist
- Boundless
- ดาเมจและต้านทาน Spirit: Sprint reduced from +4 to +3
- Boundless
- ดาเมจและต้านทาน Spirit: Now grants +25% Weapon Damage
- เอบรัมส์ Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
- เอบรัมส์ Abrams: Now does pull ups on the zipline once again (this is a buff)
- เอบรัมส์ Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairs
- เอบรัมส์ Abrams: Fixed Seismic Impact sometimes not going to the area selected
- บีบ็อป Bebop: Gun range increased from 30m to 32m
- บีบ็อป Bebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
- บีบ็อป Bebop: Hyper Beam can now be canceled by using Parry
- ไดนาโม Dynamo: Rejuvenating Aurora can now be canceled by using Parry
- ไดนาโม Dynamo: Fixed Kinetic Pulse not traveling properly when cast near corners
- ไดนาโม Dynamo: Gun damage reduced from 15 to 13
- ไดนาโม Dynamo: Singularity cast time increased from 0.1 to 0.2
- ไดนาโม Dynamo: Singularity range reduced from 9m to 8m
- Grey
- Talon: Charged Shot collision size reduced by 8%
- Grey
- Talon: Charged Shot base damage reduced from 105 to 100
- Grey
- Talon: Charged Shot T2 reduced from +70 to +65
- Grey
- ดาเมจและต้านทาน Talon: Fire Rate now scales with Spirit (0.25)
- Grey
- Talon: Can now use multiple air dashes while using Rain of Fire
- Grey
- Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
- Grey
- การเคลื่อนที่และสแตมินา Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Grey
- Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
- เฮซ Haze: Base bullet damage increased from 5.3 to 5.6
- เฮซ Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
- เฮซ Haze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
- เฮซ Haze: Sleep Dagger cooldown reduced from 27s to 25s
- เฮซ Haze: Smoke Bomb radius reduced from 20m to 18m
- เฮซ Haze: Fixation T2 max stacks increased from +30 to +40
- เฮซ Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
- อินเฟอร์นัส Infernus: Reduced vertical reach on Flame Dash dps
- อินเฟอร์นัส Infernus: Flame Dash speed is now affected by slows
- อินเฟอร์นัส Infernus: Flame Dash trail now gets wider with Ability Range bonus
- อินเฟอร์นัส Infernus: Flame Dash T1 duration reduced from 7s to 6s
- อินเฟอร์นัส Infernus: Catalyst Damage Amplification reduced from 30% to 25%
- อินเฟอร์นัส Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%
- อินเฟอร์นัส Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%
- ไอวี่ Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
- ไอวี่ Ivy: Health growth per boon reduced from +41 to +35
- ไอวี่ Ivy: Watcher's Covenant T2 reduced from +3 m/s to +2
- ไอวี่ Ivy: Air Drop no longer silences allies
- ไอวี่ Ivy: Air Drop now causes allies to deal 50% less damage while being carried
- ไอวี่ Ivy: Air Drop movement adjusted to be a little less frantic
- ไอวี่ Ivy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
- ไอวี่ Ivy: Air Drop self cast cast time increased from 1s to 2s
- ไอวี่ Ivy: Air Drop max move speed reduced from 20 to 18
- ไอวี่ Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttons
- ไอวี่ Ivy: Fixed getting stuck under bridges and in buildings while Air Drop flying
- เคลวิน Kelvin: Bullet radius increased from 5 to 6
- เคลวิน Kelvin: Base health growth per boon increased from +45 to +50
- เคลวิน Kelvin: Arctic Beam max slow increased from 60% to 80%
- เคลวิน Kelvin: Arctic Beam now affects soul orbs (secures/denies them)
- เคลวิน Kelvin: Arctic Beam T3 range reduced from 15m to 13m
- เคลวิน Kelvin: Fixed Ice Path jitter
- เคลวิน Kelvin: Frost Grenade T2 Heal increased from 135 to 145
- แลช Lash: Improved firing arm position to be a little bit more out of the way from the reticle
- แลช Lash: Grapple no longer gives a stamina charge on use
- พาราด็อกซ์ Paradox: Fixed Paradoxical Swap still going through even if Paradox dies during it
- พ็อกเก็ต Pocket: Barrage amp reduced from 8% to 7% per stack
- พ็อกเก็ต Pocket: Fixed Barrage amp visual not showing properly
- เซเวน Seven: Static Charge radius increased from 5m to 6m
- เซเวน Seven: Static Charge T2 radius increased from +7m to +8m
- เซเวน Seven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8
- เซเวน Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3s
- เซเวน Seven: Storm Cloud Now provides +20% Bullet Resistance in the base ability
- ชิฟ Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
- ชิฟ Shiv: Gun falloff range reduced by 10%
- ชิฟ Shiv: Health growth per boon reduced from +41 to +35
- ชิฟ Shiv: Slice and Dice T2 reduced from +100 to +85
- ชิฟ Shiv: Slice and Dice T3 now considers creeps for only half value
- ชิฟ Shiv: Bloodletting deferred damage reduced from 35% to 30%
- ชิฟ Shiv: The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
- วินดิกตา Vindicta: Stake duration reduced from 2.25s to 2s
- วินดิกตา Vindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
- วินดิกตา Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren't ready
- วิสกัส Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
- วิสกัส Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
- วิสกัส Viscous: Splatter Spirit Scaling increased from 1.4 to 1.5
- วิสกัส Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
- วิสกัส Viscous: Puddle Punch damage increased from 100% to 110% of Light Melee
- วิสกัส Viscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
- วิสกัส Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
- วิสกัส Viscous: Puddle
- Punch: delay before punch increased from 0.25s to 0.35s
- วิสกัส Viscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3
- วิสกัส Viscous: Goo Ball acceleration increased
- วิสกัส Viscous: Goo Ball base turn radius and turn radius after bouncing has been increased
- วิสกัส Viscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck on
- วอร์เดน Warden: Base movement speed reduced from 6.5 to 6
- วอร์เดน Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
- ยามาโตะ Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4s
- ยามาโตะ Yamato: Power Slash collision radius reduced by 8%
- ยามาโตะ Yamato: Crimson Slash radius increased from 12m to 13m
- ยามาโตะ Yamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
- ยามาโตะ Yamato: Fixed some cases where Flying Strike could get into a stuck state
- ยามาโตะ Yamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn't
-