05-16-2024 Update

Forrás: Deadlock Forum

  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
  • Lanes and troopers Redesigned the Walker model and visuals
  • Added ambient sound effects
  • Added jar smash sound effects
  • Cold Front Updated Cold Front sound effects
  • Improved NPC/minion weapon fire audio feedback for victims
  • Damage and resistances Improved player damage received audio feedback
  • Lash Updated Lash Death Slam sound effects
  • Various minor fixes to Ground Strike and Death Slam effects
  • Warden Warden's Last Stand has improved visual effects
  • Fixed a bug where the shopping book visuals could get stuck on your hero
  • Vindicta Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
  • Warden New voice for Warden (in advance of upcoming model swap)
  • Venator Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
  • Lanes and troopers Updated VO for Amber Hand's Patron
  • Increased the duration of the item-used popup text a bit
  • Warden Fixed a bug where Warden's second and third abilities were swapped VO wise
  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
  • Added a short wall between Shrines level of the base and the Weakened Patron level
  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner
  • Mo & Krill Moved a truck away from the garage to give wide enough path for Mo & Krill
  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
  • Movement and stamina Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
  • Vindicta Fixed Vindicta being able to shoot above the base wall
  • Fixed gaps where you could climb outside of the map
  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
  • Fixed a couple of spots where Mo could get stuck between a truck and wall
  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
  • Fixed no collision on water tower on the garage roof.
  • Medium and Hard neutrals now spawn at 7 minutes
  • Damage and resistances Neutrals now have 20% Spirit Resist
  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
  • Damage and resistances Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)
  • Shield break cooldown reduced from 80s to 60s
  • Troopers run speed increased from 10 m/s to 11 m/s
  • Lanes and troopers Medic Trooper health increased from 200 to 240
  • Damage and resistances Added a new T3 Spirit Item, Shifting
  • Shroud. Innate: +10%
  • Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus
  • Damage and resistances Spirit for 6s. Cooldown: 70s.
  • Mystic
  • Damage and resistances Burst: Bonus damage reduced from +40 to +35
  • Medic
  • Bullets: Cooldown reduced from 5s to 4s
  • Headshot
  • Damage and resistances Booster: Headshot damage increased from +30 to +50
  • Close
  • Damage and resistances Quarters: Bullet Shield increased from 70 to 85
  • Close
  • Damage and resistances Quarters: Weapon Damage reduced from 30% to 25%
  • Healing
  • Rite: Cooldown reduced from 90s to 80s
  • Kinetic
  • Mina Dash: No longer gives +1 Stamina
  • Kinetic
  • Mina Dash: Now causes your dash-jumps to only require 1 stamina
  • Berserker Berserker: Weapon Damage Per Stack increased from 5% to 6%
  • Mystic
  • Shot: Cooldown increased from 3s to 5s
  • Reactive
  • Damage and resistances Barrier: Now provides a Spirit Shield instead of a Bullet Shield
  • Health
  • Nova: Now provides +50 Health
  • Return
  • Damage and resistances Fire: Now also reflects 30% of Spirit damage (requires line of sight)
  • Return
  • Damage and resistances Fire: Bullet damage returned reduced from 75% to 60%
  • Return
  • McGinnis Fire: Fixed not returning fire to McGinnis' sentries
  • Silence
  • Damage and resistances Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist
  • Silence
  • Glyph: Cooldown increased from 20s to 35s
  • Decay Decay: Now does 2.2% Max HP DPS instead of flat DPS
  • Restorative
  • Damage and resistances Locket: Now gives +4 Spirit
  • Alchemical
  • Fire: Moved from T2 to T3
  • Alchemical
  • Damage and resistances Fire: Now grants +150 Bullet Shield
  • Alchemical
  • Damage and resistances Fire: Now grants +12% Weapon Damage
  • Alchemical
  • Fire: Min/Max DPS increased from 40/80 to 45/85
  • Majestic
  • Leap: You can now use the active again while in the air to dive down faster
  • Improved
  • Damage and resistances Burst: Max HP bonus damage reduced from 13% to 11%
  • Knockdown Knockdown: Cast range increased from 40m to 50m
  • Mystic
  • Suppressor Slow: Now requires Suppressor as a component
  • Mystic
  • Damage and resistances Slow: Now provides +75 Health, +3 Regen and +6 spirit
  • Mystic
  • Slow: Fire Rate slow increased from 20% to 35%
  • Lifestrike Lifestrike: Cooldown reduced from 8s to 5s
  • Withering
  • Damage and resistances Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp
  • Withering
  • Whip: Now grants +15% Ammo
  • Warp
  • Rem Stone: Removed cast time
  • Diviner's
  • Damage and resistances Kevlar: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
  • Echo
  • Damage and resistances Shard: No longer gives +20 Spirit for the second cast
  • Mystic
  • Damage and resistances Reverb: Extra damage on the reverb reduced from 40% to 35%
  • Frenzy Frenzy: Bonus health increased from +150 to +200
  • Bebop Bebop: Sticky Bomb T3 now applies the silence on cast instead of detonation
  • Bebop Bebop: Sticky Bomb T3 silence duration reduced from 5s to 3.5s
  • Bebop Bebop: Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Kelvin Kelvin: Now has +10% Base Spirit Resistance
  • Kelvin Kelvin: Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
  • Kelvin Kelvin: Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
  • Grey
  • Talon: Charged Shot cooldown reduced from 18s to 16s
  • Haze Haze: Sleep Dagger cooldown increased from 25s to 27s
  • Haze Haze: Smoke Bomb cooldown reduced from 45s to 35s
  • Haze Haze: Smoke Bomb T1 changed to +4 Invis Sprint
  • Haze Haze: Smoke Bomb T2 is now -20s Cooldown
  • Infernus Infernus: Afterburn T2 now reduces enemy Spirit damage by 30%
  • Ivy Ivy: True Form cooldown reduced from 50s to 40s
  • Lady
  • Geist: Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Lash Lash: Ground Strike Stomp Damage reduced from 125 to 110
  • Lash Lash: Death Slam cooldown increased from 110s to 130s
  • Lash Lash: Grapple Bullet Damage bonus increased from +4 to +6
  • Lash Lash: Grapple cooldown decreased from 45s to 40s
  • McGinnis McGinnis: Mini Turret T1 is now +1 Charge and +25% Movement Slow
  • McGinnis McGinnis: Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
  • McGinnis McGinnis: Spectral Wall cooldown reduced from 40s to 35s
  • Mo & Krill Mo & Krill: Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Paradox Paradox: Kinetic Carbine T3 reduced from +75% to +50%
  • Vindicta Vindicta: Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
  • Vindicta Vindicta: Flight spirit damage per bullet increased from 8 to 12
  • Vindicta Vindicta: Flight T2 bonus spirit damage per bullet increased from 8 to 12
  • Warden Warden: Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
  • Yamato Yamato: Shadow Explosion cooldown reduced from 120s to 90s
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