05-23-2024 Update

Kaynak: Deadlock Forum

  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Duman Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Koridorlar ve askerler Updated Trooper and Neutral shooting sound effects
  • Hasar ve dirençler Various improvements to damage audio clarity for victims and attackers
  • Ruh Vazosu Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Avcı Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Bebop Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
  • Kırbaç Added some additional visual tells for the receiving end of Lash’s Death Slam
  • Hasar ve dirençler Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Sarmaşık Fixed various movement stuck bugs with Ivy
  • Hasar ve dirençler Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • İntikamcı Improved Vindicta’s Stake effects to make it a little clearer when you are affected
  • McGinnis Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
  • Paradoks Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
  • Kelvin Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Koridorlar ve askerler Fixed getting stuck under stair at inner lanes near Guardian
  • Abrams Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Tayf Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Yamato Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
  • Abrams Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Yedi Improved visibility of Seven’s bullet and travel path
  • Paradoks Improved visibility of Paradox’s bullet and travel path
  • Tayf Improved visibility of Wraith’s bullet and travel path
  • Duman Improved visibility of Haze’s bullet and travel path
  • Leydi Geist Improved visibility of Lady Geist’s bullet and travel path
  • Yedi Added custom tracer and muzzle flash for Seven’s gun
  • Paradoks Added custom tracer and muzzle flash for Paradox’s gun
  • Tayf Added custom tracer and muzzle flash for Wraith’s gun
  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Hasar ve dirençler Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Hasar ve dirençler Strong Neutrals Spirit Resist increased from 25% to 35%
  • Hasar ve dirençler Medium Neutrals Spirit Resist increased from 25% to 30%
  • Savuşturma Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Koridorlar ve askerler Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading
  • Headshot
  • Booster: Cooldown reduced from 14s to 9s
  • Hasar ve dirençler Spirit
  • Strike: No longer has +50 Health
  • Hasar ve dirençler Spirit
  • Hasar ve dirençler Strike: Now grants +75 Spirit Shield
  • Hasar ve dirençler Spirit
  • Strike: Now grants +0.7 HP regen
  • Mystic
  • Burst: No longer has +1 HP Regen
  • Mystic
  • Burst: Now grants +1 Sprint
  • Mystic
  • Burst: Cooldown reduced from 8s to 6s
  • Withering
  • Whip: Moved from T3 to T2
  • Withering
  • Whip: Duration reduced 5s to 3.5s
  • Withering
  • Whip: Cooldown increased from 25s to 40s
  • Withering
  • Hasar ve dirençler Whip: Bullet Resist reduced from 25% to 20%
  • Withering
  • Whip: Cast range reduced from 20m to 15m
  • Çürüme Decay: Cooldown increased from 22s to 27s
  • Slowing
  • Hex: Range increased from 30 to 35
  • Reactive
  • Barrier: Cooldown reduced from 40s to 35s
  • Combat
  • Hasar ve dirençler Barrier: Bullet Shield increased from 275 to 300
  • Combat
  • Hasar ve dirençler Barrier: Weapon Damage while Shielded from 20% to 24%
  • Mystic
  • Shot: Now requires that shotguns middle pellet hit the target
  • Restorative
  • Locket: Now displays its current number of charges on its active icon
  • Silence
  • Glyph: Moved from T2 to T3
  • Silence
  • Glyph: Health increased from 50 to 75
  • Silence
  • Hasar ve dirençler Glyph: Spirit Amp increased from 8% to 12%
  • Shifting
  • Shroud: Cooldown reduced from 70s to 55s
  • Shifting
  • Shroud: Duration 2.5s to 2.75s
  • Majestic
  • Rem Leap: Duration of no damage taken requirement reduced from 5s to 4s
  • Majestic
  • Leap: Now gives +75 Health
  • Güçlendirici Yumruklar Lifestrike: Flat portion of the lifesteal increased from 90 to 110
  • Nakavt Knockdown: Spirit bonus reduced from 6 to 5
  • Nakavt Knockdown: Now grants +2 Sprint
  • Nakavt Knockdown: Stun duration starts after hitting the ground
  • Superior
  • Cooldown: HP regen reduced from 6 to 4
  • Escalating
  • Hasar ve dirençler Resilience: Max Bullet Resist increased from 30% to 36%
  • Improved
  • Hasar ve dirençler Burst: Damage reduced from 11% Max HP to 10%
  • Savaş Çılgınlığı Frenzy: When below 40% HP you now gain 25% Spirit Resist
  • Curse: Ammo increased from 15% to 20%
  • Yenileyici Refresher: Now grants +10% Spirit Resist
  • Glass
  • Cannon: Fire Rate reduced from 15% to 10%
  • Susturucu Silencer: Now provides 15% Ammo
  • Sülük Leech: Spirit bonus reduced from 12 to 8
  • Phantom
  • Hasar ve dirençler Strike: Damage reduced from 200 to 150
  • Abrams Abrams: Siphon Life T1 and T2 swapped
  • Abrams Abrams: Shoulder charge now allows for a bit more steering control
  • Bebop Bebop: Sticky Bomb T3 changed from Silence to Disarm
  • Bebop Bebop: Improved Hook hitbox detection to not grab targets that are behind cover
  • Bebop Bebop: Hyperbeam width increased from 2.5m to 2.7m
  • Dinamo Dynamo: Base gun damage reduced from 18 to 15
  • Dinamo Dynamo: Gun damage growth reduced from +1.1 to +0.8
  • Grey
  • Hasar ve dirençler Talon: Guided Owl Spirit scaling reduced from 2.2 to 1.2
  • Grey
  • Hasar ve dirençler Talon: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
  • Duman Haze: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
  • Duman Haze: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
  • Duman Haze: Sleep Dagger no longer gets +140 damage with the T3
  • Duman Haze: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
  • Duman Haze: Bullet Dance cast time increased from 0.7s to 0.8s
  • Duman Haze: Bullet Dance evasion from 70% to 50%
  • Sarmaşık Ivy: Kudzu Bomb duration increased from 3.5s to 4s
  • Sarmaşık Ivy: Kudzu Bomb T2 duration increased from +1.5s to +2s
  • Sarmaşık Ivy: Watcher's Covenant Replicated Healing increased from 50% to 65%
  • Sarmaşık Ivy: Watcher's Covenant Fire Rate reduced from 20% to 15%
  • Sarmaşık Ivy: Watcher's Covenant T1 changed to +15% Rate
  • Kelvin Kelvin: Frost Grenade cooldown reduced from 26s to 23s
  • Kelvin Kelvin: While Ice Pathing you no longer slow down when you shoot your gun
  • Kelvin Kelvin: Arctic Beam Channel move speed increased from 4 to 6
  • Kelvin Kelvin: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
  • Lady
  • Geist: Soul Exchange cast time reduced from 0.65s to 0.5s
  • Lady
  • Geist: Fixed Malice clipping aggressively against map geometry edges
  • Kırbaç Lash: Base Stamina increased from 2 to 3
  • Kırbaç Lash: Ground Strike base Damage Per Meter reduced from 8 to 6
  • Kırbaç Lash: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
  • Kırbaç Lash: Flog angle increased from 20 degrees to 30 degrees
  • Kırbaç Lash: Flog cooldown reduced from 35s to 30s
  • McGinnis McGinnis: Fixed certain rooftops allowing turrets to be built on them
  • Mo ve Krill Mo & Krill: Scorn healing against non-heroes reduced from 1x to 0.7x
  • Mo ve Krill Mo & Krill: Sandblast no longer prevents enemies from reloading while disarmed
  • Paradoks Paradox: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
  • Paradoks Paradox: Paradoxical Swap range reduced from 45m to 40m
  • Sıska Pocket: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Sıska Pocket: Fixed some issues with Barrage projectiles getting caught on map geometry
  • Sıska Pocket: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
  • İntikamcı Vindicta: Flight T3 reduced from +4m/s to +3m/s
  • İntikamcı Vindicta: Crow Familiar T3 improved from -30% Healing Suppression to -40%
  • Bekçi Warden: Alchemical Flask travel speed increased from 800 to 1000
  • Tayf Wraith: Royal Flush no longer has a cast delay
  • Tayf Wraith: Royal Flush time to spawn cards increased from 0.4s to 0.6s
  • Tayf Wraith: Telekinesis no longer allows the victim to shoot back
  • Yamato Yamato: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Yamato Yamato: Shadow Transformation no longer has radius impact behavior
  • Yamato Yamato: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Yamato Yamato: Shadow Transformation cooldown increased from 90s to 100s
  • Yamato Yamato: Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Yamato Yamato: Shadow Transformation T3 is now +1s duration
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