06-17-2025 Update

Source: Deadlock Forum

  • Voies et soldats Mid Lane Rework (between Guardians):
  • Rem Removed the Arch Monument.
  • Rem Removed the rope entrances to Mid Boss.
  • Rem Removed barrels and kiosk low cover.
  • Replaced bridge with a larger version.
  • Boss du milieu et Réanimateur Added stairway entrance to Mid Boss.
  • Moved the veil areas to fit with the new bridge.
  • Boss du milieu et Réanimateur Veil areas connect to Mid Boss.
  • Extended the wall cover further toward the bridge.
  • Boss du milieu et Réanimateur Started Mid Boss Sewer theming.
  • Boss du milieu et Réanimateur Added connection from the rope shafts to upper area of Mid Boss.
  • Boss du milieu et Réanimateur Increase height of entrances to rope shafts from Mid Boss.
  • Added sloped mounds on side of stairs from the pit.
  • Adjusted breakables that were spread out in the underground
  • Flex Slot changed from "Two Guardians" to "Three Guardians"
  • Voies et soldats Flex Slot changed from "Two Walker" to "Three Walkers"
  • Voies et soldats Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Voies et soldats Trooper damage to Walkers reduced from 80 DPS to 60 DPS
  • Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
  • Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
  • Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
  • Trooper base bounty reduced from 132 to 120
  • Voies et soldats Trooper bounty growth per minute increased from 1 to 1.5
  • Urne d'âmes Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
  • Urne d'âmes Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
  • Urne d'âmes Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
  • Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
  • Voies et soldats Walker HP increased by 10%
  • Voies et soldats Walker Spirit Resist reduced from 40% to 30%
  • Orbes d'âmes et denies Soul Orb auto claim radius reduced from 40m to 35m
  • Headshot multiplier reduced from 1.9x to 1.8x
  • Fixed some issues with hitting troopers while on ziplines
  • Décomposition Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
  • Rejuv drop duration reduced from 9s to 8s
  • Opening
  • Rounds: No longer works against objectives
  • Extra
  • Regen: Regen reduced from 3.5 to 3
  • Healing
  • Booster: Regen reduced from 3.5 to 3
  • Enchanter's
  • Dégâts et résistances Emblem: Spirit Resistance reduced from 18% to 15%
  • Fortitude Fortitude: Damage taken cooldown increased from 12s to 14s
  • Dégâts et résistances Bullet
  • Resilience: Health threshold for bonus resistance reduced from 35% to 30%
  • Dégâts et résistances Spirit
  • Resilience: Health threshold for bonus resistance reduced from 35% to 30%
  • Rescue
  • Beam: Cooldown increased from 30s to 60s
  • Radiant
  • Regeneration: Regen reduced from 5 HP to 4
  • Radiant
  • Regeneration: Healing on ability cast reduced from 100 to 70
  • Radiant
  • Regeneration: Healing on ability cast now scales with Boons (1.5)
  • Antichar Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
  • Superior
  • Cooldown: Cooldown Reduction reduced from 25% to 24%
  • Calico Calico: Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
  • Calico Calico: Base Health reduced from 700 to 650
  • Calico Calico: Base Health Growth reduced by 13%
  • Calico Calico: Leaping Slash melee multiplier has been reduced from 1.6 to 1.3
  • Calico Calico: Return to Shadows T3 reduced from +30% Amp to +24%
  • Kelvin Kelvin Arctic Beam cooldown increased from 24s to 25s
  • Kelvin Kelvin: Arctic Beam T1 reduced from -7.5s Cooldown to -7s
  • Kelvin Kelvin: Arctic Beam T3 range reduced from 13m to 10m
  • Lady
  • Geist: Base bullet damage reduced from 26 to 23
  • Lady
  • Geist: Life Drain self slow increased from 25% to 40%
  • Lady
  • Geist: Soul Exchange cast range reduced from 7m to 6m
  • Myxo Viscous: Goo Ball hitbox size increased a bit (easier to hit him)
  • Myxo Viscous: Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Myxo Viscous: Goo Ball damage reduced from 140 to 120
  • Marshal Warden: Last Stand no longer gets reduced cooldown when interrupted
  • Marshal Warden: Last Stand DPS reduced from 90 to 80
  • Marshal Warden: Last Stand T2 DPS reduced from +60 to +50
  • Marshal Warden: Last Stand spirit scaling increased from 1.4 to 1.6
  • Scopa Wraith: Base health reduced from 700 to 650
  • Scopa Wraith: Bullet damage growth reduced by 18%
  • Scopa Wraith: Card Trick damage reduced from 70 to 60
  • Scopa Wraith: Card Trick spirit scaling increased from 0.84 to 1.1
  • Scopa Wraith: Card Trick T3 now also applies a 25% Slow for 1s
  • Scopa Wraith: Full Auto T2 reduced from 4 Spirit Damage to 3
  • Scopa Wraith: Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally
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