Minor Update - 06-30-2026

Источник: Steam News · Deadlock Forum · Steam News

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street Brawl: Increased item randomness a bit
  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
  • Мистический выстрел Mystic Shot: Cooldown increased from 8s to 9s
  • Токсичные пули Toxic Bullets: Bleed damage increased from 1.7% to 1.9%
  • Кара Scourge: Max Health DPS reduced from 3.5% to 2.6%
  • Кара Scourge: Max Health DPS now scales with spirit power (0.0055)
  • Проклятая реликвия Cursed Relic: Damage Penalty increased from -10% to -14%
  • Абрамс Abrams: Siphon Life T3 reduced from +3m Radius to +2m
  • Абрамс Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
  • Аполлон Apollo: Riposte T1 increased from -7s Cooldown to -8s
  • Аполлон Apollo: Riposte grace window to target after channel increased from +1s to +1.3s
  • Аполлон Apollo: Riposte cast range increased from 25m to 35m
  • Аполлон Apollo: Riposte targeting angle increased from 70 to 90
  • Аполлон Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
  • Аполлон Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
  • Билли Billy: Bullet damage per boon reduced by 10%
  • Билли Billy: Bashdown melee scaling reduced from 1.1 to 0.9
  • Билли Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
  • Билли Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%
  • Билли Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  • Селеста Celeste: Dazzling Trick cooldown reduced from 35s to 32s
  • Селеста Celeste: Radiant Daggers buff duration increased from 25s to 30s
  • Селеста Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
  • Селеста Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
  • Селеста Celeste: Shining Wonder damage increased by 10%
  • Doorman: Doorway cooldown increased from 40s to 45s
  • Скиталец Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • Скиталец Drifter: Rend cast time reduced from 0.5s to 0.4s
  • Скиталец Drifter: Rend post cast time reduced from 0.5s to 0.4s
  • Скиталец Drifter: Rend T2 increased from -7s Cooldown to -8s
  • Скиталец Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Скиталец Drifter: Bloodscent T2 increased from 18% missing health heal to +24%
  • Динамо Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
  • Серый Коготь Grey Talon: Rain of Arrows cooldown increased from 23s to 25s
  • Серый Коготь Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
  • Холлидей Holliday: Powder Keg velocity reduced slightly
  • Холлидей Holliday: Powder Keg charge delay increased from 7s to 7.5s
  • Холлидей Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
  • Холлидей Holliday: Powder Keg T3 reduced from +100 Damage to +80
  • Пелена Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
  • Пелена Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s
  • Пелена Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
  • Плющик Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
  • Плющик Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
  • Плющик Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
  • Хлыст Lash: Ground Strike cooldown reduced from 21s to 18s
  • Хлыст Lash: Flog angle increased from 30 to 38
  • Мина Mina: Rake missing health as damage increased from 5% to 6%
  • Мина Mina: Sanguine Retreat T3 now also increases range by +3m
  • Мина Mina: Nox Nostra damage increased from 4.45 to 4.6
  • Мина Mina: Nox Nostra T1 damage increased from +1.74 to +1.9
  • Мо и Мелкий Mo & Krill: Sand Blast T2 slow increased from -25% to -30%
  • Мо и Мелкий Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
  • Мо и Мелкий Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
  • Пейдж Paige: Health per boon increased from 29 to 33
  • Пейдж Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • Пейдж Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Пейдж Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • Пейдж Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
  • Пейдж Paige: Plot Armor T3 increased from 75% Barrier to 100%
  • Пейдж Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Пейдж Paige: Rallying Charge T3 Max Amp increased from +50% to +70%
  • Парадокс Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Парадокс Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
  • Карман Pocket: Bullet damage per boon reduced from 0.16 to 0.14
  • Карман Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
  • Дрём Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
  • Дрём Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
  • Дрём Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
  • Дрём Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • Дрём Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Дрём Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
  • Семь Seven: Lightning Ball charge delay reduced from 7s to 6s
  • Семь Seven: Storm Cloud time to expand increased from 1.5s to 3.5s
  • Семь Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • Семь Seven: Storm Cloud T2 now also increases Initial Radius by +5m
  • Заточка Shiv: Alt Fire damage now has a custom value per boon (+0.2)
  • Заточка Shiv: Alt Fire ammo consumed per shot increased from 3 to 5
  • Заточка Shiv: Alt Fire knockback movement is now disabled by slowing hex state
  • Заточка Shiv: Serrated Knives cooldown reduced from 18s to 16s
  • Заточка Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Заточка Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
  • Заточка Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • Заточка Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • Заточка Shiv: Killing Blow now deals damage to troopers and neutrals along the way
  • Заточка Shiv: Killing Blow executing a hero now instantly fills the rage bar
  • Заточка Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Заточка Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
  • Заточка Shiv: Killing Blow range reduced from 18m to 12m
  • Заточка Shiv: Killing Blow T1 now also increases range by +6m
  • Заточка Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
  • Заточка Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
  • Виндикта Vindicta: Stake T2 reduced from -20s Cooldown to -22s
  • Виндикта Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
  • Виндикта Vindicta: Crow Familiar collision radius between each crow increased slightly
  • Виндикта Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
  • Вязкус Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
  • Вязкус Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s
  • Вязкус Viscous: Goo Ball T3 increased from +6s Duration to +7s
  • Гадюка Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • Гадюка Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8
  • Дозорный Warden: Bullet damage per boon reduced from 0.34 to 0.28
  • Дозорный Warden: Willpower T2 increased from -22s Cooldown to -24s
  • Дозорный Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7