08-29-2024 Update

Източник: Deadlock Forum

  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Community builds Added search to the Public Builds list, you can search by keyword within build names
  • Community builds Newly published hero builds now store the language of the build
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • Lash The game application now flashes when the game is unpaused
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Parry Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Damage and resistances Items now show their spirit power impact when using alt
  • Rem Fixed profile match history not remembering the history page you were on
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • Damage and resistances Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Damage and resistances Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Extra Charge Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Sharpshooter Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Lash Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
  • Added new effects for Withering Whip
  • Ethereal Shift Updated Ethereal Shift effects
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Shiv Fixed parts of Shiv's coat being considered a headshot
  • Community builds Build list will now refresh if you change heroes in the sandbox
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's Seismic Impact T3 buff
  • Magic Carpet Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Lash Updated Lash Grapple cast sound
  • Decay Added Decay impact sound
  • Rem Removed wind and city ambient looping sounds
  • Volume and playback tweaks to one shot ambient sounds
  • Rem Removed vent sounds in places where vents had been removed
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Warden Added hit confirm audio functionality to Warden's Alchemical Flask
  • Majestic Leap Updated Majestic Leap sound
  • Updated bounce pad sound
  • Improved some Binding Word effects to be less noisy
  • Parry Increased charged melee volume and falloff for victims
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Dynamo Improved clarity of Dynamo Singularity sound for team and opponents
  • Viscous Updated Viscous primary fire sound
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated Alchemical Flask projectile effect
  • Bebop Fixed Bebop being able to sprint while his gun is spun up
  • Seven Added new voice content for Seven and Lash
  • Shadow Weave Added Shadow Weave cast and ambush sounds
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Lanes and troopers Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
  • Mina Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
  • Movement and stamina Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • View attachment Deadlock_Ropes.mp4
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • Guardians no longer give 1 AP
  • AP is now added to the following
  • Soul levels: 3500, 5200, 8000, 9700
  • Parry Parry cooldown reduced from 6s to 5s
  • Soul Urn Urn delivery sprint bonus increased from +2 to +3
  • Lanes and troopers The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Lanes and troopers Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Rem Removed some rooftop zap volumes that damage players
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • View attachment ropes_passages.mp4
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Lanes and troopers Tunnel walls now have the color of the lane that the exit is closest to
  • Rem Removed the archway leading to the underground shop
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Lanes and troopers Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Lowered the statue pedestals in the inner lanes outside of Mid
  • Monster
  • Damage and resistances Rounds: Bullet Resist vs NPC increased from 30% to 35%
  • Hollow
  • Damage and resistances Point Rounds: Spirit Shield increased from +80 to +85
  • Restorative
  • Shot: Heal from heroes increased from 30 to 35
  • High-Velocity
  • Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Active
  • Reload: Lifesteal reduced from 30% to 22%
  • Active
  • Reload: Buff duration reduced from 8s to 7s
  • Kinetic
  • Movement and stamina Dash: Active Fire Rate reduced from 30% to 25%
  • Long
  • Damage and resistances Range: Now grants +90 Bullet Shield
  • Parry Melee
  • Charge: Now grants +1 HP regen
  • Swift
  • Striker: Now grants +10% Ammo
  • Titanic
  • Bullet Armor Magazine: Bullet Armor increased from 10% to 15%
  • Toxic
  • Bullets: Heal Reduction increased from -55% to -65%
  • Toxic
  • Damage and resistances Bullets: Bleed damage reduced from 6% to 5%
  • Toxic
  • Bullets: Now grants +100 Health
  • Intensifying
  • Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
  • Warp
  • Damage and resistances Stone: Active Bullet Resistance reduced from 40% to 30%
  • Sharpshooter Sharpshooter: Now grants +175 Bullet Shield
  • Sharpshooter Sharpshooter: No longer provides bonus headshot damage
  • Sharpshooter Sharpshooter: Weapon damage increased from 60% to 70%
  • Burst
  • Fire: Active duration increased from 3s to 4s
  • Escalating
  • Damage and resistances Resilience: Max Bullet Resist increased from 36% to 40%
  • Alchemical
  • Fire: Cooldown reduced from 28s to 26s
  • Heroic
  • Aura: Active duration increased from 5s to 6s
  • Headhunter Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150
  • Damage and resistances Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Siphon
  • Damage and resistances Bullets: Weapon Damage reduced from 40% to 28%
  • Frenzy Frenzy: Ammo increased from +9 to +12
  • Lucky
  • Shot: Proc chance increased from 30% to 35%
  • Ricochet Ricochet: Bounce damage increased from 50% to 60%
  • Ricochet Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
  • Parry Melee
  • Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
  • Healing
  • Rite: Cooldown reduced from 65s to 60s
  • Divine
  • Damage and resistances Barrier: No longer grants +7% Bullet Resist
  • Divine
  • Barrier: No longer grants +1.5 Health Regen
  • Divine
  • Barrier: Now grants +1 Sprint
  • Divine
  • Barrier: Now grants +75 Health
  • Divine
  • Barrier: Now grants +8% Ability Range
  • Combat
  • Barrier: Now also grants +8% Fire Rate while active
  • Enchanter's
  • Barrer: Now also grants +8% Cooldown Reduction while active
  • Reactive
  • Barrier: Duration reduced from 13s to 9s
  • Healing
  • Leech Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
  • Healing
  • Damage and resistances Booster: No longer has +6% Bullet Resist
  • Superior
  • Mina Stamina: Air Jump/Dash Distance reduced from +40% to +30%
  • Metal
  • Skin: Cooldown reduced from 25s to 22s
  • Rescue
  • Beam: Channel duration reduced from 3s to 2.5s
  • Lifestrike Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
  • Fortitude Fortitude: Damage taken duration threshold reduced from 12s to 11s
  • Veil
  • Lanes and troopers Walker: Cooldown reduced from 18s to 17s
  • Majestic
  • Leap: Cooldown reduced from 26s to 24s
  • Leech Leech: No longer has 30% Heal Reduction Resist
  • Unstoppable Unstoppable: Can now be cast while channeling
  • Unstoppable Unstoppable: Cooldown reduced from 65s to 60s
  • Soul
  • Rebirth Rebirth: Cooldown reduction increased from +15% to +18%
  • Soul
  • Rebirth Rebirth: Now grants +12 Spirit
  • Soul
  • Rebirth Rebirth: Fixed being able to purchase globally during its brief respawn period
  • Soul
  • Rebirth Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
  • Colossus Colossus: Slow increased from 25% to 35%
  • Shadow
  • Damage and resistances Weave: Spirit Shield health increased from +200 to +300
  • Shadow
  • Weave: Spot radius reduced from 20m to 18m
  • Phantom
  • Strike: Cast range reduced from 30m to 25m
  • Ammo
  • Scavenger: Health increased from +50 to +60
  • Extra
  • Charge: Cooldown reduction increased from +8% to +10%
  • Damage and resistances Spirit
  • Strike: Debuff duration increased from 8s to 13s
  • Damage and resistances Spirit
  • Damage and resistances Strike: Spirit Shield increased from +85 to +100
  • Extra
  • Damage and resistances Spirit: Health increased from +25 to +35
  • Withering
  • Whip: No longer grants +20% Ammo
  • Withering
  • Whip: Now grants +8% Fire Rate
  • Withering
  • Whip: Fire Rate slow reduced from -40% to -30%
  • Withering
  • Whip: Cooldown reduced from 40s to 25s
  • Silver Quicksilver: No longer has +10% Reload Time
  • Suppressor Suppressor: Health regen reduced from 3 to 2.5
  • Suppressor Suppressor: Fire Rate reduction reduced from -30% to -25%
  • Improved
  • Cooldown: Cooldown Reduction increased from 15% to 16%
  • Duration
  • Extender: Health regen increased from 1.5 to 1.75
  • Slowing
  • Hex: Projectile speed increased by 30%
  • Slowing
  • Hex: Cooldown reduced from 27s to 25s
  • Rapid
  • Recharge: Charge count reduced from +3 to +2
  • Rapid
  • Recharge: Faster Time Between Charges increased from +40% to +55%
  • Rapid
  • Recharge: Cooldown for charged abilities increased from +20% to +25%
  • Knockdown Knockdown: Delay reduced from 3s to 2s
  • Knockdown Knockdown: Stun reduced from 1.25s to 0.9s
  • Knockdown Knockdown: Cast range increased from 35m to 45m
  • Silence
  • Glyph: Duration reduced from 3.5s to 3s
  • Torment
  • Damage and resistances Pulse: Spirit damage scaling increased from 0.2 to 0.24
  • Surge of
  • Damage and resistances Power: Imbued Ability Spirit Power increased from +28 to +34
  • Superior
  • Duration: Non-Imbued duration increased from +24% to +26%
  • Improved
  • Damage and resistances Spirit: Health Regen increased from 2 to 3
  • Improved
  • Damage and resistances Spirit: Health increased from +75 to +100
  • Improved
  • Damage and resistances Reach: Spirit Resist increased from +10% to +12%
  • Curse: Duration reduced from 3.5 to 3.25
  • Magic
  • Magic Carpet Carpet: You are now unslowable while on the Magic Carpet
  • Magic
  • Carpet: Cooldown reduced from 40s to 30s
  • Magic
  • Carpet: Barriers now last for 16s
  • Echo
  • Damage and resistances Shard: Now grants +8 Spirit Power
  • Escalating
  • Exposure: Base Spirit Resist reduction increased from -12% to -15%
  • Refresher Refresher: Now grants +8% Bullet Resist
  • Boundless
  • Damage and resistances Spirit: Sprint reduced from +4 to +3
  • Boundless
  • Damage and resistances Spirit: Now grants +25% Weapon Damage
  • Abrams Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
  • Abrams Abrams: Now does pull ups on the zipline once again (this is a buff)
  • Abrams Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairs
  • Abrams Abrams: Fixed Seismic Impact sometimes not going to the area selected
  • Bebop Bebop: Gun range increased from 30m to 32m
  • Bebop Bebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Bebop Bebop: Hyper Beam can now be canceled by using Parry
  • Dynamo Dynamo: Rejuvenating Aurora can now be canceled by using Parry
  • Dynamo Dynamo: Fixed Kinetic Pulse not traveling properly when cast near corners
  • Dynamo Dynamo: Gun damage reduced from 15 to 13
  • Dynamo Dynamo: Singularity cast time increased from 0.1 to 0.2
  • Dynamo Dynamo: Singularity range reduced from 9m to 8m
  • Grey
  • Talon: Charged Shot collision size reduced by 8%
  • Grey
  • Talon: Charged Shot base damage reduced from 105 to 100
  • Grey
  • Talon: Charged Shot T2 reduced from +70 to +65
  • Grey
  • Damage and resistances Talon: Fire Rate now scales with Spirit (0.25)
  • Grey
  • Talon: Can now use multiple air dashes while using Rain of Fire
  • Grey
  • Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
  • Grey
  • Movement and stamina Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
  • Grey
  • Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
  • Haze Haze: Base bullet damage increased from 5.3 to 5.6
  • Haze Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Haze Haze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Haze Haze: Sleep Dagger cooldown reduced from 27s to 25s
  • Haze Haze: Smoke Bomb radius reduced from 20m to 18m
  • Haze Haze: Fixation T2 max stacks increased from +30 to +40
  • Haze Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
  • Infernus Infernus: Reduced vertical reach on Flame Dash dps
  • Infernus Infernus: Flame Dash speed is now affected by slows
  • Infernus Infernus: Flame Dash trail now gets wider with Ability Range bonus
  • Infernus Infernus: Flame Dash T1 duration reduced from 7s to 6s
  • Infernus Infernus: Catalyst Damage Amplification reduced from 30% to 25%
  • Infernus Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%
  • Infernus Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%
  • Ivy Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
  • Ivy Ivy: Health growth per boon reduced from +41 to +35
  • Ivy Ivy: Watcher's Covenant T2 reduced from +3 m/s to +2
  • Ivy Ivy: Air Drop no longer silences allies
  • Ivy Ivy: Air Drop now causes allies to deal 50% less damage while being carried
  • Ivy Ivy: Air Drop movement adjusted to be a little less frantic
  • Ivy Ivy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Ivy Ivy: Air Drop self cast cast time increased from 1s to 2s
  • Ivy Ivy: Air Drop max move speed reduced from 20 to 18
  • Ivy Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttons
  • Ivy Ivy: Fixed getting stuck under bridges and in buildings while Air Drop flying
  • Kelvin Kelvin: Bullet radius increased from 5 to 6
  • Kelvin Kelvin: Base health growth per boon increased from +45 to +50
  • Kelvin Kelvin: Arctic Beam max slow increased from 60% to 80%
  • Kelvin Kelvin: Arctic Beam now affects soul orbs (secures/denies them)
  • Kelvin Kelvin: Arctic Beam T3 range reduced from 15m to 13m
  • Kelvin Kelvin: Fixed Ice Path jitter
  • Kelvin Kelvin: Frost Grenade T2 Heal increased from 135 to 145
  • Lash Lash: Improved firing arm position to be a little bit more out of the way from the reticle
  • Lash Lash: Grapple no longer gives a stamina charge on use
  • Paradox Paradox: Fixed Paradoxical Swap still going through even if Paradox dies during it
  • Pocket Pocket: Barrage amp reduced from 8% to 7% per stack
  • Pocket Pocket: Fixed Barrage amp visual not showing properly
  • Seven Seven: Static Charge radius increased from 5m to 6m
  • Seven Seven: Static Charge T2 radius increased from +7m to +8m
  • Seven Seven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8
  • Seven Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3s
  • Seven Seven: Storm Cloud Now provides +20% Bullet Resistance in the base ability
  • Shiv Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
  • Shiv Shiv: Gun falloff range reduced by 10%
  • Shiv Shiv: Health growth per boon reduced from +41 to +35
  • Shiv Shiv: Slice and Dice T2 reduced from +100 to +85
  • Shiv Shiv: Slice and Dice T3 now considers creeps for only half value
  • Shiv Shiv: Bloodletting deferred damage reduced from 35% to 30%
  • Shiv Shiv: The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
  • Vindicta Vindicta: Stake duration reduced from 2.25s to 2s
  • Vindicta Vindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Vindicta Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren't ready
  • Viscous Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Viscous Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Viscous Viscous: Splatter Spirit Scaling increased from 1.4 to 1.5
  • Viscous Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Viscous Viscous: Puddle Punch damage increased from 100% to 110% of Light Melee
  • Viscous Viscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Viscous Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Viscous Viscous: Puddle
  • Punch: delay before punch increased from 0.25s to 0.35s
  • Viscous Viscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3
  • Viscous Viscous: Goo Ball acceleration increased
  • Viscous Viscous: Goo Ball base turn radius and turn radius after bouncing has been increased
  • Viscous Viscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck on
  • Warden Warden: Base movement speed reduced from 6.5 to 6
  • Warden Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
  • Yamato Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4s
  • Yamato Yamato: Power Slash collision radius reduced by 8%
  • Yamato Yamato: Crimson Slash radius increased from 12m to 13m
  • Yamato Yamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
  • Yamato Yamato: Fixed some cases where Flying Strike could get into a stuck state
  • Yamato Yamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn't
  •