07-04-2024 Update

来源: Deadlock Forum

  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • 兵线与士兵 Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • 魂球与反补 All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
  • 灵魂罐 Fixed the HUD cooldown state thrashing while picking up the Soul Urn
  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Reduced the end of match delay from 10s to 4s
  • 诛邪者 Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • 炽焱 Added a sound for when Infernus's Afterburn procs
  • 诛邪者 Added rejuvenator pickup sound
  • 灵魂罐 Minimap now highlights Soul Urn dropoff location
  • 灵魅 Updated Wraith Full Auto cast sound
  • 伤害与抗性 Added audio feedback for environmental damage
  • Fixed sounds associated with last hit playing unreliably
  • 灵魅 Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
  • Added traffic and construction ambient sounds and updated general ambience mix
  • 灵魂罐 Urn count changed from 2 to 1 (previous souls value restored)
  • 灵魂罐 Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • 灵魂罐 Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • 灵魂罐 Urn pickup time reduced from 4s to 2s
  • 灵魂罐 Urn now has a 2s drop-off time
  • 灵魂罐 Urn no longer applies a 15% slow
  • 灵魂罐 Urn now prevents you from using the zipline while carrying it
  • 灵魂罐 The person delivering the urn now gets +25% soul bonus
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
  • Gun: +30% Clip and +20% Fire Rate for 100s
  • Survival: +400 Max HP and +1% HP Regen for 100s
  • 伤害与抗性 Casting: +20% Cooldown Reduction and +25 Spirit for 100s
  • 米娜 Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Fixed Walkers not using their stomp properly
  • 伤害与抗性 Troopers now deal 25% less damage to other troopers
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the
  • HP: +15 to +20
  • 伤害与抗性 Weapon Damage: +2% to +3%
  • 伤害与抗性 Spirit Power: +2 to +3
  • Fire Rate: +1.5% to +2%
  • CD Reduction: 0.75% to 1%
  • Ammo: 3% to 5%
  • 伤害与抗性 Bullet falloff damage now starts at 25m instead of 27m
  • 兵线与士兵 Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • 兵线与士兵 Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • 兵线与士兵 Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
  • Headshot
  • Booster: Cooldown increased from 5s to 7s
  • Headshot
  • Booster: Fixed the item not visually going on cooldown when it procs
  • Basic
  • Magazine: Ammo increased from 15% to 20%
  • Medic
  • 疗愈子弹 Bullets: Renamed to Restorative Shot
  • Restorative
  • Shot: Cooldown increased from 4s to 6s
  • Monster
  • 伤害与抗性 Rounds: Damage vs NPCs increased from +30% to +35%
  • Active
  • Reload: Cooldown reduced from 25s to 23s
  • Active
  • Reload: Active fire rate bonus increased from 15% to 18%
  • 狂战士 Berserker: Weapon Damage per stack reduced from +6% to +5%
  • Titanic
  • Magazine: Reload penalty reduced from -15% to -10%
  • Intensifying
  • Magazine: Ammo reduced from 30% to 25%
  • Point
  • 米娜 Blank: Now gives +1 Stamina
  • Hunter's
  • 伤害与抗性 Aura: Bullet Resist reduction reduced from -15% to -10%
  • Hunter's
  • Aura: Fire Rate slow reduced from -15% to -10%
  • Hunter's
  • Aura: Solo enemy hero case increased from 2x to 3x
  • Burst
  • 移动与体力 Fire: Slide distance increased from +35% to +50%
  • Tesla
  • 伤害与抗性 Bullets: Damage is now affected by falloff
  • Tesla
  • Bullets: Proc chance reduced from 30% to 25%
  • Tesla
  • 移动与体力 Bullets: Jump radius reduced from 9m to 8m
  • Escalating
  • Resilience: Now gives +14% Ammo
  • Lucky
  • Shot: Slow duration reduced from 2s to 1.5s
  • Lucky
  • 伤害与抗性 Shot: No longer provides +20% Weapon Damage
  • 跳弹射击 Ricochet: Ricochet damage increased from 45% to 50%
  • 沉默子弹 Silencer: Debuff duration reduced from 3s to 2s
  • Crippling
  • 伤害与抗性 Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
  • Siphon
  • Bullets: Steal duration increased from 15s to 20s
  • Sprint
  • Boots: Sprint Speed reduced from +3 to +2
  • Sprint
  • 疾速不怠 Boots: Now a component of Enduring Speed
  • Extra
  • 米娜 Stamina: Now provides +10% Stamina Recovery
  • Extra
  • Health: Increased from +140 to +150
  • Enduring
  • 疾跑靴 Speed: Now requires Sprint Boots
  • Enduring
  • Speed: Now grants +2 Sprint
  • Restorative
  • Locket: Can now be cast on allies (30m cast range)
  • Restorative
  • Locket: Radius on gaining charges increased from 40m to 50m
  • Restorative
  • Locket: Cooldown increased from 18s to 24s
  • Reactive
  • 悖论 Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
  • 不治魔咒 Healbane: Debuff duration reduced from 7s to 6s
  • Return
  • Fire: Health bonus increased from +75 to +100
  • Return
  • 伤害与抗性 Fire: Fixed spirit damage returned counting as bullet damage
  • 伤害与抗性 Bullet
  • Lifesteal: Increased from 22% to 24%
  • Rescue
  • Beam: Cooldown reduced from 40s to 35s
  • Superior
  • 米娜 Stamina: Removed spirit bonus when doing 2x air jumps/dash
  • Superior
  • 米娜 Stamina: Now grants +8 Spirit
  • Superior
  • 米娜 Stamina: Now grants +30% Air Dash and Air Jump distance
  • 坚毅之心 Fortitude: Duration required to start regenerating reduced from 14s to 13s
  • Majestic
  • Leap: Shields no longer prevent the item from being disabled
  • Debuff
  • Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Debuff
  • Reducer: Passive debuff resistance increased from 30% to 35%
  • Debuff
  • Reducer: Now gives +125 Health
  • Debuff
  • Reducer: Cooldown reduced from 45s to 25s
  • 势不可挡 Unstoppable: No longer has components (loses slow resist and movespeed bonus)
  • 巨人 Colossus: Cooldown reduced from 65s to 45s
  • 巨人 Colossus: Model size increase from 10% to 20%
  • 抑制术 Inhibitor: No longer grants +10% Fire Rate
  • 抑制术 Inhibitor: Slow reduced from 35% to 25%
  • 赤蟥 Leech: Spirit Power increased from +7 to +10
  • 赤蟥 Leech: Weapon Damage increased from +8% to +12%
  • 赤蟥 Leech: Bonus Health increased from +125 to +150
  • Shadow
  • Weave: Ambush Fire Rate reduced from +60% to +40%
  • Shadow
  • Weave: Cooldown increased from 35s to 45s
  • Shadow
  • Weave: No longer instantly grants sprint
  • 灵力灌注 Infuser: Spirit Power reduced from +18 to +16
  • Extra
  • 伤害与抗性 Spirit: Now gives +25 Health
  • 西尔芙 Quicksilver
  • Reload: Cooldown increased from 5s to 12s
  • Withering
  • Whip: Now grants +50 Health
  • 元灵压制 Suppressor: Duration reduced from 2.5s to 2s
  • 衰变 Decay: Bleed damage increased from 2.6% of current HP to 2.8%
  • 衰变 Decay: Spirit bonus increased from +5 to +7
  • Duration
  • Extender: Now grants +1.5 hp regen
  • 伤害与抗性 Bullet
  • 伤害与抗性 Resist Shredder: Debuff duration increased from 6s to 8s
  • 伤害与抗性 Bullet
  • 子弹护甲 Resist Shredder: Now gives +5% Bullet Armor
  • Mystic
  • Slow: Duration reduced from 2.5s to 2s
  • Improved
  • Burst: No longer applies 50% slow
  • Improved
  • 伤害与抗性 Burst: Now grants +100 Spirit Shield Health
  • Improved
  • 伤害与抗性 Burst: Now grants +12% Weapon Damage
  • Superior
  • Duration: Imbued duration increased from +30% to +32%
  • Superior
  • Duration: Non-imbued duration increased from +22% to +24%
  • Improved
  • 伤害与抗性 Spirit: Now grants +75 Health
  • 天锤压顶 Knockdown: Cooldown increased from 30s to 45s
  • Ethereal
  • Shift: Cooldown reduced from 30s to 25s
  • Mystic
  • Reverb: The target is now slowed by 50% during the 3s delay
  • Diviner's
  • Kevlar: Now provides +8% Cooldown Reduction
  • Diviner's
  • Kevlar: Fixed the duration missing in the tooltip
  • Diviner's
  • Kevlar: Buff duration increased from 10s to 12s
  • Diviner's
  • 伤害与抗性 Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
  • 伤上加伤 Escalating Exposure now has a base of -12% Spirit Resist reduction
  • Boundless
  • 伤害与抗性 Spirit: Health Regen increased from +10 to +15
  • Boundless
  • 伤害与抗性 Spirit: Bonus Health increased from +200 to +300
  • 亚伯兰 Abrams: Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
  • 比波普 Bebop: Base HP regen reduced from 2 to 1
  • 比波普 Bebop: Hyper Beam cast range increased from 60m to 70m
  • Grey
  • 伤害与抗性 Talon: Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
  • Grey
  • Talon: Fixed Charged Shot not piercing if it collides with a Mini Turret
  • 岚梦 Haze: Smoke Bomb no longer instantly grants sprint
  • 岚梦 Haze: Smoke Bomb duration increased from 6s to 8s
  • 岚梦 Haze: Smoke Bomb T1 is now -15s CD
  • 岚梦 Haze: Smoke Bomb T2 is now +6 Invis Sprint
  • 岚梦 Haze: Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • 岚梦 Haze: Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
  • 炽焱 Infernus: Flame Dash dps linger duration increased from 0.4s to 1s
  • 青藤 Ivy: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • 青藤 Ivy: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • 青藤 Ivy: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
  • 开尔文 Kelvin: Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
  • 开尔文 Kelvin: Ice Path T3 bonus now lingers for 6s extra
  • 劳什 Lash: Death Slam time to lock on increased from 0.8s to 0.9s
  • 麦金妮 McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • 麦金妮 McGinnis: Mini Turret damage reduction against objectives increased from -50% to -60%
  • 麦金妮 McGinnis: Mini Turret falloff damage increased from -30% to -35%
  • 麦金妮 McGinnis: Mini Turret cooldown reduced from 30s to 28s
  • 麦金妮 McGinnis: Mini Turret recharge time reduced from 6s to 5s
  • 麦金妮 McGinnis: Spectral Wall T1 and T2 swapped
  • 麦金妮 McGinnis: Spectral Wall T1 stamina drain reduced from 2 to 1
  • 莫克双雄 Mo & Krill: Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • 莫克双雄 Mo & Krill: Health growth per boon reduced from 47 to 44
  • 莫克双雄 Mo & Krill: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
  • Seven: Static Charge cast range now scales with Spirit (0.1)
  • 薇妲 Vindicta: Flight cooldown reduced from 50s to 45s
  • 薇妲 Vindicta: Flight up and down speed improved a bit
  • 沃督 Warden: Binding Word now drains 1 stamina from the target on cast
  • 灵魅 Wraith: Project Mind T3 cooldown reduced from -35s to -30s
  •