09-26-2024 Update

來源: Deadlock Forum

  • 蜃景 Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • 移动与体力 Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • 兵线与士兵 Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • 出装方案 Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • 伤害与抗性 Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • 魔液 Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • 兵线与士兵 Fixed Guardian trying to shoot people unsuccessfully behind cover
  • 魔力装填 Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • 米娜 Fixed jumping between ziplines consuming stamina
  • 伤害与抗性 Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • 劳什 Fixed some issues with Crimson Slash effect not appearing reliably
  • 魔液 Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • 跳弹射击 Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • 奇能 Fixed Dynamo not playing an animation during the cast delay on Singularity
  • 伤害与抗性 Updated bullet shield break effects
  • 势不可挡 Updated Unstoppable effects to be clearer at cast time
  • Warp
  • Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp
  • 传送石 Stone: Fixed cases of Warp Stone getting caught on geometry
  • 灵魅 Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
  • 移动与体力 Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • 亚伯兰 Abrams now has a new custom heavy melee animation
  • 岚梦 Updated Haze VO
  • 开尔文 Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • 希弗 Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • 比波普 Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • 灰爪 Replaced a Grey Talon select line to make his intentions more clear
  • 炽焱 Infernus will no longer appear in every bot match
  • 盖斯特夫人 Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • 诛邪者 Updated Rejuvenator buff effect
  • 魔液 Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • 劳什 Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause
  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • 兵线与士兵 Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • 兵线与士兵 Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • 兵线与士兵 Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • 魂球与反补 Some latency-related calculation improvements that help orbs be a little less deny favored
  • 魂球与反补 Orbs now appear a little smaller to the enemy that is trying to deny them
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • 伤害与抗性 Guardians now deal 10% more damage to players
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • 头弹奖励 Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced
  • Monster
  • 伤害与抗性 Rounds: Bullet Resist vs NPCs reduced from 35% to 30%
  • High-Velocity
  • 伤害与抗性 Mag: Bullet Velocity reduced from +30% to +25%
  • Restorative
  • Shot: Cooldown reduced from 6.2s to 5.5s
  • Hollow
  • 伤害与抗性 Point Ward: Spirit Shield increased from +85 to +95
  • Headshot
  • Booster: Fire Rate reduced from +5% to +4%
  • Kinetic
  • 移动与体力 Dash: Fire Rate reduced from 25% to 20%
  • Kinetic
  • 移动与体力 Dash: Fire Rate max duration reduced from 8s to 7s
  • 狂战士 Berserker: Damage required per stack reduced from 110 to 100
  • Mystic
  • 伤害与抗性 Shot: Damage spirit scaling increased from 0.6 to 0.8
  • 弹反 Melee
  • Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • 弹反 Melee
  • Charge: Cooldown increased from 8.5s to 10s
  • Intensifying
  • 伤害与抗性 Magazine: Max Weapon Damage reduced from 75% to 60%
  • Escalating
  • Resilience: Fire Rate reduced from 14% to 12%
  • 猎头 Headhunter: Now requires Headshot Booster
  • 猎头 Headhunter: No longer grants +50% Bullet Velocity
  • 猎头 Headhunter: Now grants +5% Fire Rate
  • 猎头 Headhunter: Fixed not being affected by cooldown reduction
  • Pristine
  • Emblem: Now requires High-Velocity Mag
  • Pristine
  • 伤害与抗性 Emblem: Now grants +35% Bullet Velocity
  • Titanic
  • Magazine: Ammo increased from 100% to 120%
  • 弹无虚发 Sharpshooter: Fixed falloff reduction not working properly
  • 狂乱 Frenzy: Low HP Spirit Resist changed to Bullet Resist
  • Spiritual
  • 伤害与抗性 Overflow: Now grants +250 Bullet Shield
  • 沉默子弹 Silencer: Now grants +12 Spirit
  • 跳弹射击 Ricochet: Fire Rate reduced from 12% to 10%
  • Vampiric
  • Burst: Fixed casting it interrupting sliding
  • Siphon
  • Bullets: Moved to T4 Vitality
  • Shadow
  • Weave: Now a T4 Weapon Item
  • 弹反 Melee
  • 弹反 Lifesteal: Melee Damage reduced from 13% to 12%
  • 弹反 Melee
  • Lifesteal: Heal vs non-heroes reduced from 40% to 30%
  • Extra
  • 米娜 Stamina: Stamina Recovery increased from 10% to 14%
  • Restorative
  • 米娜 Locket: No longer requires max stacks to restore a stamina point
  • Divine
  • Barrier: Bonus Health reduced from 75 to 50
  • Combat
  • Barrier: Fire Rate while shielded reduced from 8% to 6%
  • Combat
  • 伤害与抗性 Barrier: Weapon Damage while shielded reduced from 28% to 25%
  • Combat
  • 伤害与抗性 Barrier: Bullet Shield increased from +300 to +325
  • Health
  • 伤害与抗性 Nova: Weapon Damage increased from 10% to 12%
  • Return
  • 伤害与抗性 Fire: While active grants +25% Bullet Resistance
  • Return
  • 伤害与抗性 Fire: Bullet Damage Returned reduced from 70% to 60%
  • Return
  • Fire: No longer grants +7% Fire Rate
  • Return
  • 伤害与抗性 Fire: Spirit Power increased from +7 to +9
  • Return
  • 跳弹射击 Fire: Fixed Ricochet'd bullets not returning the right amount of damage
  • 伤害与抗性 Bullet
  • 伤害与抗性 Armor: Bullet Resist increased from 20% to 25%
  • Veil
  • 兵线与士兵 Walker: No longer grants +20% Fire Rate
  • Improved
  • 子弹护甲 Bullet Armor: Bullet Resist increased from 45% to 50%
  • 坚毅之心 Fortitude: Bonus Health increased from 275 to 300
  • 生命打击 Lifestrike: Cooldown reduced from 5.25s to 5s
  • 生命打击 Lifestrike: Fixed proccing heal more than once when hitting multiple targets
  • Shadow
  • Weave: Moved to T4 Weapon
  • Siphon
  • Bullets: Now a T4 Vitality Item
  • Siphon
  • 伤害与抗性 Bullets: No longer grants +28% Weapon Damage
  • Siphon
  • 伤害与抗性 Bullets: Now grants +18% Bullet Resistance
  • 巨人 Colossus: Slow radius increased from 12m to 14m
  • Soul
  • 重生 Rebirth: Increases base respawn rate by +15s
  • 势不可挡 Unstoppable: Can no longer be cast during channels
  • Ammo
  • Scavenger: Ammo reduced from 15% to 10%
  • Ammo
  • Scavenger: Health reduced from 60 to 40
  • Ammo
  • Scavenger: Duration reduced from 35s to 30s
  • Ammo
  • Scavenger: Max stacks reduced from 12 to 10
  • 伤害与抗性 Spirit
  • Strike: No longer grants +0.8 Health Regen
  • Mystic
  • Reach: Ability Range increased from 16% to 18%
  • Mystic
  • 伤害与抗性 Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
  • Withering
  • Whip: No longer grants +8% Fire Rate
  • Withering
  • 伤害与抗性 Whip: Spirit Power increased from +4 to +6
  • Withering
  • Whip: Now grants +1 Sprint
  • Withering
  • Whip: Cast range increased from 24m to 30m
  • Withering
  • Whip: Fire Rate slow increased from 40% to 45%
  • 西尔芙 Quicksilver
  • Reload: No longer triggers if your ammo is at max value already
  • 衰变 Decay: Cooldown increased from 32s to 45s
  • 衰变 Decay: Cast range scaling reduced from 0.2 to 0.16
  • Improved
  • 伤害与抗性 Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
  • Improved
  • 伤害与抗性 Spirit: Spirit Power increased from +21 to +23
  • 天锤压顶 Knockdown: Now causes enemies to fall down faster
  • Torment
  • Pulse: Health Bonus increased from 140 to 160
  • Torment
  • 伤害与抗性 Pulse: Spirit Power damage scaling increased from 0.25 to 0.33
  • Rapid
  • Recharge: Faster Time Between Charges increased from +55% to +65%
  • Rapid
  • Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
  • Magic
  • 米娜 Carpet: Fixed it consuming stamina when jumping off
  • Escalating
  • 伤害与抗性 Exposure: Fixed the bonus damage being reduced twice by resistance
  • 刷新环 Refresher: Bullet Resist increased from 8% to 16%
  • 刷新环 Refresher: Spirit Resist reduced from 16% to 8%
  • Echo
  • 刷新环 Shard: Now has a 0.3s cast delay (like Refresher)
  • 亚伯兰 Abrams: Infernal Resilience reduced from 16% to 15%
  • 亚伯兰 Abrams: Infernal Resilience T3 reduced from 9% to 8%
  • 亚伯兰 Abrams: Siphon Life spirit scaling increased from 0.2 to 0.3
  • 亚伯兰 Abrams: Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
  • 比波普 Bebop: Hook range reduced from 30m to 25m
  • 比波普 Bebop: Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
  • 奇能 Dynamo: Singularity radius reduced from 8m to 7m
  • Grey
  • Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Grey
  • 雷姆 Talon: Rain of Arrows can be alternate-casted to remain near the ground
  • Grey
  • 移动与体力 Talon: Fixed air dash during Rain of Arrows going half the distance
  • Grey
  • 伤害与抗性 Talon: Guided Owl bonus spirit on death now has a 3s buffer window
  • Grey
  • Talon: Guided
  • Owl: very slight turn rate improvements
  • Grey
  • Talon: Guided Owl radius increased from 12m to 13m
  • 岚梦 Haze: Sleep dagger hitbox reduced by 10%
  • 岚梦 Haze: Fixed refresher not working properly with Smoke Bomb
  • 岚梦 Haze: Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • 岚梦 Haze: Bullet Dance now more accurately shows who it is shooting
  • 岚梦 Haze: Fixed Bullet Dance sometimes not obeying line of sight accurately
  • 岚梦 Haze: Bullet Dance bullets are now affected by Time Wall
  • 岚梦 Haze: Bullet Dance evasion reduced from 50% to 25%
  • 岚梦 Haze: Bullet Dance fire rate reduced from 25% to 15%
  • 青藤 Ivy: Stone Form now works against airborne targets
  • 青藤 Ivy: Kudzu Bomb T3 now also grants +2m Radius
  • 青藤 Ivy: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • 青藤 Ivy: Fixed clicking noise when flying while disarmed
  • 青藤 Ivy: Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
  • 开尔文 Kelvin: Headshot bonus damage reduced by 20%
  • 开尔文 Kelvin: Bullet damage growth reduced from 1.2 to 0.9
  • 开尔文 Kelvin: Arctic Beam movement slow reduced from 70% to 50%
  • 开尔文 Kelvin: Moving through breakables while on Ice Path now destroys them
  • Lady
  • Geist: Life Drain cooldown reduced from 42s to 30s
  • Lady
  • Geist: Malice cooldown reduced from 6.25s to 6s
  • Lady
  • Geist: Malice T1 improved from -2.75s Cooldown to -3s
  • Lady
  • Geist: Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
  • Lady
  • Geist: Sprint increased from 1 to 1.5
  • 麦金妮 McGinnis: Fixed looking up circumventing the min range on Wall and Barrage
  • 麦金妮 McGinnis: Can now cast parry to cancel your ult
  • 麦金妮 McGinnis: Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
  • 莫克双雄 Mo & Krill: Combo duration reduced from 2.75s to 2.5s
  • 莫克双雄 Mo & Krill: Combo damage spirit scaling increased from 0.8 to 1.1
  • 莫克双雄 Mo & Krill: Combo kill trigger now has a 3s buffer window to get credit
  • 莫克双雄 Mo & Krill: Sand Blast T1 reduced from +1.5s to +1s
  • 莫克双雄 Mo & Krill: Sand Blast range increased from 30m to 35m
  • 莫克双雄 Mo & Krill: Burrow base speed increased from 3 to 4
  • 莫克双雄 Mo & Krill: Burrow T3 speed reduced from +3 to +2
  • 悖论 Paradox: Pulse Grenade T3 now also grants +2% Damage Amp
  • 悖论 Paradox: Fixed being unable to be damaged by multiple Time Walls
  • 口袋 Pocket: Affliction no longer goes through walls, now respects line of sight
  • 口袋 Pocket: Barrage T3 reduced from +5% to +4%
  • Seven: Static Charge stun duration reduced from 1.1 to 0.9
  • Seven: Static Charge T3 reduced from 1.1 to 0.9
  • Seven: Static Charge radius reduced from 6m to 5m
  • Seven: Static Charge can now be alternate-casted on self (does not stun you)
  • Seven: Static Charge now respects line of sight
  • Seven: Lightning Ball T3 now also gives +1m Radius
  • 希弗 Shiv: Slice and Dice T2 reduced from +85 to +75
  • 希弗 Shiv: Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
  • 希弗 Shiv: Killing Blow Rage drain rate increased from 0.3 to 0.35
  • 希弗 Shiv: Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
  • 希弗 Shiv: Killing Blow T2 increased from 5% to 10%
  • 薇妲 Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • 薇妲 Vindicta: Stake: distance enemies are allowed to move increased from 6m to 8m
  • 薇妲 Vindicta: Max Falloff reduced from 58m to 45m
  • 薇妲 Vindicta: Fixed Flight ending if you touch the ground
  • 薇妲 Vindicta: Low HP indication now also shows up while unscoped
  • 薇妲 Vindicta: Assassinate Base damage reduced from 160 to 140
  • 薇妲 Vindicta: Assassinate zoom level reduced a little bit
  • 薇妲 Vindicta: Flight duration spirit scaling reduced from 0.2 to 0.15
  • 魔液 Viscous: The Cube cleanse is now part of the T2
  • 魔液 Viscous: Puddle Punch enemy warning time increased from 0.35s to 0.45s
  • 魔液 Viscous: Bullet Damage reduced from 13 to 12
  • 魔液 Viscous: Can now use down dash during Goo Ball
  • 魔液 Viscous: Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
  • 魔液 Viscous: Splatter post cast delay reduced from 0.5s to 0.2s
  • 沃督 Warden: Binding Word escape range and escape time increased by 15%
  • 沃督 Warden: Last Stand spirit scaling increased from 0.9 to 1.2
  • 大和 Yamato: Bullet damage growth reduced from 0.5 to 0.45
  • 大和 Yamato: Crimson Slash fire rate slow reduced from 30% to 20%
  • 大和 Yamato: Fixed various issues with Flying Strike pathing
  • 大和 Yamato: Shadow Transformation duration reduced from 5s to 4.5s
  • 大和 Yamato: Shadow Transformation T3 duration increased from +1.5s to +2s
  • 大和 Yamato: Shadow Transformation no longer provides unlimited ammo
  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • 灵魂罐 Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • 雷姆 Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • 兵线与士兵 Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Added interior passage beside Subway Entrance to the outer lanes
  •