Shiv

Shiv

Wapentype: Spreadshot Moeilijkheid: Hoog
RageBleedRepeat

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

Wapen: Busted Flush

Wapen-DPS
52.1
Aanhoudende DPS
34.6
Schade per kogel
4.8
Kogels per schot
6
Vuursnelheid
1.81
Munitie
10
Herladen
2.8s

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Steekproef van communitywedstrijden · 7 dagen · alle rangen · 8 okt 2026–14 okt 2026

Wedstrijden
132.110
Winstpercentage
43,9%

Bron: Deadlock API · Bijgewerkt: 15 okt 2026

Basisstats

Health
830
Loopsnelheid
6.5
Sprintsnelheid
1.6
Stamina
3
Health-regen
2
Melee
50 / 116

Vaardigheden

Serrated Knives
Serrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Cooldown 16s Charges 2 Charge Delay 2s Channel Duration 0.2s
Bleed DPS Per Knife 10 ↑0.13 Bleed Duration 5s
Ultimate Unlock: While rage is full knives deal 3.5% of the target's current health as damage on impact and apply a slow to enemies they bleed.
Current Health Damage 3.5% ↑0.01 Movement Slow 28%
Upgrades
1 AP +2s Bleed Duration
2 AP +2 Charges (+2 Charges)
5 AP +12 Bleed DPS with increased Spirit scaling (+12 Bleed DPS Per Knife, +0.07 Bleed DPS Per Knife · Scaling)
Slice and Dice
Slice and Dice
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.
Cooldown 16s Cast Delay 0.25s
Impact Damage 75 ↑1.2 Dash Range 12m Spirit Resist -6% Debuff Duration 14s
Upgrades · 3
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Upgrades
1 AP -6s Cooldown
2 AP -4% Spirit Resist +2m Dash Range (-4% Spirit Resist, +2m Dash Range)
5 AP +50 Impact Damage -2s Cooldown per Hero hit. (+50 Impact Damage, +2s Cooldown Reduced on Hero Hit, +1s Cooldown Reduced on Non-Hero Hit, +8% Max Cooldown Reduction)
Bloodletting
Bloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Cooldown 25s Cast Delay 0.25s
Incoming Damage Deferred 25% Deferred Damage Duration 6s
On Activate: Deferred Damage Cleared 30%
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
Incoming Damage Deferred 15%
Upgrades
1 AP -15s Cooldown
2 AP +40% Deferred Damage Cleared
5 AP +15% Incoming Damage Deferred
Killing Blow
Killing Blow
Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead. Finishing an enemy with Killing Blow lets you recast for 16s
Cooldown 145s Cast Delay 0.05s Cast Range 12m
Damage 200 Enemy health threshold 18%
Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.
Full Rage Damage Bonus 8
Cooldown is increased by +30% if no hero is impacted.
Upgrades
1 AP +6 m Range +2 m/s in Full Rage. (+2m/s Move Speed, +6m Cast Range)
2 AP +16% Full Rage Bonus Damage -25s Cooldown (+16 Full Rage Damage Bonus, -25s Cooldown)
5 AP +10% Enemy Health Threshold (+10% Enemy health threshold)
Wijzigingen in recente builds
Build client-6698 (23 sep 2026)
  • Serrated Knives: Movement Slow 35% → 28%
  • Slice and Dice: Impact Damage 25 → 75
  • Bloodletting: Cooldown 20s → 25s
  • Bloodletting: On Activate: Deferred Damage Cleared 35% → 30%
  • Killing Blow: Enemy health threshold 20% → 18%

Achtergrond

A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living. While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.

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