06-27-2024 Update

Kaynak: Deadlock Forum

  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • General improvements to voice chat quality
  • Non-matchmaking lobbies are now considered safe to abandon
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Updated headshot hit indicator
  • McGinnis Updated McGinnis weapon sounds
  • İntikamcı Updated Vindicta weapon sounds
  • Leydi Geist Updated Lady Geist weapon sounds
  • Bebop Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
  • Metal Deri Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Gri Pençe Fixed a bug with releasing Grey Talon's Owl early
  • Dinamo Updated Dynamo's animation while using Rejuvenating Aurora
  • Gri Pençe Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
  • Fixed a bug that could cause button input detection to malfunction
  • Avcı Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Hasar ve dirençler Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Abrams Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
  • Rem Flex slot removed from killing the Patron and added to killing all Walkers
  • Ruh Vazosu Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Avcı Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Çürüme Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
  • Hasar ve dirençler +2 Spirit
  • +1.5% Fire Rate
  • +3% Ammo
  • +15 Max HP (this has slightly higher odds of dropping than the others)
  • +0.5% Cooldown Reduction
  • Hasar ve dirençler +2% Weapon Damage
  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Kuvvet, yükler ve koşu Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Mina Stamina powerup duration increased from 80s to 120s
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Breakables initial spawn time increased from 2 min to 3 min
  • Koridorlar ve askerler Fixed being able to hide inside the Guardian's head
  • Kuvvet, yükler ve koşu Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Koridorlar ve askerler Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Koridorlar ve askerler Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Koridorlar ve askerler Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Koridorlar ve askerler Opened up Authority Building and Jazz Club to the Guardian side
  • Koridorlar ve askerler Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Koridorlar ve askerler Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Rem Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side
  • Extra
  • Charge: CD reduction increased from +7% to +8%
  • Esans Infuser: Active Spirit Power increased from +12 to +18
  • Ammo
  • Hasar ve dirençler Scavenger: Now a Spirit Item
  • Ammo
  • Ruh küreleri ve engelleme Scavenger: No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
  • Ammo
  • Ruh küreleri ve engelleme Scavenger: Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
  • Extra
  • Hasar ve dirençler Spirit: Spirit bonus increased from +7 to +8
  • Extra
  • Health: Health increased from +135 to +140
  • Healing
  • Rite: Cooldown reduced from 80s to 75s
  • Swift
  • Striker: Fire Rate increased from +20% to +22%
  • Active
  • Reload: Timing window to click increased from 0.2s to 0.3s
  • Active
  • Mermi Can Çalması Reload: Active Bullet Lifesteal increased from 30% to 40%
  • Active
  • Reload: Duration increased from 6s to 8s
  • Active
  • Hasar ve dirençler Reload: Weapon Damage increased from 8% to 10%
  • Savuşturma Melee
  • Hasar ve dirençler Charge: Weapon Damage increased from 10% to 15%
  • Long
  • Range: Ammo increased from +15% to +20%
  • Hasar ve dirençler Bullet
  • Lifesteal: Increased from 20% to 22%
  • Reactive
  • Hasar ve dirençler Barrier: Spirit Shield Health reduced from +500 to +200
  • Reactive
  • Hasar ve dirençler Barrier: Now grants +400 Bullet Shield Health
  • Restorative
  • Locket: Max stacks increased from 18 to 20
  • Duration
  • Extender: Health increased from +50 to +75
  • Duration
  • Extender: Ability Duration reduced from 18% to 16%
  • Çürüme Decay: Healing Reduction improved from -65% to -70%
  • Çürüme Decay: Bleed increased from 2.4% to 2.6%
  • Withering
  • Whip: Ammo increased from 15% to 20%
  • Withering
  • Hasar ve dirençler Whip: Now grants +4 Spirit
  • Baskılayıcı Suppressor: Fire Rate reduction reduced from -35% to -30%
  • Mystic
  • Slow: Fire Rate reduction reduced from -35% to -30%
  • Titanic
  • Magazine: Ammo increased from +75% to +90%
  • Escalating
  • Resilience: Stack duration increased from 10s to 14s
  • Burst
  • Fire: Cooldown reduced from 9s to 8s
  • Burst
  • Kuvvet, yükler ve koşu Fire: Slide Distance increased from 25% to 35%
  • Alchemical
  • Fire: Max DPS increased from 85 to 95
  • Alchemical
  • Fire: Cooldown reduced from 30s to 28s
  • Alchemical
  • Hasar ve dirençler Fire: Weapon Damage increased from +12% to +14%
  • Warp
  • Stone: Distance increased from 12m to 13m
  • Point
  • Hasar ve dirençler Blank: Bullet Shield health increased from +200 to +225
  • Heroic
  • Mermi Can Çalması Aura: Now provides +16% Bullet Lifesteal
  • Heroic
  • Aura: No longer grants a 10% Fire Rate Aura
  • Heroic
  • Mermi Can Çalması Aura: Active now grants +20% Fire Rate instead of Bullet Lifesteal
  • Güçlendirici Yumruklar Lifestrike: Slow duration increased from 2s to 2.5s
  • Surge of
  • Hasar ve dirençler Power: Imbued Ability Spirit Power increased from +20 to +24
  • Ethereal
  • Shift: Duration increased from 3s to 3.5s
  • Ethereal
  • Shift: Post-cast bonus is now still granted when ending the buff early
  • Superior
  • Duration: Health increased from +100 to +125
  • Superior
  • Duration: Now grants +4 Health Regen
  • Crippling
  • Hasar ve dirençler Headshot: Weapon Damage reduced from 25% to 20%
  • Crippling
  • Headshot: Debuff duration reduced from 8s to 5s
  • Spiritual
  • Hasar ve dirençler Overflow: Bonus spirit increased from +40 to +45
  • Spiritual
  • Overflow: Fire Rate increased from +15% to +20%
  • Savaş Çılgınlığı Frenzy: Whenever you go back above 40%, the buff lingers for 4s
  • Savaş Çılgınlığı Frenzy: Ammo increased from +7 to +9
  • Vampiric
  • Burst: Cooldown reduced from 30s to 24s
  • Siphon
  • Bullets: Max HP Steal duration increased from 12s to 15s
  • Sülük Leech: Now grants +8% Weapon Damage
  • Mystic
  • Reverb: Radius increased from 10m to 12m
  • Mystic
  • Reverb: Cooldown reduced from 12s to 8s
  • Dinamo Dynamo: Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
  • Dinamo Dynamo: Rejuvenating Aurora T3 reduced from +5% to +4%
  • Duman Haze: Bullet Dance T1 increased from +5 Weapon Damage to +6
  • Duman Haze: Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
  • Kundakçı Infernus: Afterburn base dps reduced from 20 to 18
  • Kundakçı Infernus: Afterburn T3 reduced from +35 to +33
  • Kelvin Kelvin: Arctic Beam spirit scaling increased from 0.7 to 0.9
  • Kelvin Kelvin: Arctic Beam cooldown reduced from 25 to 23
  • Kırbaç Lash: Ground Strike radius reduced from 14m to 13m
  • Kırbaç Lash: Death Slam radius reduced from 20m to 19m
  • McGinnis McGinnis: Fixed her gun having a recent regression that caused it to not have any spread
  • McGinnis McGinnis: Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • McGinnis McGinnis: Mini Turret deploy time reduced from 2s to 1s
  • McGinnis McGinnis: Mini Turret now shows up on the minimap
  • McGinnis McGinnis: Medicinal Spectre can no longer be attacked
  • McGinnis McGinnis: Spectral Wall height increased by 2m
  • McGinnis McGinnis: Spectral Wall slow duration increased from 2s to 2.5s
  • McGinnis McGinnis: Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
  • Mo ve Krill Mo & Krill: Base HP regen increased from 2.5 to 3
  • Mo ve Krill Mo & Krill: Scorn damage increased from 50 to 60
  • Mo ve Krill Mo & Krill: Fixed Scorn not healing for more with things like Mystic Burst
  • Mo ve Krill Mo & Krill: Burrow now destroys breakables in its path
  • Mo ve Krill Mo & Krill: Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
  • Mo ve Krill Mo & Krill: Added a bonus counter to show how much health has been earned by getting a kill during Combo
  • Paradoks Paradox: Base movement speed reduced from 7 to 6.5
  • Paradoks Paradox: Kinetic Carbine impact radius reduced by 15%
  • Paradoks Paradox: Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
  • Paradoks Paradox: Kinetic Carbine buff duration reduced from 6 to 4
  • Paradoks Paradox: Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
  • Paradoks Paradox: Kinetic Carbine T2 now also increases buff by +2s
  • Paradoks Paradox: Paradoxical Swap range reduced from 35m to 30m
  • Sıska Pocket: Enchanter's Satchel can now be canceled by shooting
  • Yedi Seven: Fixed Return Fire working with Power Surge
  • Yedi Seven: No longer has base +15% Spirit Resistance
  • Yedi Seven: Now has base +20% Bullet Resistance
  • Yedi Seven: Base health regen reduced from 2 to 1
  • Yedi Seven: Static Charge T1 improved from -15s Cooldown to -20s
  • İntikamcı Vindicta: Base movement speed increased from 7 to 8
  • İntikamcı Vindicta: Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
  • İntikamcı Vindicta: Assassinate zoom level is reduced a bit
  • Bekçi Warden: Willpower no longer loses movement speed when the shield is depleted
  • Bekçi Warden: Willpower duration reduced from 8s to 7s
  • Tayf Wraith: The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
  • Yamato Yamato: Power Slash damage reduced from 175 to 170
  • Yamato Yamato: Can now cancel Flying Strike
  • Yamato Yamato: Shadow Transformation damage and debuff resistance reduced from 80% to 70%
  • Yamato Yamato: Shadow Transformation duration increased from 4.5s to 5s
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