09-12-2024 Update

출처: Deadlock Forum

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
  • Updated base asset and added new unique Hero Icons
  • Neutral Camps are now represented by a highlight glow on the buildings they are located within
  • 라인과 병력 The Orange Lane (Orchard) is now the Green Lane (Greenwich)
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • 라인과 병력 The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • 영혼 단지 Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
  • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
  • Scoreboard (TAB):
  • Enables cursor mode
  • Displays Scoreboard
  • 피해와 저항 Displays Damage Summary
  • Allows minimap ping and draw
  • Extra Info (ALT):
  • No longer enables cursor mode
  • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
  • Can now more easily map ALT as an Alternate Cast button
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • 강철 피부 Metal Skin effects revisions
  • 세븐 Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • 패리 Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • 전류탄 Added sound for Tesla Bullets proc
  • 독성탄 Added sound for Toxic Bullets proc
  • 수호 방벽 Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • 공명의 파편 Updated Echo Shard sound effects
  • Added low ammo indication sound
  • 세븐 Improved clarity for Seven casting and channeling sounds
  • 복원의 빛 Updated Refresher effects colors from green to purple
  • Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
  • 레이디 가이스트 Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • 시공의 돌 Updated effects for the Warp Stone bullet resist buff
  • 행운탄 Added Lucky Shot proc sound effect
  • 광전사 Updated Berserker buff effects
  • 쉬브 Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's Shoulder Charge
  • 이동과 활력 Lowered gun arm during Abram's jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • 레이디 가이스트 Lady Geist Blood bomb revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • 그레이 탈론 Updated Wraith, Grey Talon, and Infernus VO
  • 라인과 병력 Walker AoE Stomp has new effects
  • 비스쿠스 Viscous Splatter effects have been adjusted
  • 침묵탄 Revised Silencer cast and duration sounds
  • 환생 Added Rebirth channel and revive sounds
  • 신비의 숨결 Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets
  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • 라인과 병력 Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • 이동과 활력 Wall Jump activation has been made more lenient
  • 이동과 활력 Wall Jump launch angle can now be steered a bit more
  • 이동과 활력 Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • 피해와 저항 Taking non-dot damage while on a rope slows you by 30%
  • 패리 Improved Heavy melee hit registration
  • 중앙 보스와 소생의 보석 Mid Boss warning now happens at 60% instead of 50%
  • 라인과 병력 Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • 패리 Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • 패리 Melee trooper hitbox improved
  • 라인과 병력 Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
  • Headshot
  • 피해와 저항 Booster: Bonus damage reduced from 45 to 40
  • High-Velocity
  • 피해와 저항 Mag: Weapon Damage reduced from 14% to 12%
  • Restorative
  • Shot: Healing from heroes increased from 35 to 40
  • Restorative
  • Shot: Healing from troopers increased from 10 to 15
  • Hollow
  • 피해와 저항 Point Round: Conditional Weapon Damage increased from 20% to 22%
  • Rapid
  • Rounds: Fire Rate reduced from 12% to 9%
  • Rapid
  • Rounds: No longer provides -50 Max Health
  • Active
  • Reload: Lifesteal reduced from 22% to 20%
  • Mystic
  • 피해와 저항 Shot: Spirit damage now considers bullet falloff
  • Mystic
  • Shot: Cooldown reduced from 6s to 5s
  • 광전사 Berserker: Bullet Resist reduced from 8% to 7%
  • Long
  • 피해와 저항 Range: Bullet Shield increased from +90 to +140
  • 패리 Melee
  • Charge: Charge distance bonus is moved to innate section
  • 패리 Melee
  • Charge: Passive now has a 8s cooldown
  • 패리 Melee
  • 패리 Charge: When passive triggers, you deal bonus +20% Melee Damage
  • 패리 Melee
  • Charge: Now gives a UI indication when reload procs
  • Soul
  • 피해와 저항 Shredder Bullets: Weapon Damage increased from 6% to 7%
  • 민첩 걸음 Fleetfoot: Active move speed reduced from 4 to 3
  • 민첩 걸음 Fleetfoot: Cooldown reduced from 22s to 18s
  • 민첩 걸음 Fleetfoot: Health increased from +75 to +90
  • Warpstone: Range reduced from 13m to 11m
  • Heroic
  • 이동과 활력 Aura: Active movement speed bonus reduced from 3 to 2
  • Burst
  • Fire: Now provides +70 Health
  • 명중 사격 Sharpshooter: Bullet Health increased from +175 to +200
  • Hunter's
  • 피해와 저항 Aura: Bullet Resist reduction reduced from -10% to -9%
  • Titanic
  • 피해와 저항 Magazine: Bullet Resist increased from 15% to 18%
  • Alchemical
  • 피해와 저항 Fire: Spirit Power increased from +7 to +11
  • Crippling
  • Headshot: Debuff duration reduced from 5s to 4s
  • Lucky
  • 피해와 저항 Shot: Bonus Damage increased from 80% to 90%
  • Glass
  • Cannon: Max stacks increased from 5 to 7
  • 침묵탄 Silencer: Damage increased from 15% to 20%
  • 광란 Frenzy: Linger duration increased from 4s to 6s
  • Healing
  • 피해와 저항 Rite: Now grants +3 Spirit Power
  • Enduring
  • 마법 체력 흡수 Spirit: Spirit Lifesteal increased from 8% to 10%
  • 패리 Melee
  • 패리 Lifesteal: Melee damage reduced from 15% to 13%
  • Health
  • 치유 의식 Nova: Now requires Healing Rite
  • Health
  • 피해와 저항 Nova: Now grants +4 Spirit Power
  • Health
  • Nova: Range reduced from 18m to 15m
  • Divine
  • 피해와 저항 Barrier: Bullet Shield shield reduced from 300 to 260
  • Divine
  • 피해와 저항 Barrier: Spirit Shield shield reduced from 300 to 260
  • Rescue
  • Beam: Heal reduced from 30% to 26%
  • Rescue
  • Beam: Cast range reduced from 45m to 36m
  • Rescue
  • 치유 의식 Beam: No longer requires Healing Rite
  • 불사의 정신 Fortitude: Lane troopers do not reset the passive regen timer
  • 생명 강타 Lifestrike: Melee damage reduced from 40% to 35%
  • Majestic
  • Leap: Cooldown reduced from 24s to 22s
  • Metal
  • Skin: Cooldown reduced from 22s to 20s
  • 억제탄 Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
  • 거인 Colossus: Radius increased from 10m to 12m
  • 거인 Colossus: Cooldown reduced from 45s to 35s
  • Phantom
  • 피해와 저항 Strike: Damage reduced from 150 to 75
  • Phantom
  • 피해와 저항 Strike: Spirit Power scaling reduced from 2 to 1
  • Soul
  • 환생 Rebirth: No longer grants 20% Weapon Damage
  • Soul
  • 환생 Rebirth: Cooldown Reduction reduced from 18% to 15%
  • 절대 저항 Unstoppable: Fixed not preventing Disarm properly
  • 피해와 저항 Spirit
  • 패리 Strike: Melee damage reduced from 15% to 12%
  • 피해와 저항 Spirit
  • Strike: Debuff duration reduced from 13s to 11s
  • 피해와 저항 Spirit
  • 피해와 저항 Strike: Spirit Shield reduced from 100 to 80
  • 피해와 저항 Spirit
  • Strike: Regen reduced from 1 to 0.8
  • Mystic
  • 피해와 저항 Reach: Spirit Resist increased from 5% to 6%
  • Mystic
  • Reach: Ability Range increased from 15% to 16%
  • Extra
  • 피해와 저항 Spirit: Spirit increased from 8 to 9
  • Ammo
  • Scavenger: Neutral kills now count as a soul capture
  • Ammo
  • Scavenger: Buff duration increased from 35s to 40s
  • Withering
  • Whip: Fire Rate slow increased from 30% to 40%
  • Slowing
  • Hex: Projectile speed increased by 20%
  • 실버 Quicksilver
  • 피해와 저항 Reload: Damage increased from 50 to 65
  • Surge of
  • Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
  • Rapid
  • 추가 충전 Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
  • Improved
  • 피해와 저항 Burst: Damage reduced from 10% of Max HP to 9%
  • Improved
  • 피해와 저항 Reach: Spirit Power increased from +6 to +8
  • Torment
  • Pulse: Health increased from +125 to +140
  • Silence
  • 피해와 저항 Glyph: Spirit Shield reduced from +200 to +150
  • Echo
  • 피해와 저항 Shard: Spirit Power increased from +8 to +12
  • 에이브럼스 Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
  • 에이브럼스 Abrams: Shoulder Charge turn rate reduced a bit
  • 에이브럼스 Abrams: Infernal Resilience reduced from 17% to 16%
  • 에이브럼스 Abrams: Shoulder Charge stun time reduced from 1s to 0.85s
  • 비밥 Bebop: Uppercut no longer roots your hero during cast time
  • 비밥 Bebop: Can now keep firing if he jumps and his laser is already warmed up
  • 비밥 Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • 비밥 Bebop: Hook range reduced from 35m to 30m
  • 비밥 Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
  • 다이나모 Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used
  • 다이나모 Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • 다이나모 Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%
  • 다이나모 Dynamo: Quantum Entanglement cooldown increased from 11s to 12s
  • Grey
  • Talon: Fixed issues with Charged Shot hitting targets behind walls
  • Grey
  • 피해와 저항 Talon: Fixed Guided Owl doing damage through buildings
  • Grey
  • 피해와 저항 Talon: Rain of Arrows Weapon Damage reduced from +7 to +4
  • Grey
  • 피해와 저항 Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Grey
  • 피해와 저항 Talon: Bullet damage growth per boon increased from +1.46 to +1.8
  • Grey
  • Talon: Guided Owl cooldown increased from 110s to 120s
  • 헤이즈 Haze: Fixed issues with Sleep Dagger hitting targets behind walls
  • 인페르누스 Infernus: Base health reduced from 625 to 600
  • 인페르누스 Infernus: Flame Dash slow resistance increased from 30% to 50%
  • 아이비 Ivy: Fixed some control issues when flying near a wall
  • 아이비 Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s
  • 켈빈 Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%
  • 켈빈 Kelvin: Arctic Beam movement slow reduced from 80% to 70%
  • 켈빈 Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • 켈빈 Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
  • Lady
  • 피해와 저항 Geist: Essence Bomb T3 damage increased from 22% to 26%
  • Lady
  • 피해와 저항 Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Lady
  • Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Lady
  • 피해와 저항 Geist: Self Damage no longer consumes shields (general change)
  • 래쉬 Lash: Ground Slam now allows you to turn during the descent
  • 래쉬 Lash: Bullet growth from 1.15 to 0.9
  • 래쉬 Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • 래쉬 Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
  • 맥기니스 McGinnis: Medicinal Spectre radius reduced from 6m to 5m
  • 맥기니스 McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07)
  • 맥기니스 McGinnis: Can no longer wall jump from Spectral Wall
  • 맥기니스 McGinnis: Spectral Wall min range reduced from 7m to 6m
  • 맥기니스 McGinnis: Spectral Wall duration reduced from 6s to 5s
  • 맥기니스 McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • 맥기니스 McGinnis: Heavy Barrage min range reduced from 7m to 6m
  • 맥기니스 McGinnis: Mini Turrets bullet travel speed increased
  • 모와 크릴 Mo & Krill: Camera zooms out a little bit more when un-burrowing
  • 모와 크릴 Mo & Krill: Can cast Scorn while using Combo
  • 모와 크릴 Mo & Krill: Combo T2 reduced from +1s to +0.75s
  • 패러독스 Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls
  • 포켓 Pocket: Barrage amp per stack reduced from 7% to 6%
  • 포켓 Pocket: Bararge slow reduced from 40% to 30%
  • 포켓 Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks
  • 세븐 Seven: Base bullet resist reduced from 8% to 0%
  • 세븐 Seven: Bullet resist no longer scales with Boons
  • 세븐 Seven: Headshot reduction increased from 25% to 35%
  • 세븐 Seven: Storm Cloud damage reduced from 124 to 110
  • 세븐 Seven: Storm Cloud max radius reduced from 30m to 25m
  • 세븐 Seven: Storm Cloud cooldown reduced from 180s to 140s
  • 세븐 Seven: Storm Cloud audio is now a little clearer when it's cast
  • 쉬브 Shiv: Fixed issues with Serrated Knives hitting targets behind walls
  • 쉬브 Shiv: Slice and Dice damage reduced from 125 to 105
  • 쉬브 Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • 쉬브 Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • 쉬브 Shiv: Killing Blow T2 now also increases Rage Amp by +5%
  • 빈딕타 Vindicta: Base bullet damage reduced from 14 to 13
  • 빈딕타 Vindicta: Stake T1 duration reduced from +0.75s to +0.5s
  • 빈딕타 Vindicta: Assassinate bonus gold is now shared with assisters
  • 빈딕타 Vindicta: Crow Familiar now reduces bullet armor by 6%
  • 빈딕타 Vindicta: Crow Familiar impact damage reduced from 50 to 40
  • 빈딕타 Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • 빈딕타 Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • 빈딕타 Vindicta: You can now use stamina while flying to get an impulse in the facing direction
  • 빈딕타 Vindicta: Space bar no longer exists the ability, you have to press the key again
  • 빈딕타 Vindicta: Assassinate now does 20% more damage when getting a headshot
  • 빈딕타 Vindicta: Assassinate scope ends when you are stunned
  • 비스쿠스 Viscous: Puddle Punch now correctly knocks people in The Cube up in the air
  • 비스쿠스 Viscous: Improved various issues with the camera
  • 비스쿠스 Viscous: Puddle punch now telegraphs an effect before it forms
  • 비스쿠스 Viscous: Base bullet damage reduced from 14 to 13
  • 비스쿠스 Viscous: Splatter damage reduced from 110 to 100
  • 비스쿠스 Viscous: Goo Ball turn rate improved a bit
  • 비스쿠스 Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • 비스쿠스 Viscous: Fixed Puddle Punch piercing Unstoppable
  • 워든 Warden: Bullet growth reduced from 1.31 to 1.2
  • 워든 Warden: Alchemical Flask debuff duration reduced from 7s to 6s
  • 워든 Warden: Alchemical Flask radius reduced from 7m to 6.5m
  • 워든 Warden: You gain 50% bullet resistance during the 2s ult channel
  • 레이스 Wraith: Card Trick damage reduced from 100 to 80
  • 레이스 Wraith: Card Trick spirit scaling increased from 1.2 to 1.5
  • 레이스 Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side
  • 야마토 Yamato: Ammo now scales with Spirit Power (0.15)
  • 야마토 Yamato: Power Slash damage reduced from 170 to 160
  • 야마토 Yamato: Grapple post cast duration reduced from 0.5 to 0.2
  • 야마토 Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • 야마토 Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • 야마토 Yamato: Can now interrupt Power Slash with parry
  • Inner
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • 라인과 병력 Angled the walkway connection from the outer lane exits to the inner lane exits
  • 라인과 병력 Added an overhang below the Patron position
  • 라인과 병력 Added two juke closets facing the Patron
  • Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Fixed breakable items outside the underground tunnel
  • Removed some duplicate models, lights and geometry
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages
  •