Ranked, MMR & leaderboard
There's one queue and a hidden MMR behind it — your Initiate-to-Eternus badge is just a weekly snapshot of where that number sits, recalculated every Tuesday.
Ook wel genoemd: ranked, ranks, mmr, matchmaking rating, rating, core mmr, hero mmr, rank up
Ranked is the competitive ladder: a hidden rating (MMR) tracks your skill and surfaces as a named badge from Initiate up to Eternus. The regional leaderboard lists the top players by MMR — it is a list of people, not a hero tier list.
The rank ladder
There are 11 named ranks, lowest to highest: Initiate, Seeker, Alchemist, Arcanist, Ritualist, Emissary, Archon, Oracle, Phantom, Ascendant and Eternus. Each rank splits into six subranks shown as the badges I, II, III, IV, V and a final star (VI) — so the ladder is 66 steps in total. Your badge number is just tier x 10 + subrank, which is why Arcanist IV reads as 44 and Phantom I reads as 91. Below all of that sits Obscurus, the provisional state: every account starts there and your badge stays Obscurus until you've built up a match history (commonly cited as around 50 games) on an account in good standing. Ranks don't update live — they recompute and display once a week, every Tuesday, and you must play 7 ranked matches during the week to qualify for that week's badge. Miss the 7 games and your visible badge fades back to Obscurus, but your underlying MMR is kept and keeps working in the background. Most of the population clusters in the middle of the ladder around Emissary and Archon; Eternus is the genuine top and only a low-single-digit percentage of ranked players ever reach it.
MMR, the merged queue & the leaderboard
Since the matchmaking rework there is no separate 'normal' and 'ranked' — it's one primary queue, so every match you play feeds the system. The rating itself is hidden. You carry a Core MMR for your account plus a per-hero MMR stored as an offset from it, and the matchmaker pairs you on the hero you actually queued, not your account average — pick a hero you rarely play and you'll be matched closer to that hero's lower number. The named badge is just a human-readable label slapped on top of that hidden value. You can queue solo or in a party; larger and higher-ranked parties get tighter rank tolerances, which is why a stacked Eternus group waits longer for a fair game. The leaderboard is a separate thing: each region (North America, South America, Europe, Asia, Oceania) has a Top 1000 by Core MMR, plus a Top 1000 for every individual hero by Hero MMR. Read it as a list of the best players — name, rank badge, signature heroes — and not as a 'which hero is strongest' tier list.
Your post-match report card
Separate from your ladder badge, the end-of-match screen grades your individual stats against four fixed benchmark tiers — Bronze, Silver, Gold, Platinum (these are NOT the ranked ladder, just a per-game report card). The benchmarks are per-minute rates, so a short stomp and a long grind are judged on the same scale. Hero damage is the headline: the bar climbs from roughly 900/min at Bronze to 1,400 (Silver), 1,800 (Gold) and 2,300/min at Platinum. Damage taken works in reverse — taking less is better — tightening from about 6,600/min at Bronze down to 4,600 at Platinum, so face-tanking everything actively drags that grade down. Objective (boss) damage rises from around 300/min to 700, while net worth sits near 1,000 souls/min, and last hits, souls secured, souls denied, abilities upgraded and items purchased are each graded too. Use it as a mirror: it tells you category-by-category whether you under-farmed, ate too much damage, or ignored objectives — which is far more actionable than the single rank number.
How to play it
Climb by playing the matchmaker the way it actually scores you. Because rating is per-hero, the fastest gains come from a small pool — one or two comfort heroes — so each win lifts an MMR you're matched on rather than spreading thin across a roster the system rates low. Lock in your 7 games every week or your badge will quietly drop to Obscurus even though your true skill hasn't changed; treat the weekly badge as a snapshot, not your identity, and don't tilt over a single Tuesday swing. Chase consistency over heroics: the post-match benchmarks reward steady souls-per-minute, denies, objective damage and staying alive (low damage taken), which also happens to be exactly how you win games. Don't queue a brand-new hero in a match you care about — you'll be slotted near its untrained, lower Hero MMR. And read the leaderboard as a study tool: find a Top 1000 player on your main, watch their item timings and lane decisions, and steal what works rather than treating the list as bragging rights.