Bebop

Bebop

Gun type: Beam Weapon Difficulty: Medium
HookBombPunch

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Weapon: Humble Pie

Weapon DPS
59.3
Sustained DPS
41.6
Bullet damage
4.98
Fire rate
11.9
Ammo
66
Reload
2.35s

Builds →

Community match sample · 7 days · all ranks · Sep 16, 2026–Sep 22, 2026

Matches
122,149
Win rate
46.7%

Source: Deadlock API · Updated: Sep 23, 2026

Base stats

Health
880
Move speed
6.45
Sprint speed
4
Stamina
3
Health regen
2.5
Melee
63 / 116

Abilities

Exploding Uppercut
Exploding Uppercut
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Cooldown 22s Uppercut Damage 0.01 Displacement 0.5s On Landing: Area Damage 75 On Landing: Fire Rate -14% Landing Radius 14m
Upgrades
1 AP -11s Cooldown
2 AP +9 Uppercut hit buff, +30% Weapon damage bonus
5 AP On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health (✓ Hook cooldown restored, +18 Missing HP Heal)
Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Cooldown 18s Cast Range 6m Duration 3.5s Radius 8m Fuse Time 3.5s On Hit: Damage 85 ↑1.5 On Attach: Damage 0s On Hero Hit: Sticky Bomb Damage 1% ↑0 On Hero Kill: Sticky Bomb Damage 2.5% ↑0.01
Upgrades
1 AP -8s Cooldown
2 AP +85 Damage
5 AP On Cast: +5m Move Speed and +25% Debuff Resistance for 6s (+5m/s Bonus movement speed, +25% Debuff Resist, +6s Move Speed Duration)
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Cooldown 23s Cast Delay 0.1s Cast Range 30m
Upgrades
1 AP +20 Bullet damage amplification, +6s Bullet amplification duration
2 AP +30m Cast Range
5 AP -11.5s Cooldown
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.
Cooldown 120s Channel Duration 11s Cast Delay 1s DPS 160 ↑2.51 On Hit: Movement slow 20% Beam Length 70m Beam Width 2.9m
Upgrades
1 AP -20s Cooldown
2 AP +108 DPS
5 AP Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero (+65% Beam lifesteal, +20% Beam lifesteal against non-heroes)
Changed in recent builds
Build client-6698 (Sep 23, 2026)
  • Hyper Beam: On Hit: Movement slow 25% → 20%

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Related mechanics

Skins for this hero 47

See skins (47) →