06-06-2024 Update

Source: Deadlock Forum

  • Rem Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
  • Replaced the neutral vaults with a new model, the Sinner's Sacrifice
  • Added the ability to change builds while in-game
  • Community builds Build descriptions can now be seen in-game via a tooltip
  • Added neutrals to Hero Sandbox (the small room in the back on the right)
  • Added new objective health bars for Guardians and Walkers
  • Added Match History link to the top right
  • You can now move active item slots on the HUD while holding alt/tab
  • Improved visibility of the voice icon indicating who is talking
  • Hero icons on the minimap are scaled up a little when holding alt
  • Rem Removed Pause cooldown in private bot matches and tutorial/sandbox
  • Improved networking when there is packet loss or jitter
  • Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
  • Grey Talon Improved Grey Talon's trap visibility
  • Parry Increased the speed of Guardian's melee attacks
  • Parry Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
  • Lanes and troopers Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
  • Infernus Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
  • Improved menu UI sound feedback
  • Player's icon is highlighted in the top bar
  • Added UI sound effects for team and opponent deaths
  • Added Kinetic Carbine charge audio loop
  • Vindicta Updated Vindicta Flight sound effects
  • Vindicta Added Vindicta Assassinate sound effect for targeted players
  • Kelvin Improved visuals for Kelvin's gun projectile
  • Fixed some visual issues with Ice Path
  • Pocket Added AoE effect to Pocket's Barrage
  • Pocket Updated weapon buff effect in Pocket's Flying Cloak upgrade
  • Melee Lifesteal Visual effects updates for melee lifesteal items
  • Lash Fixed Power Slash sometimes getting stuck on nearby geometry
  • Updated sound effects for the Sinner's Sacrifice
  • Pocket Updated Pocket's Enchanted Satchel delay and explode sounds
  • Pocket Updated Pocket's Barrage cast and impact sounds
  • Warden Updated Warden's Binding Word delay and impact sounds
  • Dynamo Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
  • Fixed an HTML exploit with chat
  • Fixed not being able to place deployable abilities at certain angles
  • Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
  • Ivy Fixed training Ivy's True Form causing you to get healed
  • Fixed a bug with Malice firing slightly upward
  • Changed collision on barrel stand stacks to block bullets
  • Added zapper on factory outpost building
  • Rem Removed roof duct on top of low building besides inner Walker
  • Rem Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
  • Lanes and troopers Added lights to outer lane Cosmic Veil tunnels
  • More heroes will now compliment on good uses of ultimates instead of just saying "good work"
  • Fixed more instances of heroes being called out by the wrong name
  • Base hero kill value increased from 150 to 225
  • Rejuv duration reduced from 4 to 3 minutes
  • Rejuv buff no longer increases your ammo
  • Rejuv now causes all your candle troopers to have double health for 3 minutes
  • Mid-Boss and Rejuvenator Mid Boss can now only be damaged by enemies inside the bottom pit
  • Mid-Boss and Rejuvenator Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
  • Strong neutrals HP reduced by 20%
  • Strong neutrals souls bounty reduced by 20%
  • 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
  • Vaults souls increased from 260 to 300
  • Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
  • Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
  • Damage and resistances Bullet damage falloff now maxes out at ~65m instead of ~70m
  • Lanes and troopers Walker bomb damage reduced from 300 to 200
  • Moved the middle lane Base Guardians further out slightly
  • Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
  • Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
  • Mid-Boss and Rejuvenator Mid boss area has reduced destructibles
  • Movement and stamina Movement Speed powerup duration increased from 12s to 30s
  • Movement and stamina Movement Speed powerup movespeed reduced from 2 to 1
  • Movement and stamina Movement Speed powerup sprint speed increased from 2 to 4
  • Fire Rate powerup reduced from +20% to +15%
  • Fire Rate powerup duration increased from 25s to 35s
  • Health Regen powerup regen reduced from 1.5% to 1%
  • Health Regen powerup duration increased from 15s to 25s
  • Cooldown Reduction powerup reduced from 25% to 20%
  • Extra Clip powerup reduced from 4 clips to 3
  • Extra Stamina Extra Stamina powerup duration increased from 60s to 80s
  • Extra Stamina Extra Stamina powerup amount reduced from 2 to 1
  • Crouch movespeed increased from 4 to 4.75
  • Parry Bullet Shields now block damage from melee (similar to resistance)
  • Movement and stamina Increased the distance heroes slide when they come to the bottom of a ramp
  • Extra
  • Regen: Regen increased from 1.75 to 2
  • Enduring
  • Spirit Lifesteal Spirit: Spirit Lifesteal reduced from +10% to +8%
  • Reactive
  • Barrier: Cooldown reduced from 35s to 25s
  • Decay Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
  • Healbane Healbane moved from Spirit tree to Vitality tree
  • Healbane Healbane now gives +50 Health
  • Damage and resistances Spirit
  • Lifesteal: Reduced from +25% to +23%
  • Soul
  • Damage and resistances Shredder Bullets: Spirit Amp reduced from +12% to +10%
  • Cold
  • Front: cooldown reduced from 40s to 32s
  • Improved
  • Cooldown: HP Regen reduced from 2 to 1.5
  • Knockdown Knockdown: No longer provides +2 Sprint
  • Knockdown Knockdown: Now provides +1 Stamina
  • Shifting
  • Shroud: Cooldown reduced from 45s to 35s
  • Shifting
  • Damage and resistances Shroud: Bonus spirit duration increased from 6s to 10s
  • Sharpshooter Sharpshooter: Damage falloff bonus reduced from 20% to 15%
  • Metal Skin Metal Skin duration reduced from 4s to 3s
  • Metal Skin Metal Skin cooldown increased from 25s to 30s
  • Intensifying
  • Damage and resistances Magazine: Time for Max Damage reduced from 4s to 3.5s
  • Torment
  • Pulse: Interval improved from 2s to 1.5s
  • Torment
  • Damage and resistances Pulse: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
  • Torment
  • Pulse: HP bonus reduced from +150 to +125
  • Majestic
  • Leap: Velocity increased from 22.5 to 27
  • Leech Leech: Spirit Lifesteal reduced from +35% to +33%
  • Refresher Refresher: No longer has cast time (was 1s)
  • Mystic
  • Damage and resistances Reverb: Fixed the damage being reduced by armor twice
  • Mystic
  • Damage and resistances Reverb: Damage reduced from 35% to 30%
  • Mina Curse: No longer prevents stamina usage
  • Curse: Now also prevents item usage
  • Curse: Duration reduced from 3.75s to 3.5s
  • Diviner's
  • Damage and resistances Kelvar: Bullet Shield increased from 700 to 1000
  • Boundless
  • Damage and resistances Spirit: Spirit increased from 45 to 50
  • Spiritual
  • Damage and resistances Overflow: Spirit duration increased from 14s to 18s
  • Abrams Abrams: Base HP growth reduced from 36 to 32
  • Abrams Abrams: Infernal Resilience T2 reduced from +200 Health to +150
  • Abrams Abrams: Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s
  • Bebop Bebop: Hyper Beam slow now affects stamina dashes
  • Dynamo Dynamo: Base HP growth reduced from 48 to 44
  • Dynamo Dynamo: Quantum Entanglement fire rate bonus reduced from +30% to +25%
  • Dynamo Dynamo: Singularity base radius increased from 8m to 10m
  • Haze Haze: Sleep Dagger T3 damage reduction on target improved from -30% to -40%
  • Haze Haze: Smoke Bomb sprint speed now instantly kicks in after casting it
  • Haze Haze: Bullet Dance cooldown reduced from 160s to 130s
  • Haze Haze: Bullet Dance T2 changed to -40s Cooldown
  • Haze Haze: Bullet Dance T3 changed to +1 Targets Hit Per Shot
  • Infernus Infernus: Flame Dash cooldown increased from 30s to 38s
  • Ivy Ivy: Watcher's Covenant heal sharing reduced from 65% to 55%
  • Kelvin Kelvin: Ice Path sprint speed increased from +1 to +2
  • Kelvin Kelvin: Ice Path trail duration increased from 12s to 15s
  • Kelvin Kelvin: Frozen Shelter T2 changed to -40s Cooldown
  • Kelvin Kelvin: Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit
  • Kelvin Kelvin: Frozen Shelter can now be dismissed early
  • McGinnis McGinnis: Spectral Wall can now be dismissed early
  • Pocket Pocket: Barrage channel can now be interrupted by casting your other abilities
  • Pocket Pocket: Barrage radius increased from 6m to 6.5m
  • Pocket Pocket: Enchanted Satchel cast time reduced from 0.25s to 0.15s
  • Seven Seven: Storm Cloud T1 increased from +30% to +35% Bullet Resist
  • Vindicta Vindicta: Flight spirit bonus damage reduced from +12 to +10
  • Vindicta Vindicta: Flight no longer has +10% bonus range to damage falloff
  • Vindicta Vindicta: Flight cooldown increased from 35s to 50s
  • Vindicta Vindicta: Flight T2 changed from +12 Spirit Damage to -15s Cooldown
  • Vindicta Vindicta: Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
  • Vindicta Vindicta: Can no longer melee while flying for extra movement
  • Vindicta Vindicta: Assassinate now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
  • Vindicta Vindicta: Fixed being unable to move while scoped in with Assassinate
  • Warden Warden: Base ammo increased from 14 to 16
  • Warden Warden: Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%
  • Warden Warden: Willpower T3 increased from +150 Spirit Shield to +200
  •