09-12-2024 Update

Nguồn: Deadlock Forum

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
  • Updated base asset and added new unique Hero Icons
  • Neutral Camps are now represented by a highlight glow on the buildings they are located within
  • Lanes and troopers The Orange Lane (Orchard) is now the Green Lane (Greenwich)
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • Lanes and troopers The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Soul Urn Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
  • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
  • Scoreboard (TAB):
  • Enables cursor mode
  • Displays Scoreboard
  • Damage and resistances Displays Damage Summary
  • Allows minimap ping and draw
  • Extra Info (ALT):
  • No longer enables cursor mode
  • Rem Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
  • Can now more easily map ALT as an Alternate Cast button
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Rem Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Metal Skin Metal Skin effects revisions
  • Seven Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • Parry Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • Tesla Bullets Added sound for Tesla Bullets proc
  • Toxic Bullets Added sound for Toxic Bullets proc
  • Divine Barrier Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • Echo Shard Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Seven Improved clarity for Seven casting and channeling sounds
  • Refresher Updated Refresher effects colors from green to purple
  • Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
  • Lady Geist Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Warp Stone Updated effects for the Warp Stone bullet resist buff
  • Lucky Shot Added Lucky Shot proc sound effect
  • Berserker Updated Berserker buff effects
  • Shiv Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's Shoulder Charge
  • Movement and stamina Lowered gun arm during Abram's jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Lady Geist Lady Geist Blood bomb revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Grey Talon Updated Wraith, Grey Talon, and Infernus VO
  • Lanes and troopers Walker AoE Stomp has new effects
  • Viscous Viscous Splatter effects have been adjusted
  • Silencer Revised Silencer cast and duration sounds
  • Rebirth Added Rebirth channel and revive sounds
  • Infuser Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets
  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • Lanes and troopers Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • Movement and stamina Wall Jump activation has been made more lenient
  • Movement and stamina Wall Jump launch angle can now be steered a bit more
  • Movement and stamina Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Damage and resistances Taking non-dot damage while on a rope slows you by 30%
  • Parry Improved Heavy melee hit registration
  • Mid-Boss and Rejuvenator Mid Boss warning now happens at 60% instead of 50%
  • Lanes and troopers Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Parry Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Parry Melee trooper hitbox improved
  • Lanes and troopers Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
  • Headshot
  • Damage and resistances Booster: Bonus damage reduced from 45 to 40
  • High-Velocity
  • Damage and resistances Mag: Weapon Damage reduced from 14% to 12%
  • Restorative
  • Shot: Healing from heroes increased from 35 to 40
  • Restorative
  • Shot: Healing from troopers increased from 10 to 15
  • Hollow
  • Damage and resistances Point Round: Conditional Weapon Damage increased from 20% to 22%
  • Rapid
  • Rounds: Fire Rate reduced from 12% to 9%
  • Rapid
  • Rounds: No longer provides -50 Max Health
  • Active
  • Reload: Lifesteal reduced from 22% to 20%
  • Mystic
  • Damage and resistances Shot: Spirit damage now considers bullet falloff
  • Mystic
  • Shot: Cooldown reduced from 6s to 5s
  • Berserker Berserker: Bullet Resist reduced from 8% to 7%
  • Long
  • Damage and resistances Range: Bullet Shield increased from +90 to +140
  • Parry Melee
  • Charge: Charge distance bonus is moved to innate section
  • Parry Melee
  • Charge: Passive now has a 8s cooldown
  • Parry Melee
  • Parry Charge: When passive triggers, you deal bonus +20% Melee Damage
  • Parry Melee
  • Charge: Now gives a UI indication when reload procs
  • Soul
  • Damage and resistances Shredder Bullets: Weapon Damage increased from 6% to 7%
  • Fleetfoot Fleetfoot: Active move speed reduced from 4 to 3
  • Fleetfoot Fleetfoot: Cooldown reduced from 22s to 18s
  • Fleetfoot Fleetfoot: Health increased from +75 to +90
  • Warpstone: Range reduced from 13m to 11m
  • Heroic
  • Movement and stamina Aura: Active movement speed bonus reduced from 3 to 2
  • Burst
  • Fire: Now provides +70 Health
  • Sharpshooter Sharpshooter: Bullet Health increased from +175 to +200
  • Hunter's
  • Damage and resistances Aura: Bullet Resist reduction reduced from -10% to -9%
  • Titanic
  • Damage and resistances Magazine: Bullet Resist increased from 15% to 18%
  • Alchemical
  • Damage and resistances Fire: Spirit Power increased from +7 to +11
  • Crippling
  • Headshot: Debuff duration reduced from 5s to 4s
  • Lucky
  • Damage and resistances Shot: Bonus Damage increased from 80% to 90%
  • Glass
  • Cannon: Max stacks increased from 5 to 7
  • Silencer Silencer: Damage increased from 15% to 20%
  • Frenzy Frenzy: Linger duration increased from 4s to 6s
  • Healing
  • Damage and resistances Rite: Now grants +3 Spirit Power
  • Enduring
  • Spirit Lifesteal Spirit: Spirit Lifesteal increased from 8% to 10%
  • Parry Melee
  • Parry Lifesteal: Melee damage reduced from 15% to 13%
  • Health
  • Healing Rite Nova: Now requires Healing Rite
  • Health
  • Damage and resistances Nova: Now grants +4 Spirit Power
  • Health
  • Nova: Range reduced from 18m to 15m
  • Divine
  • Damage and resistances Barrier: Bullet Shield shield reduced from 300 to 260
  • Divine
  • Damage and resistances Barrier: Spirit Shield shield reduced from 300 to 260
  • Rescue
  • Beam: Heal reduced from 30% to 26%
  • Rescue
  • Beam: Cast range reduced from 45m to 36m
  • Rescue
  • Healing Rite Beam: No longer requires Healing Rite
  • Fortitude Fortitude: Lane troopers do not reset the passive regen timer
  • Lifestrike Lifestrike: Melee damage reduced from 40% to 35%
  • Majestic
  • Leap: Cooldown reduced from 24s to 22s
  • Metal
  • Skin: Cooldown reduced from 22s to 20s
  • Inhibitor Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
  • Colossus Colossus: Radius increased from 10m to 12m
  • Colossus Colossus: Cooldown reduced from 45s to 35s
  • Phantom
  • Damage and resistances Strike: Damage reduced from 150 to 75
  • Phantom
  • Damage and resistances Strike: Spirit Power scaling reduced from 2 to 1
  • Soul
  • Rebirth Rebirth: No longer grants 20% Weapon Damage
  • Soul
  • Rebirth Rebirth: Cooldown Reduction reduced from 18% to 15%
  • Unstoppable Unstoppable: Fixed not preventing Disarm properly
  • Damage and resistances Spirit
  • Parry Strike: Melee damage reduced from 15% to 12%
  • Damage and resistances Spirit
  • Strike: Debuff duration reduced from 13s to 11s
  • Damage and resistances Spirit
  • Damage and resistances Strike: Spirit Shield reduced from 100 to 80
  • Damage and resistances Spirit
  • Strike: Regen reduced from 1 to 0.8
  • Mystic
  • Damage and resistances Reach: Spirit Resist increased from 5% to 6%
  • Mystic
  • Reach: Ability Range increased from 15% to 16%
  • Extra
  • Damage and resistances Spirit: Spirit increased from 8 to 9
  • Ammo
  • Scavenger: Neutral kills now count as a soul capture
  • Ammo
  • Scavenger: Buff duration increased from 35s to 40s
  • Withering
  • Whip: Fire Rate slow increased from 30% to 40%
  • Slowing
  • Hex: Projectile speed increased by 20%
  • Silver Quicksilver
  • Damage and resistances Reload: Damage increased from 50 to 65
  • Surge of
  • Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
  • Rapid
  • Extra Charge Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
  • Improved
  • Damage and resistances Burst: Damage reduced from 10% of Max HP to 9%
  • Improved
  • Damage and resistances Reach: Spirit Power increased from +6 to +8
  • Torment
  • Pulse: Health increased from +125 to +140
  • Silence
  • Damage and resistances Glyph: Spirit Shield reduced from +200 to +150
  • Echo
  • Damage and resistances Shard: Spirit Power increased from +8 to +12
  • Abrams Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
  • Abrams Abrams: Shoulder Charge turn rate reduced a bit
  • Abrams Abrams: Infernal Resilience reduced from 17% to 16%
  • Abrams Abrams: Shoulder Charge stun time reduced from 1s to 0.85s
  • Bebop Bebop: Uppercut no longer roots your hero during cast time
  • Bebop Bebop: Can now keep firing if he jumps and his laser is already warmed up
  • Bebop Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Bebop Bebop: Hook range reduced from 35m to 30m
  • Bebop Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
  • Dynamo Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used
  • Dynamo Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • Dynamo Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%
  • Dynamo Dynamo: Quantum Entanglement cooldown increased from 11s to 12s
  • Grey
  • Talon: Fixed issues with Charged Shot hitting targets behind walls
  • Grey
  • Damage and resistances Talon: Fixed Guided Owl doing damage through buildings
  • Grey
  • Damage and resistances Talon: Rain of Arrows Weapon Damage reduced from +7 to +4
  • Grey
  • Damage and resistances Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Grey
  • Damage and resistances Talon: Bullet damage growth per boon increased from +1.46 to +1.8
  • Grey
  • Talon: Guided Owl cooldown increased from 110s to 120s
  • Haze Haze: Fixed issues with Sleep Dagger hitting targets behind walls
  • Infernus Infernus: Base health reduced from 625 to 600
  • Infernus Infernus: Flame Dash slow resistance increased from 30% to 50%
  • Ivy Ivy: Fixed some control issues when flying near a wall
  • Ivy Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s
  • Kelvin Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%
  • Kelvin Kelvin: Arctic Beam movement slow reduced from 80% to 70%
  • Kelvin Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Kelvin Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
  • Lady
  • Damage and resistances Geist: Essence Bomb T3 damage increased from 22% to 26%
  • Lady
  • Damage and resistances Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Lady
  • Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Lady
  • Damage and resistances Geist: Self Damage no longer consumes shields (general change)
  • Lash Lash: Ground Slam now allows you to turn during the descent
  • Lash Lash: Bullet growth from 1.15 to 0.9
  • Lash Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • Lash Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
  • McGinnis McGinnis: Medicinal Spectre radius reduced from 6m to 5m
  • McGinnis McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07)
  • McGinnis McGinnis: Can no longer wall jump from Spectral Wall
  • McGinnis McGinnis: Spectral Wall min range reduced from 7m to 6m
  • McGinnis McGinnis: Spectral Wall duration reduced from 6s to 5s
  • McGinnis McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • McGinnis McGinnis: Heavy Barrage min range reduced from 7m to 6m
  • McGinnis McGinnis: Mini Turrets bullet travel speed increased
  • Mo & Krill Mo & Krill: Camera zooms out a little bit more when un-burrowing
  • Mo & Krill Mo & Krill: Can cast Scorn while using Combo
  • Mo & Krill Mo & Krill: Combo T2 reduced from +1s to +0.75s
  • Paradox Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls
  • Pocket Pocket: Barrage amp per stack reduced from 7% to 6%
  • Pocket Pocket: Bararge slow reduced from 40% to 30%
  • Pocket Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks
  • Seven Seven: Base bullet resist reduced from 8% to 0%
  • Seven Seven: Bullet resist no longer scales with Boons
  • Seven Seven: Headshot reduction increased from 25% to 35%
  • Seven Seven: Storm Cloud damage reduced from 124 to 110
  • Seven Seven: Storm Cloud max radius reduced from 30m to 25m
  • Seven Seven: Storm Cloud cooldown reduced from 180s to 140s
  • Seven Seven: Storm Cloud audio is now a little clearer when it's cast
  • Shiv Shiv: Fixed issues with Serrated Knives hitting targets behind walls
  • Shiv Shiv: Slice and Dice damage reduced from 125 to 105
  • Shiv Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • Shiv Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • Shiv Shiv: Killing Blow T2 now also increases Rage Amp by +5%
  • Vindicta Vindicta: Base bullet damage reduced from 14 to 13
  • Vindicta Vindicta: Stake T1 duration reduced from +0.75s to +0.5s
  • Vindicta Vindicta: Assassinate bonus gold is now shared with assisters
  • Vindicta Vindicta: Crow Familiar now reduces bullet armor by 6%
  • Vindicta Vindicta: Crow Familiar impact damage reduced from 50 to 40
  • Vindicta Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • Vindicta Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • Vindicta Vindicta: You can now use stamina while flying to get an impulse in the facing direction
  • Vindicta Vindicta: Space bar no longer exists the ability, you have to press the key again
  • Vindicta Vindicta: Assassinate now does 20% more damage when getting a headshot
  • Vindicta Vindicta: Assassinate scope ends when you are stunned
  • Viscous Viscous: Puddle Punch now correctly knocks people in The Cube up in the air
  • Viscous Viscous: Improved various issues with the camera
  • Viscous Viscous: Puddle punch now telegraphs an effect before it forms
  • Viscous Viscous: Base bullet damage reduced from 14 to 13
  • Viscous Viscous: Splatter damage reduced from 110 to 100
  • Viscous Viscous: Goo Ball turn rate improved a bit
  • Viscous Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • Viscous Viscous: Fixed Puddle Punch piercing Unstoppable
  • Warden Warden: Bullet growth reduced from 1.31 to 1.2
  • Warden Warden: Alchemical Flask debuff duration reduced from 7s to 6s
  • Warden Warden: Alchemical Flask radius reduced from 7m to 6.5m
  • Warden Warden: You gain 50% bullet resistance during the 2s ult channel
  • Wraith Wraith: Card Trick damage reduced from 100 to 80
  • Wraith Wraith: Card Trick spirit scaling increased from 1.2 to 1.5
  • Wraith Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side
  • Yamato Yamato: Ammo now scales with Spirit Power (0.15)
  • Yamato Yamato: Power Slash damage reduced from 170 to 160
  • Yamato Yamato: Grapple post cast duration reduced from 0.5 to 0.2
  • Yamato Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • Yamato Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • Yamato Yamato: Can now interrupt Power Slash with parry
  • Inner
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • Lanes and troopers Angled the walkway connection from the outer lane exits to the inner lane exits
  • Lanes and troopers Added an overhang below the Patron position
  • Lanes and troopers Added two juke closets facing the Patron
  • Rem Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Rem Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Fixed breakable items outside the underground tunnel
  • Rem Removed some duplicate models, lights and geometry
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages
  •