07-04-2024 Update

Источник: Deadlock Forum

  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • Линии и солдаты Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • Сферы душ и денай All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
  • Урна душ Fixed the HUD cooldown state thrashing while picking up the Soul Urn
  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Reduced the end of match delay from 10s to 4s
  • Венатор Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • Инфернус Added a sound for when Infernus's Afterburn procs
  • Венатор Added rejuvenator pickup sound
  • Урна душ Minimap now highlights Soul Urn dropoff location
  • Тень Updated Wraith Full Auto cast sound
  • Урон и сопротивления Added audio feedback for environmental damage
  • Fixed sounds associated with last hit playing unreliably
  • Тень Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
  • Added traffic and construction ambient sounds and updated general ambience mix
  • Урна душ Urn count changed from 2 to 1 (previous souls value restored)
  • Урна душ Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • Урна душ Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • Урна душ Urn pickup time reduced from 4s to 2s
  • Урна душ Urn now has a 2s drop-off time
  • Урна душ Urn no longer applies a 15% slow
  • Урна душ Urn now prevents you from using the zipline while carrying it
  • Урна душ The person delivering the urn now gets +25% soul bonus
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
  • Gun: +30% Clip and +20% Fire Rate for 100s
  • Survival: +400 Max HP and +1% HP Regen for 100s
  • Урон и сопротивления Casting: +20% Cooldown Reduction and +25 Spirit for 100s
  • Мина Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Fixed Walkers not using their stomp properly
  • Урон и сопротивления Troopers now deal 25% less damage to other troopers
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the
  • HP: +15 to +20
  • Урон и сопротивления Weapon Damage: +2% to +3%
  • Урон и сопротивления Spirit Power: +2 to +3
  • Fire Rate: +1.5% to +2%
  • CD Reduction: 0.75% to 1%
  • Ammo: 3% to 5%
  • Урон и сопротивления Bullet falloff damage now starts at 25m instead of 27m
  • Линии и солдаты Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • Линии и солдаты Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • Линии и солдаты Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
  • Headshot
  • Booster: Cooldown increased from 5s to 7s
  • Headshot
  • Booster: Fixed the item not visually going on cooldown when it procs
  • Basic
  • Magazine: Ammo increased from 15% to 20%
  • Medic
  • Живительный выстрел Bullets: Renamed to Restorative Shot
  • Restorative
  • Shot: Cooldown increased from 4s to 6s
  • Monster
  • Урон и сопротивления Rounds: Damage vs NPCs increased from +30% to +35%
  • Active
  • Reload: Cooldown reduced from 25s to 23s
  • Active
  • Reload: Active fire rate bonus increased from 15% to 18%
  • Берсерк Berserker: Weapon Damage per stack reduced from +6% to +5%
  • Titanic
  • Magazine: Reload penalty reduced from -15% to -10%
  • Intensifying
  • Magazine: Ammo reduced from 30% to 25%
  • Point
  • Мина Blank: Now gives +1 Stamina
  • Hunter's
  • Урон и сопротивления Aura: Bullet Resist reduction reduced from -15% to -10%
  • Hunter's
  • Aura: Fire Rate slow reduced from -15% to -10%
  • Hunter's
  • Aura: Solo enemy hero case increased from 2x to 3x
  • Burst
  • Движение и выносливость Fire: Slide distance increased from +35% to +50%
  • Tesla
  • Урон и сопротивления Bullets: Damage is now affected by falloff
  • Tesla
  • Bullets: Proc chance reduced from 30% to 25%
  • Tesla
  • Движение и выносливость Bullets: Jump radius reduced from 9m to 8m
  • Escalating
  • Resilience: Now gives +14% Ammo
  • Lucky
  • Shot: Slow duration reduced from 2s to 1.5s
  • Lucky
  • Урон и сопротивления Shot: No longer provides +20% Weapon Damage
  • Рикошет Ricochet: Ricochet damage increased from 45% to 50%
  • Глушитель Silencer: Debuff duration reduced from 3s to 2s
  • Crippling
  • Урон и сопротивления Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
  • Siphon
  • Bullets: Steal duration increased from 15s to 20s
  • Sprint
  • Boots: Sprint Speed reduced from +3 to +2
  • Sprint
  • Скоростная стойкость Boots: Now a component of Enduring Speed
  • Extra
  • Мина Stamina: Now provides +10% Stamina Recovery
  • Extra
  • Health: Increased from +140 to +150
  • Enduring
  • Беговые ботинки Speed: Now requires Sprint Boots
  • Enduring
  • Speed: Now grants +2 Sprint
  • Restorative
  • Locket: Can now be cast on allies (30m cast range)
  • Restorative
  • Locket: Radius on gaining charges increased from 40m to 50m
  • Restorative
  • Locket: Cooldown increased from 18s to 24s
  • Reactive
  • Парадокс Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
  • Гроза целителей Healbane: Debuff duration reduced from 7s to 6s
  • Return
  • Fire: Health bonus increased from +75 to +100
  • Return
  • Урон и сопротивления Fire: Fixed spirit damage returned counting as bullet damage
  • Урон и сопротивления Bullet
  • Lifesteal: Increased from 22% to 24%
  • Rescue
  • Beam: Cooldown reduced from 40s to 35s
  • Superior
  • Мина Stamina: Removed spirit bonus when doing 2x air jumps/dash
  • Superior
  • Мина Stamina: Now grants +8 Spirit
  • Superior
  • Мина Stamina: Now grants +30% Air Dash and Air Jump distance
  • Выдержка Fortitude: Duration required to start regenerating reduced from 14s to 13s
  • Majestic
  • Leap: Shields no longer prevent the item from being disabled
  • Debuff
  • Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Debuff
  • Reducer: Passive debuff resistance increased from 30% to 35%
  • Debuff
  • Reducer: Now gives +125 Health
  • Debuff
  • Reducer: Cooldown reduced from 45s to 25s
  • Неудержимость Unstoppable: No longer has components (loses slow resist and movespeed bonus)
  • Колосс Colossus: Cooldown reduced from 65s to 45s
  • Колосс Colossus: Model size increase from 10% to 20%
  • Ограничитель Inhibitor: No longer grants +10% Fire Rate
  • Ограничитель Inhibitor: Slow reduced from 35% to 25%
  • Кровопийца Leech: Spirit Power increased from +7 to +10
  • Кровопийца Leech: Weapon Damage increased from +8% to +12%
  • Кровопийца Leech: Bonus Health increased from +125 to +150
  • Shadow
  • Weave: Ambush Fire Rate reduced from +60% to +40%
  • Shadow
  • Weave: Cooldown increased from 35s to 45s
  • Shadow
  • Weave: No longer instantly grants sprint
  • Насытитель Infuser: Spirit Power reduced from +18 to +16
  • Extra
  • Урон и сопротивления Spirit: Now gives +25 Health
  • Сильвер Quicksilver
  • Reload: Cooldown increased from 5s to 12s
  • Withering
  • Whip: Now grants +50 Health
  • Подавитель Suppressor: Duration reduced from 2.5s to 2s
  • Разложение Decay: Bleed damage increased from 2.6% of current HP to 2.8%
  • Разложение Decay: Spirit bonus increased from +5 to +7
  • Duration
  • Extender: Now grants +1.5 hp regen
  • Урон и сопротивления Bullet
  • Урон и сопротивления Resist Shredder: Debuff duration increased from 6s to 8s
  • Урон и сопротивления Bullet
  • Пулевая броня Resist Shredder: Now gives +5% Bullet Armor
  • Mystic
  • Slow: Duration reduced from 2.5s to 2s
  • Improved
  • Burst: No longer applies 50% slow
  • Improved
  • Урон и сопротивления Burst: Now grants +100 Spirit Shield Health
  • Improved
  • Урон и сопротивления Burst: Now grants +12% Weapon Damage
  • Superior
  • Duration: Imbued duration increased from +30% to +32%
  • Superior
  • Duration: Non-imbued duration increased from +22% to +24%
  • Improved
  • Урон и сопротивления Spirit: Now grants +75 Health
  • Нокдаун Knockdown: Cooldown increased from 30s to 45s
  • Ethereal
  • Shift: Cooldown reduced from 30s to 25s
  • Mystic
  • Reverb: The target is now slowed by 50% during the 3s delay
  • Diviner's
  • Kevlar: Now provides +8% Cooldown Reduction
  • Diviner's
  • Kevlar: Fixed the duration missing in the tooltip
  • Diviner's
  • Kevlar: Buff duration increased from 10s to 12s
  • Diviner's
  • Урон и сопротивления Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
  • Растущее воздействие Escalating Exposure now has a base of -12% Spirit Resist reduction
  • Boundless
  • Урон и сопротивления Spirit: Health Regen increased from +10 to +15
  • Boundless
  • Урон и сопротивления Spirit: Bonus Health increased from +200 to +300
  • Абрамс Abrams: Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
  • Бибоп Bebop: Base HP regen reduced from 2 to 1
  • Бибоп Bebop: Hyper Beam cast range increased from 60m to 70m
  • Grey
  • Урон и сопротивления Talon: Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
  • Grey
  • Talon: Fixed Charged Shot not piercing if it collides with a Mini Turret
  • Пелена Haze: Smoke Bomb no longer instantly grants sprint
  • Пелена Haze: Smoke Bomb duration increased from 6s to 8s
  • Пелена Haze: Smoke Bomb T1 is now -15s CD
  • Пелена Haze: Smoke Bomb T2 is now +6 Invis Sprint
  • Пелена Haze: Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • Пелена Haze: Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
  • Инфернус Infernus: Flame Dash dps linger duration increased from 0.4s to 1s
  • Плющик Ivy: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • Плющик Ivy: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Плющик Ivy: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
  • Кельвин Kelvin: Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
  • Кельвин Kelvin: Ice Path T3 bonus now lingers for 6s extra
  • Хлыст Lash: Death Slam time to lock on increased from 0.8s to 0.9s
  • Макгиннис McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • Макгиннис McGinnis: Mini Turret damage reduction against objectives increased from -50% to -60%
  • Макгиннис McGinnis: Mini Turret falloff damage increased from -30% to -35%
  • Макгиннис McGinnis: Mini Turret cooldown reduced from 30s to 28s
  • Макгиннис McGinnis: Mini Turret recharge time reduced from 6s to 5s
  • Макгиннис McGinnis: Spectral Wall T1 and T2 swapped
  • Макгиннис McGinnis: Spectral Wall T1 stamina drain reduced from 2 to 1
  • Мо и Мелкий Mo & Krill: Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Мо и Мелкий Mo & Krill: Health growth per boon reduced from 47 to 44
  • Мо и Мелкий Mo & Krill: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
  • Семь Seven: Static Charge cast range now scales with Spirit (0.1)
  • Виндикта Vindicta: Flight cooldown reduced from 50s to 45s
  • Виндикта Vindicta: Flight up and down speed improved a bit
  • Дозорный Warden: Binding Word now drains 1 stamina from the target on cast
  • Тень Wraith: Project Mind T3 cooldown reduced from -35s to -30s
  •