09-12-2024 Update

來源: Deadlock Forum

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
  • Updated base asset and added new unique Hero Icons
  • Neutral Camps are now represented by a highlight glow on the buildings they are located within
  • 兵线与士兵 The Orange Lane (Orchard) is now the Green Lane (Greenwich)
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • 兵线与士兵 The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • 灵魂罐 Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
  • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
  • Scoreboard (TAB):
  • Enables cursor mode
  • Displays Scoreboard
  • 伤害与抗性 Displays Damage Summary
  • Allows minimap ping and draw
  • Extra Info (ALT):
  • No longer enables cursor mode
  • 雷姆 Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
  • Can now more easily map ALT as an Alternate Cast button
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • 雷姆 Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • 铜皮铁骨 Metal Skin effects revisions
  • Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • 弹反 Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • 特斯拉弹 Added sound for Tesla Bullets proc
  • 毒弹 Added sound for Toxic Bullets proc
  • 神圣屏障 Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • 回音碎片 Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Improved clarity for Seven casting and channeling sounds
  • 刷新环 Updated Refresher effects colors from green to purple
  • Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
  • 盖斯特夫人 Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • 传送石 Updated effects for the Warp Stone bullet resist buff
  • 幸运一击 Added Lucky Shot proc sound effect
  • 狂战士 Updated Berserker buff effects
  • 希弗 Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's Shoulder Charge
  • 移动与体力 Lowered gun arm during Abram's jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • 盖斯特夫人 Lady Geist Blood bomb revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • 灰爪 Updated Wraith, Grey Talon, and Infernus VO
  • 兵线与士兵 Walker AoE Stomp has new effects
  • 魔液 Viscous Splatter effects have been adjusted
  • 沉默子弹 Revised Silencer cast and duration sounds
  • 重生 Added Rebirth channel and revive sounds
  • 灵力灌注 Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets
  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • 兵线与士兵 Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • 移动与体力 Wall Jump activation has been made more lenient
  • 移动与体力 Wall Jump launch angle can now be steered a bit more
  • 移动与体力 Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • 伤害与抗性 Taking non-dot damage while on a rope slows you by 30%
  • 弹反 Improved Heavy melee hit registration
  • 中区头目与复生石 Mid Boss warning now happens at 60% instead of 50%
  • 兵线与士兵 Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • 弹反 Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • 弹反 Melee trooper hitbox improved
  • 兵线与士兵 Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
  • Headshot
  • 伤害与抗性 Booster: Bonus damage reduced from 45 to 40
  • High-Velocity
  • 伤害与抗性 Mag: Weapon Damage reduced from 14% to 12%
  • Restorative
  • Shot: Healing from heroes increased from 35 to 40
  • Restorative
  • Shot: Healing from troopers increased from 10 to 15
  • Hollow
  • 伤害与抗性 Point Round: Conditional Weapon Damage increased from 20% to 22%
  • Rapid
  • Rounds: Fire Rate reduced from 12% to 9%
  • Rapid
  • Rounds: No longer provides -50 Max Health
  • Active
  • Reload: Lifesteal reduced from 22% to 20%
  • Mystic
  • 伤害与抗性 Shot: Spirit damage now considers bullet falloff
  • Mystic
  • Shot: Cooldown reduced from 6s to 5s
  • 狂战士 Berserker: Bullet Resist reduced from 8% to 7%
  • Long
  • 伤害与抗性 Range: Bullet Shield increased from +90 to +140
  • 弹反 Melee
  • Charge: Charge distance bonus is moved to innate section
  • 弹反 Melee
  • Charge: Passive now has a 8s cooldown
  • 弹反 Melee
  • 弹反 Charge: When passive triggers, you deal bonus +20% Melee Damage
  • 弹反 Melee
  • Charge: Now gives a UI indication when reload procs
  • Soul
  • 伤害与抗性 Shredder Bullets: Weapon Damage increased from 6% to 7%
  • 轻盈飞步 Fleetfoot: Active move speed reduced from 4 to 3
  • 轻盈飞步 Fleetfoot: Cooldown reduced from 22s to 18s
  • 轻盈飞步 Fleetfoot: Health increased from +75 to +90
  • Warpstone: Range reduced from 13m to 11m
  • Heroic
  • 移动与体力 Aura: Active movement speed bonus reduced from 3 to 2
  • Burst
  • Fire: Now provides +70 Health
  • 弹无虚发 Sharpshooter: Bullet Health increased from +175 to +200
  • Hunter's
  • 伤害与抗性 Aura: Bullet Resist reduction reduced from -10% to -9%
  • Titanic
  • 伤害与抗性 Magazine: Bullet Resist increased from 15% to 18%
  • Alchemical
  • 伤害与抗性 Fire: Spirit Power increased from +7 to +11
  • Crippling
  • Headshot: Debuff duration reduced from 5s to 4s
  • Lucky
  • 伤害与抗性 Shot: Bonus Damage increased from 80% to 90%
  • Glass
  • Cannon: Max stacks increased from 5 to 7
  • 沉默子弹 Silencer: Damage increased from 15% to 20%
  • 狂乱 Frenzy: Linger duration increased from 4s to 6s
  • Healing
  • 伤害与抗性 Rite: Now grants +3 Spirit Power
  • Enduring
  • 元灵吸收 Spirit: Spirit Lifesteal increased from 8% to 10%
  • 弹反 Melee
  • 弹反 Lifesteal: Melee damage reduced from 15% to 13%
  • Health
  • 治疗仪式 Nova: Now requires Healing Rite
  • Health
  • 伤害与抗性 Nova: Now grants +4 Spirit Power
  • Health
  • Nova: Range reduced from 18m to 15m
  • Divine
  • 伤害与抗性 Barrier: Bullet Shield shield reduced from 300 to 260
  • Divine
  • 伤害与抗性 Barrier: Spirit Shield shield reduced from 300 to 260
  • Rescue
  • Beam: Heal reduced from 30% to 26%
  • Rescue
  • Beam: Cast range reduced from 45m to 36m
  • Rescue
  • 治疗仪式 Beam: No longer requires Healing Rite
  • 坚毅之心 Fortitude: Lane troopers do not reset the passive regen timer
  • 生命打击 Lifestrike: Melee damage reduced from 40% to 35%
  • Majestic
  • Leap: Cooldown reduced from 24s to 22s
  • Metal
  • Skin: Cooldown reduced from 22s to 20s
  • 抑制术 Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
  • 巨人 Colossus: Radius increased from 10m to 12m
  • 巨人 Colossus: Cooldown reduced from 45s to 35s
  • Phantom
  • 伤害与抗性 Strike: Damage reduced from 150 to 75
  • Phantom
  • 伤害与抗性 Strike: Spirit Power scaling reduced from 2 to 1
  • Soul
  • 重生 Rebirth: No longer grants 20% Weapon Damage
  • Soul
  • 重生 Rebirth: Cooldown Reduction reduced from 18% to 15%
  • 势不可挡 Unstoppable: Fixed not preventing Disarm properly
  • 伤害与抗性 Spirit
  • 弹反 Strike: Melee damage reduced from 15% to 12%
  • 伤害与抗性 Spirit
  • Strike: Debuff duration reduced from 13s to 11s
  • 伤害与抗性 Spirit
  • 伤害与抗性 Strike: Spirit Shield reduced from 100 to 80
  • 伤害与抗性 Spirit
  • Strike: Regen reduced from 1 to 0.8
  • Mystic
  • 伤害与抗性 Reach: Spirit Resist increased from 5% to 6%
  • Mystic
  • Reach: Ability Range increased from 15% to 16%
  • Extra
  • 伤害与抗性 Spirit: Spirit increased from 8 to 9
  • Ammo
  • Scavenger: Neutral kills now count as a soul capture
  • Ammo
  • Scavenger: Buff duration increased from 35s to 40s
  • Withering
  • Whip: Fire Rate slow increased from 30% to 40%
  • Slowing
  • Hex: Projectile speed increased by 20%
  • 西尔芙 Quicksilver
  • 伤害与抗性 Reload: Damage increased from 50 to 65
  • Surge of
  • Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
  • Rapid
  • 额外充能 Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
  • Improved
  • 伤害与抗性 Burst: Damage reduced from 10% of Max HP to 9%
  • Improved
  • 伤害与抗性 Reach: Spirit Power increased from +6 to +8
  • Torment
  • Pulse: Health increased from +125 to +140
  • Silence
  • 伤害与抗性 Glyph: Spirit Shield reduced from +200 to +150
  • Echo
  • 伤害与抗性 Shard: Spirit Power increased from +8 to +12
  • 亚伯兰 Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
  • 亚伯兰 Abrams: Shoulder Charge turn rate reduced a bit
  • 亚伯兰 Abrams: Infernal Resilience reduced from 17% to 16%
  • 亚伯兰 Abrams: Shoulder Charge stun time reduced from 1s to 0.85s
  • 比波普 Bebop: Uppercut no longer roots your hero during cast time
  • 比波普 Bebop: Can now keep firing if he jumps and his laser is already warmed up
  • 比波普 Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • 比波普 Bebop: Hook range reduced from 35m to 30m
  • 比波普 Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
  • 奇能 Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used
  • 奇能 Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • 奇能 Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%
  • 奇能 Dynamo: Quantum Entanglement cooldown increased from 11s to 12s
  • Grey
  • Talon: Fixed issues with Charged Shot hitting targets behind walls
  • Grey
  • 伤害与抗性 Talon: Fixed Guided Owl doing damage through buildings
  • Grey
  • 伤害与抗性 Talon: Rain of Arrows Weapon Damage reduced from +7 to +4
  • Grey
  • 伤害与抗性 Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Grey
  • 伤害与抗性 Talon: Bullet damage growth per boon increased from +1.46 to +1.8
  • Grey
  • Talon: Guided Owl cooldown increased from 110s to 120s
  • 岚梦 Haze: Fixed issues with Sleep Dagger hitting targets behind walls
  • 炽焱 Infernus: Base health reduced from 625 to 600
  • 炽焱 Infernus: Flame Dash slow resistance increased from 30% to 50%
  • 青藤 Ivy: Fixed some control issues when flying near a wall
  • 青藤 Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s
  • 开尔文 Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%
  • 开尔文 Kelvin: Arctic Beam movement slow reduced from 80% to 70%
  • 开尔文 Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • 开尔文 Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
  • Lady
  • 伤害与抗性 Geist: Essence Bomb T3 damage increased from 22% to 26%
  • Lady
  • 伤害与抗性 Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Lady
  • Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Lady
  • 伤害与抗性 Geist: Self Damage no longer consumes shields (general change)
  • 劳什 Lash: Ground Slam now allows you to turn during the descent
  • 劳什 Lash: Bullet growth from 1.15 to 0.9
  • 劳什 Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • 劳什 Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
  • 麦金妮 McGinnis: Medicinal Spectre radius reduced from 6m to 5m
  • 麦金妮 McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07)
  • 麦金妮 McGinnis: Can no longer wall jump from Spectral Wall
  • 麦金妮 McGinnis: Spectral Wall min range reduced from 7m to 6m
  • 麦金妮 McGinnis: Spectral Wall duration reduced from 6s to 5s
  • 麦金妮 McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • 麦金妮 McGinnis: Heavy Barrage min range reduced from 7m to 6m
  • 麦金妮 McGinnis: Mini Turrets bullet travel speed increased
  • 莫克双雄 Mo & Krill: Camera zooms out a little bit more when un-burrowing
  • 莫克双雄 Mo & Krill: Can cast Scorn while using Combo
  • 莫克双雄 Mo & Krill: Combo T2 reduced from +1s to +0.75s
  • 悖论 Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls
  • 口袋 Pocket: Barrage amp per stack reduced from 7% to 6%
  • 口袋 Pocket: Bararge slow reduced from 40% to 30%
  • 口袋 Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks
  • Seven: Base bullet resist reduced from 8% to 0%
  • Seven: Bullet resist no longer scales with Boons
  • Seven: Headshot reduction increased from 25% to 35%
  • Seven: Storm Cloud damage reduced from 124 to 110
  • Seven: Storm Cloud max radius reduced from 30m to 25m
  • Seven: Storm Cloud cooldown reduced from 180s to 140s
  • Seven: Storm Cloud audio is now a little clearer when it's cast
  • 希弗 Shiv: Fixed issues with Serrated Knives hitting targets behind walls
  • 希弗 Shiv: Slice and Dice damage reduced from 125 to 105
  • 希弗 Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • 希弗 Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • 希弗 Shiv: Killing Blow T2 now also increases Rage Amp by +5%
  • 薇妲 Vindicta: Base bullet damage reduced from 14 to 13
  • 薇妲 Vindicta: Stake T1 duration reduced from +0.75s to +0.5s
  • 薇妲 Vindicta: Assassinate bonus gold is now shared with assisters
  • 薇妲 Vindicta: Crow Familiar now reduces bullet armor by 6%
  • 薇妲 Vindicta: Crow Familiar impact damage reduced from 50 to 40
  • 薇妲 Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • 薇妲 Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • 薇妲 Vindicta: You can now use stamina while flying to get an impulse in the facing direction
  • 薇妲 Vindicta: Space bar no longer exists the ability, you have to press the key again
  • 薇妲 Vindicta: Assassinate now does 20% more damage when getting a headshot
  • 薇妲 Vindicta: Assassinate scope ends when you are stunned
  • 魔液 Viscous: Puddle Punch now correctly knocks people in The Cube up in the air
  • 魔液 Viscous: Improved various issues with the camera
  • 魔液 Viscous: Puddle punch now telegraphs an effect before it forms
  • 魔液 Viscous: Base bullet damage reduced from 14 to 13
  • 魔液 Viscous: Splatter damage reduced from 110 to 100
  • 魔液 Viscous: Goo Ball turn rate improved a bit
  • 魔液 Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • 魔液 Viscous: Fixed Puddle Punch piercing Unstoppable
  • 沃督 Warden: Bullet growth reduced from 1.31 to 1.2
  • 沃督 Warden: Alchemical Flask debuff duration reduced from 7s to 6s
  • 沃督 Warden: Alchemical Flask radius reduced from 7m to 6.5m
  • 沃督 Warden: You gain 50% bullet resistance during the 2s ult channel
  • 灵魅 Wraith: Card Trick damage reduced from 100 to 80
  • 灵魅 Wraith: Card Trick spirit scaling increased from 1.2 to 1.5
  • 灵魅 Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side
  • 大和 Yamato: Ammo now scales with Spirit Power (0.15)
  • 大和 Yamato: Power Slash damage reduced from 170 to 160
  • 大和 Yamato: Grapple post cast duration reduced from 0.5 to 0.2
  • 大和 Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • 大和 Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • 大和 Yamato: Can now interrupt Power Slash with parry
  • Inner
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • 兵线与士兵 Angled the walkway connection from the outer lane exits to the inner lane exits
  • 兵线与士兵 Added an overhang below the Patron position
  • 兵线与士兵 Added two juke closets facing the Patron
  • 雷姆 Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • 雷姆 Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Fixed breakable items outside the underground tunnel
  • 雷姆 Removed some duplicate models, lights and geometry
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages
  •