
Billy
Fegyver: Biquette
Fegyver DPS
74.1
Tartós DPS
34.7
Lövedéksebzés
6.3
Tűzgyorsaság
11.76
Lőszer
30
Újratöltés
2.9s
Közösségi meccsminta · 7 nap · minden rang · 2026. szept. 16.–2026. szept. 22.
Meccsek
87 215
Győzelmi arány
49,4%
Forrás: Deadlock API · Frissítve: 2026. szept. 23.
Alapstatok
Életerő
820
Mozgássebesség
7
Sprintsebesség
1.6
Állóképesség
3
Életerő-regeneráció
2
Közelharc
50 / 116
Képességek
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals spirit damage and applies knockup.
Cooldown 35s Charges 1 Charge Delay 8s Channel Duration 0.3s Cast Range 4m Damage 35 ↑1.1 On Hit: Displacement 0.4s
Fejlesztések
1 AP -10s Cooldown (-10s Cooldown)
2 AP +1 Charge and +2m Radius (+2m Cast Range, +1 Charges)
5 AP -3s Charge Time
Now deals 50% Heavy Melee Damage (-1 Counts as light melee, +1 Counts as heavy melee, +0.5 Heavy Melee · Scaling, +0 Heavy Melee, ×0 Melee Damage · Scaling, +0 Melee Damage, -3s Charge Delay)
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
Cooldown 32s Cast Delay 0.35s Duration 0.3s On Impact: Damage 40 ↑1.9
Fejlesztések
1 AP On Impact: +25% weapon damage for 5s (+25 Temporary weapon damage bonus, +5s Weapon damage bonus duration)
2 AP 0.4s Charge Duration (+0.4s Duration)
5 AP -13s Cooldown
On hero hit: +10% Max Health for 16s (+10% Maximum health bonus, +16s Maximum health bonus duration, -13s Cooldown)
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.
Cooldown 27s Cast Delay 0.28s Duration 8s While Blasted: Melee damage based on max health 70 ↑0.6 While Blasted: Bullet damage amplification 10 Health boost duration 11s
Fejlesztések
1 AP While Blasted: +2.25m/s bonus move speed (+2.25m/s Move Speed)
2 AP +1 Bashdown Charge on use and +7% Wrecked Bullet Amp (+1 Grants a slam on use, +7 Bullet damage amplification)
5 AP +50 Melee Bonus Health and increases spirit scaling (+50 Melee damage based on max health, +0.6 Melee damage based on max health · Scaling (Spirit Power))
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal spirit damage.
The chain breaks if you lose line of sight for a short while.
Cooldown 175s Cast Range 12m Duration 2.8s Unstoppable 0 Damage 120 ↑0.7 Maximum movement slow 35%
Fejlesztések
1 AP +40% spirit resist & bullet resist (+40% Bullet Resist, +40% Spirit Resist)
2 AP -40s Cooldown
5 AP +5m Range
+1.3s of Unstoppable Per Hero pulled in (+1.3 Per Hero, +5m Cast Range)
Változások a legutóbbi buildekben
Build client-6698 (2026. szept. 23.)
- Életerő-regeneráció: 2.5 → 2
Háttér
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.) Don't ask him how he got the goat head.
Skinek ehhez a hőshöz 93
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