Warden

Warden

Gun type: Heavy Hitter Difficulty: Medium
InitiatorFearlessOne Man Army

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Weapon: Freedom's Cost

Weapon DPS
66.1
Sustained DPS
40
Bullet damage
17.34
Fire rate
3.81
Ammo
17
Reload
2.91s

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Community match sample · 7 days · all ranks · Sep 16, 2026–Sep 22, 2026

Matches
55,647
Win rate
49.1%

Source: Deadlock API · Updated: Sep 23, 2026

Base stats

Health
805
Move speed
6.3
Sprint speed
1.6
Stamina
3
Health regen
2
Melee
50 / 116

Abilities

Alchemical Flask
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
Cooldown 12s Cast Delay 0.1s Radius 5.5m Damage 60 ↑0.63 Move Speed 16% Weapon Damage -25 Slow Duration 3s Debuff Duration 7s
Upgrades
1 AP Hit enemies lose 1 Stamina (+1 Stamina Reduction)
2 AP +35 Damage and -25% Weapon Damage (+35 Damage, -25 Weapon Damage)
5 AP -7s Cooldown and +2m Radius Applies -30% Fire Rate (+30% Fire rate reduction, -7s Cooldown, +2m Radius)
Willpower
Willpower
Gain a Barrier and bonus move speed.
Cooldown 40s Duration 5s Barrier 125 Move Speed bonus 15%
Upgrades
1 AP +20% Move Speed bonus
2 AP -24s Cooldown and +2s Duration (-24s Cooldown, +2s Duration)
5 AP +30% Debuff Resistance and improved Barrier scaling (+30% Debuff Resist, +2.1 Barrier · Scaling (Spirit Power))
Binding Word
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Cooldown 34s Cast Delay 0.15s Cast Range 15m Damage 110 ↑2.44 Immobilize Duration 1.75s Escape Time 2.8s Escape Range 20m
Upgrades
1 AP Warden deals +20% more Bullet Damage to trapped Heroes for 5s (+20% Bullet Resist, +5s Duration)
2 AP +0.75s Duration (+0.75s Immobilize Duration)
5 AP -14s Cooldown Silences enemies until they escape or are immobilized (-14s Cooldown, ✓ Silence)
Last Stand
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
Cooldown 180s Cast Delay 2s Duration 6s Radius 12m DPS 70 ↑1.3 Hero Lifesteal 75% Pulse Interval 0.5 Non-Hero Lifesteal 10% Bullet Resist 50% Spirit Resist 50%
Upgrades
1 AP +4m Radius
2 AP +40.5 DPS -30s Cooldown (+40.5 DPS, -30s Cooldown)
5 AP +4s Duration Unstoppable and +30% Resists while channeling (+4s Duration, +1s Delay before becoming unstoppable, +30% Bullet Resist, +30% Spirit Resist)
Changed in recent builds
Build client-6698 (Sep 23, 2026)
  • Alchemical Flask: Move Speed 20% → 16%

Background

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Related mechanics

Skins for this hero 36

See skins (36) →