CS2 Wear Levels & Float Ranges

5 wear levelsfloat 0.00–1.00

Counter-Strike 2 has five wear levels, and all of them come from one number: the float value, from 0 to 1. Lower float means a cleaner skin: Factory New starts at 0.00, Battle-Scarred ends at 1.00. The table below is the complete dictionary: official name, Russian name, abbreviation and the exact range.

The float is assigned when an item drops or comes out of a case and never changes: a skin cannot wear down or be repaired. That makes wear a price axis: the same skin at different wear levels can differ in price several times over.

The five wear levels in order

Official name Russian name Abbr. Float range What you see
Factory New Прямо с завода FN 0.00–0.07 Pristine paint, at most a hairline mark on edges. The chase tier, priced accordingly.
Minimal Wear Немного поношенное MW 0.07–0.15 Light scuffs on edges and corners, body still clean. Often nearly indistinguishable from FN in game.
Field-Tested После полевых испытаний FT 0.15–0.38 Visible scratches and faded areas. The widest band and usually the value pick: most of the look for much less money.
Well-Worn Поношенное WW 0.38–0.45 Heavy scratches, paint loss on large areas. The narrowest band, so supply is thin.
Battle-Scarred Закалённое в боях BS 0.45–1.00 The most worn state, bare metal showing. Half the whole float scale, and where budget finds live.

Boundaries are exclusive at the top of each band except BS: a 0.07 float is Minimal Wear, a 0.15 is Field-Tested.

Float: the number behind the label

Every copy of a skin carries a float value between 0 and 1, rolled when the item is created. The wear label is just the band this number falls into. Two Field-Tested copies of the same skin are not equal: a 0.16 float looks close to Minimal Wear, a 0.37 is nearly Well-Worn, and the market prices that difference.

Finishes also cap their own ranges. Of the 1924 wear-capable finishes we track, only 390 span the full 0.00 to 1.00 scale; 61 can never be Factory New and 291 can never be Battle-Scarred. Three canonical examples: AWP | Asiimov never drops below 0.18 (no FN exists), Karambit | Doppler never rises above 0.08 (FN/MW only), and Rust Coat starts at 0.40 (WW/BS only).

Every skin page on this site lists its own float range and the wear tiers that actually exist for it. Browse CS2 skins →

Slang dictionary

Term Meaning
float, float value, FV The 0-1 wear number itself. "Low float" = near the bottom of a band, cleaner look inside the same tier.
FN, MW, FT, WW, BS The five abbreviations from the table above; marketplaces and trade chats use them interchangeably with full names.
max float A copy at the very top of its possible range (closest to 1.00). Extreme floats are a collectible niche of their own.
wear rating Another name for the wear level; "cs2 wear ratings" and "wear tiers" both mean the five bands in the table.
fake FN / fake BS A copy right at a band boundary (for example 0.069) that looks like the neighbouring tier. The float number decides the label, not the look.

Knives and gloves: wear reads differently

Wear is not comparable across item classes. Glove textures degrade much harder toward Battle-Scarred: prominent scratches and heavy color fading where a knife with the same float still looks presentable. Gloves also have no StatTrak or Souvenir versions and cannot go into trade-up contracts.

Knife finishes often live in narrow float windows: Doppler and Gamma Doppler exist only as FN and MW, Rust Coat only as WW and BS, and vanilla knives carry no finish at all, so wear barely matters for them. Check the finish's own range before hunting a specific wear.

CS2 knife tier list → · CS2 glove tier list →

Wear questions

Does wear change over time?

No. The float is assigned once, when the item is created, and never changes: skins do not degrade with play and cannot be repaired. Scraping stickers does not touch the skin's own float either.

Which wear level is the best value?

There is no universal answer, but Field-Tested is the usual value pick: the band is wide, supply is deep, and on many skins the visual gap to MW is small. Dark-patterned skins can look fine even in BS at a fraction of the price. Check the per-wear photos on each skin page.

Why do some skins never come Factory New?

Every finish has its own allowed float range, and it may not reach the ends of the scale. In our catalog right now, 61 finishes can never be FN (minimum float above 0.07) and 291 can never be BS. Example: AWP | Asiimov has a minimum float of 0.18, so an FN copy does not exist.

Is a lower float always better?

Within one wear level, usually yes: a lower float means a cleaner copy and a higher resale price. Across levels the label dominates: a 0.08 MW is priced as MW even though it is nearly FN. Collectors also pay premiums for extreme floats at BOTH ends of the scale.

Does wear affect weapon performance?

No. Wear is purely visual: damage, spread and recoil are identical between FN and BS. You pay only for looks and rarity.