Viscous

Viscous

Wapentype: Projectile Moeilijkheid: Gemiddeld
EvasiveDisruptorGooey

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Wapen: Deep Sea Interpreter

Wapen-DPS
49.2
Aanhoudende DPS
30.9
Schade per kogel
10.34
Vuursnelheid
4.76
Munitie
20
Herladen
2.5s

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Steekproef van communitywedstrijden · 7 dagen · alle rangen · 16 sep 2026–22 sep 2026

Wedstrijden
52.244
Winstpercentage
46%

Bron: Deadlock API · Bijgewerkt: 23 sep 2026

Basisstats

Health
780
Loopsnelheid
7.2
Sprintsnelheid
1.6
Stamina
3
Health-regen
2
Melee
63 / 116

Vaardigheden

Splatter
Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Cooldown 26s Cast Delay 0.001s Radius 5m Damage 55 ↑0.7 Bounces 2 Movement slow 28% Puddle Duration 10s
Upgrades
1 AP +36 Damage and +1.5m Radius (+36 Damage, +1.5m Radius)
2 AP -14s Cooldown
5 AP Bounces 1 times and improves Spirit Scaling (+1 Bounces, +0.9 Damage · Scaling (Spirit Power))
The Cube
The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
Cooldown 42s Cast Delay 0.1s Cast Range 20m Duration 3s Health Regen 40 Move Speed 0m/s Stamina Recovery 0% Buff Duration 8s
Upgrades
1 AP Increases Move Speed and Stamina Recovery (+2.5m/s Move Speed, +30% Stamina Recovery, ✓ Buff after leaving the Cube)
2 AP +25 Health Regen and +1s Duration (+25 Health Regen, +1s Duration)
5 AP Removes all non-ult Debuffs and -20s Cooldown (-20s Cooldown, ✓ Removes debuffs)
Puddle Punch
Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. You and your allies have increased Air Control.
Cooldown 24s Charges 1 Charge Delay 1.7s Cast Range 40m Radius 4m Damage 20 Movement slow 24% Displacement 0.6s Slow Duration 3s
Upgrades
1 AP +1 Charge and +20 Damage (+1 Charges, +20 Damage)
2 AP +1.5m Radius and +60% Lifesteal (+1.5m Radius, +60% Lifesteal on hit)
5 AP -14s Cooldown and now deals Heavy Melee Damage (-14s Cooldown, ✓ Uses heavy melee, +0.6 Heavy Melee · Scaling, +40 Heavy Melee, ×0 Damage · Scaling, -40 Damage)
Goo Ball
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Cooldown 150s Cast Delay 0.55s Duration 11s Damage 110 ↑1 Stun Duration 0.5s Ball Radius 1.4m Spirit Resist 35% Bullet Resist 35%
Upgrades
1 AP -25s Cooldown
2 AP +70 Damage and +20% Resists (+70 Damage, +20% Bullet Resist, +20% Spirit Resist)
5 AP +7s Duration, +0.3s Stun Duration, and +0.2 Spirit Scaling (+7s Duration, +0.3s Stun Duration, +0.2 Damage · Scaling (Spirit Power))
Wijzigingen in recente builds
Build client-6698 (23 sep 2026)
  • Splatter: Damage 70 → 55
  • Splatter: Bounces 1 → 2
  • Splatter: Movement slow 35% → 28%
  • The Cube: Cast Range 26m → 20m
  • Puddle Punch: Movement slow 20% → 24%
  • Puddle Punch: Slow Duration 4s → 3s

Achtergrond

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death. One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.

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