Kamp

Light and heavy melee

Kalles også: melee, punch, heavy melee, light melee, charged melee, m1 melee, melee cancel, hmc

Light and heavy melee attacks trade speed against commitment and damage. A visible wind-up gives the opponent time to respond.

In practice

Use melee when you can reach the target safely. Watch for parries and avoid committing a heavy attack into several enemies.

Vanlige spørsmål

Is light melee immune to parry?
No. Ordinary light and heavy melee both need respect for the opponent’s parry window.
Does every ability dealing melee damage behave like a normal punch?
No. Damage classification and whether the ability can be parried are separate interaction rules.

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