08-29-2024 Update
출처: Deadlock Forum
- Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
- Added Report button to ESC menu player list to allow reporting of teammates in-game
- Improved visibility of report button on post-game screen
- You can now drag-and-drop items between categories in Builds
- 빌드와 추천 Added search to the Public Builds list, you can search by keyword within build names
- 빌드와 추천 Newly published hero builds now store the language of the build
- Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
- Fixed issue with builds list not updating when changing between heroes in sandbox
- Added localization support for German, Polish, and Korean.
- Matchmaking window is now open 1 hour earlier on weekdays and weekends
- Players can only pause once per game
- A team can only pause at most 3 times in total amongst all the players
- 래쉬 The game application now flashes when the game is unpaused
- Various client and server performance improvements
- Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
- 패리 Added a Melee Trainer bot in the 'gym' area of hero sandbox
- Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
- Added a checkbox on the post game survey to make it not show again in the future
- 피해와 저항 Items now show their spirit power impact when using alt
- 렘 Fixed profile match history not remembering the history page you were on
- Added Heal Amp and Debuff Resist to the Vitality stats in the shop
- 피해와 저항 Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
- The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
- Can now reliably spectate a friend's game via the Friendlist
- Miscellaneous fixes to friends and party menus
- 피해와 저항 Added unavailable state to Zipline UI when zipline is on damage cooldown
- Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
- Added new respawn countdown music 5 seconds before respawn
- Added alternate shop music which plays in the neutral shop
- Spectator count is now shown in-game
- Player names are now shown to spectators
- Added object motion blur
- Optimized performance of distance field ambient occlusion
- 추가 충전 Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
- Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
- 명중 사격 Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
- Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
- 래쉬 Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
- Added new effects for Withering Whip
- 공허의 화신 Updated Ethereal Shift effects
- Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
- 쉬브 Fixed parts of Shiv's coat being considered a headshot
- 빌드와 추천 Build list will now refresh if you change heroes in the sandbox
- Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
- Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
- Added custom effects for Abram's Seismic Impact T3 buff
- 마법 양탄자 Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
- 래쉬 Updated Lash Grapple cast sound
- 부패 Added Decay impact sound
- 렘 Removed wind and city ambient looping sounds
- Volume and playback tweaks to one shot ambient sounds
- 렘 Removed vent sounds in places where vents had been removed
- Fixed some spectator music bugs
- Updated negative feedback sound for clarity
- 워든 Added hit confirm audio functionality to Warden's Alchemical Flask
- 용맹의 도약 Updated Majestic Leap sound
- Updated bounce pad sound
- Improved some Binding Word effects to be less noisy
- 패리 Increased charged melee volume and falloff for victims
- Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
- 다이나모 Improved clarity of Dynamo Singularity sound for team and opponents
- 비스쿠스 Updated Viscous primary fire sound
- Soul jar return effect tinted red like minimap to make it more clear it's the return location
- Player's low health screen effect more visible for longer if you're below 20% of your max HP
- Teleporter model and effect updated
- Updated Alchemical Flask projectile effect
- 비밥 Fixed Bebop being able to sprint while his gun is spun up
- 세븐 Added new voice content for Seven and Lash
- 그림자 장막 Added Shadow Weave cast and ambush sounds
- Fixed bullets hitting the world immediately when looking sharply upward
- Fixed Sinner's Sacrifice not always correctly animating
- Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
- 라인과 병력 Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
- Fixed a bunch of minor typos / grammar errors in various texts
- Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
- 미나 Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
- Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
- 이동과 활력 Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
- View attachment Deadlock_Ropes.mp4
- A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
- Four teleporters have changed locations
- The upper floor teleporters have moved to the street level
- The interior teleporters have moved to the Bodega building and the Theater
- Teleporters are closed for the first 10 minutes (they look visually closed)
- Guardians no longer give 1 AP
- AP is now added to the following
- Soul levels: 3500, 5200, 8000, 9700
- 패리 Parry cooldown reduced from 6s to 5s
- 영혼 단지 Urn delivery sprint bonus increased from +2 to +3
- 라인과 병력 The minimum range the player must be to attack a walker is increased from 30m to 32m
- Golden Statues drop rate increased by 6%
- Replaced some bounce pads with ropes if the purpose was to go straight up
- Added two bounce pads next to sidelane walkers at cultural center and courthouse
- 라인과 병력 Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
- 렘 Removed some rooftop zap volumes that damage players
- Several buildings have been made taller to make their rooftops out of bounds
- Several buildings have been made shorter to make them more accessible
- A few of the buildings have new passageways at higher floors that are along the way to the rooftop
- View attachment ropes_passages.mp4
- Breakable containers have been added to the new playable rooftops
- Juke closets have replaced the previous location of the upper floor teleporters
- The half of the underground tunnel towards the outer lanes has been made wider
- 라인과 병력 Tunnel walls now have the color of the lane that the exit is closest to
- 렘 Removed the archway leading to the underground shop
- Placed temporary signage for interior buildings and storefronts for future reference
- Two upper floor juke spots have been converted to passages through buildings
- Added a new upper floor juke spot to each side
- 라인과 병력 Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
- Lowered the statue pedestals in the inner lanes outside of Mid
- Monster
- 피해와 저항 Rounds: Bullet Resist vs NPC increased from 30% to 35%
- Hollow
- 피해와 저항 Point Rounds: Spirit Shield increased from +80 to +85
- Restorative
- Shot: Heal from heroes increased from 30 to 35
- High-Velocity
- Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
- Active
- Reload: Lifesteal reduced from 30% to 22%
- Active
- Reload: Buff duration reduced from 8s to 7s
- Kinetic
- 이동과 활력 Dash: Active Fire Rate reduced from 30% to 25%
- Long
- 피해와 저항 Range: Now grants +90 Bullet Shield
- 패리 Melee
- Charge: Now grants +1 HP regen
- Swift
- Striker: Now grants +10% Ammo
- Titanic
- 총탄 저항 Magazine: Bullet Armor increased from 10% to 15%
- Toxic
- Bullets: Heal Reduction increased from -55% to -65%
- Toxic
- 피해와 저항 Bullets: Bleed damage reduced from 6% to 5%
- Toxic
- Bullets: Now grants +100 Health
- Intensifying
- Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
- Warp
- 피해와 저항 Stone: Active Bullet Resistance reduced from 40% to 30%
- 명중 사격 Sharpshooter: Now grants +175 Bullet Shield
- 명중 사격 Sharpshooter: No longer provides bonus headshot damage
- 명중 사격 Sharpshooter: Weapon damage increased from 60% to 70%
- Burst
- Fire: Active duration increased from 3s to 4s
- Escalating
- 피해와 저항 Resilience: Max Bullet Resist increased from 36% to 40%
- Alchemical
- Fire: Cooldown reduced from 28s to 26s
- Heroic
- Aura: Active duration increased from 5s to 6s
- 헤드헌터 Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150
- 피해와 저항 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
- Siphon
- 피해와 저항 Bullets: Weapon Damage reduced from 40% to 28%
- 광란 Frenzy: Ammo increased from +9 to +12
- Lucky
- Shot: Proc chance increased from 30% to 35%
- 도탄 Ricochet: Bounce damage increased from 50% to 60%
- 도탄 Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
- 패리 Melee
- Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
- Healing
- Rite: Cooldown reduced from 65s to 60s
- Divine
- 피해와 저항 Barrier: No longer grants +7% Bullet Resist
- Divine
- Barrier: No longer grants +1.5 Health Regen
- Divine
- Barrier: Now grants +1 Sprint
- Divine
- Barrier: Now grants +75 Health
- Divine
- Barrier: Now grants +8% Ability Range
- Combat
- Barrier: Now also grants +8% Fire Rate while active
- Enchanter's
- Barrer: Now also grants +8% Cooldown Reduction while active
- Reactive
- Barrier: Duration reduced from 13s to 9s
- Healing
- 거머리 Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
- Healing
- 피해와 저항 Booster: No longer has +6% Bullet Resist
- Superior
- 미나 Stamina: Air Jump/Dash Distance reduced from +40% to +30%
- Metal
- Skin: Cooldown reduced from 25s to 22s
- Rescue
- Beam: Channel duration reduced from 3s to 2.5s
- 생명 강타 Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
- 불사의 정신 Fortitude: Damage taken duration threshold reduced from 12s to 11s
- Veil
- 라인과 병력 Walker: Cooldown reduced from 18s to 17s
- Majestic
- Leap: Cooldown reduced from 26s to 24s
- 거머리 Leech: No longer has 30% Heal Reduction Resist
- 절대 저항 Unstoppable: Can now be cast while channeling
- 절대 저항 Unstoppable: Cooldown reduced from 65s to 60s
- Soul
- 환생 Rebirth: Cooldown reduction increased from +15% to +18%
- Soul
- 환생 Rebirth: Now grants +12 Spirit
- Soul
- 환생 Rebirth: Fixed being able to purchase globally during its brief respawn period
- Soul
- 환생 Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
- 거인 Colossus: Slow increased from 25% to 35%
- Shadow
- 피해와 저항 Weave: Spirit Shield health increased from +200 to +300
- Shadow
- Weave: Spot radius reduced from 20m to 18m
- Phantom
- Strike: Cast range reduced from 30m to 25m
- Ammo
- Scavenger: Health increased from +50 to +60
- Extra
- Charge: Cooldown reduction increased from +8% to +10%
- 피해와 저항 Spirit
- Strike: Debuff duration increased from 8s to 13s
- 피해와 저항 Spirit
- 피해와 저항 Strike: Spirit Shield increased from +85 to +100
- Extra
- 피해와 저항 Spirit: Health increased from +25 to +35
- Withering
- Whip: No longer grants +20% Ammo
- Withering
- Whip: Now grants +8% Fire Rate
- Withering
- Whip: Fire Rate slow reduced from -40% to -30%
- Withering
- Whip: Cooldown reduced from 40s to 25s
- 실버 Quicksilver: No longer has +10% Reload Time
- 억제 Suppressor: Health regen reduced from 3 to 2.5
- 억제 Suppressor: Fire Rate reduction reduced from -30% to -25%
- Improved
- Cooldown: Cooldown Reduction increased from 15% to 16%
- Duration
- Extender: Health regen increased from 1.5 to 1.75
- Slowing
- Hex: Projectile speed increased by 30%
- Slowing
- Hex: Cooldown reduced from 27s to 25s
- Rapid
- Recharge: Charge count reduced from +3 to +2
- Rapid
- Recharge: Faster Time Between Charges increased from +40% to +55%
- Rapid
- Recharge: Cooldown for charged abilities increased from +20% to +25%
- 충격의 모루 Knockdown: Delay reduced from 3s to 2s
- 충격의 모루 Knockdown: Stun reduced from 1.25s to 0.9s
- 충격의 모루 Knockdown: Cast range increased from 35m to 45m
- Silence
- Glyph: Duration reduced from 3.5s to 3s
- Torment
- 피해와 저항 Pulse: Spirit damage scaling increased from 0.2 to 0.24
- Surge of
- 피해와 저항 Power: Imbued Ability Spirit Power increased from +28 to +34
- Superior
- Duration: Non-Imbued duration increased from +24% to +26%
- Improved
- 피해와 저항 Spirit: Health Regen increased from 2 to 3
- Improved
- 피해와 저항 Spirit: Health increased from +75 to +100
- Improved
- 피해와 저항 Reach: Spirit Resist increased from +10% to +12%
- Curse: Duration reduced from 3.5 to 3.25
- Magic
- 마법 양탄자 Carpet: You are now unslowable while on the Magic Carpet
- Magic
- Carpet: Cooldown reduced from 40s to 30s
- Magic
- Carpet: Barriers now last for 16s
- Echo
- 피해와 저항 Shard: Now grants +8 Spirit Power
- Escalating
- Exposure: Base Spirit Resist reduction increased from -12% to -15%
- 복원의 빛 Refresher: Now grants +8% Bullet Resist
- Boundless
- 피해와 저항 Spirit: Sprint reduced from +4 to +3
- Boundless
- 피해와 저항 Spirit: Now grants +25% Weapon Damage
- 에이브럼스 Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
- 에이브럼스 Abrams: Now does pull ups on the zipline once again (this is a buff)
- 에이브럼스 Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairs
- 에이브럼스 Abrams: Fixed Seismic Impact sometimes not going to the area selected
- 비밥 Bebop: Gun range increased from 30m to 32m
- 비밥 Bebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
- 비밥 Bebop: Hyper Beam can now be canceled by using Parry
- 다이나모 Dynamo: Rejuvenating Aurora can now be canceled by using Parry
- 다이나모 Dynamo: Fixed Kinetic Pulse not traveling properly when cast near corners
- 다이나모 Dynamo: Gun damage reduced from 15 to 13
- 다이나모 Dynamo: Singularity cast time increased from 0.1 to 0.2
- 다이나모 Dynamo: Singularity range reduced from 9m to 8m
- Grey
- Talon: Charged Shot collision size reduced by 8%
- Grey
- Talon: Charged Shot base damage reduced from 105 to 100
- Grey
- Talon: Charged Shot T2 reduced from +70 to +65
- Grey
- 피해와 저항 Talon: Fire Rate now scales with Spirit (0.25)
- Grey
- Talon: Can now use multiple air dashes while using Rain of Fire
- Grey
- Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
- Grey
- 이동과 활력 Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Grey
- Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
- 헤이즈 Haze: Base bullet damage increased from 5.3 to 5.6
- 헤이즈 Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
- 헤이즈 Haze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
- 헤이즈 Haze: Sleep Dagger cooldown reduced from 27s to 25s
- 헤이즈 Haze: Smoke Bomb radius reduced from 20m to 18m
- 헤이즈 Haze: Fixation T2 max stacks increased from +30 to +40
- 헤이즈 Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
- 인페르누스 Infernus: Reduced vertical reach on Flame Dash dps
- 인페르누스 Infernus: Flame Dash speed is now affected by slows
- 인페르누스 Infernus: Flame Dash trail now gets wider with Ability Range bonus
- 인페르누스 Infernus: Flame Dash T1 duration reduced from 7s to 6s
- 인페르누스 Infernus: Catalyst Damage Amplification reduced from 30% to 25%
- 인페르누스 Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%
- 인페르누스 Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%
- 아이비 Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
- 아이비 Ivy: Health growth per boon reduced from +41 to +35
- 아이비 Ivy: Watcher's Covenant T2 reduced from +3 m/s to +2
- 아이비 Ivy: Air Drop no longer silences allies
- 아이비 Ivy: Air Drop now causes allies to deal 50% less damage while being carried
- 아이비 Ivy: Air Drop movement adjusted to be a little less frantic
- 아이비 Ivy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
- 아이비 Ivy: Air Drop self cast cast time increased from 1s to 2s
- 아이비 Ivy: Air Drop max move speed reduced from 20 to 18
- 아이비 Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttons
- 아이비 Ivy: Fixed getting stuck under bridges and in buildings while Air Drop flying
- 켈빈 Kelvin: Bullet radius increased from 5 to 6
- 켈빈 Kelvin: Base health growth per boon increased from +45 to +50
- 켈빈 Kelvin: Arctic Beam max slow increased from 60% to 80%
- 켈빈 Kelvin: Arctic Beam now affects soul orbs (secures/denies them)
- 켈빈 Kelvin: Arctic Beam T3 range reduced from 15m to 13m
- 켈빈 Kelvin: Fixed Ice Path jitter
- 켈빈 Kelvin: Frost Grenade T2 Heal increased from 135 to 145
- 래쉬 Lash: Improved firing arm position to be a little bit more out of the way from the reticle
- 래쉬 Lash: Grapple no longer gives a stamina charge on use
- 패러독스 Paradox: Fixed Paradoxical Swap still going through even if Paradox dies during it
- 포켓 Pocket: Barrage amp reduced from 8% to 7% per stack
- 포켓 Pocket: Fixed Barrage amp visual not showing properly
- 세븐 Seven: Static Charge radius increased from 5m to 6m
- 세븐 Seven: Static Charge T2 radius increased from +7m to +8m
- 세븐 Seven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8
- 세븐 Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3s
- 세븐 Seven: Storm Cloud Now provides +20% Bullet Resistance in the base ability
- 쉬브 Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
- 쉬브 Shiv: Gun falloff range reduced by 10%
- 쉬브 Shiv: Health growth per boon reduced from +41 to +35
- 쉬브 Shiv: Slice and Dice T2 reduced from +100 to +85
- 쉬브 Shiv: Slice and Dice T3 now considers creeps for only half value
- 쉬브 Shiv: Bloodletting deferred damage reduced from 35% to 30%
- 쉬브 Shiv: The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
- 빈딕타 Vindicta: Stake duration reduced from 2.25s to 2s
- 빈딕타 Vindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
- 빈딕타 Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren't ready
- 비스쿠스 Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
- 비스쿠스 Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
- 비스쿠스 Viscous: Splatter Spirit Scaling increased from 1.4 to 1.5
- 비스쿠스 Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
- 비스쿠스 Viscous: Puddle Punch damage increased from 100% to 110% of Light Melee
- 비스쿠스 Viscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
- 비스쿠스 Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
- 비스쿠스 Viscous: Puddle
- Punch: delay before punch increased from 0.25s to 0.35s
- 비스쿠스 Viscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3
- 비스쿠스 Viscous: Goo Ball acceleration increased
- 비스쿠스 Viscous: Goo Ball base turn radius and turn radius after bouncing has been increased
- 비스쿠스 Viscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck on
- 워든 Warden: Base movement speed reduced from 6.5 to 6
- 워든 Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
- 야마토 Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4s
- 야마토 Yamato: Power Slash collision radius reduced by 8%
- 야마토 Yamato: Crimson Slash radius increased from 12m to 13m
- 야마토 Yamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
- 야마토 Yamato: Fixed some cases where Flying Strike could get into a stuck state
- 야마토 Yamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn't
-