07-18-2024 Update

Forrás: Deadlock Forum

  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • Damage and resistances The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • Damage and resistances You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Damage and resistances Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Damage and resistances Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • Pocket Updated effects on Pocket effects to improve visibility
  • Grey Talon Added new cast effect for Grey Talon's Guided Owl
  • Parry Updated effects for heavy melee
  • Damage and resistances Updated bullet resist debuff effects
  • Cold Front Added new Cold Front visual effects
  • Echo Shard Added new Echo Shard visual effects
  • Refresher Added new Refresher visual effects
  • Knockdown Added Knockdown select, cast, delay, and impact sound effects
  • Warden Added Warden Alchemical Flask cast, projectile, and impact sound effects
  • Wraith Raised volume of Wraith Card Trick charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Infernus Fixed a bug where Infernus could get stuck in his Flame Dash pose
  • Infernus Fixed a speed exploit with Infernus Flame Dash
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Warden Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Abrams Added additional voice lines for Abrams
  • Rem Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • Rem Removed pause cooldown while in Sandbox
  • Added a small delay so kill lines play after death sound effects rather than under them
  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Rem Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Lanes and troopers Guardian HP increased by 10%
  • Parry Guardian melee no longer does a double instant melee attack sometimes
  • Lash Guardian melee attack no longer has a splash range much larger than its visuals
  • Lanes and troopers Walker in mid lanes health increased by 12%
  • Movement and stamina Walker stomp can no longer be dodged with double jump
  • Lanes and troopers Walker stomp area increased a bit
  • Lanes and troopers Weakened Patron health increased by 20%
  • Mid-Boss and Rejuvenator Mid Boss starting health increased from 4500 to 5000
  • Mid-Boss and Rejuvenator Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • Wraith Base ammo increased by 5% (except for Haze and Wraith)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Soul Urn Can no longer use the Teleporter while carrying the Urn
  • Damage and resistances Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit
  • Restorative
  • Damage and resistances Shot: Bullet Resist reduced from 8% to 7%
  • Headshot
  • Booster: Fire Rate reduced from 6% to 5%
  • Rapid Rounds Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
  • Fleetfoot Fleetfoot: Now gives +25% Slide Distance
  • Mystic
  • Damage and resistances Shot: Now gives +4 Spirit
  • Active
  • Reload: Cooldown reduced from 21s to 17s
  • Active
  • Reload: Initial grace period increased from 0.2s to 0.3s
  • Berserker Berserker: Bullet Resist reduced from 10% to 8%
  • Kinetic
  • Movement and stamina Dash: Cooldown reduced from 12s to 10s
  • Veil
  • Lanes and troopers Walker: Moved to T3 Vitality
  • Burst
  • Fire: Now gives +2 m/s Move Speed during the 3s active
  • Escalating
  • Resilience: No longer grants +14% Ammo
  • Escalating
  • Resilience: Stack duration increased from 14s to 20s
  • Point
  • Damage and resistances Blank: Bullet Shield Health increased from 225 to 250
  • Alchemical
  • Damage and resistances Fire: Spirit Power increased from +5 to +7
  • Sharpshooter Sharpshooter: Ammo increased from 15% to 20%
  • Titanic
  • Magazine: Ammo increased from 90% to 100%
  • Siphon
  • Bullets: Max frequency improved from 1s to 0.8s
  • Silencer Silencer: No longer provides +20% Ammo
  • Ricochet Ricochet: Now gives +100 Health
  • Frenzy Frenzy: Low Health Spirit Resist increased from 40% to 45%
  • Vampiric
  • Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
  • Vampiric
  • Burst: Cooldown increased from 24s to 35s
  • Healing
  • Rite: Active now gives +2 Sprint
  • Extra
  • Health: Health increased from +150 to +160
  • Extra
  • Mina Stamina: Fire Rate reduced from 8% to 7%
  • Extra
  • Regen: Regen increased from 2.3 to 2.5
  • Parry Melee
  • Lifesteal: Works against creeps for 25% effectiveness
  • Healbane Healbane: Heal on hero kill reduced from 400 to 350
  • Health
  • Nova: Cooldown reduced from 65s to 60s
  • Health
  • Nova: Now heals over 2s instead of 3s
  • Divine
  • Barrier: Cast range increased from 25m to 30m
  • Damage and resistances Bullet
  • Lifesteal: Health increased from +50 to +75
  • Damage and resistances Spirit
  • Damage and resistances Lifesteal: No longer grants +8 Spirit Power
  • Damage and resistances Spirit
  • Lifesteal: Now grants +75 Health
  • Debuff
  • Damage and resistances Reducer: Weapon Damage reduced from 10% to 6%
  • Veil
  • Lanes and troopers Walker: Moved from T2 Weapon to T3 Vitality
  • Veil
  • Lanes and troopers Walker: Invisibility and speed duration increased from 4s to 5s
  • Veil
  • Lanes and troopers Walker: Cooldown reduced from 25s to 20s
  • Veil
  • Lanes and troopers Walker: Bullet Shield Health increased from 150 to 185
  • Veil
  • Lanes and troopers Walker: Now gives +185 Spirit Shield Health
  • Fortitude Fortitude: Bonus health increased from +250 to +275
  • Superior
  • Mina Stamina: Air Jump/Dash Distance increased from +30% to +50%
  • Rescue
  • Beam: Cooldown reduced from 35s to 30s
  • Rescue
  • Beam: Heal amount increased from 25% to 30%
  • Majestic
  • Leap: Health increased from +75 to +100
  • Lifestrike Lifestrike: Works against creeps for 25% effectiveness
  • Leech Leech: Bonus health increased from 150 to 175
  • Leech Leech: Spirit Power increased from +10 to +12
  • Leech Leech: Weapon Damage increased from +12% to +15%
  • Shadow
  • Weave: Invis sprint speed reduced from +5 to +2
  • Phantom
  • Strike: No longer grants +200 Health
  • Phantom
  • Damage and resistances Strike: Now grants +15% Bullet Resist
  • Phantom
  • Damage and resistances Strike: Weapon Damage increased from 20% to 30%
  • Phantom
  • Damage and resistances Strike: No longer grants Bullet Shield on teleport
  • Phantom
  • Strike: Now disarms the enemy for the slow duration (3s)
  • Soul Rebirth Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
  • Damage and resistances Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
  • Ammo
  • Damage and resistances Scavenger: Spirit Power Per Soul reduced from 3 to 2
  • Infuser Infuser: Spirit Resistance reduced from 8% to 7%
  • Damage and resistances Spirit
  • Parry Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10%
  • Damage and resistances Spirit Resist to the target for 8 seconds. Cooldown: 8
  • Slowing
  • Hex: Sprint reduced from +2 to +1
  • Improved
  • Cooldown: Cooldown Reduction increased from +13% to +14%
  • Withering
  • Whip: Cast Range increased from 17m to 18m
  • Silence
  • Glyph: Now grants +2 Sprint
  • Silence
  • Damage and resistances Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
  • Improved
  • Damage and resistances Spirit: Spirit Power increased from +18 to +21
  • Torment
  • Pulse: Target count increased from 1 to 2
  • Torment
  • Pulse: Fixed sometimes waking up neutrals
  • Rapid
  • Recharge: Bonus Ability Charges increased from +2 to +3
  • Knockdown Knockdown: Cast range reduced from 50m to 35m
  • Superior
  • Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
  • Superior
  • Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
  • Surge of
  • Power: Cooldown reduced from 12s to 10s
  • Ethereal
  • Shift: Fixed a bug that could prevent you from shooting when you came out
  • Diviner's
  • Kevlar: Cooldown reduction increased from +8% to +12%
  • Mystic
  • Reverb: Slow now applies in the radius around the target
  • Mystic
  • Reverb: Radius increased from 12m to 16m
  • Echo
  • Damage and resistances Shard: Now grants +10% Bullet Resistance
  • Escalating
  • Exposure: Now grants +125 Health
  • Curse: No longer grants +20% Ammo
  • Abrams Abrams: Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
  • Abrams Abrams: Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
  • Abrams Abrams: Infernal Resilience damage regenerated reduced from 18% to 17%
  • Abrams Abrams: Infernal Resilience T3 increased from +8% to +9%
  • Abrams Abrams: Improved reliability of Seismic Impact
  • Abrams Abrams: Seismic Impact base radius increased from 6m to 9m
  • Abrams Abrams: Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
  • Abrams Abrams: Seismic Impact T3 moved to T2 (was -70s Cooldown)
  • Abrams Abrams: Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
  • Bebop Bebop: Base HP regen increased from 1 to 2.5
  • Bebop Bebop: No longer has 24% base bullet resistance
  • Bebop Bebop: Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Bebop Bebop: Hook speed reduced from 3000 to 2850
  • Bebop Bebop: Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Bebop Bebop: Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • Bebop Bebop: Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Bebop Bebop: Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Bebop Bebop: Hyperbeam T2 increased from +120 to +140
  • Dynamo Dynamo: Gun damage growth increased from 0.8 to 0.9
  • Dynamo Dynamo: Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
  • Dynamo Dynamo: Singularity duration reduced from 3 to 2.75
  • Grey
  • Damage and resistances Talon: Charged Shot damage reduced from 115 to 105
  • Grey
  • Damage and resistances Talon: Charged Shot spirit scaling increased from 1.3 to 1.6
  • Haze Haze: Sleep Dagger min sleep time reduced from 0.3 to 0.2
  • Haze Haze: Sleep Dagger wake-up time reduced from 0.15 to 0.1
  • Haze Haze: Sleep Dagger projectile size reduced by 10%
  • Haze Haze: Fixation T1 and T2 swapped
  • Haze Haze: Fixation damage per stack reduced from 0.25 to 0.2
  • Haze Haze: Bullet Dance fire rate increased from +20% to +25%
  • Haze Haze: Bullet Dance radius increased from 14m to 15m
  • Ivy Ivy: Base damage reduced from 5.0 to 4.5
  • Ivy Ivy: Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Ivy Ivy: Watcher's Covenant replicated healing reduced from 35% to 30%
  • Kelvin Kelvin: Frost Grenade cooldown reduced from 23s to 21s
  • Kelvin Kelvin: Ice Path trail duration increased from 15s to 18s
  • Kelvin Kelvin: Arctic Beam T3 now hits up to 2 additional targets
  • Lady
  • Geist: Base bullet damage reduced from 28 to 25
  • Lady
  • Damage and resistances Geist: Bullet damage growth increased from 1.84 to 2.1
  • Lady
  • Geist: Essence Bomb T2 reduced from +70 to +60
  • Lady
  • Geist: Essence Bomb T3 increased from 20% to 22%
  • Lady
  • Geist: Life Drain self slow reduced from -40% to -25%
  • Lady
  • Geist: Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  • Lash Lash: Grapple weapon damage is now added into the T2 instead of in the base
  • Lash Lash: Ground Strike radius reduced from 13m to 11m
  • Lash Lash: Death Slam grab time reduced from 0.8s to 0.6s
  • Lash Lash: Death Slam cast range increased from 14m to 18m
  • Lash Lash: Death Slam throw distance reduced from 20m to 12m
  • Lash Lash: Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
  • McGinnis McGinnis: Spectral Wall cooldown increased from 30s to 35s
  • McGinnis McGinnis: Base melee damage reduced by 20%
  • McGinnis McGinnis: Spectral Wall segments that are touching the Rejuv will be destroyed
  • Paradox Paradox: Time Wall projectile stop duration reduced from 1.25s to 1s
  • Paradox Paradox: Pulse Grenade amp duration increased from 6s to 8s
  • Paradox Paradox: Paradoxical Swap projectile size reduced by 10%
  • Pocket Pocket: Base bullet resistance improved from -20% to -15%
  • Pocket Pocket: Base gun damage reduced from 5.6 to 5.0
  • Pocket Pocket: Gun damage growth increased from 0.35 to 0.4
  • Seven Seven: Base regen increased from 1 to 1.5
  • Seven Seven: Base bullet resistance reduced from 20% to 8%
  • Seven Seven: Now gains +1% Bullet Resistance per boon (happens 11 times)
  • Seven Seven: Power Surge scaling reduced from 0.2 to 0.16
  •