07-04-2024 Update
แหล่งข้อมูล: Deadlock Forum
- Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
- Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
- Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
- Reworked the top bar HUD to reduce overall height
- While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
- Minimap now displays dead heroes for 5 seconds after their death
- Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
- เลนและทรูปเปอร์ Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
- ลูกแก้วโซลและการดีนาย All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
- โกศเก็บวิญญาณ Fixed the HUD cooldown state thrashing while picking up the Soul Urn
- Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
- Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
- Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
- Reduced the end of match delay from 10s to 4s
- เวนาทอร์ Added a shatter sound effect for meleeing the mid boss rejuvenator
- Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
- Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
- อินเฟอร์นัส Added a sound for when Infernus's Afterburn procs
- เวนาทอร์ Added rejuvenator pickup sound
- โกศเก็บวิญญาณ Minimap now highlights Soul Urn dropoff location
- เรธ Updated Wraith Full Auto cast sound
- ดาเมจและต้านทาน Added audio feedback for environmental damage
- Fixed sounds associated with last hit playing unreliably
- เรธ Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
- Added traffic and construction ambient sounds and updated general ambience mix
- โกศเก็บวิญญาณ Urn count changed from 2 to 1 (previous souls value restored)
- โกศเก็บวิญญาณ Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
- โกศเก็บวิญญาณ Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
- โกศเก็บวิญญาณ Urn pickup time reduced from 4s to 2s
- โกศเก็บวิญญาณ Urn now has a 2s drop-off time
- โกศเก็บวิญญาณ Urn no longer applies a 15% slow
- โกศเก็บวิญญาณ Urn now prevents you from using the zipline while carrying it
- โกศเก็บวิญญาณ The person delivering the urn now gets +25% soul bonus
- Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
- Gun: +30% Clip and +20% Fire Rate for 100s
- Survival: +400 Max HP and +1% HP Regen for 100s
- ดาเมจและต้านทาน Casting: +20% Cooldown Reduction and +25 Spirit for 100s
- มินา Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
- Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
- Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
- Fixed Walkers not using their stomp properly
- ดาเมจและต้านทาน Troopers now deal 25% less damage to other troopers
- Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
- Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
- Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
- Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
- Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
- After 25 minutes, the
- HP: +15 to +20
- ดาเมจและต้านทาน Weapon Damage: +2% to +3%
- ดาเมจและต้านทาน Spirit Power: +2 to +3
- Fire Rate: +1.5% to +2%
- CD Reduction: 0.75% to 1%
- Ammo: 3% to 5%
- ดาเมจและต้านทาน Bullet falloff damage now starts at 25m instead of 27m
- เลนและทรูปเปอร์ Inner lane Walker arena (Amber Orange and Sapphire Blue):
- Added hallway on street level from the warehouse interior to underneath the overpass
- เลนและทรูปเปอร์ Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
- Added some juke closets around the map
- Added some balconies/awnings around the map
- Shortened the underground tunnels from the Subway entrance side
- Doorways into the Authority Building and Jazz Club are now offset
- เลนและทรูปเปอร์ Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
- Headshot
- Booster: Cooldown increased from 5s to 7s
- Headshot
- Booster: Fixed the item not visually going on cooldown when it procs
- Basic
- Magazine: Ammo increased from 15% to 20%
- Medic
- รีสตอเรทีฟช็อต Bullets: Renamed to Restorative Shot
- Restorative
- Shot: Cooldown increased from 4s to 6s
- Monster
- ดาเมจและต้านทาน Rounds: Damage vs NPCs increased from +30% to +35%
- Active
- Reload: Cooldown reduced from 25s to 23s
- Active
- Reload: Active fire rate bonus increased from 15% to 18%
- เบอร์เซิร์กเกอร์ Berserker: Weapon Damage per stack reduced from +6% to +5%
- Titanic
- Magazine: Reload penalty reduced from -15% to -10%
- Intensifying
- Magazine: Ammo reduced from 30% to 25%
- Point
- มินา Blank: Now gives +1 Stamina
- Hunter's
- ดาเมจและต้านทาน Aura: Bullet Resist reduction reduced from -15% to -10%
- Hunter's
- Aura: Fire Rate slow reduced from -15% to -10%
- Hunter's
- Aura: Solo enemy hero case increased from 2x to 3x
- Burst
- การเคลื่อนที่และสแตมินา Fire: Slide distance increased from +35% to +50%
- Tesla
- ดาเมจและต้านทาน Bullets: Damage is now affected by falloff
- Tesla
- Bullets: Proc chance reduced from 30% to 25%
- Tesla
- การเคลื่อนที่และสแตมินา Bullets: Jump radius reduced from 9m to 8m
- Escalating
- Resilience: Now gives +14% Ammo
- Lucky
- Shot: Slow duration reduced from 2s to 1.5s
- Lucky
- ดาเมจและต้านทาน Shot: No longer provides +20% Weapon Damage
- ริโคเชต์ Ricochet: Ricochet damage increased from 45% to 50%
- ไซเลนเซอร์ Silencer: Debuff duration reduced from 3s to 2s
- Crippling
- ดาเมจและต้านทาน Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
- Siphon
- Bullets: Steal duration increased from 15s to 20s
- Sprint
- Boots: Sprint Speed reduced from +3 to +2
- Sprint
- เอนดิวริงสปีด Boots: Now a component of Enduring Speed
- Extra
- มินา Stamina: Now provides +10% Stamina Recovery
- Extra
- Health: Increased from +140 to +150
- Enduring
- สปรินต์บูตส์ Speed: Now requires Sprint Boots
- Enduring
- Speed: Now grants +2 Sprint
- Restorative
- Locket: Can now be cast on allies (30m cast range)
- Restorative
- Locket: Radius on gaining charges increased from 40m to 50m
- Restorative
- Locket: Cooldown increased from 18s to 24s
- Reactive
- พาราด็อกซ์ Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
- ฮีลเบน Healbane: Debuff duration reduced from 7s to 6s
- Return
- Fire: Health bonus increased from +75 to +100
- Return
- ดาเมจและต้านทาน Fire: Fixed spirit damage returned counting as bullet damage
- ดาเมจและต้านทาน Bullet
- Lifesteal: Increased from 22% to 24%
- Rescue
- Beam: Cooldown reduced from 40s to 35s
- Superior
- มินา Stamina: Removed spirit bonus when doing 2x air jumps/dash
- Superior
- มินา Stamina: Now grants +8 Spirit
- Superior
- มินา Stamina: Now grants +30% Air Dash and Air Jump distance
- ฟอร์ติจูด Fortitude: Duration required to start regenerating reduced from 14s to 13s
- Majestic
- Leap: Shields no longer prevent the item from being disabled
- Debuff
- Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
- Debuff
- Reducer: Passive debuff resistance increased from 30% to 35%
- Debuff
- Reducer: Now gives +125 Health
- Debuff
- Reducer: Cooldown reduced from 45s to 25s
- อันสต็อปเอเบิล Unstoppable: No longer has components (loses slow resist and movespeed bonus)
- โคลอสซัส Colossus: Cooldown reduced from 65s to 45s
- โคลอสซัส Colossus: Model size increase from 10% to 20%
- อินฮิบิเตอร์ Inhibitor: No longer grants +10% Fire Rate
- อินฮิบิเตอร์ Inhibitor: Slow reduced from 35% to 25%
- ลีช Leech: Spirit Power increased from +7 to +10
- ลีช Leech: Weapon Damage increased from +8% to +12%
- ลีช Leech: Bonus Health increased from +125 to +150
- Shadow
- Weave: Ambush Fire Rate reduced from +60% to +40%
- Shadow
- Weave: Cooldown increased from 35s to 45s
- Shadow
- Weave: No longer instantly grants sprint
- อินฟิวเซอร์ Infuser: Spirit Power reduced from +18 to +16
- Extra
- ดาเมจและต้านทาน Spirit: Now gives +25 Health
- ซิลเวอร์ Quicksilver
- Reload: Cooldown increased from 5s to 12s
- Withering
- Whip: Now grants +50 Health
- ซัปเพรสเซอร์ Suppressor: Duration reduced from 2.5s to 2s
- ดีเคย์ Decay: Bleed damage increased from 2.6% of current HP to 2.8%
- ดีเคย์ Decay: Spirit bonus increased from +5 to +7
- Duration
- Extender: Now grants +1.5 hp regen
- ดาเมจและต้านทาน Bullet
- ดาเมจและต้านทาน Resist Shredder: Debuff duration increased from 6s to 8s
- ดาเมจและต้านทาน Bullet
- บุลเล็ตอาร์เมอร์ Resist Shredder: Now gives +5% Bullet Armor
- Mystic
- Slow: Duration reduced from 2.5s to 2s
- Improved
- Burst: No longer applies 50% slow
- Improved
- ดาเมจและต้านทาน Burst: Now grants +100 Spirit Shield Health
- Improved
- ดาเมจและต้านทาน Burst: Now grants +12% Weapon Damage
- Superior
- Duration: Imbued duration increased from +30% to +32%
- Superior
- Duration: Non-imbued duration increased from +22% to +24%
- Improved
- ดาเมจและต้านทาน Spirit: Now grants +75 Health
- น็อกดาวน์ Knockdown: Cooldown increased from 30s to 45s
- Ethereal
- Shift: Cooldown reduced from 30s to 25s
- Mystic
- Reverb: The target is now slowed by 50% during the 3s delay
- Diviner's
- Kevlar: Now provides +8% Cooldown Reduction
- Diviner's
- Kevlar: Fixed the duration missing in the tooltip
- Diviner's
- Kevlar: Buff duration increased from 10s to 12s
- Diviner's
- ดาเมจและต้านทาน Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
- เอสกาเลติงเอ็กซ์โปเชอร์ Escalating Exposure now has a base of -12% Spirit Resist reduction
- Boundless
- ดาเมจและต้านทาน Spirit: Health Regen increased from +10 to +15
- Boundless
- ดาเมจและต้านทาน Spirit: Bonus Health increased from +200 to +300
- เอบรัมส์ Abrams: Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
- บีบ็อป Bebop: Base HP regen reduced from 2 to 1
- บีบ็อป Bebop: Hyper Beam cast range increased from 60m to 70m
- Grey
- ดาเมจและต้านทาน Talon: Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
- Grey
- Talon: Fixed Charged Shot not piercing if it collides with a Mini Turret
- เฮซ Haze: Smoke Bomb no longer instantly grants sprint
- เฮซ Haze: Smoke Bomb duration increased from 6s to 8s
- เฮซ Haze: Smoke Bomb T1 is now -15s CD
- เฮซ Haze: Smoke Bomb T2 is now +6 Invis Sprint
- เฮซ Haze: Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
- เฮซ Haze: Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
- อินเฟอร์นัส Infernus: Flame Dash dps linger duration increased from 0.4s to 1s
- ไอวี่ Ivy: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
- ไอวี่ Ivy: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
- ไอวี่ Ivy: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
- เคลวิน Kelvin: Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
- เคลวิน Kelvin: Ice Path T3 bonus now lingers for 6s extra
- แลช Lash: Death Slam time to lock on increased from 0.8s to 0.9s
- แมคกินนิส McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
- แมคกินนิส McGinnis: Mini Turret damage reduction against objectives increased from -50% to -60%
- แมคกินนิส McGinnis: Mini Turret falloff damage increased from -30% to -35%
- แมคกินนิส McGinnis: Mini Turret cooldown reduced from 30s to 28s
- แมคกินนิส McGinnis: Mini Turret recharge time reduced from 6s to 5s
- แมคกินนิส McGinnis: Spectral Wall T1 and T2 swapped
- แมคกินนิส McGinnis: Spectral Wall T1 stamina drain reduced from 2 to 1
- โมแอนด์คริลล์ Mo & Krill: Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
- โมแอนด์คริลล์ Mo & Krill: Health growth per boon reduced from 47 to 44
- โมแอนด์คริลล์ Mo & Krill: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
- เซเวน Seven: Static Charge cast range now scales with Spirit (0.1)
- วินดิกตา Vindicta: Flight cooldown reduced from 50s to 45s
- วินดิกตา Vindicta: Flight up and down speed improved a bit
- วอร์เดน Warden: Binding Word now drains 1 stamina from the target on cast
- เรธ Wraith: Project Mind T3 cooldown reduced from -35s to -30s
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