07-04-2024 Update

Kaynak: Deadlock Forum

  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • Koridorlar ve askerler Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • Ruh küreleri ve engelleme All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
  • Ruh Vazosu Fixed the HUD cooldown state thrashing while picking up the Soul Urn
  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Reduced the end of match delay from 10s to 4s
  • Avcı Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • Kundakçı Added a sound for when Infernus's Afterburn procs
  • Avcı Added rejuvenator pickup sound
  • Ruh Vazosu Minimap now highlights Soul Urn dropoff location
  • Tayf Updated Wraith Full Auto cast sound
  • Hasar ve dirençler Added audio feedback for environmental damage
  • Fixed sounds associated with last hit playing unreliably
  • Tayf Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
  • Added traffic and construction ambient sounds and updated general ambience mix
  • Ruh Vazosu Urn count changed from 2 to 1 (previous souls value restored)
  • Ruh Vazosu Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • Ruh Vazosu Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • Ruh Vazosu Urn pickup time reduced from 4s to 2s
  • Ruh Vazosu Urn now has a 2s drop-off time
  • Ruh Vazosu Urn no longer applies a 15% slow
  • Ruh Vazosu Urn now prevents you from using the zipline while carrying it
  • Ruh Vazosu The person delivering the urn now gets +25% soul bonus
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
  • Gun: +30% Clip and +20% Fire Rate for 100s
  • Survival: +400 Max HP and +1% HP Regen for 100s
  • Hasar ve dirençler Casting: +20% Cooldown Reduction and +25 Spirit for 100s
  • Mina Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Fixed Walkers not using their stomp properly
  • Hasar ve dirençler Troopers now deal 25% less damage to other troopers
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the
  • HP: +15 to +20
  • Hasar ve dirençler Weapon Damage: +2% to +3%
  • Hasar ve dirençler Spirit Power: +2 to +3
  • Fire Rate: +1.5% to +2%
  • CD Reduction: 0.75% to 1%
  • Ammo: 3% to 5%
  • Hasar ve dirençler Bullet falloff damage now starts at 25m instead of 27m
  • Koridorlar ve askerler Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • Koridorlar ve askerler Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • Koridorlar ve askerler Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
  • Headshot
  • Booster: Cooldown increased from 5s to 7s
  • Headshot
  • Booster: Fixed the item not visually going on cooldown when it procs
  • Basic
  • Magazine: Ammo increased from 15% to 20%
  • Medic
  • Şifalı Atış Bullets: Renamed to Restorative Shot
  • Restorative
  • Shot: Cooldown increased from 4s to 6s
  • Monster
  • Hasar ve dirençler Rounds: Damage vs NPCs increased from +30% to +35%
  • Active
  • Reload: Cooldown reduced from 25s to 23s
  • Active
  • Reload: Active fire rate bonus increased from 15% to 18%
  • Vahşi Savaşçı Berserker: Weapon Damage per stack reduced from +6% to +5%
  • Titanic
  • Magazine: Reload penalty reduced from -15% to -10%
  • Intensifying
  • Magazine: Ammo reduced from 30% to 25%
  • Point
  • Mina Blank: Now gives +1 Stamina
  • Hunter's
  • Hasar ve dirençler Aura: Bullet Resist reduction reduced from -15% to -10%
  • Hunter's
  • Aura: Fire Rate slow reduced from -15% to -10%
  • Hunter's
  • Aura: Solo enemy hero case increased from 2x to 3x
  • Burst
  • Kuvvet, yükler ve koşu Fire: Slide distance increased from +35% to +50%
  • Tesla
  • Hasar ve dirençler Bullets: Damage is now affected by falloff
  • Tesla
  • Bullets: Proc chance reduced from 30% to 25%
  • Tesla
  • Kuvvet, yükler ve koşu Bullets: Jump radius reduced from 9m to 8m
  • Escalating
  • Resilience: Now gives +14% Ammo
  • Lucky
  • Shot: Slow duration reduced from 2s to 1.5s
  • Lucky
  • Hasar ve dirençler Shot: No longer provides +20% Weapon Damage
  • Sekme Ricochet: Ricochet damage increased from 45% to 50%
  • Susturucu Silencer: Debuff duration reduced from 3s to 2s
  • Crippling
  • Hasar ve dirençler Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
  • Siphon
  • Bullets: Steal duration increased from 15s to 20s
  • Sprint
  • Boots: Sprint Speed reduced from +3 to +2
  • Sprint
  • Kalıcı Hız Boots: Now a component of Enduring Speed
  • Extra
  • Mina Stamina: Now provides +10% Stamina Recovery
  • Extra
  • Health: Increased from +140 to +150
  • Enduring
  • Hızlı Koşma Botları Speed: Now requires Sprint Boots
  • Enduring
  • Speed: Now grants +2 Sprint
  • Restorative
  • Locket: Can now be cast on allies (30m cast range)
  • Restorative
  • Locket: Radius on gaining charges increased from 40m to 50m
  • Restorative
  • Locket: Cooldown increased from 18s to 24s
  • Reactive
  • Paradoks Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
  • İyileşme Laneti Healbane: Debuff duration reduced from 7s to 6s
  • Return
  • Fire: Health bonus increased from +75 to +100
  • Return
  • Hasar ve dirençler Fire: Fixed spirit damage returned counting as bullet damage
  • Hasar ve dirençler Bullet
  • Lifesteal: Increased from 22% to 24%
  • Rescue
  • Beam: Cooldown reduced from 40s to 35s
  • Superior
  • Mina Stamina: Removed spirit bonus when doing 2x air jumps/dash
  • Superior
  • Mina Stamina: Now grants +8 Spirit
  • Superior
  • Mina Stamina: Now grants +30% Air Dash and Air Jump distance
  • Metanet Fortitude: Duration required to start regenerating reduced from 14s to 13s
  • Majestic
  • Leap: Shields no longer prevent the item from being disabled
  • Debuff
  • Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Debuff
  • Reducer: Passive debuff resistance increased from 30% to 35%
  • Debuff
  • Reducer: Now gives +125 Health
  • Debuff
  • Reducer: Cooldown reduced from 45s to 25s
  • Durdurulamaz Unstoppable: No longer has components (loses slow resist and movespeed bonus)
  • Dev Colossus: Cooldown reduced from 65s to 45s
  • Dev Colossus: Model size increase from 10% to 20%
  • Durdurucu Inhibitor: No longer grants +10% Fire Rate
  • Durdurucu Inhibitor: Slow reduced from 35% to 25%
  • Sülük Leech: Spirit Power increased from +7 to +10
  • Sülük Leech: Weapon Damage increased from +8% to +12%
  • Sülük Leech: Bonus Health increased from +125 to +150
  • Shadow
  • Weave: Ambush Fire Rate reduced from +60% to +40%
  • Shadow
  • Weave: Cooldown increased from 35s to 45s
  • Shadow
  • Weave: No longer instantly grants sprint
  • Esans Infuser: Spirit Power reduced from +18 to +16
  • Extra
  • Hasar ve dirençler Spirit: Now gives +25 Health
  • Silver Quicksilver
  • Reload: Cooldown increased from 5s to 12s
  • Withering
  • Whip: Now grants +50 Health
  • Baskılayıcı Suppressor: Duration reduced from 2.5s to 2s
  • Çürüme Decay: Bleed damage increased from 2.6% of current HP to 2.8%
  • Çürüme Decay: Spirit bonus increased from +5 to +7
  • Duration
  • Extender: Now grants +1.5 hp regen
  • Hasar ve dirençler Bullet
  • Hasar ve dirençler Resist Shredder: Debuff duration increased from 6s to 8s
  • Hasar ve dirençler Bullet
  • Mermi Zırhı Resist Shredder: Now gives +5% Bullet Armor
  • Mystic
  • Slow: Duration reduced from 2.5s to 2s
  • Improved
  • Burst: No longer applies 50% slow
  • Improved
  • Hasar ve dirençler Burst: Now grants +100 Spirit Shield Health
  • Improved
  • Hasar ve dirençler Burst: Now grants +12% Weapon Damage
  • Superior
  • Duration: Imbued duration increased from +30% to +32%
  • Superior
  • Duration: Non-imbued duration increased from +22% to +24%
  • Improved
  • Hasar ve dirençler Spirit: Now grants +75 Health
  • Nakavt Knockdown: Cooldown increased from 30s to 45s
  • Ethereal
  • Shift: Cooldown reduced from 30s to 25s
  • Mystic
  • Reverb: The target is now slowed by 50% during the 3s delay
  • Diviner's
  • Kevlar: Now provides +8% Cooldown Reduction
  • Diviner's
  • Kevlar: Fixed the duration missing in the tooltip
  • Diviner's
  • Kevlar: Buff duration increased from 10s to 12s
  • Diviner's
  • Hasar ve dirençler Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
  • Artan Hassasiyet Escalating Exposure now has a base of -12% Spirit Resist reduction
  • Boundless
  • Hasar ve dirençler Spirit: Health Regen increased from +10 to +15
  • Boundless
  • Hasar ve dirençler Spirit: Bonus Health increased from +200 to +300
  • Abrams Abrams: Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
  • Bebop Bebop: Base HP regen reduced from 2 to 1
  • Bebop Bebop: Hyper Beam cast range increased from 60m to 70m
  • Grey
  • Hasar ve dirençler Talon: Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
  • Grey
  • Talon: Fixed Charged Shot not piercing if it collides with a Mini Turret
  • Duman Haze: Smoke Bomb no longer instantly grants sprint
  • Duman Haze: Smoke Bomb duration increased from 6s to 8s
  • Duman Haze: Smoke Bomb T1 is now -15s CD
  • Duman Haze: Smoke Bomb T2 is now +6 Invis Sprint
  • Duman Haze: Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • Duman Haze: Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
  • Kundakçı Infernus: Flame Dash dps linger duration increased from 0.4s to 1s
  • Sarmaşık Ivy: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • Sarmaşık Ivy: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Sarmaşık Ivy: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
  • Kelvin Kelvin: Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
  • Kelvin Kelvin: Ice Path T3 bonus now lingers for 6s extra
  • Kırbaç Lash: Death Slam time to lock on increased from 0.8s to 0.9s
  • McGinnis McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • McGinnis McGinnis: Mini Turret damage reduction against objectives increased from -50% to -60%
  • McGinnis McGinnis: Mini Turret falloff damage increased from -30% to -35%
  • McGinnis McGinnis: Mini Turret cooldown reduced from 30s to 28s
  • McGinnis McGinnis: Mini Turret recharge time reduced from 6s to 5s
  • McGinnis McGinnis: Spectral Wall T1 and T2 swapped
  • McGinnis McGinnis: Spectral Wall T1 stamina drain reduced from 2 to 1
  • Mo ve Krill Mo & Krill: Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Mo ve Krill Mo & Krill: Health growth per boon reduced from 47 to 44
  • Mo ve Krill Mo & Krill: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
  • Yedi Seven: Static Charge cast range now scales with Spirit (0.1)
  • İntikamcı Vindicta: Flight cooldown reduced from 50s to 45s
  • İntikamcı Vindicta: Flight up and down speed improved a bit
  • Bekçi Warden: Binding Word now drains 1 stamina from the target on cast
  • Tayf Wraith: Project Mind T3 cooldown reduced from -35s to -30s
  •