City Never Sleeps
Source: Steam News · Official update page · Steam News · Deadlock Forum
- A massive visual update to the map and neutrals, six new heroes, a mysterious figure known as The Broker, HUD updates, numerous quality-of-life additions, accessibility options, and more.
- Updated engine code to the latest version of Source 2
- Improved anti-cheat
- Network prediction improvements
- Rendering performance improvements
- Audio performance improvements
- Localization additions and improvements
- Updated item art
- New SFX for all hero Heavy and Light Melee
- Ability/Item use is now instant the moment the button is pushed instead of waiting for the next 'window' which could make the button feel unresponsive
- New and improved SFX
- New death, respawn, and killstreak music tracks
- Various updated animations across old heroes
- Numerous Sinclair bug fixes
- New footstep sounds for Billy, Mina, Drifter, Silver, Victor, Venator, Apollo, Graves, Celeste, Doorman, Paige, and Rem
- New drop shadows that go directly down rather than through the sunlight. Improves performance and also helps you track enemies better.
- Added options for rebinding the Avoid Hero command for players using a mouse without a middle button.
- Street Brawl grants you a corrupted item after the item draft in Round 5
- Street Brawl bug fixes
- New hit registration effects
- Successfully parrying objectives no longer resets your Parry cooldown
- Sinners Sacrifice have variable timings to get the bonus
- Doorman bug and abuse cases improved
- Heroes will now look at points of interest in the Hideout
- Various response rule improvements / bug fixes for in game VO
- Walkers no longer keep firing their fireballs after dying
- Fixed for Yamato flying strike failing to create paths against targets that are solid to the player (Turrets, Shrines and Objectives).
- Fixed issue where holding a modifier key like Ctrl to crouch would prevent other keybind chords from working
- Fixed issue where secondary keybinds required the same modifier set for the primary keybind
- Bots now spawn facing the player
- Tombale Graves can now destroy Venator's traps with her gun
- Dynamic Walker attack and stomp range indicator that appears as you get close instead of permanent ground displays
- Fixed Hidden King, Archmother and Target's minimap views not showing heroes or objectives while spectating a live match
- In both Sandbox and Explore NYC have the first spawns on crates/neutrals at 5s instead of 30
- Added the various new objectives to the Sandbox Map.
- New point of view when spectating the Patron.
- Added support for Japanese kinsoku shori rules for line breaks
- Added localized hero logos for Korean
- Added an inset HUD option when playing in 21x9
- New settings options now show an indicator on the row until the new setting notification has been dismissed
- Added a pip to sliders in the Settings menu indicating the default value for that setting
- And many other misc changes...