Lash

Lash

Wapentype: Burst Fire Moeilijkheid: Hoog
InitiatorHigh FlyingArrogant

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Wapen: Tale of The Tape

Wapen-DPS
32.2
Aanhoudende DPS
24.6
Schade per kogel
8.46
Vuursnelheid
3.81
Munitie
29
Herladen
2.35s

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Steekproef van communitywedstrijden · 7 dagen · alle rangen · 16 sep 2026–22 sep 2026

Wedstrijden
121.055
Winstpercentage
51,5%

Bron: Deadlock API · Bijgewerkt: 23 sep 2026

Basisstats

Health
780
Loopsnelheid
7.2
Sprintsnelheid
2.1
Stamina
3
Health-regen
2
Melee
50 / 116

Vaardigheden

Ground Strike
Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Cooldown 18s Cast Delay 0.15s Radius 10m Stomp Damage 60 ↑0.79 Damage Per Meter 5.5 Displacement 0s
Upgrades
1 AP -10s Cooldown
2 AP Struck enemies are knocked up and slowed by 40% for 3s (+40% Enemy Move Speed, +3s Slow Duration, +400 Bounce height after stomp, +1s Throw duration)
5 AP Damage Per Meter +120% and improved scaling (+0.04 Damage Per Meter · Scaling (Spirit Power), +120% Damage Per Meter · Base value, +0.008137 Secondary stomp damage per meter · Scaling (Spirit Power), +120% Secondary stomp damage per meter · Base value)
Grapple
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Cooldown 35s Charges 1 Charge Delay 2s Cast Range 30m Jump Velocity 20m/s
Upgrades
1 AP -17s Cooldown
2 AP +20m Cast Range and gain +7 Weapon Damage for 6s (+20m Cast Range, +7 Weapon Damage, +6s Bonus Duration)
5 AP +1 Charges OnCast : +1 Stamina and +60% Air Control (+1 Charges, +1 Stamina restored on use, +60% Air Control)
Flog
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
Cooldown 26s Cast Delay 0.15s Cast Range 20m Damage 65 ↑0.85 Heal vs heroes 40% Attack Angle 40 Heal vs non-heroes 16%
Upgrades
1 AP Apply -28% Move speed for 3s (+3s Debuff Duration, +28% Enemy Move Speed)
2 AP Apply -30% Fire Rate -16s Cooldown (-16s Cooldown, +30% Fire rate reduction)
5 AP +80 Damage +25 Attack angle +15% Heal (+80 Damage, +25 Attack Angle, +15% Heal vs heroes, +6% Heal vs non-heroes)
Death Slam
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Cooldown 170s Channel Duration 2.3s Cast Delay 0.3s Cast Range 20m Impact Damage 105 ↑0.97 Max Throw Distance 14m ↑0.14 Movement slow 40% Slow Duration 4s
Upgrades
1 AP +12m Max Throw Distance
2 AP -35s Cooldown
5 AP Stun enemies in Radius for 1.2s +6m Cast Range (+1.2s Stun Duration, +6m Cast Range)
Wijzigingen in recente builds
Build client-6698 (23 sep 2026)
  • Flog: Heal vs heroes 50% → 40%
  • Flog: Attack Angle 38 → 40
  • Death Slam: Movement slow 50% → 40%

Achtergrond

Jacob Lash is an asshole.

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