10-10-2024 Update
Kaynak: Deadlock Forum
- Rütbeler, dereceli oyun ve liderlik tabloları Added Ranked mode
- Rütbeler, dereceli oyun ve liderlik tabloları We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
- You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
- The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
- Rütbeler, dereceli oyun ve liderlik tabloları When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
- Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
- Rütbeler, dereceli oyun ve liderlik tabloları In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
- Rütbeler, dereceli oyun ve liderlik tabloları The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
- Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
- View attachment quick_cast_modes.mp4
- Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
- View attachment input_buffering.mp4
- Eşya dizilimleri ve dizilim tarayıcısı Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
- Eşya dizilimleri ve dizilim tarayıcısı If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
- For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
- Added "Allow Duplicate Heroes" setting in Private Lobbies
- Dinamo Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
- Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
- Pausing is no longer allowed in the first three minutes of the game
- Added Thai and Indonesian localization
- Yamato Replaced the temp Yamato VO with a new translation spoken by a native actress
- Koridorlar ve askerler Added Stomp AoE range indication as the Walker is about to use the ability
- Updated the way status effects are shown above the healthbar
- Fixed troopers being unreliable to shoot while on the zipline
- Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
- Fixed AFK kick detection not working properly
- Added Crit Bonus Scale tooltip to the Weapon stats in the shop
- Fixed ESC key not working on the private lobbies page
- Fixed respawn music not playing while spectating another player
- Ruh Vazosu Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
- Fixed Streamer mode not persisting between game relaunches
- Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
- Kurtarma Işını Rescue beam now shows heal indicator if you heal someone with it
- Zayıflatma Azaltıcı Fixed Debuff Reducer causing Teleporters to be faster
- Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
- Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
- Enabled Middle Mouse for "pinging" minimap
- Enabled the ability to middle mouse click players on the top bar
- Hançer Fixed Shiv's Killing Blow sometimes sending him into orbit
- Hançer Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
- Fixed Quantum Entanglement's camera position anims not being smooth
- Yamato Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
- Fixed Pausing not working when using hero specific key binds
- Kırbaç Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
- Gri Pençe Fixed some cases where Grey Talon's trap effects would be stuck in the world
- Updated ground strike preview cone to have a little more information on shape & outer bounds
- Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
- Fixed issues with Bots not using ziplines properly
- İade-i Ateş Added Return Fire proc sound
- Metal Deri Added Metal Skin proc sound
- McGinnis Updated McGinnis Heavy Barrage sound
- Koridorlar ve askerler Added Guardian and Walker death notification sound for all players
- Hasar ve dirençler Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
- Fixed hero death UI sound playing inconsistently
- Hasar ve dirençler Added bullet evasion sound effects
- Kelvin Updated Kelvin weapon fire audio
- Kundakçı Updated Infernus weapon fire audio
- Improved clarity for hero roster selection VO
- Koridorlar ve askerler Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
- Re-enabled weapon-specific reload sounds
- Abrams Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
- İyileştirme Ayini Added Healing Rite cast sound
- Kurtarma Işını Added Rescue Beam heal and pull loop sounds
- Added Health Nova cast sound
- İade-i Ateş Added Return Fire cast sound
- Metal Deri Revised Metal Skin cast sound
- Dev Added Colossus cast and loop sounds
- Yankı Parçası Added echo to Echo Shard cast sound
- Added Silence Glyph cast and hit sounds
- Mermi Avcısı Added Ammo Scavenger proc sound
- Şifalı Atış Added Restorative Shot proc sound
- Toksik Mermiler Added Toxic Bullets proc variations
- Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
- Büyülü Coşkunluk Improved visibility on Spiritual Overflow effects when heroes are airborne
- Reworked visual effects for puddle punch
- Updated "getting started" VO for the ability points tab to match the text
- Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
- Koridorlar ve askerler The patron once again will warn you when your Walkers are under attack
- Koridorlar ve askerler The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
- Ruh Vazosu Increased the time you need to carry the urn before the urn nags about not being delivered
- Fixed more instances of the wrong name for a hero being called out
- Dinamo If you're Dynamo or Krill, you can now ping during your ult to alert your allies
- Vaha Mirage still loves the Djinn, but he yells about them less frequently
- Bebop Added new custom charge and light melee and parry animations for Bebop
- Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
- Gri Pençe Updated Grey Talon root effect for trap
- Gri Pençe Updated Grey Talon updated firing, projectile, impact effects
- Updated Rain of Arrows effects
- Mo ve Krill New heavy melee anims added to Mo & Krill and Ivy
- Koridorlar ve askerler Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
- Leydi Geist Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
- Inferno Catalyst effect revisions to help show range better
- Koridorlar ve askerler Trooper death effects resolve quicker and more cleanly
- Vaha Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
- Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
- New Imports Building
- New Taxi Stand building
- Replaced old retaining wall
- Replaced block-in park bridges
- Koridorlar ve askerler Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
- Koridorlar ve askerler Players now need to be within 19m (above the ramp) to attack a Lane Guardian
- Hasar ve dirençler Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
- Koridorlar ve askerler Guardian damage vs players increased by 20%
- Medium Camps spawn time changed from 7 min to 5 min
- Hard Camps spawn time changed from 7 min to 8 min
- Teleporters open time changed from 10 min to 8 min
- Koridorlar ve askerler Trooper spawn/bounty lane end time changed from 10 min to 8 min
- Vaults spawn time/interval changed from 10/5 to 8/4
- Golden Statues and Breakables spawn time changed from 3 min to 2 min
- Golden Statues bonuses upgrade time changed from 15 min to 10 min
- Golden Statue Health buff increased from 15/20 to 20/30
- Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
- Ortanın Lideri ve Canlandırıcı Mid Boss now has 15 regen
- Ortanın Lideri ve Canlandırıcı Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- Ortanın Lideri ve Canlandırıcı Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
- Ruh Vazosu Urn now causes the runner to be revealed on the minimap
- Ruh Vazosu Heavy Melee against the urn runner now causes them to drop the urn
- Ruh Vazosu Urn delivery now gives each player on your team a Golden Statue permanent buff
- Ruh Vazosu Urn bounty increased by 15%
- Ruh Vazosu Urn now falls down from the sky a little bit faster
- Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
- Koridorlar ve askerler Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
- Hasar ve dirençler Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
- Kalıcı Hız All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
- Büyü Can Çalması Bullet and Spirit Lifesteal now stack diminishingly
- Teleporters now grant +3 m/s for 5s after arriving at the other side
- Updated teleporter locations
- Koridorlar ve askerler Moved teleporters to travel between outer lane Walkers
- Added teleporters in the underground tunnels
- Changed underground teleporters to go between Subway and Tunnel on the same side of the map
- Widened stairs from Shrines back to the player spawn area
- Added ledge to mantle back up to the player spawn area from the pit
- Koridorlar ve askerler Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
- Added upper level connection through the Subway Entrance building
- Moved Guardians back slightly further from stairs down to the canal
- Widened channels surrounding Mid Temple slightly
- Widened archways between Mid Temple channels
- Garage and
- Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
- Monster
- Hasar ve dirençler Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
- Restorative
- Hasar ve dirençler Shot: Weapon Damage reduced from 8% to 7%
- Basic
- Magazine: Ammo increased from 24% to 26%
- Savuşturma Melee
- Charge: Cooldown increased from 10.5s to 16s
- Long
- Range: Ammo increase from 20% to 25%
- Tesla
- Hasar ve dirençler Bullets: Spirit scaling increased from 0.13 to 0.16
- Alchemical
- Fire: Now behaves like other grenades and does not bounce off walls
- Alchemical
- Fire: Base DPS increased from 45 to 55
- Toxic
- Bullets: Buildup is now 15% slower
- Savaş Çılgınlığı Frenzy: Low HP threshold increased from 40% to 50%
- Sekme Ricochet: Range reduced from 14m to 11m
- Susturucu Silencer: Spirit Power increased from 12 to 18
- Vampiric
- Burst: Added ammo on active increased from +50% to +75%
- Vampiric
- Burst: Cooldown reduced from 37s to 34s
- Spiritual
- Overflow: No longer grants +20% Fire Rate
- Spiritual
- Eşya dizilimleri ve dizilim tarayıcısı Overflow: Upon full build-up, grants +35% Fire Rate
- Spiritual
- Hasar ve dirençler Overflow: Activated Spirit Power increased from +45 to +50
- Healing
- Rite: Regen duration increased from 17s to 19s (same total heal)
- Extra
- Regen: Regen increased from 2.8 to 3
- Extra
- Regen: Ammo increased from 8% to 10%
- Extra
- Mina Stamina: Stamina Recovery increased from 14% to 16%
- Extra
- Mina Stamina: Fire Rate reduced from 7% to 6%
- Extra
- Mina Stamina: Now gives +25 Health
- Extra
- Hasar ve dirençler Health: Weapon Damage increased from 5% to 6%
- Enduring
- Kuvvet, yükler ve koşu Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
- Enduring
- Hasar ve dirençler Speed: Slow resist reduced from 40% to 35%
- Restorative
- Hasar ve dirençler Locket: Spirit Resist increased from 8% to 10%
- Restorative
- Locket: Now grants +1 Sprint
- Return
- Fire: Cooldown increased from 25s to 30s
- Return
- Hasar ve dirençler Fire: Active bullet resist reduced from 25% to 20%
- Health
- Hasar ve dirençler Nova: Spirit Power increased from +4 to +6
- Combat
- Hasar ve dirençler Barrier: Weapon Damage reduced from 25% to 22%
- Metanet Fortitude: Health increased from +300 to +325
- Güçlendirici Yumruklar Lifestrike: Heal increased from 55% of melee damage to 65%
- Superior
- Mina Stamina: Stamina Recovery increased from 20% to 25%
- Veil
- Koridorlar ve askerler Walker: Speed increased from 3 to 4
- Majestic
- Leap: Cooldown increased from 23s to 26s
- Rescue
- Beam: Cast range reduced from 36m to 32m
- Sülük Leech: Weapon Damage increase from +15% to +20%
- Sülük Leech: Spirit Power increased from +12 to +18
- Siphon
- Hasar ve dirençler Bullets: HP Steal Per Bullet increased from 45 to 50
- Extra
- Hasar ve dirençler Spirit: Spirit Power increased from 9 to 10
- Ammo
- Hasar ve dirençler Scavenger: Spirit Power Per Soul reduced from 2 to 1
- Ammo
- Scavenger: Max Stacks increased from 10 to 20
- Withering
- Whip: No longer grants +50 Health
- Withering
- Hasar ve dirençler Whip: Now grants +100 Bullet Shield
- Withering
- Whip: Cooldown reduced from 26s to 22s
- Cold
- Front: Cooldown reduced from 34s to 28s
- Mystic
- Artan Hassasiyet Vulnerability: Fixed it stacking with Escalating Exposure
- Slowing
- Hex: Slow reduced from 30% to 25%
- Improved
- Hasar ve dirençler Spirit: Spirit Power increased from +23 to +28
- Improved
- Hasar ve dirençler Burst: Max Health damage reduced from 9% to 7%
- Nakavt Knockdown: Cooldown reduced from 48s to 40s
- Ethereal
- Shift: Can no longer end it early
- Torment
- Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
- Superior
- Hasar ve dirençler Cooldown: Now grants +100 Spirit Shield
- Escalating
- Hasar ve dirençler Exposure: Spirit Resist On Damage reduced from -15% to -12%
- Escalating
- Exposure: Amp Per Stack reduced from 6% to 5%
- Escalating
- Exposure: Duration reduced from 15s to 12s
- Yenileyici Refresher: Cooldown increased from 212s to 230s
- Mystic
- Reverb: Slow reduced from 50% to 40%
- Abrams Abrams: Base health reduced from 600 to 570
- Abrams Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)
- Abrams Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
- Abrams Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects
- Bebop Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
- Bebop Bebop: Sticky Bomb now loses 2 stacks on death
- Bebop Bebop: Sticky Bomb now has 15 max stacks
- Bebop Bebop: Hook range increased from 25m to 30m
- Bebop Bebop: Hook now also hits enemy troopers, killing them instantly
- Bebop Bebop: Fixed some cases where Hook would grab players from around corners
- Bebop Bebop: Hyper Beam movement slow reduced from 30% to 25%
- Bebop Bebop: Hyper Beam duration no longer scales with Spirit Power
- Bebop Bebop: Hyper Beam duration increased from 8s to 10s
- Bebop Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
- Dinamo Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s
- Dinamo Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s
- Dinamo Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
- Grey
- Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
- Grey
- Talon: Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
- Grey
- Talon: Fixed Guided Owl colliding with nearby objects during cast
- Grey
- Hasar ve dirençler Talon: Fire Rate no longer scales with Spirit Power
- Grey
- Talon: Base bullet damage now scales with Spirit Power (0.1)
- Grey
- Talon: Guided Owl 3s grace period for kill increased to 4s
- Grey
- Talon: Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
- Grey
- Hasar ve dirençler Talon: Movespeed no longer scales with Spirit Power
- Grey
- Talon: Base stamina increased from 3 to 4
- Duman Haze: Fixation max stacks increased from 30 to 40
- Duman Haze: Fixation T3 reduced from +0.2 to +0.15
- Duman Haze: Bullet Dance no longer grants +15% Fire Rate
- Duman Haze: Bullet Dance base ability now grants 2 Targets Hit Per Shot
- Duman Haze: Bullet Dance base ability no longer grants +25% Evasion
- Duman Haze: Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
- Kundakçı Infernus: Catalyst Damage Amp reduced from 25% to 20%
- Kundakçı Infernus: Catalyst T3 Damage Amp increased from 15% to 20%
- Sarmaşık Ivy: Improved default camera position
- Sarmaşık Ivy: Take Flight control keys are now similar to Vindicta's
- Sarmaşık Ivy: Fixed some issues with control on Take Flight when near a wall
- Lady
- Hasar ve dirençler Geist: Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
- Lady
- Geist: Life Drain can now be alternate-casted on allied heroes
- Lady
- Geist: Added double tap accidental protection for Life Drain to help against instant cancellations
- Lady
- Geist: Malice slow duration reduced from 6s to 4s
- Lady
- Geist: Malice amp duration reduced from 16s to 13s
- Lady
- Geist: You can now see how many Malice stacks you have on you as the opponent
- Kırbaç Lash: Base bullet damage reduced from 10 to 9
- Kırbaç Lash: Flog Heal vs heroes reduced from 80% to 70%
- Kırbaç Lash: Flog Heal vs creeps reduced from 30% to 25%
- McGinnis McGinnis: No longer has +25% Spirit Resist
- McGinnis McGinnis: Now has +15% Bullet Resist
- McGinnis McGinnis: Mini Turrets T1 no longer grants +1 charge
- McGinnis McGinnis: Mini Turrets duration reduced from 30s to 24s
- McGinnis McGinnis: Mini Turrets cooldown reduced from 30s to 24s
- McGinnis McGinnis: Mini Turrets health scaling reduced from 30% to 20%
- McGinnis McGinnis: Mini Turrets recharge time reduced from 5s to 3s
- McGinnis McGinnis: Mini Turrets cast range increased from 15m to 20m
- McGinnis McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
- McGinnis McGinnis: Mini Turret damage reduction against objectives increased from -60% to -70%
- McGinnis McGinnis: Fixed Ricochet not bouncing off of Mini Turrets
- McGinnis McGinnis: Mini Turret spawn time reduced from 1s to 0.25s
- McGinnis McGinnis: Mini Turret attack delay reduced from 0.35s to 0.2s
- McGinnis McGinnis: Heavy Barrage radius increased from 4.5m to 5m
- Vaha Mirage: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
- Vaha Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
- Vaha Mirage: Djinn's Mark base damage reduced from 16 to 12
- Vaha Mirage: Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
- Vaha Mirage: Djinn's Mark reveal duration increased from 2s to 3s
- Vaha Mirage: Traveler now causes your camera to move to the destination during the channel
- Vaha Mirage: Traveler T1 is now "+2 m/s" (was -20s cd)
- Vaha Mirage: Traveler T2 is now "-30s cd" (was +2 m/s)
- Vaha Mirage: Traveler T3 fire rate increased from 20% to 30%
- Mo ve Krill Mo & Krill: Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
- Mo ve Krill Mo & Krill: Combo cooldown reduced from 95s to 75s
- Paradoks Paradox: Bullet growth per boon increased from 0.33 to 0.45
- Paradoks Paradox: Time Wall bullet duration reduced from 1s to 0.7s
- Paradoks Paradox: Fixed Time Wall not being spawned when looking down while casting
- Paradoks Paradox: Paradoxical Swap cooldown increased from 48s to 65s
- Paradoks Paradox: Paradoxical Swap range reduced from 30m to 25m
- Paradoks Paradox: Paradoxical Swap T1 now reduces cooldown by 15s
- Paradoks Paradox: Paradoxical Swap T3 now increases range by 20m
- Paradoks Paradox: Pulse Grenade radius reduced from 7m to 6m
- Paradoks Paradox: Pulse Grenade Damage Amp per Stack increased from 5% to 6%
- Paradoks Paradox: Pulse Grenade T3 no longer increases Damage Amp by 2%
- Paradoks Paradox: Pulse Grenade T3 now also increases the radius by 1m per pulse
- Sıska Pocket: Shotgun falloff start reduced from 22m to 16m
- Sıska Pocket: Enchanter's Satchel damage now respects line of sight
- Sıska Pocket: Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
- Sıska Pocket: Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
- Sıska Pocket: Barrage radius reduced from 6.5m to 4.5m
- Sıska Pocket: Barrage T3 now also increases radius by 2m
- Yedi Seven: Base regen increased from 1.5 to 3
- Yedi Seven: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
- Yedi Seven: Lightning Ball T3 increased from +1m to +2m
- Hançer Shiv: Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
- Hançer Shiv: Slice and Dice T1 improved from -3.75s to -4s
- Hançer Shiv: Rage decay rate reduced from 0.35 to 0.25
- Hançer Shiv: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
- İntikamcı Vindicta: Reverted recent falloff damage changes
- İntikamcı Vindicta: Fall off increased from 58m (default) to 64m
- İntikamcı Vindicta: Bullet damage growth per boon reduced from 0.79 to 0.55
- İntikamcı Vindicta: Flight duration no longer scales with Spirit Power
- İntikamcı Vindicta: Flight T2 now increases flight duration by 6s
- İntikamcı Vindicta: Flight bonus move speed above base now scales at 50% effectiveness
- İntikamcı Vindicta: No longer has -10% base bullet resist
- İntikamcı Vindicta: Health growth per boon reduced from 20 to 15
- İntikamcı Vindicta: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
- İntikamcı Vindicta: Stake duration reduced from 2s to 1.75s
- İntikamcı Vindicta: Assassinate bonus souls is now unsecured
- İntikamcı Vindicta: Shooting while flying now has similar speed impact as on the ground
- İntikamcı Vindicta: Flight air acceleration decreased a little
- İntikamcı Vindicta: Crow Familiar % damage no longer affects Mid Boss
- Balçık Viscous: Goo Ball no longer triggers on hit effect while in Ethereal Shift
- Balçık Viscous: Fixed Superior Stamina dash count not working with Goo Ball
- Balçık Viscous: Goo Ball stun duration reduced from 1s to 0.7s
- Balçık Viscous: Splatter base damage reduced from 100 to 90
- Balçık Viscous: Splatter T2 reduced from +70 to +60
- Balçık Viscous: Splatter Spirit damage scale increased from 1.5 to 1.9
- Balçık Viscous: Fixed Instant Cast not working for Puddle Punch
- Bekçi Warden: Alchemical Flask cooldown reduced from 14s to 12s
- Bekçi Warden: Alchemical Flask damage increased from 55 to 65
- Bekçi Warden: Alchemical Flask T1 is now +1 Stamina Reduction
- Bekçi Warden: Alchemical Flask T2 is now +50 Damage
- Bekçi Warden: Last Stand channel duration reduced from 2.2s to 2s
- Bekçi Warden: Last Stand range increased from 12m to 13m
- Tayf Wraith: Card Trick spirit scale reduced from 1.2 to 1.1
- Tayf Wraith: Card Trick generation via melee reduced by 50%
- Yamato Yamato: Power Slash cooldown increased from 8.5s to 10.5s
- Yamato Yamato: Power Slash T2 now also reduces cooldown by 2s
- Yamato Yamato: Shadow Transformation no longer grants you bullet and spirit resist
- Yamato Yamato: Shadow Transformation duration reduced from 4.5s to 4s
-