07-11-2024 Update
Lähde: Deadlock Forum
- Testing schedule now starts 1 hour earlier for all regions
- EU matchmaking region is now split up into two regions based on language
- Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
- Fixed the Shop search not finding all the types of bonuses an item has
- Damage and resistances Various adjustments to the Damage Report feature
- Damage and resistances Damage Report now shows up by default when dead or spectating
- Soul Urn Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
- Reworked how cycling through spectators works. Space bar now cycles between all the players.
- Movement and stamina You can now click on the top bar hero icons to jump to a specific hero while spectating
- You no longer automatically switch to other players when the player you are watching dies
- Fixed not being able to click on the portrait of a dead hero while spectating
- Lash Reduced the flash damage effect on heroes to reduce visual noise
- Soul orbs and denies Added in-world confirmation text when an enemy denies your soul orbs
- Affliction now has an AoE indicator buildup during cast
- Affliction now has more toxic elements in the cast and linger
- Restorative Shot Updated Restorative Shot impact and heal effects
- Phantom Strike Updated Phantom Strike effects
- Restorative Locket Updated Restorative Locket effects when casting on an ally
- Grey Talon Added Grey Talon Charged Shot sound effects
- Added currency sound effects for receiving small and large amount of souls
- Added new sound effects to picking up powerups and breakable drops
- Added a UI sound when entering hero select screen
- Vindicta Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
- Majestic Leap Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
- Soul Urn Fixed Soul Urn walking back while the game is paused
- Fixed bugs with Guided Owl and pause
- Alchemical Fire Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
- Fixed some instances of heroes being called by the wrong name
- Get Started tutorial VO has been replaced and some text has been updated
- Newsstand now has a lot more world lore news callouts
- Enabled support for FSR 2 by default
- Widened the street on the outer side of the factory/mansion
- Added street curb models around factory and mansion
- Added street curb overlay around factory and mansion
- Replaced temp arrows with street sign markings coming out of the mid temple
- Rem Removed some fake doors to not confuse with juke closets
- Replaced older stone wall material with newer one in uptown areas
- Rem Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
- Added rooftop smart prop trim where it was missing
- Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
- Redesigned exit from the base's regeneration area to the rest of the base
- Lanes and troopers Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
- Rem Removed platform blocking line of sight from regeneration area exit to the center
- Added window in fountain barrier beside exit
- Added two drop down chutes from fountain to the center
- Base respawn time increased from 8s to 12s (peak values unchanged)
- Lanes and troopers Guardian health increased by 10%
- Base Guardian health increased by 10%
- Zipline Boost duration increased from 25s to 32s
- Soul Urn Urn now grants the Urn Runner +1 AP
- Soul Urn Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- Soul Urn Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
- Soul Urn Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
- Powerup Bonus duration increased from 100s to 130s
- Mina Movement powerup now grants +20% stamina regeneration
- Mina Fixed Movement powerup not replenishing stamina on pickup
- Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
- Damage and resistances Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
- Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
- Capture radius for breakable drops increased very slightly
- Parry Added an indicator near the reticle when Parry is on cooldown
- Venator Added a visual effect when the Rejuvenator is attackable
- Wraith Global base Ammo increased by 5% (except for Wraith and Haze)
- The spawn area's regeneration buff now lingers for 1s
- Damage and resistances Bullet falloff damage now starts at 22m instead of 25m
- Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- Soul orbs and denies Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
- Fixed dropping unsecured souls not lowering your net worth
- Soul orbs and denies Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
- Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
- Added several upper level juke closets from balconies/awnings and two on rooftops
- Shortened connection to the underground tunnel from the shop side
- Adjusted pathing in the underground tunnel to be a little less zig zagging
- Added more signage to the underground tunnel
- Lanes and troopers Redesigned interior of new stairwells beside inner lane Walkers
- Headshot
- Booster: Bonus health reduced from +50 to +40
- Restorative
- Damage and resistances Shot: Weapon damage reduced from +8% to +6%
- Basic
- Magazine: Ammo increased from +20% to +24%
- Veil
- Lanes and troopers Walker: Ammo reduced from 15% to 12%
- Veil
- Lanes and troopers Walker: Weapon damage reduced from 8% to 6%
- Long
- Range: Min distance reduced from 20m to 18m
- Active
- Reload: Added 0.2s grace period where the reload start does not count any button presses
- Active
- Reload: Active fire rate increased from 18% to 24%
- Active
- Reload: Cooldown reduced from 23s to 21s
- Kinetic
- Movement and stamina Dash: Cooldown reduced from 14s to 12s
- Parry Melee
- Charge: Bonus health increased from 75 to 100
- Burst
- Fire: Now innately gives +12% fire rate
- Burst
- Fire: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
- Heroic
- Aura: Lifesteal increased from 16% to 18%
- Heroic
- Aura: Active duration reduced from 8s to 5s
- Heroic
- Movement and stamina Aura: Active movement speed increased from 2 to 3
- Heroic
- Aura: Active fire rate increased from 20% to 25%
- Titanic
- Magazine: No longer has 10% reload penalty
- Sharp
- Shooter: Min distance reduced from 20m to 18m
- Silencer Silencer: Now requires Slowing Bullets (total cost from 6500 to 7700)
- Silencer Silencer: Innately gives 25% slow for 1.3s
- Silencer Silencer: Active no longer applies 30% slow for 2s
- Silencer Silencer: Weapon damage reduced from 25% to 15%
- Frenzy Frenzy: Active spirit resist increased from 30% to 40%
- Vampiric
- Burst: Active lifesteal increased from 80% to 100%
- Glass
- Damage and resistances Cannon: Weapon damage increased from 65% to 70%
- Extra
- Regen: Health regen increased from 2 to 2.3
- Healing
- Rite: Bonus health increased from 35 to 45
- Parry Melee
- Lifesteal: Cooldown reduced from 8s to 7s
- Damage and resistances Bullet
- Lifesteal: Lifesteal increased from 24% to 26%
- Health
- Damage and resistances Nova: Now grants +10% weapon damage
- Debuff
- Damage and resistances Reducer: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
- Debuff
- Debuff Reducer Remover: T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
- Fortitude Fortitude: Health increased from 225 to 250
- Majestic
- Leap: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
- Lifestrike Lifestrike: Now grants +6% bullet resist
- Phantom
- Strike: Fixed it sometimes malfunctioning and not teleporting to the target
- Leech Leech: Spirit Lifesteal increased from 33% to 35%
- Leech Leech: Bullet Lifesteal increased from 30% to 35%
- Unstoppable Unstoppable: Duration reduced from 9s to 6s
- Unstoppable Unstoppable: No longer grants +20% spirit resist in the active
- Unstoppable Unstoppable: Now grants +15% spirit resist innately
- Unstoppable Unstoppable: Now grants +12 spirit power
- Unstoppable Unstoppable: Now grants +1 m/s
- Extra
- Damage and resistances Charge: Now grants +6% weapon damage
- Ammo
- Scavenger: Ammo reduced from +20% to +15%
- Damage and resistances Spirit
- Damage and resistances Strike: Spirit shield increased from +75 to +85
- Withering
- Whip: Cast range increased from 15m to 17m
- Improved
- Cooldown: Cooldown reduction increased from 12% to 13%
- Silence
- Glyph: No longer has +75 health
- Silence
- Damage and resistances Glyph: Now gives +150 spirit shield
- Improved
- Reach: Non-Imbued range increased from +20% to +25%
- Surge of
- Movement and stamina Power: Active movement speed increased from 2 to 3
- Mystic
- Reverb: Cooldown reduced from 8s to 6s
- Mystic
- Reverb: Now gives +15% ability range
- Abrams Abrams: Shoulder Charge speed increased by 25%
- Abrams Abrams: Shoulder Charge distance increased by 15%
- Abrams Abrams: Shoulder Charge now stuns enemies for 1s if it drags them into a wall
- Abrams Abrams: Infernal Resilience now provides +1 Health Regen
- Abrams Abrams: Infernal Resilience damage regenerated reduced from 20% to 18%
- Abrams Abrams: Infernal Resilience T3 changed to +8% damage regenerated
- Abrams Abrams: Fixed Siphon Life not healing you against shields
- Dynamo Dynamo: Quantum Entanglement ally radius increased from 8m to 9m
- Grey
- Talon: Rain of Arrows flight duration reduced from 8s to 7s
- Grey
- Damage and resistances Talon: Guided Owl spirit gain per kill increased from 4 to 5
- Grey
- Talon: Guided Owl base ability now stuns for 0.75s
- Grey
- Talon: Guided Owl base damage reduced from 300 to 250
- Grey
- Damage and resistances Talon: Guided Owl T1 is now +100 damage
- Grey
- Talon: Guided Owl collision size reduced
- Haze Haze: Ammo scaling with spirit power reduced from 0.6 to 0.5
- Ivy Ivy: Base damage growth increased from 0.35 to 0.55
- Ivy Ivy: Watcher's Covenant replicated healing reduced from 45% to 35%
- Ivy Ivy: Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
- Ivy Ivy: Watcher's Covenant fire rate reduced from 15% to 10%
- Ivy Ivy: Watcher's Covenant fire rate now scales with spirit power (0.2)
- Ivy Ivy: Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
- Lash Lash: Base bullet damage reduced from 11.5 to 10
- Lash Lash: Bullet damage growth increased from 1 to 1.15
- Lash Lash: Now has +8% spirit resist
- Lash Lash: Ground Strike damage per meter reduced from 6.75 to 6.3
- Lash Lash: Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
- Lash Lash: Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- Lash Lash: Death Slam range reduced from 19m to 14m
- Lash Lash: Death Slam T1 reduced from +5m to +4m
- Lash Lash: Death Slam cone increased from 60 degrees to 75
- Lash Lash: Death Slam grab time reduced from 0.9 to 0.8
- McGinnis McGinnis: Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- McGinnis McGinnis: Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
- McGinnis McGinnis: Turrets duration reduced from 40s to 30s
- Mo & Krill Mo & Krill: Fixed Scorn not healing you against shields
- Mo & Krill Mo & Krill: Sand Blast base duration reduced from 4s to 3.5s
- Mo & Krill Mo & Krill: Sand Blast T1 reduced from +2s to +1.5s
- Paradox Paradox: Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
- Paradox Paradox: Kinetic Carbine collision radius reduced by 10%
- Paradox Paradox: Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
- Pocket Pocket: Enchanter's Satchel duration from 1.5s to 2s
- Pocket Pocket: Enchanter's Satchel T3 changed to 2.5s Disarm
- Seven Seven: Static Charge cast range scaling reduced from 0.1 to 0.07
- Seven Seven: Static Charge base radius reduced from 8m to 5m
- Seven Seven: Static Charge T2 changed to +5m radius
- Vindicta Vindicta: Crow Familiar duration spirit power scaling reduced from 0.07 to 0.05
- Vindicta Vindicta: Gun damage growth increased from 0.7 to 0.85
- Warden Warden: Reload time no longer scales with spirit power
- Warden Warden: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
- Yamato Yamato: Shadow Transformation incoming damage reduction reduced from 70% to 55%
- Yamato Yamato: Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable
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