06-27-2024 Update
Lähde: Deadlock Forum
- Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
- Added settings option to allow weapon zoom to be a toggle
- Added a game volume slider which will control volume independently from voice chat (VoIP)
- General improvements to voice chat quality
- Non-matchmaking lobbies are now considered safe to abandon
- Crates now show the amount of souls they have in the tooltip
- Greater contrast between team and enemy sounds
- Updated headshot hit indicator
- McGinnis Updated McGinnis weapon sounds
- Vindicta Updated Vindicta weapon sounds
- Lady Geist Updated Lady Geist weapon sounds
- Bebop Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
- Metal Skin Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
- Grey Talon Fixed a bug with releasing Grey Talon's Owl early
- Dynamo Updated Dynamo's animation while using Rejuvenating Aurora
- Grey Talon Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
- Fixed a bug that could cause button input detection to malfunction
- Venator Fixed an issue where the Rejuvenator being stolen was firing incorrectly
- Fixed a bug introduced in last week's update that caused gun spreads to not work properly
- Damage and resistances Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
- Abrams Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
- Rem Flex slot removed from killing the Patron and added to killing all Walkers
- Soul Urn Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
- Venator Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
- Decay Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
- Damage and resistances +2 Spirit
- +1.5% Fire Rate
- +3% Ammo
- +15 Max HP (this has slightly higher odds of dropping than the others)
- +0.5% Cooldown Reduction
- Damage and resistances +2% Weapon Damage
- At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
- Movement and stamina Movement powerup duration increased from 30s to 50s
- Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
- Regeneration powerup duration increased from 25s to 45s
- Mina Stamina powerup duration increased from 80s to 120s
- Cooldown powerup is unchanged
- Clip powerup is unchanged
- Breakables initial spawn time increased from 2 min to 3 min
- Lanes and troopers Fixed being able to hide inside the Guardian's head
- Movement and stamina Jumping after a dash jump no longer causes your hero to sometimes jump in place
- Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
- All hero guns' reload time reduced by 5%
- Zipline Boost ability cooldown reduced from 380s to 340s
- Lanes and troopers Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
- Lanes and troopers Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
- Lanes and troopers Creep waves now land at their lane destinations at the same time as each other
- Added connection hallway between outer lane Shop and crate room
- Lanes and troopers Opened up Authority Building and Jazz Club to the Guardian side
- Lanes and troopers Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
- Added Veils to entrances to base fountain
- Lanes and troopers Extended cover near Sapphire Orange Guardian to match Amber Blue
- Extended alcove on outer lane cover position in front of the Shop
- Underground tunnels have more light
- Rem Removed underground tunnel alcoves
- Added signs for entrance to the underground tunnel from the warehouse side
- Extra
- Charge: CD reduction increased from +7% to +8%
- Infuser Infuser: Active Spirit Power increased from +12 to +18
- Ammo
- Damage and resistances Scavenger: Now a Spirit Item
- Ammo
- Soul orbs and denies Scavenger: No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
- Ammo
- Soul orbs and denies Scavenger: Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
- Extra
- Damage and resistances Spirit: Spirit bonus increased from +7 to +8
- Extra
- Health: Health increased from +135 to +140
- Healing
- Rite: Cooldown reduced from 80s to 75s
- Swift
- Striker: Fire Rate increased from +20% to +22%
- Active
- Reload: Timing window to click increased from 0.2s to 0.3s
- Active
- Bullet Lifesteal Reload: Active Bullet Lifesteal increased from 30% to 40%
- Active
- Reload: Duration increased from 6s to 8s
- Active
- Damage and resistances Reload: Weapon Damage increased from 8% to 10%
- Parry Melee
- Damage and resistances Charge: Weapon Damage increased from 10% to 15%
- Long
- Range: Ammo increased from +15% to +20%
- Damage and resistances Bullet
- Lifesteal: Increased from 20% to 22%
- Reactive
- Damage and resistances Barrier: Spirit Shield Health reduced from +500 to +200
- Reactive
- Damage and resistances Barrier: Now grants +400 Bullet Shield Health
- Restorative
- Locket: Max stacks increased from 18 to 20
- Duration
- Extender: Health increased from +50 to +75
- Duration
- Extender: Ability Duration reduced from 18% to 16%
- Decay Decay: Healing Reduction improved from -65% to -70%
- Decay Decay: Bleed increased from 2.4% to 2.6%
- Withering
- Whip: Ammo increased from 15% to 20%
- Withering
- Damage and resistances Whip: Now grants +4 Spirit
- Suppressor Suppressor: Fire Rate reduction reduced from -35% to -30%
- Mystic
- Slow: Fire Rate reduction reduced from -35% to -30%
- Titanic
- Magazine: Ammo increased from +75% to +90%
- Escalating
- Resilience: Stack duration increased from 10s to 14s
- Burst
- Fire: Cooldown reduced from 9s to 8s
- Burst
- Movement and stamina Fire: Slide Distance increased from 25% to 35%
- Alchemical
- Fire: Max DPS increased from 85 to 95
- Alchemical
- Fire: Cooldown reduced from 30s to 28s
- Alchemical
- Damage and resistances Fire: Weapon Damage increased from +12% to +14%
- Warp
- Stone: Distance increased from 12m to 13m
- Point
- Damage and resistances Blank: Bullet Shield health increased from +200 to +225
- Heroic
- Bullet Lifesteal Aura: Now provides +16% Bullet Lifesteal
- Heroic
- Aura: No longer grants a 10% Fire Rate Aura
- Heroic
- Bullet Lifesteal Aura: Active now grants +20% Fire Rate instead of Bullet Lifesteal
- Lifestrike Lifestrike: Slow duration increased from 2s to 2.5s
- Surge of
- Damage and resistances Power: Imbued Ability Spirit Power increased from +20 to +24
- Ethereal
- Shift: Duration increased from 3s to 3.5s
- Ethereal
- Shift: Post-cast bonus is now still granted when ending the buff early
- Superior
- Duration: Health increased from +100 to +125
- Superior
- Duration: Now grants +4 Health Regen
- Crippling
- Damage and resistances Headshot: Weapon Damage reduced from 25% to 20%
- Crippling
- Headshot: Debuff duration reduced from 8s to 5s
- Spiritual
- Damage and resistances Overflow: Bonus spirit increased from +40 to +45
- Spiritual
- Overflow: Fire Rate increased from +15% to +20%
- Frenzy Frenzy: Whenever you go back above 40%, the buff lingers for 4s
- Frenzy Frenzy: Ammo increased from +7 to +9
- Vampiric
- Burst: Cooldown reduced from 30s to 24s
- Siphon
- Bullets: Max HP Steal duration increased from 12s to 15s
- Leech Leech: Now grants +8% Weapon Damage
- Mystic
- Reverb: Radius increased from 10m to 12m
- Mystic
- Reverb: Cooldown reduced from 12s to 8s
- Dynamo Dynamo: Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
- Dynamo Dynamo: Rejuvenating Aurora T3 reduced from +5% to +4%
- Haze Haze: Bullet Dance T1 increased from +5 Weapon Damage to +6
- Haze Haze: Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
- Infernus Infernus: Afterburn base dps reduced from 20 to 18
- Infernus Infernus: Afterburn T3 reduced from +35 to +33
- Kelvin Kelvin: Arctic Beam spirit scaling increased from 0.7 to 0.9
- Kelvin Kelvin: Arctic Beam cooldown reduced from 25 to 23
- Lash Lash: Ground Strike radius reduced from 14m to 13m
- Lash Lash: Death Slam radius reduced from 20m to 19m
- McGinnis McGinnis: Fixed her gun having a recent regression that caused it to not have any spread
- McGinnis McGinnis: Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
- McGinnis McGinnis: Mini Turret deploy time reduced from 2s to 1s
- McGinnis McGinnis: Mini Turret now shows up on the minimap
- McGinnis McGinnis: Medicinal Spectre can no longer be attacked
- McGinnis McGinnis: Spectral Wall height increased by 2m
- McGinnis McGinnis: Spectral Wall slow duration increased from 2s to 2.5s
- McGinnis McGinnis: Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
- Mo & Krill Mo & Krill: Base HP regen increased from 2.5 to 3
- Mo & Krill Mo & Krill: Scorn damage increased from 50 to 60
- Mo & Krill Mo & Krill: Fixed Scorn not healing for more with things like Mystic Burst
- Mo & Krill Mo & Krill: Burrow now destroys breakables in its path
- Mo & Krill Mo & Krill: Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
- Mo & Krill Mo & Krill: Added a bonus counter to show how much health has been earned by getting a kill during Combo
- Paradox Paradox: Base movement speed reduced from 7 to 6.5
- Paradox Paradox: Kinetic Carbine impact radius reduced by 15%
- Paradox Paradox: Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
- Paradox Paradox: Kinetic Carbine buff duration reduced from 6 to 4
- Paradox Paradox: Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
- Paradox Paradox: Kinetic Carbine T2 now also increases buff by +2s
- Paradox Paradox: Paradoxical Swap range reduced from 35m to 30m
- Pocket Pocket: Enchanter's Satchel can now be canceled by shooting
- Seven Seven: Fixed Return Fire working with Power Surge
- Seven Seven: No longer has base +15% Spirit Resistance
- Seven Seven: Now has base +20% Bullet Resistance
- Seven Seven: Base health regen reduced from 2 to 1
- Seven Seven: Static Charge T1 improved from -15s Cooldown to -20s
- Vindicta Vindicta: Base movement speed increased from 7 to 8
- Vindicta Vindicta: Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
- Vindicta Vindicta: Assassinate zoom level is reduced a bit
- Warden Warden: Willpower no longer loses movement speed when the shield is depleted
- Warden Warden: Willpower duration reduced from 8s to 7s
- Wraith Wraith: The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
- Yamato Yamato: Power Slash damage reduced from 175 to 170
- Yamato Yamato: Can now cancel Flying Strike
- Yamato Yamato: Shadow Transformation damage and debuff resistance reduced from 80% to 70%
- Yamato Yamato: Shadow Transformation duration increased from 4.5s to 5s
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