CS2 Glove Tier List 2026

8 Modelle

Every glove model in Counter-Strike 2, placed into S, A, B and C bands by three measured criteria: market liquidity (40%), daily sales across all finishes (40%) and 30-day price stability (20%). The bands come from our market snapshots, recomputed as prices move.

Gloves trade differently from knives: fewer models, fewer finishes per model, and wear hits their look harder, so liquidity concentrates in a few families. A higher band means an easier buy and an easier exit. Open a model to compare all its finishes.

S-Band · 1 Modell

Aktualisiert vor 6 Std.

A-Band · 2 Modelle

B-Band · 2 Modelle

C-Band · 3 Modelle

Bänder = 40% Marktliquidität + 40% Tagesverkäufe + 20% 30-Tage-Preisstabilität über alle bepreisten Finishes des Modells, rangnormalisiert; S = Top 15%, A = nächste 25%, B = nächste 30%, C = der Rest · Ab = günstigstes bepreistes Finish · 30 T. ± = mediane absolute Bewegung über die Finishes · Wie wir Preise berechnen →