07-18-2024 Update
Kaynak: Deadlock Forum
- Accounts that are banned for cheating will now have all their invited accounts banned as well
- Hasar ve dirençler The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
- Hasar ve dirençler You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
- Hasar ve dirençler Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
- Hasar ve dirençler Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
- Opening the shop now always minimizes the Damage Report
- Sıska Updated effects on Pocket effects to improve visibility
- Gri Pençe Added new cast effect for Grey Talon's Guided Owl
- Savuşturma Updated effects for heavy melee
- Hasar ve dirençler Updated bullet resist debuff effects
- Soğuk Dalga Added new Cold Front visual effects
- Yankı Parçası Added new Echo Shard visual effects
- Yenileyici Added new Refresher visual effects
- Nakavt Added Knockdown select, cast, delay, and impact sound effects
- Bekçi Added Warden Alchemical Flask cast, projectile, and impact sound effects
- Tayf Raised volume of Wraith Card Trick charge up sound effect
- Raised volume of party invite, join, and roster select sound effects
- Guardians now fade out from the world 10 seconds after dying
- Fixed a bug that allowed you to shoot through walls
- Kundakçı Fixed a bug where Infernus could get stuck in his Flame Dash pose
- Kundakçı Fixed a speed exploit with Infernus Flame Dash
- Fixed a bug that allowed your gun to be very accurate while holding tab
- Bekçi Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
- Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
- Started replacing older style rollup doors with new ones with larger dimensions
- Improved game startup time
- ALT+SPACE can now be used to select the previous player when spectating
- Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
- Abrams Added additional voice lines for Abrams
- Rem Removed voice lines / fixed text that referenced the urn being delivered to the temple
- Added Midboss arrive, low health, and death sound effects
- Rem Removed pause cooldown while in Sandbox
- Added a small delay so kill lines play after death sound effects rather than under them
- Reworked the mid temple area as well adding various different entrances to it
- Reworked the upper mid temple area and the drop down entrances to the bottom pit
- Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
- The bridges are now a bit wider and have higher side walls that reduce extended line of sight
- Base entrance window area can no longer be invaded from the outside by double jumping
- Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
- Added more juke spots
- Rem Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
- Sounds occluded by level geometry will now be quieter
- Powerup spawn locations moved to the bridges
- Powerup buff duration increased from 130s to 150s
- Golden Statues level 2 drops now happen at 15 minutes instead of 20
- Increased golden statue drop chance by 4%
- Koridorlar ve askerler Guardian HP increased by 10%
- Savuşturma Guardian melee no longer does a double instant melee attack sometimes
- Kırbaç Guardian melee attack no longer has a splash range much larger than its visuals
- Koridorlar ve askerler Walker in mid lanes health increased by 12%
- Kuvvet, yükler ve koşu Walker stomp can no longer be dodged with double jump
- Koridorlar ve askerler Walker stomp area increased a bit
- Koridorlar ve askerler Weakened Patron health increased by 20%
- Ortanın Lideri ve Canlandırıcı Mid Boss starting health increased from 4500 to 5000
- Ortanın Lideri ve Canlandırıcı Mid Boss health gained per minute increased from 200 to 275
- Rejuv drop time reduced from 12.5s to 9s
- Midboss makes a global sound when at 35% hp
- Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
- Tayf Base ammo increased by 5% (except for Haze and Wraith)
- T2 items cost increased from 1200 to 1250
- T4 Items cost reduced from 6500 to 6300
- Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
- Ruh Vazosu Can no longer use the Teleporter while carrying the Urn
- Hasar ve dirençler Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
- Cooldown reduction now stacks diminishingly
- Reduced the momentum coming off of the zipline a bit
- Restorative
- Hasar ve dirençler Shot: Bullet Resist reduced from 8% to 7%
- Headshot
- Booster: Fire Rate reduced from 6% to 5%
- Seri Atış Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
- Hızlı Adımlar Fleetfoot: Now gives +25% Slide Distance
- Mystic
- Hasar ve dirençler Shot: Now gives +4 Spirit
- Active
- Reload: Cooldown reduced from 21s to 17s
- Active
- Reload: Initial grace period increased from 0.2s to 0.3s
- Vahşi Savaşçı Berserker: Bullet Resist reduced from 10% to 8%
- Kinetic
- Kuvvet, yükler ve koşu Dash: Cooldown reduced from 12s to 10s
- Veil
- Koridorlar ve askerler Walker: Moved to T3 Vitality
- Burst
- Fire: Now gives +2 m/s Move Speed during the 3s active
- Escalating
- Resilience: No longer grants +14% Ammo
- Escalating
- Resilience: Stack duration increased from 14s to 20s
- Point
- Hasar ve dirençler Blank: Bullet Shield Health increased from 225 to 250
- Alchemical
- Hasar ve dirençler Fire: Spirit Power increased from +5 to +7
- Keskin Nişancı Sharpshooter: Ammo increased from 15% to 20%
- Titanic
- Magazine: Ammo increased from 90% to 100%
- Siphon
- Bullets: Max frequency improved from 1s to 0.8s
- Susturucu Silencer: No longer provides +20% Ammo
- Sekme Ricochet: Now gives +100 Health
- Savaş Çılgınlığı Frenzy: Low Health Spirit Resist increased from 40% to 45%
- Vampiric
- Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
- Vampiric
- Burst: Cooldown increased from 24s to 35s
- Healing
- Rite: Active now gives +2 Sprint
- Extra
- Health: Health increased from +150 to +160
- Extra
- Mina Stamina: Fire Rate reduced from 8% to 7%
- Extra
- Regen: Regen increased from 2.3 to 2.5
- Savuşturma Melee
- Lifesteal: Works against creeps for 25% effectiveness
- İyileşme Laneti Healbane: Heal on hero kill reduced from 400 to 350
- Health
- Nova: Cooldown reduced from 65s to 60s
- Health
- Nova: Now heals over 2s instead of 3s
- Divine
- Barrier: Cast range increased from 25m to 30m
- Hasar ve dirençler Bullet
- Lifesteal: Health increased from +50 to +75
- Hasar ve dirençler Spirit
- Hasar ve dirençler Lifesteal: No longer grants +8 Spirit Power
- Hasar ve dirençler Spirit
- Lifesteal: Now grants +75 Health
- Debuff
- Hasar ve dirençler Reducer: Weapon Damage reduced from 10% to 6%
- Veil
- Koridorlar ve askerler Walker: Moved from T2 Weapon to T3 Vitality
- Veil
- Koridorlar ve askerler Walker: Invisibility and speed duration increased from 4s to 5s
- Veil
- Koridorlar ve askerler Walker: Cooldown reduced from 25s to 20s
- Veil
- Koridorlar ve askerler Walker: Bullet Shield Health increased from 150 to 185
- Veil
- Koridorlar ve askerler Walker: Now gives +185 Spirit Shield Health
- Metanet Fortitude: Bonus health increased from +250 to +275
- Superior
- Mina Stamina: Air Jump/Dash Distance increased from +30% to +50%
- Rescue
- Beam: Cooldown reduced from 35s to 30s
- Rescue
- Beam: Heal amount increased from 25% to 30%
- Majestic
- Leap: Health increased from +75 to +100
- Güçlendirici Yumruklar Lifestrike: Works against creeps for 25% effectiveness
- Sülük Leech: Bonus health increased from 150 to 175
- Sülük Leech: Spirit Power increased from +10 to +12
- Sülük Leech: Weapon Damage increased from +12% to +15%
- Shadow
- Weave: Invis sprint speed reduced from +5 to +2
- Phantom
- Strike: No longer grants +200 Health
- Phantom
- Hasar ve dirençler Strike: Now grants +15% Bullet Resist
- Phantom
- Hasar ve dirençler Strike: Weapon Damage increased from 20% to 30%
- Phantom
- Hasar ve dirençler Strike: No longer grants Bullet Shield on teleport
- Phantom
- Strike: Now disarms the enemy for the slow duration (3s)
- Ruhun Yeniden Doğuşu Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
- Hasar ve dirençler Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
- Ammo
- Hasar ve dirençler Scavenger: Spirit Power Per Soul reduced from 3 to 2
- Esans Infuser: Spirit Resistance reduced from 8% to 7%
- Hasar ve dirençler Spirit
- Savuşturma Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10%
- Hasar ve dirençler Spirit Resist to the target for 8 seconds. Cooldown: 8
- Slowing
- Hex: Sprint reduced from +2 to +1
- Improved
- Cooldown: Cooldown Reduction increased from +13% to +14%
- Withering
- Whip: Cast Range increased from 17m to 18m
- Silence
- Glyph: Now grants +2 Sprint
- Silence
- Hasar ve dirençler Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
- Improved
- Hasar ve dirençler Spirit: Spirit Power increased from +18 to +21
- Torment
- Pulse: Target count increased from 1 to 2
- Torment
- Pulse: Fixed sometimes waking up neutrals
- Rapid
- Recharge: Bonus Ability Charges increased from +2 to +3
- Nakavt Knockdown: Cast range reduced from 50m to 35m
- Superior
- Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
- Superior
- Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
- Surge of
- Power: Cooldown reduced from 12s to 10s
- Ethereal
- Shift: Fixed a bug that could prevent you from shooting when you came out
- Diviner's
- Kevlar: Cooldown reduction increased from +8% to +12%
- Mystic
- Reverb: Slow now applies in the radius around the target
- Mystic
- Reverb: Radius increased from 12m to 16m
- Echo
- Hasar ve dirençler Shard: Now grants +10% Bullet Resistance
- Escalating
- Exposure: Now grants +125 Health
- Curse: No longer grants +20% Ammo
- Abrams Abrams: Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
- Abrams Abrams: Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
- Abrams Abrams: Infernal Resilience damage regenerated reduced from 18% to 17%
- Abrams Abrams: Infernal Resilience T3 increased from +8% to +9%
- Abrams Abrams: Improved reliability of Seismic Impact
- Abrams Abrams: Seismic Impact base radius increased from 6m to 9m
- Abrams Abrams: Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
- Abrams Abrams: Seismic Impact T3 moved to T2 (was -70s Cooldown)
- Abrams Abrams: Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
- Bebop Bebop: Base HP regen increased from 1 to 2.5
- Bebop Bebop: No longer has 24% base bullet resistance
- Bebop Bebop: Now gains +2% Bullet Resistance per boon (happens 11 times)
- Bebop Bebop: Hook speed reduced from 3000 to 2850
- Bebop Bebop: Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
- Bebop Bebop: Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
- Bebop Bebop: Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
- Bebop Bebop: Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
- Bebop Bebop: Hyperbeam T2 increased from +120 to +140
- Dinamo Dynamo: Gun damage growth increased from 0.8 to 0.9
- Dinamo Dynamo: Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
- Dinamo Dynamo: Singularity duration reduced from 3 to 2.75
- Grey
- Hasar ve dirençler Talon: Charged Shot damage reduced from 115 to 105
- Grey
- Hasar ve dirençler Talon: Charged Shot spirit scaling increased from 1.3 to 1.6
- Duman Haze: Sleep Dagger min sleep time reduced from 0.3 to 0.2
- Duman Haze: Sleep Dagger wake-up time reduced from 0.15 to 0.1
- Duman Haze: Sleep Dagger projectile size reduced by 10%
- Duman Haze: Fixation T1 and T2 swapped
- Duman Haze: Fixation damage per stack reduced from 0.25 to 0.2
- Duman Haze: Bullet Dance fire rate increased from +20% to +25%
- Duman Haze: Bullet Dance radius increased from 14m to 15m
- Sarmaşık Ivy: Base damage reduced from 5.0 to 4.5
- Sarmaşık Ivy: Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
- Sarmaşık Ivy: Watcher's Covenant replicated healing reduced from 35% to 30%
- Kelvin Kelvin: Frost Grenade cooldown reduced from 23s to 21s
- Kelvin Kelvin: Ice Path trail duration increased from 15s to 18s
- Kelvin Kelvin: Arctic Beam T3 now hits up to 2 additional targets
- Lady
- Geist: Base bullet damage reduced from 28 to 25
- Lady
- Hasar ve dirençler Geist: Bullet damage growth increased from 1.84 to 2.1
- Lady
- Geist: Essence Bomb T2 reduced from +70 to +60
- Lady
- Geist: Essence Bomb T3 increased from 20% to 22%
- Lady
- Geist: Life Drain self slow reduced from -40% to -25%
- Lady
- Geist: Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
- Kırbaç Lash: Grapple weapon damage is now added into the T2 instead of in the base
- Kırbaç Lash: Ground Strike radius reduced from 13m to 11m
- Kırbaç Lash: Death Slam grab time reduced from 0.8s to 0.6s
- Kırbaç Lash: Death Slam cast range increased from 14m to 18m
- Kırbaç Lash: Death Slam throw distance reduced from 20m to 12m
- Kırbaç Lash: Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
- McGinnis McGinnis: Spectral Wall cooldown increased from 30s to 35s
- McGinnis McGinnis: Base melee damage reduced by 20%
- McGinnis McGinnis: Spectral Wall segments that are touching the Rejuv will be destroyed
- Paradoks Paradox: Time Wall projectile stop duration reduced from 1.25s to 1s
- Paradoks Paradox: Pulse Grenade amp duration increased from 6s to 8s
- Paradoks Paradox: Paradoxical Swap projectile size reduced by 10%
- Sıska Pocket: Base bullet resistance improved from -20% to -15%
- Sıska Pocket: Base gun damage reduced from 5.6 to 5.0
- Sıska Pocket: Gun damage growth increased from 0.35 to 0.4
- Yedi Seven: Base regen increased from 1 to 1.5
- Yedi Seven: Base bullet resistance reduced from 20% to 8%
- Yedi Seven: Now gains +1% Bullet Resistance per boon (happens 11 times)
- Yedi Seven: Power Surge scaling reduced from 0.2 to 0.16
-