Bebop

Bebop

Gun type: Beam Weapon Difficulty: Medium
HookBombPunch

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Weapon: Humble Pie

Weapon DPS
59.3
Sustained DPS
41.6
Bullet damage
4.98
Fire rate
11.9
Ammo
66
Reload
2.35s

Base stats

Health
880
Move speed
6.45
Stamina
3
Health regen
2.5
Melee
63 / 116

Abilities

Exploding Uppercut
Exploding Uppercut
Deal Melee Damage to nearby enemies and apply Knock Back. When they land, they deal spirit damage and apply Reduced Fire Rate to other nearby enemies. Exploding Uppercut can be used on allies.
Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after On Hit Diminish hits and On Kill Diminish kills
Grapple Arm
Grapple Arm
Launch out a mechanical hand that Pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies Slow.

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Skins for this hero 30

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