12-06-2024 Update

Источник: Deadlock Forum · Steam News

  • Added a new hero, Raven, to Hero Labs.
  • Added park theming to purple lane.
  • Added park backdrop to park side of map.
  • Updated tree models to new visual style and added player collision to canopies.
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
  • Moved the post-game survey to the final score screen.
  • Added text box field to the post-game survey.
  • Muting a player now also silences map drawing, pings, and chatwheel messages.
  • Various rendering performance improvements on map assets.
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
  • Added Toggle Crouch as a new keybind.
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources.
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
  • Tweaked falloff range and toned down bass frequencies of hotel music.
  • Added Pocket Barrage cast delay sound.
  • Updated Pocket Enchanted Satchel cast sound.
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
  • Fixed invulnerable-to-debuff sound effect playing at wrong times.
  • Fixed melee damage audio playing despite no damage dealt.
  • Fixed rejuv collect sound playing from wrong location in hero sandbox.
  • Updated parry cast and parry success sounds.
  • Мираж Mirage now has custom animations for most of his core movement.
  • Fixed being able to wall jump off of the same surface multiple times.
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode.
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
  • Fixed clicking on minimap not taking you to that location as a spectator.
  • Fade rooftop antenna ambient effects so that they are not visible at a distance.
  • Visual revisions to Quantum entanglement effect.
  • Reverted recent updates to Shiv run animations.
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
  • Lash's Flog impact sound adjusted for better feedback for attacking player.
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
  • Visual updates to Mirage muzzle flash and tracers.
  • Updated Bullet Flurry tracers to be spirit-based.
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
  • Fixed some item sounds playing on caster instead of target.
  • Updated Krill VO - largely remastering pass, but some new content.
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly.
  • Updated Divine Barrier cast sound.
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey.
  • Steam Input Support:
  • Added support for new Crouch Toggle button.
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded.
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
  • Ability Range stat now has diminishing stacking.
  • Ability Duration stat now has diminishing stacking.
  • Fire Rate now has a minimum final value of -50%.
  • Heroes now have +0.5 Sprint.
  • Беговые ботинки Sprint Boots reduced from +2 Sprint to +1.5.
  • Скоростная стойкость Enduring Speed reduced from +2 Sprint to +1.5.
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random.
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
  • Flying over buildings no longer causes you to get zapped, only standing on the building does.
  • Patron HP reduced from 10k to 7.5k.
  • Downed Patron HP reduced from 18k to 13.5k.
  • Patron HP grows by 250/Min starting 20 min.
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
  • Reverted a few changes recently related to soul duplication issues.
  • Reverted: - Guardians now deal 25% more damage to troopers.
  • Reverted: - Guardians now take 25% more damage from troopers/players.
  • Reverted: - Range to be considered for souls reduced by 5m.
  • Reverted: - Troopers now do 20% more damage to each other.
  • Basic Magazine: Weapon Damage reduced from 15% to 12%.
  • Ближняя дистанция Close Quarters: Weapon Damage reduced from 25% to 22%.
  • Ближняя дистанция Close Quarters: Bullet Resist reduced from 5% to 4%.
  • Усилитель выстрелов в голову Headshot Booster: Cooldown increased from 7.5s to 8.5s.
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
  • Разрывник Hollow Point Ward: Threshold increased from 60% to 65%.
  • Разрывник Hollow Point Ward: Weapon Damage reduced from 22% to 20%.
  • Чудовищные патроны Monster Rounds: Weapon Damage vs NPC reduced from 30% to 26%.
  • Спешная стрельба Rapid Rounds: Fire Rate reduced from 11% to 10%.
  • Живительный выстрел Restorative Shot: Weapon Damage reduced from 6% to 3%.
  • Берсерк Berserker: Now builds into Frenzy.
  • Активная перезарядка Active Reload: Ammo increased from 18% to 24%.
  • Проворная поступь Fleetfoot: Cooldown increased from 19s to 20s.
  • Удар с зарядом Melee Charge: Bonus Health reduced from +75 to +65.
  • Метатель чар Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
  • Стрельба в упор Point Blank: Now provides +20% Melee Resistance.
  • Токсичные пули Toxic Bullets: Bleed damage increased from 2.5% to 2.75%.
  • Алхимический огонь Alchemical Fire: Spirit Power reduced from 11 to 7.
  • Прицельная стрельба Sharpshooter: Now reduces your Fire Rate by 10% and movespeed by 0.5.
  • Прицельная стрельба Sharpshooter: Weapon Damage increased from 20% to 30%.
  • Прицельная стрельба Sharpshooter: Far range Weapon Damage increased from +50% to +70%.
  • Титанический магазин Titanic Magazine: Melee Resistance increased from 25% to 30%.
  • Алхимический огонь Alchemical Fire: Added alternate desaturated variant for friendly versions of this.
  • Ярость Frenzy: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
  • Калечащий выстрел в голову Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
  • Сплетение теней Shadow Weave: Spot radius increased from 22m to 26m.
  • Удачный выстрел Lucky Shot: Proc Chance reduced from 35% to 34%.
  • Глушитель Silencer: Buildup difficulty increased by 18%.
  • Спиритическое переполнение Spiritual Overflow: Cooldown Reduction reduced from 15% to 12%.
  • Добавочная выносливость Extra Stamina: Fire Rate reduced from 6% to 5%.
  • Обряд лечения Healing Rite: Health bonus reduced from +45 to +30.
  • Вспышка исцеления Healing Nova: Time to heal increased from 2s to 2.75s.
  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.
  • Обратный огонь Return Fire no longer has +9 Spirit Power.
  • Обратный огонь Return Fire now has +3 HP Regen.
  • Обратный огонь Return Fire now has +10% Ammo.
  • Живительный медальон Restorative Locket: Cooldown reduced from 30s to 25s.
  • Незримый покров Veil Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
  • Незримый покров Veil Walker: Cooldown increased from 18s to 22s.
  • Грациозный скачок Majestic Leap: No longer gets interrupted on slam down if you get shot.
  • Металлическая кожа Metal Skin: Duration increased from 3.5s to 4s.
  • Металлическая кожа Metal Skin: Stamina movement distance reduced by 25%.
  • Спасательный луч Rescue Beam: Range reduced from 32m to 28m.
  • Debuff Remover: Buff duration increased from 4s to 5s.
  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP.
  • Неудержимость Unstoppable: Now has 20% Slow Resistance.
  • Кровопийца Leech: No longer provides +12% Cooldown Reduction.
  • Кровопийца Leech: Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
  • Насытитель Infuser: Duration increased from 6s to 8s.
  • Насытитель Infuser: No longer grants +50 Health.
  • Насытитель Infuser: Now grants +70 Spirit Shield.
  • Withering Whip: Duration increased from 4.5s to 5s.
  • Withering Whip: Bullet Resist reduced from -11% to -12%.
  • Замедляющие чары Slowing Hex: Cooldown increased from 26s to 28s.
  • Подавитель Suppressor: Duration increased from 2s to 2.5s.
  • Разложение Decay: Bleed damage increased from 1.4% to 1.5%.
  • Спешные заряды Rapid Recharge: Cooldown for charged abilities reduced from 30% to 25%.
  • Развоплощение Ethereal Shift: Allows you to float around slowly (2 m/s).
  • Silence Glyph: Now pierces through all enemies in the path.
  • Silence Glyph: Projectile and collision size increased by 40%.
  • Колдовской порыв Arcane Surge: Ability range reduced from +20% to +18%.
  • Колдовской порыв Arcane Surge: Ability duration reduced from +20% to +18.
  • Колдовской порыв Arcane Surge: Spirit Power reduced from +20 to +18.
  • Мистическое замедление Mystic Slow: Duration increased from 2s to 2.5s.
  • Прилив мощи Surge of Power: Fire Rate increased from 10% to 15%.
  • Нокдаун Knockdown: Stun duration reduced from 0.9 to 0.75.
  • Нокдаун Knockdown: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
  • Обновитель Refresher: Cast delay increased from 0.3s to 0.6s.
  • Доспех прорицателя Diviner's Kevlar: Cooldown Reduction reduced from 12% to 10%.
  • Доспех прорицателя Diviner's Kevlar: Ability Duration increased from 7% to 10%.
  • Мистический отзвук Mystic Reverb: Damage increased from 45% to 50%.
  • Ковёр-самолёт Magic Carpet: Duration increased from 7s to 8s.
  • Абрамс Abrams: Bullet Damage decreased from 4.68 to 4.5.
  • Абрамс Abrams: Spirit Siphon spirit scaling increased from 0.5 to 0.65.
  • Бибоп Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Бибоп Bebop: Hook now shows a hero icon when you connect with a target.
  • Бибоп Bebop: Hook delay reduced when pulling allies.
  • Бибоп Bebop: Hook T1 now also improves melee damage.
  • Динамо Dynamo: Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
  • Динамо Dynamo: Kinetic Pulse T2 now affects melee damage too.
  • Динамо Dynamo: Fixed Magic Carpet + Dynamo heal interaction.
  • Динамо Dynamo: Singularity cooldown increased from 191s to 215s.
  • Динамо Dynamo: Singularity now deals half damage to objectives.
  • Динамо Dynamo: Singularity fixed tooltip referencing knock-up that it doesn't do.
  • Серый Коготь Grey Talon: Immobilizing Trap renamed to Spirit Snare.
  • Серый Коготь Grey Talon: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Серый Коготь Grey Talon: Spirit Snare T2 no longer increases slow by 1s.
  • Серый Коготь Grey Talon: Spirit Snare T2 now increases Curse debuff by 0.5s.
  • Серый Коготь Grey Talon: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
  • Серый Коготь Grey Talon: Charged Shot can now secure orbs.
  • Пелена Haze: Smoke Bomb T1 Sprint reduced from +6 to +5.
  • Пелена Haze: Smoke Bomb T3 charge time reduced from 10s to 7s.
  • Пелена Haze: Fixed Fixation not working correctly with debuff resist.
  • Пелена Haze: Fixation T3 reduced from 0.15 to 0.12.
  • Пелена Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Пелена Haze: Sleep dagger now takes effect immediately, rather than after a brief delay.
  • Пелена Haze: Fixed creeps sometimes attacking and waking on sleeping targets.
  • Пелена Haze: Bullet Dance cooldown increased from 138s to 150s.
  • Пелена Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage.
  • Пелена Haze: Bullet Dance T2 increased from -38s to -40s.
  • Пелена Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
  • Инфернус Infernus: Flame Dash cooldown reduced from 40s to 35s.
  • Инфернус Infernus: Flame Dash T3 changed from -19s CD to -15s.
  • Инфернус Infernus: Flame Dash T3 now also makes the ability charged (15s charge time).
  • Инфернус Infernus: Afterburn spirit scaling increased from 0.5 to 0.6.
  • Плющик Ivy: Melee damage and growth reduced by 15%.
  • Плющик Ivy: Starting Health reduced from 550 to 525.
  • Плющик Ivy: Watcher's Covenant fixed to replicate healing even when you are full.
  • Плющик Ivy: Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
  • Плющик Ivy: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
  • Плющик Ivy: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
  • Плющик Ivy: Air Drop damage reduced from 150 to 125.
  • Плющик Ivy: Fixed Phantom Strike not grounding Ivy when using Air Drop.
  • Плющик Ivy: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
  • Кельвин Kelvin: Fixed some issues with being unable to shoot over half-height cover.
  • Кельвин Kelvin: Frost Grenade now also reduces Stamina Regeneration during the slow duration.
  • Кельвин Kelvin: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
  • Кельвин Kelvin: Frozen Shelter cooldown increased from 127s to 130s.
  • Кельвин Kelvin: Frozen Shelter T2 increased from -38s to -40s.
  • Леди Гайст Lady Geist: Malice can now secure orbs.
  • Леди Гайст Lady Geist: Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
  • Леди Гайст Lady Geist: Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
  • Леди Гайст Lady Geist: Life Drain duration increased from 2s to 2.5s.
  • Леди Гайст Lady Geist: Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  • Хлыст Lash: Ground Strike T1 improved from -9.5s Cooldown to -10s.
  • Хлыст Lash: Death Slam cooldown increased from 137s to 140s.
  • Хлыст Lash: Death Slam channel time increased from 2s to 2.3s.
  • Хлыст Lash: Death Slam Impact radius increased from 5m to 6m.
  • Хлыст Lash: Death Slam cone angle increased from 75 to 85.
  • Хлыст Lash: Death Slam cast range increased from 18m to 20m.
  • Хлыст Lash: Death Slam T2 changed from +100 damage to -30s Cooldown.
  • Хлыст Lash: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Хлыст Lash: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
  • Макгиннис McGinnis: Mini Turrets HP gain per boon increased from 20 to 30.
  • Макгиннис McGinnis: Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Макгиннис McGinnis: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Макгиннис McGinnis: Mini Turrets Fire Rate reduced by 20%.
  • Мираж Mirage: Fire Scarabs now applies its drain over 4s instead of frontloaded.
  • Мираж Mirage: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
  • Мираж Mirage: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
  • Мираж Mirage: Traveler now allows you to rotate the camera.
  • Мираж Mirage: Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
  • Мо и Мелкий Mo & Krill: Burrow is no longer affected by Shoulder Charge.
  • Мо и Мелкий Mo & Krill: Spectral Wall no longer hits you while you are Burrowed.
  • Мо и Мелкий Mo & Krill: Scorn now heals you instantly rather than over 1s.
  • Мо и Мелкий Mo & Krill: Combo health gain tooltip clarified.
  • Парадокс Paradox: Time Wall Time Stop duration reduced from 0.6s to 0.5s.
  • Парадокс Paradox: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
  • Парадокс Paradox: Kinetic Carbine T1 reduced from +0.5s to +0.4s.
  • Карман Pocket: Health growth reduced from 31 to 27.
  • Карман Pocket: Enchanter's Satchel T1 increased from -4.75s to -5s.
  • Карман Pocket: Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.
  • Карман Pocket: Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
  • Карман Pocket: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
  • Карман Pocket: Affliction now immediately deals 18% of Current HP on application.
  • Карман Pocket: Affliction DPS reduced from 27 to 12.
  • Карман Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
  • Карман Pocket: Affliction radius reduced from 14m to 9m.
  • Карман Pocket: Affliction T3 reduced from +27 DPS to +15 DPS.
  • Карман Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%.
  • Семь Seven: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Семь Seven: Storm Cloud DPS reduced from 125 to 110.
  • Семь Seven: Storm Cloud T3 now also allows you to float around at 2.5m/s speed.
  • Заточка Shiv: Fixed some targeting issues with Killing Blow.
  • Виндикта Vindicta: Health reduced from 550 to 525.
  • Виндикта Vindicta: Crow Familiar projectile speed increased from 3500 to 4750.
  • Виндикта Vindicta: Stake cooldown reduced from 42s to 40s.
  • Виндикта Vindicta: Stake T2 increased from -19s Cooldown to -20s.
  • Виндикта Vindicta: Stake T3 reduced from +0.75s to 0.5s.
  • Виндикта Vindicta: Stake T3 now also increases capture radius by +2m.
  • Виндикта Vindicta: Assassinate time between charges increased from 1.6s to 2s.
  • Виндикта Vindicta: Assassinate base damage reduced from 130 to 120.
  • Виндикта Vindicta: Assassinate T2 damage reduced from 140 to 130.
  • Вязкус Viscous: Fixed visual parry cooldown bug with Puddle Punch.
  • Вязкус Viscous: The Cube cooldown reduced from 48s to 42s.
  • Вязкус Viscous: The Cube cast range reduced from 30m to 26m.
  • Вязкус Viscous: Puddle Punch radius increased from 4 to 4.5.
  • Вязкус Viscous: Puddle Punch slow reduced from 20% to 15%.
  • Вязкус Viscous: Puddle Punch T2 slow reduced from 20% to 15%.
  • Вязкус Viscous: Puddle Punch T3 now also causes the Punch to become a heavy melee.
  • Вязкус Viscous: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
  • Вязкус Viscous: Goo Ball damage T2 reduced from 120 to 90.
  • Дозорный Warden: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  • Дозорный Warden: Last Stand Resistance reduced from 60% to 30%.
  • Дозорный Warden: Last Stand now only goes on cooldown for 20s when interrupted rather than full.
  • Дозорный Warden: Last Stand T2 now also reduces cooldown by 35s.
  • Дозорный Warden: Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
  • Тень Wraith: Bullet damage growth increased 0.37 to 0.39.
  • Тень Wraith: Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
  • Тень Wraith: Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
  • Тень Wraith: Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
  • Тень Wraith: Telekinesis cast time reduced from 0.7s to 0.4s.
  • Тень Wraith: Telekinesis projectile speed increased from 650 to 750.
  • Тень Wraith: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
  • Тень Wraith: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
  • Тень Wraith: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
  • Ямато Yamato: Flying Strike T3 now also lets you grapple to ally heroes.
  • Ямато Yamato: Shadow Transformation cast time reduced from 2s to 1.5s.
  • Ямато Yamato: Shadow Transformation no longer has a 0.6s post cast time.
  • Ямато Yamato: Shadow Transformation T3 now also increases Resist by 15%.